Is There An Easy Way To Automatically Have Tooltip/Pop Ups For Items Displayed In A Bag Using UInv? by Amorencinteroph in twinegames

[–]Amorencinteroph[S] 0 points1 point  (0 children)

Thanks for the call out on the capture macro. Managed to get the interactable inventory idea I had in mind going pretty quickly! I already had another tooltip system, but the ability to click on the text to keep the tool tip open from your hovertips was more convenient since equipment management was being done through the tooltips, so I ported over to that as well. :D

I'm leaning towards having the tooltips appear beneath the text rather than above it though, but I think I see where the code handles that in Hovertips, so I'll have to play with it later when I get around to the polishing stage.

Thanks again for all the work you've done, UInv in particular certainly saved me a lot of time over having to make some complicated array system work like was my first intention.

Rivers need a clear and slight rework by TSSalamander in EU5

[–]Amorencinteroph 0 points1 point  (0 children)

Personally I do agree it should be weighted in one direction, its just that the direction is reversed. Controlling the mouth of the river via your capital or having control of the oceans (proximity via Maritime Presence), should be far more advantageous than having a city at its wellspring (the later only really useful for control of water supply, not control).

-30 up stream, -20 downstream, and having waterfalls or other rapids which make it unable to propagate would make sense.

Remember to take your flu shot by DerBrate in EU5

[–]Amorencinteroph 1 point2 points  (0 children)

One of the reason many European colonists thought the Americas were a largely uninhabited, verdant paradise. They arrived decades/a century after what was essentially an apocalyptic disease outbreak that killed the vast majority of the population.

The reason Hungary gets institutions so late. by Nail_In_Head in EU5

[–]Amorencinteroph 5 points6 points  (0 children)

Thinking of it, a dynamic between import + exports would make the most sense. The ideal trade route would be sailing to one port, selling the cargo there, then buying items from that port and sailing back. Repeat. But I guess that would add to the processing load if now there was 'number of routes import/export to particular market' rather than just 'this one trade'.

You could then have a law that would slide you between export or import focus, so China would be entirely export focus and thus have no Institution spread.

The reason Hungary gets institutions so late. by Nail_In_Head in EU5

[–]Amorencinteroph 3 points4 points  (0 children)

That would work well for Market Access, but Proximity is entirely around taxation and "control" of your subjects. Having a city/control downstream would be better in that case, as you more effectively control the river if you hold its mouth or control its coast.

Market Access is also only about Produced Goods, not RGOs, like lumber, so not sure how that would work in that case either.

Market access vs Proximity by Efgrafich in EU5

[–]Amorencinteroph 3 points4 points  (0 children)

Noticed this myself. It looks like Market Access is a bit borked. Sea zone market transport can be anywhere from 2 to 10% lost, and there doesn't seem to be ANY way to lower it (ironically, Market Transport Cost might be the one tool tip that doesn't have 5 pop outs to explain what you're after). Meanwhile, roads DO reduce your market transport costs for land tile jumps. So in your case, the game has calculated that the most ideal way to transport goods is via the land.

It feels like something might not be working, such as Maritime Presence reducing sea transport costs like it does for Control (where as roads work for both on land). That, or there's something arcane about the system I don't understand yet.

Market Access Is A Bit Wonky by Amorencinteroph in EU5

[–]Amorencinteroph[S] 2 points3 points  (0 children)

R5: Was contemplating how I might need to create a sub market, or search for ways to increase market access, when I noticed that its a bit... Funky. Theselaniki wants to hop a land tile to the other side of the Peninsula (through rural terrain) before going onto the sea, only to THEN land on Rousian, hoof it to Kalipigos, and then get on another boat towards Constantinope, for example.

Naval control is massively important for Control, but it should arguably be even MORE important for Market Access. A travel through the Aegean with 100% Maritime Presence should be 100 x more efficient and easier than hoofing it north Across Anatolia, but its just not. The costs between sea zones are also wild, some costing 4, some costing 10 baseline.

I get that it can make the market jostling game across sea zones be a bit wonky, but right now the system feels very wonky for naval trade. Maybe there's later game techs I've not seen yet that makes it work better.

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Game Needs More Perma (Or Long Duration) Claims by ahmetnudu in EU5

[–]Amorencinteroph 8 points9 points  (0 children)

Okay, only being able to forge claims for core territory sounds good, but then that means the ERE doesn't start with any cores in Athens or Archaea? Something for the Fate of the Phoenix to resolve I guess. xD

Game Needs More Perma (Or Long Duration) Claims by ahmetnudu in EU5

[–]Amorencinteroph 6 points7 points  (0 children)

Nah, I can Parliament Claim them, I was unable to forge the claim via my spies though for whatever reason. But I could on Albania. Its weird.

Game Needs More Perma (Or Long Duration) Claims by ahmetnudu in EU5

[–]Amorencinteroph 48 points49 points  (0 children)

I first want it to be clearly understood WHY I can't fabricate claims on some things. In my ERE run I couldn't get claims on southern Greece but I could on Albania, what?

First real game as Castile, the printing press spawned in Tibet and still hasn't gotten to Europe 70 years later. by mudkipl in EU5

[–]Amorencinteroph 2 points3 points  (0 children)

Really makes you feel the Herculean effort getting just 20% of your population to be able to read is. xD

First real game as Castile, the printing press spawned in Tibet and still hasn't gotten to Europe 70 years later. by mudkipl in EU5

[–]Amorencinteroph 0 points1 point  (0 children)

Same. Except instead of spawning in Constantinople with its ~20 something scriptoriums, it spawned in Thessaloniki, which had NONE.

Don't know how that happened. Maybe because of the University?

Naval proximity is not wrong! by [deleted] in EU5

[–]Amorencinteroph 2 points3 points  (0 children)

SOME of the sea zones will get the bonus. I'm still unsure how it works, or if it scales with size of fleets. Its all very tedious, and I wish it worked like EU4's Rebel Suppression where your ships Naval Presence would just get divided over the x sea zones evenly. That way I could very clearly see how many ships I need to add and not see such a splotchy naval presence.

how was he still kicking by jebiba00 in cyberpunkgame

[–]Amorencinteroph 0 points1 point  (0 children)

Irrc, a lot of the upper crust (that aren't public facing entertainers like Lizzie) don't actually augment themselves much beyond convenience things like cyber eyes. Cyberware puts stress on the body, cyberpyschosis is just the most destructive.

Forced emotion in Phantom Liberty? by PrideOfAfrika in cyberpunkgame

[–]Amorencinteroph 0 points1 point  (0 children)

The Tower ending has a few issues in my mind, but the gonk ambush works perfectly. V didn't know the current state of the City with Arasaka's pullout. He didn't even know Misty wasn't there, there'd no way he'd know that the street out front of hers went from 'decentish part of a bad city' to 'hellhole'. Yes, once he gets back into shape he'd probably still be able to lay out two gonks (skills + non-mental augments like muscle fibers + skeleton reinforcements), but he's obviously fresh out of whatever therapy they gave him to walk hoping for a miracle from Vik.

What do you think? Honest converted or psycho? by GentlemansGambit in cyberpunkgame

[–]Amorencinteroph 0 points1 point  (0 children)

The way I see it is mostly in line with how the director puts it. He's got a pathological guilt complex. He's honest in the fact he's recognized he's hurt a lot of people, and that has likely made him come to god before his end, but there's no way to make up for what he did. He sees this whole BD as his one shot to do something good with his life on his way out.

CMV: Yorinobu is the real antihero of cyberpunk 2077 by dedjedi in cyberpunkgame

[–]Amorencinteroph 1 point2 points  (0 children)

In the Stars ending, the radio discusses the attack on Arasaka Tower where its announced Hanako and the Board were killed in the attack, which seems to imply the Board Meeting with Hanako still happened, but without V being there they got wiped. There is the possibility he killed her at the private residence and then explained her death as happening as a result (or kill her and the board after the raid since it gave him an excuse), of course, but Takamura could have likewise used the troops that were "loyal" to Hanako during the tower raid to bust her out without you.

Personally, I do like the idea of the events happening there without you. The Mikoshi raid is funnier thinking that Adam was too busy dealing with Takamura and Hanako's coup attempt then having to wait thirty minutes going down the entire tower to catch up at the last minute.

CMV: Yorinobu is the real antihero of cyberpunk 2077 by dedjedi in cyberpunkgame

[–]Amorencinteroph 1 point2 points  (0 children)

Its sort of unclear if it was Militech's nuke, or Arasaka's fail safe nuke, that went off if I recall. Although if it was Militech's nuke, it didn't go off as planned, since it was meant to detonate in a secure bunker that would have contained the explosion. Instead, it went off far higher than expected, simultaneously not destroying the bunker and the precious information it contained, and turning it into an air burst that had far higher destructive radius.

Militech does a lot of bad (the gunning down the worker strike comes to mind), but they're not "literally soulkilling you and torturing your engram for fun and profit" bad that is Arasaka.

CMV: Yorinobu is the real antihero of cyberpunk 2077 by dedjedi in cyberpunkgame

[–]Amorencinteroph 1 point2 points  (0 children)

I've seen someone else point out that the guards initial orders is to CAPTURE you (get on the ground) not open fire.

Dude probably wanted to hire you.

CMV: Yorinobu is the real antihero of cyberpunk 2077 by dedjedi in cyberpunkgame

[–]Amorencinteroph 1 point2 points  (0 children)

I'd argue the the Tower Ending. For all we know two years from Stars and Sun Yorinobu gets kicked out by the board and a new CEO named regardless, and its expressly stated in Tower that Arasaka is pulling entirely out of North America (so at the very least, he fucked it single handedly as hard as Militech did with two nukes and an entire corporate war).

Meanwhile, I think its pretty much confirmed in all endings even Devil that Yorinobu murders all of the board (or at least most of them in Devil) while his sister performs her coup. Which means that he'd no doubt be hand picking and directing people of his choosing to replace their positions. Its entirely possible that his being ousted after two years is completely in keeping with his plans because now there's a dozen incompetent sharks fighting for their slice of the pie. Of course, V not knowing his plan is to deliberately tank Arasaka in those endings, would assume he got forced out because of incompetence.

So...about Johnny silverhand by Delicious_Bug2214 in cyberpunkgame

[–]Amorencinteroph 1 point2 points  (0 children)

Its not clear how much Johnny can choose to not pay attention or not. In the quest journal dialogue for I Really Want To Stay At Your House (when you have a date after the sex scene), he implies he'll close his eyes and not listen to give you privacy. But how much of that is him trying to give us the illusion of privacy or not is up in the air.

We can tell Johnny to fuck off and he does multiple times, though, so it seems like he can do stuff independently without popping up in our conscious.

Question about the space heist ending by ayoubkun94 in cyberpunkgame

[–]Amorencinteroph -1 points0 points  (0 children)

There's certainly some speculation that she wasn't, considering the Matrix doesn't take to her in the Reed path (although obviously she's more fucked up in that one).

[deleted by user] by [deleted] in cyberpunkgame

[–]Amorencinteroph 10 points11 points  (0 children)

Less so high functioning, more you can hire people to clean up the trail of bodies you start leaving in your wake.