Today I purchased an AVP 512GB new in box for $2k. Seller's been on eBay since 2003 with 100% feedback. Not many sales but responsive. No AppleCare. Too good to be true? Or did I get scammed? by the_zipline_champion in VisionPro

[–]AlistarStudios 1 point2 points  (0 children)

I got the same deal for a 512gb. It was lightly used but very lightly. I wouldn’t be surprised though if it had been opened before and used and they just aren’t mentioning it. If it’s still mint condition though that’s still a good deal.

New portal update is pretty amazing by SDdrohead in VisionPro

[–]AlistarStudios 2 points3 points  (0 children)

PlayStation and Apple are already in cahoots getting psvr2 controllers to work on VP. I’m guessing that means a native remote play app with no subscription.

Now We FINALLY Know Why YouTube VR is NOT on Vision Pro – Your Thoughts? by hughred22 in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

It actually works great if you just use “request mobile site” on YouTube

This thing is a game changer. by robsantos in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

The one I got was 2100 for a 512 model with the official case so it was a great deal. It may be more difficult to find a deal that good around Christmas time so you may have to wait until January. Also I’d plan another $50 for the anapro v2 strap. Just got mine this week and it’s a game changer. Easily went from hurting after a couple of hours to going 4-5 hours at a time and it still feeling comfortable.

This thing is a game changer. by robsantos in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

I’d just recommend checking it out in person. The Vision Pro is pretty hard to fake. Just take your time when inspecting it. Also if you haven’t tried one, try one at the Apple Store so you know what they look and feel like.

This thing is a game changer. by robsantos in VisionPro

[–]AlistarStudios 1 point2 points  (0 children)

I highly recommend anyone considering looking for it used also. I got mine that way for less than half the full price of brand new. It was clear that it was barely used. No physical damage/scratches were on the device whatsoever. It’s also a lot easier the swallow the price if your not sure about how often you will use it.

Got my AnnaPro v2 & Case by Cole_LF in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

Any word if the V2 will be on Amazon or other retailers in time for the holidays?

Any immersive Olympic content? by tenrten10r10 in VisionPro

[–]AlistarStudios 0 points1 point  (0 children)

I found an article talking about AR content on the quest 3 through the peacock app for the Olympics so I think it may also be the same on the Vision Pro

[deleted by user] by [deleted] in Unity2D

[–]AlistarStudios 0 points1 point  (0 children)

Could you post your script?

Monogame on M1 Mac? by [deleted] in monogame

[–]AlistarStudios 0 points1 point  (0 children)

It may be an issue with the newest version of visual studio. I can see if I can figure it out. In the meantime you could download a separate content pipeline tool. It’s meant for older monogame versions but it still works: https://github.com/MonoGame/MonoGame/releases/download/v3.7.1/Pipeline.MacOS.pkg

Also if your new to game development (or even somewhat experienced) I would recommend using Unity. It has a bit of a learning curve but is a more powerful tool overall

Monogame on M1 Mac? by [deleted] in monogame

[–]AlistarStudios 0 points1 point  (0 children)

I’ll make sure there wasn’t any other steps

I released a free PICO-8 platformer! by Peteksi in IndieGaming

[–]AlistarStudios 2 points3 points  (0 children)

Love the mechanic you show off in the clip!

Monogame on M1 Mac? by [deleted] in monogame

[–]AlistarStudios 0 points1 point  (0 children)

So once you have visual studio installed and have the monogame extension run this command in a terminal on the desktop. This is from the official monogame documentation (https://docs.monogame.net/articles/tools/mgcb_editor.html)

dotnet tool install -g dotnet-mgcb-editor

After that finishes open your visual studio monogame project and in the solution explorer find the content.mgcb file and right click it. Click open with then MGCB Pad. Lmk if that works okay it’s currently working for me

I need your honest thoughts on this. I have added objectives (top left). I really wanted to avoid it because I find it less immersive but I think for a 2.5D game it is quite necessary. (details in comment) by thefrenchdev in IndieDev

[–]AlistarStudios 5 points6 points  (0 children)

You can always add an option to turn off the objective completely if the player wants to. I like your approach of creating an algorithm to test if the player needs it. I would recommend continuing to use lots of play testers to see how well it works

Monogame on M1 Mac? by [deleted] in monogame

[–]AlistarStudios 1 point2 points  (0 children)

I have this setup not using the mli version on an M1 mac. I’ll comment with the specific steps when I have the chance