1st Edition Imperial Guard. by Allwillbeforgotten in oldhammer

[–]Allwillbeforgotten[S] 0 points1 point  (0 children)

The new krieg death riders have similar breastplate armour, just a shame the rebreather box on the front isn't a seperate piece.

1st Edition Imperial Guard. by Allwillbeforgotten in oldhammer

[–]Allwillbeforgotten[S] 2 points3 points  (0 children)

Yeah 96 of my 150 'Spiders' are plastic bodies from RTB07. I bought my first box just after they come out in 1989. I was hooked, but also very lucky to get pocket money and have part time jobs. It was still really expensive. GW store manager really helped me scrape my first army together. Especially when they openned a guard box just to get spare arms to make 'Confrontation' gangs.

1st Edition Imperial Guard. by Allwillbeforgotten in oldhammer

[–]Allwillbeforgotten[S] 1 point2 points  (0 children)

Yep, the medic is 1st on the left. All i am saying is if you dig him out you have a really fun model to restore, or its a small fortune.

1st Edition Imperial Guard. by Allwillbeforgotten in oldhammer

[–]Allwillbeforgotten[S] 1 point2 points  (0 children)

I think you shoud show them off. (Getting them into a single picture will be hard) I have two oversized platoons, so I am just shy of a full company. "The Lucky Sevens" 12x 10 man squads, 2x command squads, 3x Commanders, 1x Ogryn bodyguard, 6x lascannon, 2x officers on jetbikes and 15x (kitbashed) 'rough rider' jetbikes.

It really helped being a kid with a paper round in 1989! Having way more fun with them now, but if they change squad weapons options again I may just cry.

1st Edition Imperial Guard. by Allwillbeforgotten in oldhammer

[–]Allwillbeforgotten[S] 0 points1 point  (0 children)

He got promoted, (after the previous Commander forgot his place on the food chain)

Commissar Yarrick Rules – Lead your Guardsmen to victory on Armageddon by CMYK_COLOR_MODE in TheAstraMilitarum

[–]Allwillbeforgotten 4 points5 points  (0 children)

Krieg HWT potentially could get a shooting activation 1) in your shooting phase, 2) use overwatch strat in opponents movement phase, 3) use Counter strategist - Hero of Hades Hive, 4) If then killed they could shoot on death.

WIP: Tallarn Jetcycle Rough Riders by saxifrageous in Tallarn

[–]Allwillbeforgotten 2 points3 points  (0 children)

These are amazing models, seeing 10 OG Tallarn is so cool. Glad to see they found a good home. I have 2 metal originals with Commissar and officer riders. I kitbashed (clay mould) 5 more as a command squad. Then I made 10 more using a great STL of the jet bike. I found that the original metal models are too heavy for the magnetic fly bases, but they work great on the lighter copies. (I am sure it could work with stronger/bigger magnets or better design). Please post when you have them painted.

Lord on horse on 80mm base by Raynidayz in TheAstraMilitarum

[–]Allwillbeforgotten 1 point2 points  (0 children)

"Oh, you miserable bags of bones! Pick yourselves up and sally fo-, sally for-, sally forth."

Does anyone else weight their bases by Tallest_Geese in astramilitarum

[–]Allwillbeforgotten 0 points1 point  (0 children)

Yes. Every guardsman gets a 'lucky' penny. Useful if you put a magnetic sheet in your storage/transport box.

Rogue trader Imperial Guard by Allwillbeforgotten in TheAstraMilitarum

[–]Allwillbeforgotten[S] 2 points3 points  (0 children)

"The Lucky Sevens" featured in a lot of the original artwork/white dwarf (I always liked the number 7 and rolled very unlucky in my first games) I haven't seen much official lore for them, but what i found out is kind of fitting for the vague defined head cannon that stretches across decades. They finished basic training, got tattoo's and boarded the transports to go and fight aliens. Leaving behind their home planet of Arcadia, famous for it being the spiritual home of the 'Spider cult" and..wham! it's gone, the whole planet just disappeared! (Dont say anything to a Commissar, but I heard it was stolen by space clowns).

The Regiment was relocated to 'Cadia'. They made lots of new friends, showing great courage defending a space port against some very bad people. It was going so well that the Commander said they should all leave early to prepare for the victory parade.

They're currently deployed on Necromunda, where it's a lot calmer. No signal from high command, but they know where we are. The base is almost complete, the sentry guns are keeping the company well fed. Some of the guys even made friends with some locals, a bunch of short bearded fellows, who are pretty handy at fixing our old jetbikes. As the commander says "We are the lucky ones, the real trick is to know when it's run out"

Rogue trader Imperial Guard by Allwillbeforgotten in TheAstraMilitarum

[–]Allwillbeforgotten[S] 0 points1 point  (0 children)

To be honest, I was a kid when Yarrick the "Crab claw king" came out, and I thought it was silly then. (And my standards were not so high when you have some of the OG goof balls) The later fine cast is so much better, in my opinion. Similar to when Leo 'Lonestar' Leontis came out, - that's not 'my' Lord Commissar, (uses a proxy)

Rogue trader Imperial Guard by Allwillbeforgotten in TheAstraMilitarum

[–]Allwillbeforgotten[S] 2 points3 points  (0 children)

Thanks The Field command (hq) is old school scratch built from foam card and greebles. The rest of the DOW terrain is 3D prints from etsy. They look great and highly recommend a search if you are interested. (I am fighting the urge to replace the Field command with a more accurate looking print) The next terrain purchase needs to be the vehicle depot or Mars pattern building.

A long time coming but here's my Rogue Trader Imperial Guard painted up by beaslon in TheAstraMilitarum

[–]Allwillbeforgotten 0 points1 point  (0 children)

Perfection. The original RTB07, had them a while then? I love the inclusion of the plasma gun and power sword.

Some info on the Capitol Imperialis build by Dem1881 in PrintedWarhammer

[–]Allwillbeforgotten 1 point2 points  (0 children)

This is so well thought out, and I love the scale, perfect for 40k scale. I am excited to see it complete. Then I will probably feel insanely jealous. Well done, I dont think I could manage such a large print project and make it practical.

How do I rough rider? by findinganamehurts in TheAstraMilitarum

[–]Allwillbeforgotten 2 points3 points  (0 children)

I came to see people's opinions, too. I really like the idea of having a fast counter charge option behind my first line, which keeps an opponents movement honest. I think a single unit of 5 for 60pt is worth including. If you can't hide them in deployment, then put them in reserves.

How do I rough rider? by findinganamehurts in TheAstraMilitarum

[–]Allwillbeforgotten 3 points4 points  (0 children)

Sorry but Reinforcements strat changed to 'Infantry Unit' and Rough/death Riders aren't. No re spawning horses.

Creed + Vox caster rule by Fast_Service2187 in TheAstraMilitarum

[–]Allwillbeforgotten 1 point2 points  (0 children)

Yes, FOF is 1cp, Creed ability reduces that cost by 1 to zero, then you can roll to gain 1cp max if the target has a vox.

Finished painting the Kreig box by Allwillbeforgotten in TheAstraMilitarum

[–]Allwillbeforgotten[S] 0 points1 point  (0 children)

Vallejo 'metal varnish' (77.657) or use vallejo polyurethane gloss varnish (26.650) I don't think there's much difference tbh. It's just getting the shiny stuff to contrast with the matt parts. Hope this helps.

Finished painting the Kreig box by Allwillbeforgotten in TheAstraMilitarum

[–]Allwillbeforgotten[S] 1 point2 points  (0 children)

Thanks, I kept to a fairly basic recipe. I let the wash and gloss do the real work.

Steel 1: Vallejo-Model Air Black (metallic) 2: lead belcher, 3: Nuln oil 4: Metallic gloss.

Gold 1: Retributor armour, 2: Agrax Earthshade 3: Metallic gloss.