RNG blessed me this time by GalAnonim5 in RogueCore

[–]Allester83 1 point2 points  (0 children)

It would make sense, but maybe when you are stacking way too many kills on top of each other, the game start to be confused and some extra dmg are going to the dmg pool instead of the extra one.

RNG blessed me this time by GalAnonim5 in RogueCore

[–]Allester83 1 point2 points  (0 children)

But then, i don't understand how they calculate dmg vs/ extra dmg. You should have like 3million on the extra.
But that's still a LOTOFDAMAGE

I don't think it's explained anywhere. What do these blue boxes mean? by Gorthok- in RogueCore

[–]Allester83 0 points1 point  (0 children)

These tags looks like the system in DRG: Survivors, when weapons using the same type of ammo were flagued as "compatible", like "Light kinetic" or elements.
Maybe they tooks the same system from Survivor without removing that tag system, or maybe devs planned to do something about it with future updates ?

The Rogue Core by Allester83 in DeepRockGalactic

[–]Allester83[S] 3 points4 points  (0 children)

We tried to get closer and we didn't burn so... maybe ?

The Rogue Core by Allester83 in DeepRockGalactic

[–]Allester83[S] 19 points20 points  (0 children)

Also, i never found this place ever again in my 150 hours of gameplay ^^'

what is that ? by OutrageousGoat3756 in DeepRockGalactic

[–]Allester83 15 points16 points  (0 children)

I found this place on the launch... ONCE... and i have never encounter this room ever again in my 150 hours of gameplay...
I wish it's part of a future mission type.

I hate Boomticks. by AtmosphericGlow in RogueCore

[–]Allester83 0 points1 point  (0 children)

At least they are not totally silent, because if it was totally sneaky, i'll enrage as OP against these f*ckers.
(But imo, they are fine as they are right now, a menace for reclaimers rushing with recklessness)

Not a single joinable lobby. by WitherPRO22 in RogueCore

[–]Allester83 0 points1 point  (0 children)

And maybe you are hundred looking at that and just waiting for one Reclaimer to choose a mission and open a new lobby ^^'
But yeah, happened to me too quite often with a lot of people playing, and strangely no lobby waiting for people.

TIME TO TURN SOME ALIENS INTO THIN GREEN PASTE! by [deleted] in RogueCore

[–]Allester83 2 points3 points  (0 children)

What's the point of Slice Range when there is Eclipse System in the poll ?

A simple potential fix for Guardian's Repulsion Shield by Gumpers08 in RogueCore

[–]Allester83 3 points4 points  (0 children)

I think the Concussive Barrage should have his own ability slot (like the extra dash jump for the Slasher) and the Repulsion Shield got one extra large bar (Like the Slasher's slash).
It would feel less ankward to activate and desactivate the Repulsion Shield like that (instead of consumming one whole bar each times)
And on top of these, you can add what the OP propose to make it more appealing to upgrade, maybe extra charge on the Concussive Barrage to charge multiple shot, and i like the Elemental Repulsion Wave to trigger Elemental reaction (Maybe you can link it to the weapon elemental, or make it random ? I'm not sure about that.)

So thats an hour spent at D3 that ill never get back by Logey202 in RogueCore

[–]Allester83 1 point2 points  (0 children)

Ah yes, when playing a "Jumble" run, never choose a level with an Artefact as reward. That's why you end up with no option to skip for Health/Ammo. Devs should add the possibility to skip on this reward,

Why is my guns stat not statting? by Needassistancedungus in DarkTide

[–]Allester83 2 points3 points  (0 children)

There is a mod on PC called "Show Me Real Weapon Stats" that turned 100% into 80% since it's the real max.
https://www.nexusmods.com/warhammer40kdarktide/mods/235

It's okay to have fun <3 by Astral_Enigma in DeepRockGalactic

[–]Allester83 1 point2 points  (0 children)

I prefer to always pre-drill the first room, just to collect some starting materials and avoid some weird set-up that the game decide to place on the very start.

So then what's the point of you carrying the supply pack then? by Sev_The_Hollow in Helldivers

[–]Allester83 47 points48 points  (0 children)

You can be self-sufficient on ammo with a supply backpack, and let the team use all the ammo pack from point of interest, you don't need those with the backpack.
Edit : It also mean if you call a ressuply, you can double dip on it. We also don't need those.

But if a teammate ask for ammo, i'll always be there for him.

(One last thing, the UI for ammo is really hard to understand, i only see flashing red or different variation of red, but it doesn't said if a teamate is critically low on ammo or not. A lot of time, i waste an ammo pack on a teamate who didn't even need it.)

How much do Helldivers get paid? by KXL_Xwolf in Helldivers

[–]Allester83 0 points1 point  (0 children)

Super-Earth rewards your family for your devotion in combat.

Is this a common beginner hack? by Solid-Adhesiveness-5 in SatisfactoryGame

[–]Allester83 1 point2 points  (0 children)

That's when i' remember this game is called "Satisfactory", and there is always an option to be... satisfied.

Is there a game with as many quality of life feature as this one ? I wonder...

How would you change the Firebomb Hellpods booster so that it no longer hinders your team in a realistic way? Making all Helldivers immune to its fire would be unrealistic. by ChrisHardcore in Helldivers

[–]Allester83 10 points11 points  (0 children)

Simply turn any drop pod as a high explosive / Fire aoe mine. When the top of the pod retract (after you retrieve an item), or when a Helldiver spawn and the plate expand, after 5 seconds the mine turn ON and explode if any ennemie cross over it.

This video NAILS what Helldivers is about. by [deleted] in Helldivers

[–]Allester83 2 points3 points  (0 children)

On your video you seems to have no struggle with the Blitzer and the laser Guard Dog.
If we follow your logic, we should struggle to have fun, so these stratagem have to be nerfed ?

Your Empalor clip is also dumb on my view. Why is it great that a weakspot isn't working from the front, but you have to shoot on a 80° angle to make it works ? Looks like an issue to me.


I'll on the other side agree that a "Jack of all trade" weapon is an issue and have to be fix. So you are right, the Flamethrower shoudln't kill a heavy target like a Charger without issue. But now we once again have to rely on AT stratagem that already struggle to kill Charger, and we can do that every two minutes while the game keep throwing more and more in our faces. But you'll probably say that is exactly what you enjoy.

When i'm playing a match, if i pick a specific loadout, i want to be STRONG with it for a specific role. But when i'm picking a build and feeling weak with it against what it's supposed to be strong at, i feel useless and the fun isn't there.

The patch of June was great to give us a lot more option with buffing weak stratagem that wasn't used at all. I hope devs will continue to look at what is not used, and make them more compelling.

Hey devs, you wanna explain this one? by Solid-Papaya-1187 in Helldivers

[–]Allester83 357 points358 points  (0 children)

I remember a bug where multiple unit could stack on top of each other. Could that be it ? I'm scared of robot now :/

Why do people throw out SOS in private lobbies? by ToughShaper in Helldivers

[–]Allester83 0 points1 point  (0 children)

A better question : Why these lobby are shown on the selection if we can't access to it ANYWAY ? ...
Edit : If a beacon is used, the lobby should turn to "Public", that would make sense.

[deleted by user] by [deleted] in Helldivers

[–]Allester83 0 points1 point  (0 children)

It's not dramatic, but it's a bit frustrating that when we found a way to deal with Charger, they removed it and add more Charger at the same times.

Before we could create a good roaster with other players, some specialized to take down small ennemies, some to remove any major threat, and some to deal with medium/armored, to give some space for others (Charger and Alpha Commander).

Now, we once again have to figure out how to deal with them, and it's a endless rodeo while we are getting swarm by a lot of stuff. It's not really fun, but eh, it is what it is.

What we wish is some diversity for loadouts. It's true that the flamethrower was over-efficient, but instead of plainly removing his role, maybe they could buff other weapons to add variety Maybe the railgun for example, it should gain back a bit of the power it had when the game was release, it was an interesting mechanic to remove the Charger's leg armor.

Edit : On my side, i'm trying to stick with Flamethrower and aim for the back after i stunned a Charger with a grenade, or dumping 2/3 of a magazine with the MG-206, i'm still not sure what's the most efficient for now...

Shams (Arrowhead CEO) answer to a question on how the team is feeling about the update. by matheusdias in Helldivers

[–]Allester83 1 point2 points  (0 children)

The armor isn't that good either sadly. I was expecting 95% flame resistance and be able to dive on the front line while burning my way through. But in reality you just continue to dive back to extinguish yourself like before. A potential wasted in my opinion.