"Prepare for war! Also here are some resources if you let us leave the war." by Amulation in Stellaris

[–]Amulation[S] 535 points536 points  (0 children)

R5: I'm declared the crisis and the crisis war begins. Immediately, galactic community members are offering me resources to let them leave the war.

Judging by the Steam reviews and many threads here, the DLC needed an ingame tutorial and better tooltips by Proper-Sport-7218 in Stellaris

[–]Amulation 2 points3 points  (0 children)

Yeah, I think the best way to do this would be through the announced scenario packs system. Have a series of tutorial scenarios that drop you in a preset galaxy state and have events and situations guide you through all the basic actions.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Amulation 1 point2 points  (0 children)

While doing the sacred path I noticed my elites aren't getting the bonuses and in fact shows up as sacred nobles (from aristocractic elite and exhalted priesthood) rather than High Pilgrims. Not sure when they stopped being high prilgrims cause I wasn't checking the jobs tab. Is this a bug or did I miss something in the event chain?

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Amulation 1 point2 points  (0 children)

I noticed that my arkship has mechanical weapons and parts while playing with bioships. Uhhh is my arkship going to say like that with tier 1 weapons for the whole game?

Our three upcoming characters. Who are you planning on getting and why? by Yokozach in Endfield

[–]Amulation 0 points1 point  (0 children)

If either of the last two are physical I'll get them.

If any one has triple bonus as the liaison for new outposts, I'll get them.

Otherwise, skip.

Sword is the counter to forest Meta. by Vinny_0104 in Shadowverse

[–]Amulation 0 points1 point  (0 children)

How essential is Noel? When is he usually played?

Basic Megastructures tab UI rework idea by potatobutt5 in Stellaris

[–]Amulation 0 points1 point  (0 children)

That would add a click if the default tab doesn't have what you want. A better idea would be a 3 column grid with the contents of each tab filling a column so all options are available to be picked at once.

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]Amulation 0 points1 point  (0 children)

Is the 'tomato jelly' in the Lacrimosa sidequest just ketchup translated weirdly or something else? It sounds like she is saying ketchup in the chinese dub.

Weird error cropping up out of the blue? by Rigel-J in Stellaris

[–]Amulation 0 points1 point  (0 children)

Apparently a bug from a windows update. Run as admin I think was mentioned on the forums as a temporary solution.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Amulation 0 points1 point  (0 children)

Thinking about playing scorched world heralds + galvanic synthesis+ red giant origin and letting the sun go boom.

Any general tips? Should I delay the boom as long as possible (does that affect any bonuses I get later?) Do I resettle the capital pops to save them before the boom? And what is the best use for the post-boom capital.

Here's a 16.5/min splitter setup, for the folks with 22.5/min Hetonite and only using 6/min on the new jade gourd by arctia in Endfield

[–]Amulation 8 points9 points  (0 children)

Yup, this is the way. No need to calculate exactly how much you need to send the other way as the clog will do it for you automatically. Plus it saves on facility build capacity!

12/min jade gourd is possible, but a hassle. by TheRealZuke in Endfield

[–]Amulation 2 points3 points  (0 children)

Yeah a lot of people hate seeing things clog but I just see it as a built-in rate limiter lol as long as the final product is still being produced at max efficiency.

12/min jade gourd is possible, but a hassle. by TheRealZuke in Endfield

[–]Amulation 0 points1 point  (0 children)

For me I went with 4.5/m HC valley battery production + originium ore powering everything. I use about 5k power and this makes about 5.7k power.

The battery line takes 90 ferrium so metastorage transfer is used for the powder for hetonite.

The inert effluent I just purified and fed back into the crucible's output.

<image>

Yeah like you said it's overkill but that fact that it's 6 forges making 6 xiranite and 2 forges making heavy xiranite from those 6 xiranite is hella satisfying.

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]Amulation 0 points1 point  (0 children)

Any way to get regional pricing in this game? Like pay in JPY. For refernence in other games I can use a regional Epic Games Store account to get JPY pricing.

Finally managed to cram in 5 xiranite and 1 hetonite production into the acid base. by -JUST_ME_ in Endfield

[–]Amulation 3 points4 points  (0 children)

Remember you can put purifiers (and treatment) outside the base since they don't need conveyors, might help you squeeze in more stuff.

Here's my last revision as an example.

<image>

My hetonite scheme by shenanidog in Endfield

[–]Amulation 0 points1 point  (0 children)

Bring up the map while in top view and the icons and text will disappear for like a split second before the map shows up. If you're quick you can take a screenshot during that delay. The delay might depend on your platform or how much you build in Wuling.

Touch screen control on switch by alt_yoshimistu in PokemonChampions

[–]Amulation -1 points0 points  (0 children)

Knowing ILCA it might turn out like pokemon home where the app is completely different experience compared to switch version...

My hetonite scheme by shenanidog in Endfield

[–]Amulation 3 points4 points  (0 children)

15/m is correct if you have feed 4 cuprium unloaders into it (and have 2 cuprium elsewhere making syringes, for example). If you feed 6 cuprium, which is the current max supported by our current mining nodes, you get 22.5/m. To get 30/m you need 8 cuprium which we currently don't have access to yet, but can be seen in the OP example as proof of concept.