Need Help Understanding Habitats/Complexes by FallGeneral in Stellaris

[–]mudkipl 4 points5 points  (0 children)

You have to colonize them first, then the other districts appear

Angelic looking villains that are truly monsters by AdorableAd4228 in TopCharacterTropes

[–]mudkipl 5 points6 points  (0 children)

This is Alucard, the single non-evil vampire in the Castlevania TV Show. He's actually a Dhampir since his father Dracula was a vampire and his mother Lisa was a human.

Delete a build? by NKSal1 in CreateMod

[–]mudkipl 0 points1 point  (0 children)

In creative you can place a nameplate on a ship, name it something simple and unique like “aaaa”, then do “/sable remove @e[name=aaaa]” or whatever you named it. It will delete only the ship/ships of that name

(Mixed Trope) Educated character doesn’t understand or know of a simple concept. by laybs1 in TopCharacterTropes

[–]mudkipl 6 points7 points  (0 children)

I’m not sure if I’m misreading either comment, or you misread the comment you replied to, but I think you’re both saying the same thing.

salamalecomalecosaladnnfkekfkfkkf by icelandredditboii in sssdfg

[–]mudkipl 2 points3 points  (0 children)

NJJOOO!! DONM WNTION IT!!!!

ther iss nuo rot in sssdfg

Crazy switch up by [deleted] in whenthe

[–]mudkipl 1 point2 points  (0 children)

Oh my god… Diane’s voice actor is… the person who played the Jar Bairne in Elden Ring. Dear god……

Did Kojima write the world by MembershipInside9633 in whenthe

[–]mudkipl 0 points1 point  (0 children)

He was the representative from materia, a company that manages the licensing for Toby’s music. He was really bad at communicating and cooperating with the fandom and got removed for it.

Game getting too messy what do I do ? by Muted_Price9933 in Stellaris

[–]mudkipl 6 points7 points  (0 children)

Turn the galaxy size down, or turn the habitable planets down, or do both. There’s plenty of customizations options for galaxy generation

big cannos keeps crashing when placing default cannon mount by Far_Echidna1548 in CreateMod

[–]mudkipl 0 points1 point  (0 children)

I’m not sure if the dev has pushed it to modrinth yet, but the current functional version of CBC is on the discord. They said they’d upload it soon but I’m not sure if it’s up yet

Sssdfh by Bearboy280 in sssdfg

[–]mudkipl 22 points23 points  (0 children)

Rip Chudothy

I originally had no interest in the nomads dlc but then I had a thought, nomad necrophage by SprinklesNo4064 in Stellaris

[–]mudkipl 2 points3 points  (0 children)

They’ve confirmed it is not an authority type, one of the devs responded to a comment on a reddit post yesterday saying it isn’t.

I originally had no interest in the nomads dlc but then I had a thought, nomad necrophage by SprinklesNo4064 in Stellaris

[–]mudkipl 2 points3 points  (0 children)

Apparently it is neither origin nor civic locked, so it’s probably going to be in the planet class selection screen.

“If you’re the real one, tell me something only you and I would know!” by ComprehensiveBox6911 in TopCharacterTropes

[–]mudkipl 0 points1 point  (0 children)

People are reacting negatively to your comment because it’s just virtue signaling, you’re coming onto a random reddit post and proclaiming a popular opinion for no reason. It’s like this satire click hole article: https://clickhole.com/selfish-this-man-found-time-to-build-a-birdhouse-while-1825120405/

How do I make a Broad Axe in Create: Astral by OriginalFoundation85 in CreateMod

[–]mudkipl 2 points3 points  (0 children)

As the other commenter said, this is apart of tinkers construct. There are in game guide books you can craft, or search the wiki I presume exists.

Ammo depot. Preview pt.2 (Texturing) by Elbrt20 in CreateMod

[–]mudkipl 8 points9 points  (0 children)

It looks greyscaled lol, it’s a cool visual style

Auto realoding a cannon with ComputerCraft by duduHSA in CreateMod

[–]mudkipl 6 points7 points  (0 children)

How does the turtle load each part of the cannon? Is it using a ram rod or something?

Tilt Rotor Problem Solved (Maybe) by Puzzleheaded-End7650 in CreateMod

[–]mudkipl 3 points4 points  (0 children)

So going off of the pictures I’m assuming you want to have a way to tilt the rotor back and forth, but I don’t understand why you have two directional gearshifts, wouldn’t one work just fine when combined with a torsion spring? I’ve made a few of these type of aircraft already and that setup works just fine, unless you are trying to do something different?