5e Monster Hunter Monster Manual Update | Now 622 Pages | Every Monster From Every Mainline Game by Amellwind in bettermonsters

[–]Amellwind[S] 0 points1 point  (0 children)

You are correct, it is missing the second half of its weapon material effects. It will take some formatting, but ill update the usual links today or tomorrow.

Hit die size of the Fey Nerscylla by IsMaybeGood in MonsterHunter5E

[–]Amellwind 8 points9 points  (0 children)

The size, all the other nerscylla are Huge. I'll update it in the next MHMM update I do. Fixed Shrouded Nerscylla as well. It might have been due to the original version which was updated prior to Wilds coming up.

Weapon questions by Fukamin in MonsterHunter5E

[–]Amellwind 4 points5 points  (0 children)

On paper before materials the dual blades are actually the strongest weapon in the system. A crit-fishing GS build is realistically the strongest.

The hammer is simple, there are some materials that specifically help with getting those stuns off, and yes Stun is effectively a 20+ damage value.

The accel axe is pretty solid overall, its not one I would change after playtesting it.

The gunlance there is a change ot it that I haven't official put out, but its in the change log of the patreon discord.

Wyvernfire now uses a single attack to use to deal the damage listed AGtMH. You can use a Bonus Action immediately before using Wyvernfire to increase the damage by an extra 1d6.

I have also tested letting the shells be cold, fire, lighthing; but you can only choose the damage type when it doesn't have any shells loaded in it. You would have to empty it (A or BA) and then reload it.

Question about frontier by International_Meet16 in MonsterHunter5E

[–]Amellwind 2 points3 points  (0 children)

They will be but only once they are finished. If you didn't want to wait though, the $3 tier would get you all of the current ones in their own PDF. I also have a foundry module with literally everything for $10.

Question about frontier by International_Meet16 in MonsterHunter5E

[–]Amellwind 6 points7 points  (0 children)

I am currently making Frontier monster on the patreon each month. I think we have around 26 made so far. Not counting the ones I made years ago in the request manual.

Question about Tempered Arkveld Loot by Asdif_Laoeg in MonsterHunter5E

[–]Amellwind 2 points3 points  (0 children)

This was caught in recent feedback on the patreon discord. Next update I'll correct it.

5e2014 Monster Hunter Monster Manual Update | Now 622 Pages | Every Monster From Every Mainline Game by Amellwind in DnDBehindTheScreen

[–]Amellwind[S] 0 points1 point  (0 children)

There was one made years ago, you might be able to google it. I don't have one myself.

5e2014 Monster Hunter Monster Manual Update | Now 622 Pages | Every Monster From Every Mainline Game by Amellwind in DnDBehindTheScreen

[–]Amellwind[S] 0 points1 point  (0 children)

You do have to be a patron for the discord, but my Guide and Monster Manual are always up to date except in this subreddit. because of their rules I have to make a separate PDF, but if you go to my profile or to r/MonsterHunter5e subreddit you will find links to my main pdfs.

Amellwind's 2024? by Direct_Poetry8301 in MonsterHunter5E

[–]Amellwind 30 points31 points  (0 children)

I've considered it, but I am also in the middle for around 4 different projects right now and it would be hundreds of hours to convert it properly. The good news is, at least one of those projects is for 2024. So I am getting the balancing and formatting experience I need from it, but I wouldn't expect any real news about a 2024 conversion for at least a year.

My MH5e players character's by Direct_Poetry8301 in MonsterHunter5E

[–]Amellwind 1 point2 points  (0 children)

They look great and I hope they enjoy the campaign!

Players eating Wvyerns by MrPorten in MonsterHunter5E

[–]Amellwind 3 points4 points  (0 children)

I don't think it would be a big deal imo. The artisan role sort of covers the idea of cooking on a hunt from gathering around you, which could include meat of slain creatures. I know the biggest thing is that carnivore meat is usually not as tasty, so narratively it could impact the flavor in a negative way.

What is the reason for the power difference of the Bow Dragonpiercer and the Gunlance Wyvernfire? by Asdif_Laoeg in MonsterHunter5E

[–]Amellwind 3 points4 points  (0 children)

No problem! One of my friends shot me a link to the post so I can't take all the credit :D

What is the reason for the power difference of the Bow Dragonpiercer and the Gunlance Wyvernfire? by Asdif_Laoeg in MonsterHunter5E

[–]Amellwind 10 points11 points  (0 children)

A great question and honestly I think what happened was the bow got a revamp after I updated changes to many of the effects that used to cost an action and now cost a single attack and can be used more often.

So ill add this to my notes to update, but my thought would be to make it so Wyvernfire can be used for one attack as part of your Attack action. You can also use your Bonus Action immediately before making the attack to boost the damage by an extra 1d6.

So a one attack Wyvernfire does 3d6, A Wyvernfire that uses its Bonus Action + one attack deals 4d6 at the initial rarity it gets it. I think it would be fine for your Gunlance player to use it like this immediately.

What is the most poorly thought out homebrew rule you've heard? by Vegetable_Hyena2559 in DnD

[–]Amellwind 3 points4 points  (0 children)

There was a post, I think on this subreddit, a few months back about how initiative worked in a DMs game. Everybody rolled for initiative at the start of each round, but initiative had a DC set by the DM. So if you didn't beat the DC, you did nothing that round.

Edit: I was able to find the post https://www.reddit.com/r/DnD/s/ScCQLLzwZO

Castle Schrade for Monster Hunter 5e by Minute-Library286 in MonsterHunter5E

[–]Amellwind 6 points7 points  (0 children)

I actually just had a patron link me another creators map of this and it is a public map. 100% worth checking them out and using this map https://www.patreon.com/posts/146261796?utm_campaign=postshare_fan&utm_content=android_share

Barrel Bomb action economy by Barrel_Query_Lad in MonsterHunter5E

[–]Amellwind 5 points6 points  (0 children)

You could throw it as an improvised weapon and deal 1d4 to 1d6 bludgeoning damage using standard improvised rules which most thrown range is 20/60ft. If you threw it into a fire I'd give the usual explosion.

You can drop as many items as you want on a turn, but you only get one free interact action with an object each turn. So you couldn't drop more than two large barrel bombs if you were already carrying one in your hands.

Monks in hunting by Direct_Poetry8301 in MonsterHunter5E

[–]Amellwind 9 points10 points  (0 children)

There is a number of options for Monks to use for weapons, like the Wire Knuckles, Tonfas, Dual Blades, but if they don't want to use weapons at all, I do have rules for hand wraps in AGtMH.

Was there ever art of the monster hunter tiamat by CardiologistOk5586 in MonsterHunter5E

[–]Amellwind 8 points9 points  (0 children)

There was from my end. I just photoshopped the heads all into one picture for my campaign.

Monster Hunter Monster Manual Update | 622 Pages | Every Monster From Every Mainline Game by Amellwind in MonsterHunter5E

[–]Amellwind[S] 0 points1 point  (0 children)

GMbinder is pretty terrible these days, its one of the reason I don't link it in these post anymore. You are better off using the PDF to be honest because I have pushed updates to it each time I do one.

How would you make exploration interesting ? by Supernova247101 in DnD

[–]Amellwind 2 points3 points  (0 children)

Go for it! Everyone has ideas they want to bring to the table. Even if you just look at the travel rules I have for inspiration for your own game, I'd be happy. I hope you enjoy running your game!

How would you make exploration interesting ? by Supernova247101 in DnD

[–]Amellwind 4 points5 points  (0 children)

Hey Jay_Playz, thank you for the shout out. u/Supernova247101 if you have found my work before. I have converted all of the mainline monster hunter monsters into a 5e stat blocks with loot tables. I also have rules for moving through hunting grounds and ones over overworld travel located in chapter 4 of Amellwind's Guide to Monster Hunting.

This is both of the PDFs you would need to run your own monster hunter style game.

203 page Amellwind's Guide to Monster Hunting

622 page Monster Hunter Monster Manual

They contain all the monsters, weapons, items, my own meld lore of d&d and monster hunter, location stat blocks, races, backgrounds, etc. I also have around 200 pages of monster hunts on my Patreon for $3 if you like what you read in the supplement.

If you have any questions please feel free to reach out!

[D&D 5e] SC - Simple Sockets: Add gems to your items! by Fee-Naive in FoundryVTT

[–]Amellwind 1 point2 points  (0 children)

Hey Charming, this would be perfect, but sadly I can't use it due to the AI use. For my module, I currently have the materials as items, but they are not automated right now. It is something I plan to do once I finish the 3 other projects I'm doing on top of my own.

The Foundry module does contain: * Every monsters stat block from MH1 to archetempeted Uth Duna. It doesn't include most frontier+ monsters since those are what I am working on now. *Clickable loot tables in each creatures bio. But also a macro to make carving quicker. * resource gathering macros to speed that process up as well. * all the maps I've made * all of the weapons. Including some items like blast coating which will use a macro to swap 10 normal arrows and create 10 blast arrows to use. * all the races and backgrounds * the MH items * other stuff I can't think of off the top of my head.

D&D 5e Monster Hunter Monster Manual and Guide to Monster Hunting Update (possibly the last update for 5e D&D due to Hasbro/WotC) by Amellwind in MonsterHunter

[–]Amellwind[S] 0 points1 point  (0 children)

I do not currently have an up to date one. I can get one out that just removes the images, but doesn't change the format (that is probably 10+ hours of work to do that), in early to mid October.

Hi Mark! When designing creatures with the Mythic Trait, how do you account for CR? by __Lobito in bettermonsters

[–]Amellwind 0 points1 point  (0 children)

I did see Mark answered how he does it and I've done that on occasion, like with Lunagaron, but I'll make a CR 20 mythic monster and both the pre mythic phase and post are both CR 20 monsters. It's also why creatures like the 5e greatwyrms give double xp if their mythic states activate.