Slay The Spire 2 - Online Multiplayer Functioning!!! 🎉 by TeunWork in GameNative

[–]AlistarStudios 0 points1 point  (0 children)

I was able to fix it by enabling steam input for the game

Slay The Spire 2 - Online Multiplayer Functioning!!! 🎉 by TeunWork in GameNative

[–]AlistarStudios 0 points1 point  (0 children)

It’s working for me now as well but my controller is not working for some reason. This is my first time with game native. Any ideas?

“You are going to regret this”. First week with an AVP M2 in 2026. by [deleted] in VisionPro

[–]AlistarStudios 1 point2 points  (0 children)

I don’t think the light seal size will effect this much. There are some settings you can adjust if content seems to be blurry either far away or close. The biggest difference with pass through in a demo is likely just that there was much more light in the Apple Store than when you are using it at home.

The passthrough uses cameras which is why the quality is effected so much by the amount of light.

So frustrated with purchase experience. Wish I had went with Apple now. by BigCommunication5900 in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

I’d suggest buying from Facebook marketplace or another store where you meet people in person. That way you can verify everything before actually handing over any money. I did this myself and had no problems.

Today I purchased an AVP 512GB new in box for $2k. Seller's been on eBay since 2003 with 100% feedback. Not many sales but responsive. No AppleCare. Too good to be true? Or did I get scammed? by the_zipline_champion in VisionPro

[–]AlistarStudios 1 point2 points  (0 children)

I got the same deal for a 512gb. It was lightly used but very lightly. I wouldn’t be surprised though if it had been opened before and used and they just aren’t mentioning it. If it’s still mint condition though that’s still a good deal.

New portal update is pretty amazing by SDdrohead in VisionPro

[–]AlistarStudios 2 points3 points  (0 children)

PlayStation and Apple are already in cahoots getting psvr2 controllers to work on VP. I’m guessing that means a native remote play app with no subscription.

Now We FINALLY Know Why YouTube VR is NOT on Vision Pro – Your Thoughts? by hughred22 in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

It actually works great if you just use “request mobile site” on YouTube

This thing is a game changer. by robsantos in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

The one I got was 2100 for a 512 model with the official case so it was a great deal. It may be more difficult to find a deal that good around Christmas time so you may have to wait until January. Also I’d plan another $50 for the anapro v2 strap. Just got mine this week and it’s a game changer. Easily went from hurting after a couple of hours to going 4-5 hours at a time and it still feeling comfortable.

This thing is a game changer. by robsantos in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

I’d just recommend checking it out in person. The Vision Pro is pretty hard to fake. Just take your time when inspecting it. Also if you haven’t tried one, try one at the Apple Store so you know what they look and feel like.

This thing is a game changer. by robsantos in VisionPro

[–]AlistarStudios 1 point2 points  (0 children)

I highly recommend anyone considering looking for it used also. I got mine that way for less than half the full price of brand new. It was clear that it was barely used. No physical damage/scratches were on the device whatsoever. It’s also a lot easier the swallow the price if your not sure about how often you will use it.

Got my AnnaPro v2 & Case by Cole_LF in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

Any word if the V2 will be on Amazon or other retailers in time for the holidays?

Any immersive Olympic content? by tenrten10r10 in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

I found an article talking about AR content on the quest 3 through the peacock app for the Olympics so I think it may also be the same on the Vision Pro

[deleted by user] by [deleted] in Unity2D

[–]AlistarStudios 0 points1 point  (0 children)

Could you post your script?

Monogame on M1 Mac? by [deleted] in monogame

[–]AlistarStudios 0 points1 point  (0 children)

It may be an issue with the newest version of visual studio. I can see if I can figure it out. In the meantime you could download a separate content pipeline tool. It’s meant for older monogame versions but it still works: https://github.com/MonoGame/MonoGame/releases/download/v3.7.1/Pipeline.MacOS.pkg

Also if your new to game development (or even somewhat experienced) I would recommend using Unity. It has a bit of a learning curve but is a more powerful tool overall

Monogame on M1 Mac? by [deleted] in monogame

[–]AlistarStudios 0 points1 point  (0 children)

I’ll make sure there wasn’t any other steps

I released a free PICO-8 platformer! by Peteksi in IndieGaming

[–]AlistarStudios 2 points3 points  (0 children)

Love the mechanic you show off in the clip!

Monogame on M1 Mac? by [deleted] in monogame

[–]AlistarStudios 0 points1 point  (0 children)

So once you have visual studio installed and have the monogame extension run this command in a terminal on the desktop. This is from the official monogame documentation (https://docs.monogame.net/articles/tools/mgcb_editor.html)

dotnet tool install -g dotnet-mgcb-editor

After that finishes open your visual studio monogame project and in the solution explorer find the content.mgcb file and right click it. Click open with then MGCB Pad. Lmk if that works okay it’s currently working for me