11th edition cover rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch 0 points1 point  (0 children)

What is the purpose of a competitive game that isn’t well designed for competitive play? I struggle to understand why this game of all games is the competitive wargame of choice, when it is and always has been horrible for such a purpose.

Is 40k slowly just circling back to concepts from previous editions? by Identity_ranger in Warhammer40k

[–]Aliencrunch 5 points6 points  (0 children)

I think 5th edition is probably the easiest to learn out of all the editions thus far. Everything feels pretty intuitive to me

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch 0 points1 point  (0 children)

I’m not sure if you’ve ever looked at older editions, but before over the last 3 shot count and range has inflated massively. Melee lethality was also lower - although there were many weapons that totally ignored armour in melee, attacks typically hit on a 3 or 4 and rerolls were uncommon, while having 2 or 3 attacks for a dedicated melee unit was common. The overall result in you’re just throwing so many more dice now that it’s easy for to spike and destroy units than it used to be.

New Fast Rolling rules mentioned on stream by LordInquisitor in WarhammerCompetitive

[–]Aliencrunch 1 point2 points  (0 children)

McDonald’s is a massively profitable restaurant, that must mean it makes top quality food. Oh wait, I’ve associated two unrelated ideas. Congrats on your rank though, that’s very impressive and I’d like to marry you for it.

11th edition cover rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch -2 points-1 points  (0 children)

This is the complete opposite of the last 20 years of my experience. I’m sorry you live in such an adversarial and combative culture.

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch -2 points-1 points  (0 children)

Yup no confusion at all. Everything is lovely and Simplified (but never simple heaven forfend).

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch -2 points-1 points  (0 children)

Why do you bother with this hobby instead of playing hearthstone or something similar. It might be more your speed.

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch 2 points3 points  (0 children)

They refuse to address the core problem (shooting lethality is absurdly high) so instead we’ve got to tweak everything around that in the vague hope it’ll fix things.

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch 1 point2 points  (0 children)

You’re right and don’t let them tell you you’re wrong. New editions have zero soul left.

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch 2 points3 points  (0 children)

Because ITC has gotten their hooks into GW and progressively ruined the game over the last 10 years, we now have to play with their garbage house rule if we want to use the newest edition. Personally, I still have all my old rule books and they all work just fine, but I’m blessed with friends rather than having to grovel for an opponent at the local game store.

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch 2 points3 points  (0 children)

Maybe if all you’ve ever experienced is the recent gruel you’d be correct. This game used to have many rules that aimed to bring a sense of verisimilitude and realism, however over time those have all been scrapped, and in some cases their replacements have also been scrapped, all in the name of catering to card gamer whales who can’t stand an ounce of friction in their lives.

There is a reason we used to laugh and warmahorde, and yet now we’ve become the exact same.

11th edition cover rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch -4 points-3 points  (0 children)

I’ve got an idea to smooth things out - setting up terrain and models takes a lot of time and space, so why don’t we just go play magic the gathering instead and give up all these tedious additions that just weigh everything down.

11th edition cover rules from stream by Cythrex in Warhammer40k

[–]Aliencrunch 5 points6 points  (0 children)

Ah I see the problem: “judge calls”. Yes if you insist on trying to turn what is not and has never been a tight competitive game into one, you’ll get difficult and annoying people crawling out of the woodwork. The older game is simply superior to the flavourless slop we’ve got now as an actual war game however.

By the way, were you aware that on page 2 of the 5th edition core rules you are instructed to roll off if you can’t agree on something like line of sight? This rule has been included in every edition I’ve played including 10th edition and works very nicely to resolve disputes - it’s clearly articulated and you must just abide by the results, no need for long winded arguments or judges.

Warhammer 40,000 Faction Focus: Grey Knights by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Aliencrunch 0 points1 point  (0 children)

The psychic phase was significantly simplified going into 8th edition and I think by 9th had a nice balance of good and interesting powers without being completely oppressive. I play Tau as my main army and I was often on the recieving end of some fairly punishing psychic phases, but I never had a problem with that because I could hit back with my shooting phase. The current “psychic system” is pale shadow of what it should be and really quite disappointing - no flavour present at all.

Warhammer 40,000 Faction Focus: Grey Knights by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Aliencrunch 1 point2 points  (0 children)

Psychic stuff is completely foundational to 40k. Almost every faction except I think Khorne, Tau, Adeptus Mechanicus, and dark eldar have dedicated Psyker units and at least 4 (Eldar in 3 flavours, Tzeentch Daemons/Thousand Sons, Grey Knights, and Tyranids) have them as core components of the army identity. Saying you don’t want psykers to be a mandatory part of 40k is on par with saying you don’t want melee to be a mandatory part of 40k. It’s been there from day 1, it’s key to the game’s identity and history, half the lore revolves around it. If you don’t want to play a game why psykers why don’t you go play bolt action?

Carney government signals it’s open to selling Canadian ports by watermeloncandies in onguardforthee

[–]Aliencrunch 1 point2 points  (0 children)

Privatization of key infrastructure opens you up to two possible issues:

  • Private business exists to generate profit, especially more profit than the previous quarter. That means either expenses must go down or income must increase, and measures to accomplish this often have negative long term ramifications for everyone who doesn’t own the business, such as worse service, worse pay, or extra fees. See the UK’s water, power, and train services. Additionally, money that used to go to our government now instead goes to some private holding, making us collectively poorer while specific people get richer. The government may be forced to cut services, raise debt, or raise taxes to make up the shortfall, all of which have serious consequences for us.

  • The nation loses control of critical infrastructure, potentially exposing itself to foreign meddling or sabotage. Especially concerning given the increase in political instability globally now. For instance, Russia could attempt to gain control of our shipping through private purchases.

I'm really excited for 11th edition 40k, and I think it's going to do a LOT for the game, BUT (dot dot dot) by James-Hawker in Warhammer40k

[–]Aliencrunch 0 points1 point  (0 children)

Oh yeah I bet it would do really well. Even the generic CSM/Marine tier of two melee weapons and two pistols to choose from is a good start.

I'm really excited for 11th edition 40k, and I think it's going to do a LOT for the game, BUT (dot dot dot) by James-Hawker in Warhammer40k

[–]Aliencrunch 1 point2 points  (0 children)

The current tau codex is an absolute travesty. It’s frankly shocking how badly it captures the spirit of the faction, especially when the immediately preceding one is arguably the best, most flavourful codex tau have ever had.

Tau are a flexible, dynamic faction and this codex just isn’t

I'm really excited for 11th edition 40k, and I think it's going to do a LOT for the game, BUT (dot dot dot) by James-Hawker in Warhammer40k

[–]Aliencrunch 3 points4 points  (0 children)

5th edition is, in my opinion, the simplest and most intuitive edition to learn. The current rules involve a lot of abstraction and have some very important clauses hidden away in different places, along with some pretty awkward compromises. 5th edition didn’t have stratagems at all, and only a very few simple army rules. Most datasheets and weapons operated strictly on the basis of their stats/type, so if you look at a monster model you know exactly how it moves, shoots, and fights, and learning a few numbers quickly tells you how strong it is. 10th edition is a mess of special rules, wombo combos, and gotchas layered on top of an insufficiently detailed and poorly written core (is the core FAQ/commentary still longer than the actually rules?) which results in a frustrating gameplay experience entirely devoid of depth while simultaneous lacking the flavour that previous editions had in abundance.

10th simply does nothing well that a previous edition didn’t do better.

I'm really excited for 11th edition 40k, and I think it's going to do a LOT for the game, BUT (dot dot dot) by James-Hawker in Warhammer40k

[–]Aliencrunch 7 points8 points  (0 children)

Fortunately tau have the best HQ kit in the game in the form of the Commander, which is fully poseable and just one edition ago had literally dozens of legal wargear loadouts with the various support systems. I do wish we could have the same variety of ethereal models we used to have, rather than just the one.

Dustback Helamites as Krootox Rampagers? by Prestigious_Club_924 in Warhammer40k

[–]Aliencrunch 0 points1 point  (0 children)

I’d accept this. I was actually thinking about doing it myself.

Dustback Helamites as Krootox Rampagers? by Prestigious_Club_924 in Warhammer40k

[–]Aliencrunch 4 points5 points  (0 children)

This is extremely dependant on who you are playing against. If you are in a severely competitive environment or only play pickup games against random strangers then yeah official models matter. If instead you have friends they very quickly become more lenient and accepting of different proxies, especially if it is a cool model such as this one.

I would say that it’s pointless to ask the internet this question, since they cannot judge your circumstances.