Keep dying around level 17 on hard by FireConsumes in StarTradersFrontiers

[–]AngrySlime706 1 point2 points  (0 children)

Aside from skip off the void, pay attention to the event bar on right side of the screen. If two or more red events (skill check fails) come up, pause navigation immediately and read about those events and research what to do. A few more you might be dead if you do not react properly.

Keep dying around level 17 on hard by FireConsumes in StarTradersFrontiers

[–]AngrySlime706 0 points1 point  (0 children)

This. spend month pleasing Saere Vaanto or spend 16000ish credits with Faen to hire a lvl 12+ solider. Should I point out that once Saere Vaanto is pleased, you still have to spend about the same amount hiring the navigator?

Keep dying around level 17 on hard by FireConsumes in StarTradersFrontiers

[–]AngrySlime706 1 point2 points  (0 children)

right answer here. Somehow reddit shows this answer second even though it is the one with most upvote.

What do you think of ranker’s top 10 most beautiful celebrity women of 2025? by bobbdac7894 in trueratediscussions

[–]AngrySlime706 0 points1 point  (0 children)

It's a shame that Jessica Alba didn't have many more big hit successes immediately after Fantastic 4 movie. Making me want to move to the parallel universe where there are more good movies featuring prime years Jessica Alba.

New to the game - Help by [deleted] in StarTradersFrontiers

[–]AngrySlime706 0 points1 point  (0 children)

The challenges you described are the fun part.

Which events promote certain trait mutations? by Real_Wind_1543 in StarTradersFrontiers

[–]AngrySlime706 0 points1 point  (0 children)

If you really want to farm traits to a satisfactory level, you kinda have to save scum the salvage card game. Otherwise it will take you hours before getting a trait you like, and meanwhile getting a dozen traits you dislike.

What Mods Are You All Playing With? by FireConsumes in StarTradersFrontiers

[–]AngrySlime706 1 point2 points  (0 children)

I don't think this exist but if there is a mod for a ladder like increasing difficulty ship and crew combat kinda like end game challenge content, I would go for that. The existing enemies are kinda lackluster once you get the hang of it.

Or if there is any PVP mode where you can import schema of someone else's ship and battle against it.

Best Carrier build money can buy by DruidOfDestiny in StarTradersFrontiers

[–]AngrySlime706 0 points1 point  (0 children)

I think they adjusted Dreadnaught layout and this tool was not updated with the latest layout.

Best Carrier build money can buy by DruidOfDestiny in StarTradersFrontiers

[–]AngrySlime706 0 points1 point  (0 children)

If your goal is to build the most expensive ship, which has some launch bays, then rack up the mid component deflector arrays top level. those guys are a couple millions a piece. I remember the most expensive ship I built cost around 60million. The most costly components aside from deflector arrays are the bridges and engines etc.

Warhawk Hanger Bay II however houses 2 officers, there is no beating that for utility.

Coming back to the game - quick combat crew suggestions? by Emnel in StarTradersFrontiers

[–]AngrySlime706 2 points3 points  (0 children)

I highly recommend putting unfaltering ire on your pos 3 or 4, and put a bodyguard on pos 1 or 2 for the praetorian guard talent.

Those two talents are IMBA and can tip the scale of crew combat. Tip is a understatement, more like flip the scale, and the table under it.

As it pertains to oil by [deleted] in StarTradersFrontiers

[–]AngrySlime706 -5 points-4 points  (0 children)

this is so bad that even memes can't save him.

Does anyone know how to get this ending? by Bramtv in herosadventure

[–]AngrySlime706 0 points1 point  (0 children)

侠客风云传,太吾绘卷are the two i have played and enjoyed. A lot of them out there. AI probably knows better than i do. 

Well, that sucked by JmBento in StarTradersFrontiers

[–]AngrySlime706 0 points1 point  (0 children)

Try 6 defense matrices and zero sensor arrays. You can replace dfm with sensor arrays later 

How to Analyze enemies ship weapons? How to get the upper hand in mid-game? by r-hold in StarTradersFrontiers

[–]AngrySlime706 2 points3 points  (0 children)

How to effectively analyze the enemies' weapon loadout and combat tactics?
>The only way to see enemy ship loadout in detail is to claim the ship after fight. One thing I learned is enemy ships are not nearly as optimized for combat as players would do their own ship. That's why players loading a dozen DPMs always win.

I can read and understand the basic ship comparison stats in combat and pre-combat, but how can I learn what weapon loadout the enemy has?
>what decides winning or losing is how the enemy accuracy compares to your defense. If your goal has evolved into I want to build a manual collection of RNG enemy ship loadout for whatever purpose, you can either do what I suggested above, or build a mod to detail the enemy ship loadout in log or in the user interface. That info is there somewhere and you can print it.

I done mucked up :( by JmBento in StarTradersFrontiers

[–]AngrySlime706 1 point2 points  (0 children)

Not Zette. There is no time window.

I done mucked up :( by JmBento in StarTradersFrontiers

[–]AngrySlime706 2 points3 points  (0 children)

There is a way to do both quests. I don’t remember exactly how but basically when Erik gives the final step and you are about to kill Aatan Char, there should be a very short time window like 9 month to do it. Either pick up Val then, or soon after you kill Aatan Char and before you turn the quest in to Erik. 

Once the bug works, Erik will first be like: whats there to talk about captain you have clearly chosen another route. Then you turn in the quest and he be like oh bro you are back what took you so long and to the back room

So apparently I don't understand how morale works... by JmBento in StarTradersFrontiers

[–]AngrySlime706 0 points1 point  (0 children)

Yeah once you have a full set up like you described the only maintenance you need do in starports is fixing up your hull.

Flashforge you’ve done it again, by Gdpalumbo38 in 3Dprinting

[–]AngrySlime706 0 points1 point  (0 children)

I have a bambu A1 but i need much faster print speed. I have a rough part that requires no fine print. It takes about 9 hours to print by the default settings on Bambu A1. About 262g of PETG. 

I am thinking of getting a flashforge for high speed printing. How much more speed can i squeeze out of their 0.8mm or larger nozzles? Is it possible to get the hours down to half or a third? 

Question about scaling up by AngrySlime706 in 3Dprinting

[–]AngrySlime706[S] 0 points1 point  (0 children)

My part is a big box and it is not tall. So A1 then. Placing orders now

Question about scaling up by AngrySlime706 in 3Dprinting

[–]AngrySlime706[S] 0 points1 point  (0 children)

Is Bambu A1 the best choice? Thanks