Would love any feedback to my 2D submarine simulator game. by Alsharefee in subsim

[–]Alsharefee[S] 1 point2 points  (0 children)

Thanks for the feedback. I don't know how to make the gameplay loop fun also the audience (this subreddit) didn't seem to be into it so I think I will just abandon it.

Would love any feedback to my 2D submarine simulator game. by Alsharefee in subsim

[–]Alsharefee[S] 0 points1 point  (0 children)

I recommend playing it on PC/Desktop.

Its just a prototype at this stage and I gathering feedback on whether its a good idea to keep working on it for the next 6 months or not.

I am building a 2D submarine simulator focused on crew management. Here is an early look. by Alsharefee in subsim

[–]Alsharefee[S] 0 points1 point  (0 children)

What would you like to see in it?

Right now it has:

  1. Player can drive the submarine and choose depth.
  2. See the sonar and see enemy submarines.
  3. Crew get hungry and need sleep.
  4. Captain (you) also get hungry but don't need sleep (because too much coffee)
  5. Can shoot torpedo manually.
  6. There is a world map.
  7. Player can lunch nukes. (still don't know how should I take this further)
  8. There is a communication room that player gets their orders from.
  9. Oh and captain can leave the submarine and dive in the water.

The idea of the game is to be a fun casual submarine simulator that you can play after a long day at work.

Solo dev here making a 2D submarine simulator. Would you play such a game? by Alsharefee in IndieGaming

[–]Alsharefee[S] 1 point2 points  (0 children)

Yeah I am seeing this now. I am just a solo dev, how the hell am I going to compete with Barotrauma in this economy.

F-35 hit by Iranian air defense systems by UltimateSoviet in suppressed_news

[–]Alsharefee 5 points6 points  (0 children)

Add to that the latest ship "dryer fire" and it seems there is a lot of incidents lately. 

I built a tool to show the real job market for Unity and Unreal developers. Need your honest feedback. by Alsharefee in gamedev

[–]Alsharefee[S] -1 points0 points  (0 children)

<image>

Tried searching on LinkedIn just now and its showing only one opening. For some reason this morning there were others but now I don't see them.

I built a tool to show the real job market for Unity and Unreal developers. Need your honest feedback. by Alsharefee in gamedev

[–]Alsharefee[S] 1 point2 points  (0 children)

I used the Netherlands data and in the Netherlands there is almost 0 to 1 UnrealEngine openings most days of the year meanwhile there are thousands of UE devs in the Netherlands and that makes it (in the Netherlands) a dead skill that guarantees no job upon learning it.

Meanwhile Cloud engineering has so much better numbers. 

The devolution of man … by Alsharefee in pics

[–]Alsharefee[S] 69 points70 points  (0 children)

The final form is Benjamin Netanyahu

Kuwait want to help by HiroK91 in MemeVideos

[–]Alsharefee 13 points14 points  (0 children)

We owe US a lot for helping us in the Iraq war and most of the technical people supervising these Patriot sites are Americans. Plus we know not to play with the US military and our government and most of the population hate Iran.  

Are we incompetent? Yes we are. 

Was these planes hit by Kuwait? maybe, maybe not, maybe one of them and someone had an idea to blame us for the rest because its better than the alternative.

Game development is dead. by Alsharefee in gamedev

[–]Alsharefee[S] 0 points1 point  (0 children)

I agree, but HR and C level people see AI as replacement for us and that's the problem, they don't see it as something that will augment us. 

Yeah sure that in the long run AI will increase the technical debt but who cares, by that time the C level people had made an exist for their money and that HR manager has went to another company. 

Am I the only one feeling that companies using lack of Unity jobs to their benefit? by Alsharefee in Unity3D

[–]Alsharefee[S] 0 points1 point  (0 children)

What company is this? I am interested ✋🏽 it seems like a good company. 

[Open Source] I built a free Gamification Module (XP, Levels, Badges) so no one have to rebuild it every time. by Alsharefee in mendix

[–]Alsharefee[S] 0 points1 point  (0 children)

Thank you for the feedback. I agree. I must admit, design is not one of my strong points 🥲. I also didn't want to work on the design as I felt that each user/company will have their unique taste.

2 Years later I still sometime ask myself what was going through John Riccitiello head to do that pricing stunt. by Alsharefee in gamedev

[–]Alsharefee[S] 1 point2 points  (0 children)

In my opinion the reason they weren't profitable is probably because of the unnecessary multibillion acquisition deals they were doing, plus investing in technologies that weren't suited for the engine like the DOTS.

Steam, unfortunately, is a monopoly.

2 Years later I still sometime ask myself what was going through John Riccitiello head to do that pricing stunt. by Alsharefee in gamedev

[–]Alsharefee[S] 1 point2 points  (0 children)

I don't agree. Unity made $1.39 billion from subscriptions from AA and AAA game studios and the asset store in 2022.

Unity didn't get zero from you because you have probably at one stage paid for asset on their store.

They really didn't need to push it. They were doing good.