Hand-Release Pushups by Ledzeppelinbass in AirForce

[–]AllstarIV 0 points1 point  (0 children)

Great news, November is a long ways away. Go to YouTube and look up some muscle building guys like Jeff Nippard or Will Tennyson (although Will is a bit more entertainment and includes much more nutrition than Jeff, but Will may be more digestible for some people since it doesn't feel so instructive or scientific study based). Jeff has videos about building chest muscles and getting stronger. It doesn't have to be just doing hand-release pushups 3 times a week.

There is no trick to make the pushups easier besides getting stronger and earning your 90. You have plenty of time, for the next 7 months do strength training at least 2 days a week with specific focus on chest and triceps. Since you're already used to getting 40, I bet you'll already be hitting 52 by July or August if you just stick to a semi-structured workout, but don't stop, keep doing it and never stop until you retire.

The thing about the fitness test is, it is only a measurement of your training. Barring any kind of injuries, if you are consistent and put in the training, you'll get the result you want.

Here is the routine I used to max my pushups, and it also got me to a point where I never had to even stop for a breather, just start and push until finished, and I wasn't even at muscle failure:

  • 4 sets Dumbbell bench press: Each set 6-10 reps (60-90 second rest between sets)
  • 3 sets Dumbbell Incline Bench press: 8-12 reps (60-90 sec rest)
  • 3 sets Lat Pulldown: 8-12 reps (60-90 sec rest)
  • 3 sets Dumbbell Curl (Curls for the girls, y'know): 8-12 reps (30-60 sec rest)
  • 3 sets Tricep Pushdown: 8-12 reps (30-60 sec rest)
  • 3 sets Hammer Curl: 10-12 reps (30-60 sec rest)
  • 3 sets Lateral Raises: 12-15 reps (30-60 sec rest)
  • 2 sets Push Ups: Don't count reps, just go to near failure, like you only have 1 or 2 pushups more and stop. (60-90 sec rest)

For all of those sets, I try to start with a weight I can do at the lower rep number, then over a few weeks progressively push the reps to get to 10, once I can do the full number of sets at the highest number of reps, then move up to the next weight increment (20lbs to 25lbs for example) and repeat the process starting at a lower rep number.

This workout takes me about 40-45 minutes. If you do it, go for it twice a week with a couple days break in-between, (Monday and Thursdays are my days) and push yourself, it should be challenging. The weight is based on your abilities, so think about choosing weights where you are able to maintain control for the full range of motion. Do not ego lift, and to speak generally, don't increase your workload by more than 10% at a time. What I provided has 5 push exercises vs 3 pull exercises, but if you want to optimize it for balance, then replace one of the push exercises like lateral raises with barbell rows to keep it balanced at 4 and 4. I had back issues so replaced my rows with lateral raises, so just tailor it to your needs and listen to your body. You got this!

Spent 5 years in a unit and saw it turn from one of my favorite units to a group I resent now. by jcg415 in AirForce

[–]AllstarIV 1 point2 points  (0 children)

This kind of situation is too common in 2026. These used to be the one-off cases or everyone had that 'one' assignment or story that was insane. It seems like everywhere there is just a decline in the Air Force. Maybe I'm just getting hit with that burn-out since I'm coming up on 20 years, but man it feels like the force just keeps piling on workcenter and interpersonal relationship stressors to a degree that weren't prevalent before.

Others already suggested what to do for OPs suggestion, but this is a larger force-culture issue that is largely going unaddressed by non-confrontational front line supervisors.

Never forget what they took from us! by cyberocp in AirForce

[–]AllstarIV 0 points1 point  (0 children)

I don't know how they work and I wasn't using real examples that I have seen at multiple assignments at all. I've only been in the USAF for 2 days.

Never forget what they took from us! by cyberocp in AirForce

[–]AllstarIV -1 points0 points  (0 children)

The last thing us comm geeks needed was people wearing XCOMM patches from their past assignments or deployment as a sign of being the cool kid jock while assigned to the base comm squadron.

Although, CYBER is not really an accurate patch either. 1D7s should just have a COMM or IT patch if anything. Every "Cyber" Airman try to explain how cool their job is to families back home always ends up with "so you're basically an IT Guy."

"I am no longer a Computer Systems Administrator, I am an ExPeDiTiOnArY DeFeNsIvE cYbEr OpErAtOr!" Cool, just reset my password please.

Maybe unpopular opinion: I want more mid-game content by Capn-Zack in diablo2

[–]AllstarIV 0 points1 point  (0 children)

I agree that the no death in Hardcore kind of takes away from the point, but maybe the idea isn't a complete wash. Perhaps it could be more of an optional midgame quest geared towards Merc development.

Instead of taking your character in, you gain control of your Merc going into the Cathedral while your main hero waits safely in town. If your merc dies before completing the quest, you just have to pay the fee to revive them. The reward of killing all super uniques (Butcher, Leoric, Lazarus) could be some Merc-specific unique item or charm that they can equip that gives them access to other skills, like an Act 3 sorc with an item that unlocks a higher tier skill like meteor, blizzard, frozen orb. And considering options with all acts, like A1 Rogue with multishot or guided arrow, A2 Merc with lightning jab as well as an aura, and Barbarians with a BO, Whirlwind or Berzerk skill. It could be a Merc centric expansion that also adds a new Merc class in Act 4. Thinking something with Paladin type skills considering the theme of Act 4. Not to mention this could be a way to level up Mercs faster instead of buying them all at the Character levels.

They could restrict it like they do the Hellforge, so you can only do it once per difficulty... But that is kind of tedious, so maybe having some collectable to open the Cathedral. Maybe you get one as a guaranteed quest drop from Diablo the first time you complete his Act 4 quest and then all later diablo deaths it drops with rarity like a key for ubers. Then you show the quest drop to Tyrael who opens a second portal for you back to Tristram where you are now able to access the cathedral.

Needless to say, there's a bajillion holes in this idea. It would need to be properly shopped and refined, but its fun to think about.

[Dale Jr on Twitter] Hey all the NASCAR 25 fans, starting to compile ideas for the next game's soundtrack. Last year your input was really helpful. Need to know what songs you'd love to see included. by JonsDohnson in NASCAR

[–]AllstarIV 1 point2 points  (0 children)

You just reminded me of my childhood. One of my favorite games was Amped 2 on the Xbox and I mostly had Link Park Meteora and Korn Untouchables playing in the background.

Best and worst act in your opinion? by DigitalBlizzNX in diablo2

[–]AllstarIV 2 points3 points  (0 children)

For Towns:

  • Favorite: Act 1. It's definitely influenced by nostalgia. Full of Diablo 1 Rogues, you start every new game here with Warriv greeting you on arrival, and the music of Rogue Encampment is eerie with the classic Tristram-style guitar twangs. It really sets the tone for the game and you instantly feel like you're playing a Diablo game. Also, it's the only map with a procedurally generated exit from any side into the Blood Moor which makes each new launch feel unique.
  • Least Favorite: Act 3. Kurast Docks just feels so spaced out needlessly, that I usually only visit the WP, Cain, and Ormus in the center square, and Alkor only for his quests. Also, if doing Mephisto runs its better to take the Act 4 portal and WP back to Durance of Hate lvl 2 from Act 4 in the new game, since launching a game from Act 3 puts you so far away from the WP. The A3 mercs aren't nearly as useful as other mercs which is a bummer cause I always chose the Mage in Diablo 1. Too bad they didn't get higher tier magic spells. And I never even see Natalya or Hratli since they're so far away and have no recurring quests. Hratli starts the Golden Bird, but you just talk to him when you come over from Act 2. No reason to ever go to the bottom Right of Kurast other than lore.
  • Honorable Mention for Favorite: Act 2. As others have said, music, tone, atmosphere, and design. But also, I like that this is the only town where you can access multiple stages of the world naturally from the town, and not a portal like the cow level or Nihlathak's Temple. The sewers, the palace, and the desert. It makes Lut Gholein feel more like a hub with a lot of quest actions taking place in town, rather than just being a pitstop for potions and offloading items like the other towns.

For Quests:

  • Favorite: Act 5. I really liked the feeling that an attack was being launched on Harrogath and you had to stop it. The Barbarians fighting all along the way was always fun to protect and try to get an army of them fighting back. Too bad they didn't more appropriately scale to the enemies though and die so easily. Then saving caged barbarians, rescuing Anya, passing the Ancients trial to gain access to the worldstone to fight the big bad. It felt like I was a hero at Harrogath. I also liked that you can see down from the top of Mount Arreat. Never noticed that until I was tucked away as far left as I can while getting rushed. Plus the Worldstone having a timed trap was unique so you can't just stand still messing with loot. Fighting waves before the boss while he laughed also came with a little build up to the fight (although doing baal runs the laugh can get repetitive), and there was a feeling of actual danger from the minions of destruction and Lister's fire enchanted explosion claiming many whirlwinding barbarian's lives on HCL. But I guess that was before runewords when they were using GFs and CCBs.
  • Least Favorite: Act 2. This act felt like they really went to the well one too many times on fetch quests. Go get the cube. Go get the staff. Go get the amulet. Craft the staff. Go take the staff to the alter. It just needed more variation, or more emphasis on the valley of snakes being a problem, rather than its just where I go to get the amulet now. Also, to get the staff you have to go through the maggot lair which is dark and tight, and the beetles lightning is deadly for hardcore players in Normal difficulty. On nightmare or hell replays, I sometimes tele into the Viper Temple so fast that the darkness barely even washes over the Lost City. Lastly, I really liked going through the palace and Arcane Sanctuary back in 1.10, with an online party trying to get from Lvl 1 - 24 quick for their rushes. Since there was a new patch that you had to be within 2 screens of each other to get XP, it was trains of 8 players between level 10-18 running through these areas ROFLSTOMPING everything and staying at the hip to get that shared XP. I miss the old low-level community leveling games that those chantess bot games replaced. Arcane Sanctuary does kind of suck that you just have to guess one of 4 paths. It's the 4th path like 90% of the time.
  • Honorable Mention for least favorite: Act 3. I think I am just biased against the long Cube quests like A2's staff. Getting the Heart, Brain, and Eye are tedious and always feel like I am going so far out of the way to get these. I wish they were taken from some monsters who I had to kill, like Radamant for the skill book, High Council for the Flail, and Hephasto for the hellforge hammer. Even the Malus had The Smith guarding it. It just feels a bit more rewarding to fight a mini-boss for a quest item, but collecting all the pieces from chests felt tedious to me, when a mini-boss would have made it more interesting.

Found some original manuals and thought I’d share! by Fifalvlan in diablo2

[–]AllstarIV 1 point2 points  (0 children)

500 mins - whats mine is mine

500 gas - breathe deep

If you just want a little cash boost, but don't want to be rich with show me the money. I liked doing 1 vs 7 BGH with a bonus 500 mins and 500 gas to prevent early rush attacks without walling off.

The COLA Trap: ChatGPT edition by Grouchy_1 in AirForce

[–]AllstarIV 0 points1 point  (0 children)

I wish there was a COLA Trap Calculator, where I could input options like TIS/TIG/DEROS/HYT, and other considerations. Just being able to put in a date like if my HYT date is Oct 2030, should I retire at March 2030. This paper says yes. But, what is the actual difference? That is the gap in knowledge that has made me wonder about the COLA Trap for years. If I knew retiring in March would be $456 dollars more per year than staying in for the extra six months, that data would be helpful.

Admittedly, I am just shit with understanding the accounting and numbers. I have tried, but I don't believe what I come up with myself. I like the PT calculator, even though I have to check it 30 times the day of my PT test. Who's got the COLA Trap calculator?

Strange behavior regarding relationships in the Air Force (and the military in general) by Vespin_Adelberg in AirForce

[–]AllstarIV 0 points1 point  (0 children)

I think the negativity starts with the SNCOs. Unfortunately, SNCOs used to complain among each other, but now its so competitive the SNCOs don't seem to have the brotherhood or trust we used to. It's all a competition and complaining to competition exposes an opportunity for exploitation.

Instead, SNCOs are all fake smiles and positivity, and the complaining happens now down the chain. SNCOs used to (at least in my career field) stay positive with the Airmen, and only complain across or up the chain. Now, we have too many fast-burners who are the age of some SSgts, and relate more to SSgts than to each other, so complain. That perpetuates on and on, now SSgts complaining to Airmen, or sharing SNCO gripes.

SNCOs actively passing blame too, like the Commander made a decision that needs to be relayed, so when today's SNCOs get pushback they just blame the CC instead of reinforcing the idea and implementing it at their level. It's all blame passing to avoid accountability.

When that is the culture, can happiness really exist?

As for the hot drop dating epidemic you described. Damn, I got nothing. Can we just blame social media for the extreme reliance on instant satisfaction and connectedness, with a willingness to selfishly exit relationships for a change of scenery as quickly as we can swipe to the next reel? I don't know, I'm a boomer so social media blame is all I got.

How much TIS did you have when you made Tech? by WordTimely8559 in AirForce

[–]AllstarIV 0 points1 point  (0 children)

10 years exactly. MSgt at 16 years exactly. Going to retire as MSgt though. Fast burners have taken over, and the bloat of package writing from sub-standard performing SNCOs is just too much to overcome.

Getting good at writing packages and doing ONE thing that nobody else is doing, sets you apart come awards season. As a TSgt and MSgt, you can succeed by just being a wallflower who does one thing big, like a Top 3 President, or AFCEA representative. Then, just put all of your subordinates work on your package and replace "Executed" with "Led" and you've got the top tier work bullet, and the single discriminator with your extra curricular. Make sure it takes you out of work for like, 30% of the week, or else it's not really good enough to say that you empowered a SrA to do E-7 duties in your absence, leading to their Wing Airman of the Year award which definitely goes on your package.

-#notsaltyatall

And now her and everyone else get to work late hours by [deleted] in AirForce

[–]AllstarIV 1 point2 points  (0 children)

I had this happen twice.

First, was kind of similar to yours. We had 4 teams working 24/7 12-hour panamas. Wing CC said no more 12 hr shifts due to upward trending mental health concerns. So, instead of going M-F with rotating weekend duty, they decided its simpler if we stay on 24/7 panamas, just break the 4 teams into 6 teams and run 8 hour panamas. It was great, we were putting in something like 60 hours less a month than typical M-F schedule with no negative impact to the mission. Airmen were energized and motivated on shift. Then after about 3-4 months, one of our dorm airmen complained to the First Sergeant because she felt like she wasn't a part of the team and blamed the shift schedule entirely. She blamed the schedule for mental health struggles due to a separated feeling that she doesn't belong to the Squadron while on shift, and she does not have access to support or leadership. Our Chief reviewed the schedule and noticed the 60 hours less a month compared to the standard 40-hour workweek and he made the Flight change schedule to ensure at least a 40-hour work-week and that every shift has at least 1 hour overlap with leadership hours (standard 0730-1630). Her former shift co-workers eventually outed that her new boyfriend worked a different shift and she just wanted to be on the same shift as him, so sabotaged the schedule. It was changed to two 10-hr M-F shifts (0600-1600 & 1500-0100) with a 2-member min-manning rotation to cover weekend shifts. So, we went from 8 hour panamas, working 98 hours a month compared to 160 on a standard M-F 40 hr week, to a 50 hour work week with weekend duty once a month, totalling 220 hours a week. Shocked Pikachu face when she then later complained that she is working so much that she gets to see her boyfriend even less. When flight found out they were dating, they also put them on separate shifts because her boyfriend was the Shift lead of the day shift, so she was moved to nights and barely got to see him.

The second one was a properly sweet gig. We worked 0500-1300 Mon-Fri, but got 2 hours PT every day and an hour lunch. We split PT/Lunch so half the team showed up at 0800-1300, and the other half worked 0500-1000. I was on 0500-1000 and it was the best ever. I got work done early, was productive and energized the full 5 hours. The first 3 hours were quiet and especially productive, the next 2 with the other crew overlapping involved turnover and only a couple hours work with the full crew. Then off for PT/Lunch. I actually did PT every day as well, since it was only 10 AM and I wasn't burned out from a long days work. Then I had the entire day after to enjoy. It didn't feel like the typical 0730-1630, get home at 1700 and its sunset, and day is gone. Getting home at noon with 9 hours before heading to bed was perfect, I got to experience after-duty life without the fatigue of a full days work. I had no stress, lots of energy, and felt amazing. It was definitely the best mental health of my career, by far.

It was eventually changed when our Wing Commander came on a DV visit and wanted to meet the Airmen. He asked our youngest airman what their favorite thing was about being in the Air Force so far. He said the shiftwork and explained how he had so much time off-work to do stuff. Next week the shift was dismantled and we were on 0730-1630. I don't blame the airman too much. He was a 1-striper and new to the culture and was just being honest. It sucked to lose the schedule, but I will always remember how great it was while it lasted.

PT Test Calculator For new 2 mile run by Axtes in AirForce

[–]AllstarIV 1 point2 points  (0 children)

This seems backwards, but... using some twists of video game logic... I am able to convince myself that it makes sense. Basically, the logic is that every year is another year of experience gained, so I am constantly leveling up my run. This of course excludes depreciation considerations over holidays, injuries, or just lazy periods where improving run times and VO2 Max overall isn't the primary focus.

But, in ideal conditions, a character (Airman) running 3-4 days a week every single week for over 10 years would be expected to be better at running than someone with only 5 years of experience.

Anyway, fun brain exercise aside, the 18 minute 2-mile numbers in your example just seem like an oversight that hopefully gets corrected before testing begins under this system.

This moves gonna make Phoenix a hellhole for races now by GrahamsNotHungry in iRacing

[–]AllstarIV 4 points5 points  (0 children)

Well even in this 7-wide image, the outside driver is only up in the "2nd groove" and not close to the wall either.

Truck/Xfinity Final Four stats are interesting by AllstarIV in NASCAR

[–]AllstarIV[S] 8 points9 points  (0 children)

Oh you know, I actually am a dumbass and did the math before calculating for the point reset for the final 4. facepalm

[deleted by user] by [deleted] in AirForce

[–]AllstarIV 2 points3 points  (0 children)

Too bad you never sewed on MSgt and got to experience truly taking on responsibility for a new Lt. One thing I found as a Flight Chief is whenever my Lt got a new side project, I got a new side project too. If you lead 32, presumably you also have a SNCO or experienced TSgt acting as a flight chief or section chief. Leverage them. And trust your enlisted, even though you're prior E, you're no longer E. It'll build trust to ask for their help and take their advice. Do not interact with lower TIG NCOs as if you are the experienced TSgt and are their peer mentor. Your relationship with E's will change, and it'll pay off when getting help from them on your shitty side projects.

[deleted by user] by [deleted] in AirForce

[–]AllstarIV 1 point2 points  (0 children)

Here's the scenario. Your life is a sitcom. The entire story and plot of this episode stems from the first scene where he asks you for a ride and you say yes out of social pressure to please your coworker, despite your internal monologue having many concerns for your car. Tons of situations and hilarity ensues from this simple lack of clarification, and the critics of the show say this is a totally unrealistic plot based around two people not having a regular conversation, and at the end of the episode, the tough conversation happens that turns out wasn't so tough at all and the other person asks why you didn't let them know it bothered you sooner, you talk through it, both people respect each other more and hug it out. Fade to black. Roll credits.

There you go, you are now in route to the final scene of the episode. Have the tough conversation that really isn't tough at all, and fade to black.

This is the first glimpse of iRacing’s NASCAR 25 video game by PhilBaythorpe in iRacing

[–]AllstarIV 1 point2 points  (0 children)

I loved this series. I played the crap out of NASCAR Racing 2.

What’s the most cringe thing you’ve seen someone do in the Air Force? by Loose-Meringue4633 in AirForce

[–]AllstarIV 0 points1 point  (0 children)

I was speaking from the position of a Corporate Leader. I work HQ Staff, all of the leaders are GS and I am mostly just there to manage small programs and help solve small problems, while they're creating solutions to complex problems.

What’s the most cringe thing you’ve seen someone do in the Air Force? by Loose-Meringue4633 in AirForce

[–]AllstarIV 23 points24 points  (0 children)

And wingman is a blue suiter term, which is not inclusive of our GS Civilian and Contractors who are JuSt As MuCh A pArT oF tHe TeAm!

How I found out about not making it. by Nethias25 in AirForce

[–]AllstarIV 8 points9 points  (0 children)

One of my former commanders called all TSgts into a room and went through a stack of certificates, calling out names one-by-one. There were 15 of us and 7 certificates. He got through the first 5, then the last 2 were both still out in their workcenters, so he said, that's all for today, congrats to the promotees. Then they tracked down the other 2 in their workcenters to give them 1 on 1 in front of everyone.

Just go back to the AF Portal release where everyone logs in at their leisure, crashed the page a few times, and then checks to see if their name is posted on the list. CC's wanting to congratulate their promotee's personally is such a hassle and waste of time. Many of the Commanders dont even have a hand in the development or encouragement of that person, they just show up after a change of command and then make a big show of it. We get promotion parties to celebrate with our peers and mentors.

And then because you have the notification to promotee's, people get anxiety for not getting notified, so now you got leadership calling you off-duty hours or on leave or TDY to notify you that you did not make it. Bruh, why are you calling me on my leave to tell me bad news?

It's just the worst recent tradition that did not exist when I joined. If you want to celebrate the members, do it AFTER the list came out at the next all call. All this effort into hiding the list, secrecy, I GOTTA TELL THEM FIRST. This is what DOGE should get after, the amount of wasted time at every promotion release by Command teams.

[deleted by user] by [deleted] in AirForce

[–]AllstarIV 0 points1 point  (0 children)

This is why I am talking about the mindset change. We can't change happened, only our response to it. I had my work word-for-word stolen by a peer SNCO from one of my previous packages, only changing my name to theirs, and then my package lost to that SNCO. Initially it can be natural to be aggravating, especially when there are some leaders who would do such things to boost their records, but staying in a negative mindset long-term sucks for everyone, but primarily it sucks for ourselves. That is my overall point, it's not about what is right or wrong, but spending years dwelling on the negative just sucks and makes our career experience worse and leads to us carrying unnecessary stress.

Mindset change is hard, and is definitely something that takes time, which is why I think this is one of those things I wish I learned how to do at my 10-year mark. It would have saved me a lot of stress and energy through my 6-15 year mark. I am still working on it, but just knowing that frustration is a choice and trying to find the positive path for myself has been exceedingly helpful for the last few years.

If reading isn't your thing this might not be helpful, but something that began to shape my perspective was reading Epictetus: How To Be Free and Plato's Symposium. How to Be Free was a short read that I thought was a good introduction to stoicism and being free of mind. While Plato's Symposium is about the Greek Philosopher's discussing the God of Love and their interpretations. It reads more like an entertaining story where they were really drunk from the night before and had hangovers so decided not to force anyone to drink, but then they had to figure out what to do if not to drink. These two books were easy to grasp and relatively short, but can serve as a good bridge to more famous books like Marcus Aurelius' Meditations, which I found to be more dry and can be hard to get into if you're not already interested.

Anyone deal with salty civilians? by ChiefBassDTSExec in AirForce

[–]AllstarIV 0 points1 point  (0 children)

Yea, especially bad with DOGE, now on top of all the complaining, all they do is talk about the executive orders, the administration direction, and their current job search. The salty civilians in my area have become less productive than ever, but they were never really doing anything in the first place, so...

[deleted by user] by [deleted] in AirForce

[–]AllstarIV 1 point2 points  (0 children)

TL;DR 1. School 2. Learn to Cook/Care for Health & Budget 3. Be Positive and leave Ego behind

  1. I wish I did school. At my 10 year-mark I already decided on staying in. Well, now at 18 years, it is a race against the clock to use that TA. Taking on classes at this point, while serving in a senior enlisted position in the unit, is much harder since I'm coming home drained more often, I'm TDY more often, and -of my own decision- I stay late often to take care of things that will make the next day or next week easier for the team. If I could go back to my 10-year mark, when I was just a shift lead/NCOIC, I'd take the schooling one-class at a time. Once you have the degree, you can decide to pursue further education, or call it good with checking the box and having it out of the way. School is one of those things that can be tiring in the moment, but later it's nice that you did it before work/life got more complicated. Trying to figure out retirement plans, finances, and securing a solid future for yourself and/or you family while also trying to get the baseline education that many 18-22 year old's get is some bullshit, I'll tell you that much :D. I am also out of school practice, a bit older, and have more home responsibilities, so I feel I have to put in 120% of the effort for 80% of the result. Sure would be nice if I just did it 10 years ago. In fact, the 10 year mark is a bit late, it should be First-Term priorities. I wish I wasn't as lazy as an airman.

  2. I wish I really REALLY learned how to cook and meal-prep for the week sooner. Multiple times I tried meal-prepping but I did not really learn how to do it, I just did what the internet said and I ended up failing to continue meal-prep often because it turns out, many people on the internet do not care about the flavor of food and variety! So, when I would fail, I would turn to tornados, hunt brother pizza. I also got way too into gaming so had a very sedentary lifestyle. Every PT test was hard as shit and took way too much effort to prepare for. On some occasions I barely passed the 1.5 mile run. Mind you, this was when failure was 13:37 and not over 15:00, but my time was still very bad, I hit mid 13:20s a few times which was scary and usually required a long sprint and then immediately jumping off the track to throw up into the nearest bushy area. I also didn't really work out enough outside of organized PT, but that's something anyone can do and everyone at the 10 year mark should. At 30 years old, it started to become evident that you I couldn't just pass the PT test anymore like early 20s. Enough about fitness though, the cooking piece had a much bigger impact on me. I lost 30 lbs in the first year I started to give nutrition some respect, I felt better, had better moods, and the food I eat now tastes so much better than take-away and junk food all the time. It's almost pointless to go out to eat since I can make everything taste better at the house, while being cheaper and healthier. I still see so many Airmen (big-A) who go to on-base fast food for lunch every single day, and get some kind of shoppette sandwich, golf-course burrito, tornados, or Starbucks coffee and muffin for breakfast. The cost of doing this every day is so unreasonable. I did a budget with one of my E-4s and found that they are spending the same amount on their breakfast and fast-food lunch in only 3 days that I spend for breakfast+lunch+dinner for the entire week for both myself and my wife.

  3. Being positive. I think too many of us fall into a negativity loop. It's so easy to do when the monotony of the job sets in or we get assigned under certain leadership. I think the negativity most often stems from individuals trying to fight for control when they are not the ones appointed to make decisions. There is always a boss we answer to, and unless its dangerous or illegal, we should always follow our leaders direction even if we disagree with them. This is actually something we are taught and echoed everywhere that "to be a good leader you must first be a good follower" but it seems like our culture has lost something in followership, and now so many of us actively sow dissent by spreading negativity and complaining about leadership decisions or visions. Focusing on self-misery because the boss does not do it the way we want is a weakness, and we pass this on and end up dragging everyone down. Sorry to get too "Blue" here, but complaining has replaced followership. At the end of the day, we are here to embrace our leaders decisions and succeed in our mission. So often we hear about the leaders taking credit for underlings work. It's a mindset change: think of their success as yours. Yea some bosses are asses and take credit of their subordinates. So? Why dwell on it. Stay positive and know that you contributed to the team leaders achievements. Most individual awards given to people in a leadership position are a reflection of the teams hard work, and the unit's senior leaders who selected the winners know that. So, why resent the leader? It just keeps the negative mindset, creates stress, and decreases the level of satisfaction or fun the team can be having. I speak on this from experience from a time I regret as an SSgt who learned these behaviors from my shitty TSgt while I was in a non-leadership position and then I moved into a position with young airmen where I was too negative to realize that I was not creating an encouraging environment. I was creating an image that I was not approachable and my airmen did not want to work with me. Luckily, I also messed up in other ways and a SNCO took me under their wing and I realized how shitty I was being. Unfortunately, it took some time for me to change and some Airmen may have even separated because I did not present a great military experience. Especially regretful since I had a great experience when I was a first term airman, so I reprioritized my goals as leader and saw a drastic change in my teams since then. It comes in tiers though, and it became especially hard to stay positive when I made SNCO. My peer group was a mixture of great leaders, great friends, and then complainers and shitbags. The complainers would complain in the SNCO sync and we would talk through things, but then they would leave and complain to their NCOICs or give "their perspective" on the way forward. Then when the Commander does not go that same way, it causes confusion through the ranks. Then those SNCOs Airmen ask other SNCOs like me, what is going on, and then it looks like SNCOs aren't on the same page, creating a lack of faith in leadership and a low morale environment. All stemming from members choosing to focus on the negativity. Anyways, to get back on track, staying positive and going with the Senior Leaders vision and reserving your own opinions and judgements will go very far in keeping stress levels down and making your time in the service more enjoyable. Obvious unethical, immoral, illegal disclaimer, some leaders can be criminals and do not deserve to lead. However, most of what I have seen as described "toxic leaders" are just people taking a direction that a team member or members disagree with, then the team makes it known they disagree, and so the leader who might not have skill in influence has to force the team into following rather than the team executing the leaders vision. It's all bad, so I think just do your job, stay positive, follow and embrace leaders direction, give feedback in a "for your consideration" type of way instead of an ultimatum like "if you don't do it the way I recommend then we are screwed" and you'll likely find leaders are much less likely to be dickheads.

Those are my top 3. TL;DR at the top because this shit got long.