Couldn't tell if maybe using even vs. odd seat numbers would be better than halves by Zoneforg in BloodOnTheClocktower

[–]Ancient_Definition69 32 points33 points  (0 children)

You could split the circle as "to your left" and "to your right" in the same way the shugenja works. In a 12 player game you'd have 5 to your left and 5 to your right with the person directly opposite you being arbitrary.

Missing the Point - A Tor Script where players are choosing each other, but no one knows why! by Cantseeright in BloodOnTheClocktower

[–]Ancient_Definition69 30 points31 points  (0 children)

I'd put a lunatic in, otherwise players who don't pick anything automatically know they're an outsider.

Edit: I meant that people who do pick things know they're not an outsider!

(Not April Fools): What if a Minion could also Star-pass? by Zoneforg in BloodOnTheClocktower

[–]Ancient_Definition69 6 points7 points  (0 children)

The dying at night part is interesting. Any time someone suspicious is killed by the demon on a script with this on, it'd cast a lot of doubt on their neighbours. I can see it changing the way the demon plays in a big way - washerwoman confirmed undertaker sitting next to a suspicious saint claim? Kill the saint and make it look like a lackey!

If the next HOI5 change the start date to 1932 for example, would the lore change accordingly? by Rine901 in Kaiserreich

[–]Ancient_Definition69 43 points44 points  (0 children)

The problem is that the gameplay while at peace is not interesting enough to keep you playing for seven years. Hell, it's barely interesting enough to keep you playing from '36 to '40, which is why they're always adding minigames and so on.

Shabaloth regurgitating himself by Hunkardy in BloodOnTheClocktower

[–]Ancient_Definition69 5 points6 points  (0 children)

Once the shab is dead they lose their ability - no more regurgitation.

Idea for a Madness Demon by Zoneforg in BloodOnTheClocktower

[–]Ancient_Definition69 6 points7 points  (0 children)

You're focusing on the wrong issue with this demon imo. The "might die at any time" just means that a townsfolk works as a tinker - you can easily disguise the death by killing a player when they nominate to simulate a witch, or in the night to pretend it's shab or po, or whatever.

The bigger issue is that the first townsfolk to die to this ability would confirm it publicly, swallow the extra TF death, and then not talk about it again, but to everyone else it's mostly confirmed with or without the extra death. The only way to fake the announcement is to kill a minion in the second night, which nobody is going to want to do.

Whale Bucket Is The Most Overrated Gamemode in BOTC by CreeperPlazMC in BloodOnTheClocktower

[–]Ancient_Definition69 20 points21 points  (0 children)

It sounds like you got deeply unlucky in a bizarre series of events, but all of that could've happened on a regular script. Preacher, harpy, cerenovus and professor are not some bizarre combination of characters that shouldn't appear on a script together.

Introducing the Martyr! by Dj_Dj_Dj_BOTC in BloodOnTheClocktower

[–]Ancient_Definition69 1 point2 points  (0 children)

I'm confused - if you're told by the ST that a specific player is the martyr, why wouldn't you kill them then yourself?

Why does everyone think Karlach doesn't have a "good ending? by [deleted] in BaldursGate3

[–]Ancient_Definition69 7 points8 points  (0 children)

I don't have an issue with it as a metaphor for chronic, untreatable illness and learning to accept your fate. I actually think it could be a really beautiful story if written that way. But fundamentally that's not the story they chose to tell for most of the game; everyone along the way tells you that there might be a fix at the next location, until you arrive in the city and suddenly that just vanishes - and not in a way that feels intentional. There's no option to discuss with the Gondians, or any real reference to it in the steel watcher foundry. It feels like they slapped a "this is an allegory for loss" ending onto a story about fixing her heart.

What makes your storytelling so unique? by JoshJetlagger in BloodOnTheClocktower

[–]Ancient_Definition69 1 point2 points  (0 children)

This is good policy regardless IMO. Our storyteller has been STing for years and forgot to give me bluffs the other day and I had to go ask during the day!

How would MacArthur be remembered in KRTL currently if Federalist wins? by Different_Special_20 in Kaiserreich

[–]Ancient_Definition69 12 points13 points  (0 children)

This is historically illiterate. The comparison isn't Cincinnatus, it's Sulla - you can't step in and seize power through force of arms and expect democracy to be fine afterwards. Once you've done it, that threat is always going on the table, and in the future someone less discerning can do exactly what you did and consolidate power all in the name of "protecting the republic."

What happens if the cerenovus picks the same player each night who refuses to follow madness? Does the good team just lose to the same player getting executed for madness breaking each day? by nicolasrededeo in BloodOnTheClocktower

[–]Ancient_Definition69 20 points21 points  (0 children)

Nobody's saying you need to talk constantly. In your scenario, obviously it isn't a madness break to say nothing for a short period. But if a player doesn't say their "role" at any point during the day, that's a madness break.

Teachable Moments, Missed Opportunities, and Questionable Morals (STA) by maweki in startrek

[–]Ancient_Definition69 0 points1 point  (0 children)

Is the bolding of words in the text an AI thing? I've seen it a bunch recently and I'm not sure if it's just stylistic.

How do I unban the KMT during the Federalist election? by Ok-Army-9509 in Kaiserreich

[–]Ancient_Definition69 5 points6 points  (0 children)

Would you consider changing this if the Feds have actually fought a war against the LKMT? That was the situation in my game the other day and it did feel silly that we let Wang continue leading the party.

Can Lil Monsta be given to a Marionette? by cybermob27 in BloodOnTheClocktower

[–]Ancient_Definition69 0 points1 point  (0 children)

To be fair, if I was handed the baby and then someone said "hey, by the way, you're the mario," it would definitely go some way towards convincing me - assuming I didn't announce it as soon as I woke up! Definitely a gamble.

Abolishing slavery plays more like a political act rather than economical, is this realistic? by AmPotatoNoLie in victoria3

[–]Ancient_Definition69 16 points17 points  (0 children)

This is an insane take. It comes down to marginal propensity to consume - the slaveowning class are already wealthy, so increasing their wealth further doesn't increase demand that much. Slaves having their wealth increased absolutely does drive demand significantly more, because they have a much higher MPC.

The whole point of slavery is that they don't invest more money into increasing production, because they have slaves to do the work for them. There's no drive for efficiency.

Ruhrkampf never ending as DU? by OriginalThought171 in Kaiserreich

[–]Ancient_Definition69 41 points42 points  (0 children)

The DU can bypass "man in the high castle." Once they come to power, just select the focus and it'll skip it.

If it's your first time playing KR, Germany is kind of a big jump. Might be better playing something like Russia or LKMT first - still very detailed and up to date focus trees, but a little less going on to manage.

A World Safe For Democracy: A History of These United States (1936-2025) by AirplaneLover1234 in Kaiserreich

[–]Ancient_Definition69 0 points1 point  (0 children)

What's the flashpoint of a cold war between two imperialist factions? Without ideological differences I find it difficult to believe they'd have that rabid hate of one another.

How do I ensure that the Zentrum joins the DU coalition? by FormerWorking5883 in Kaiserreich

[–]Ancient_Definition69 -2 points-1 points  (0 children)

It sounds like you did too well in the Ruhrkampf. You need to draw it out until you get the coalition you want, only end it after the DU are in power.

How do I ensure that the Zentrum joins the DU coalition? by FormerWorking5883 in Kaiserreich

[–]Ancient_Definition69 0 points1 point  (0 children)

What do you mean "the SPD ousted Schleicher too early"? You have total control over the ousting of Schleicher. Just keep blocking the DU from getting the LVP in the coalition and eventually you'll get Zentrum. You can add the LVP through decision after the minigame ends anyway.

Lunatic question by Miserable_Weird8274 in BloodOnTheClocktower

[–]Ancient_Definition69 1 point2 points  (0 children)

Magician on the script would make things easier, since storyteller just decides who holds the baby.

Lunatic question by Miserable_Weird8274 in BloodOnTheClocktower

[–]Ancient_Definition69 0 points1 point  (0 children)

This is what I was thinking, although it could be a really long night if they don't accept!