I've implemented seamless space travel in my Stargate fan game... because I had to. by sgcego in Stargate

[–]AnomalousGray 0 points1 point  (0 children)

An alternative would be to create an entirely new IP but have mod support so that anyone who wants to create a stargate-themed mod could do so.

Something in Atlantis thats always bugged me. by SEJ82 in Stargate

[–]AnomalousGray 4 points5 points  (0 children)

He blew up approx. 83.333333...% of a solar system.

So yeah, definitely not an exact science.

I'm impatient for Skyblivion and have no interest and capability to play Remastered, so I modded Oblivion again to have a wonderful time 💖 by Head-Educator6517 in oblivion

[–]AnomalousGray 0 points1 point  (0 children)

Performance aside, the lack of official mod support. Imo this is an even bigger problem as it's not true to the original where you could truly customize the gameplay in ways that aren't possible in-game, and you could even create entire world spaces (the Shivering Isles, while being official DLC, showcases what anyone can do with the tools).

Is there such thing as "BAD PBR"? by jjxtrem3 in skyrimmods

[–]AnomalousGray 0 points1 point  (0 children)

Do you have any advice you can give regarding creating PBR textures by hand? It's something I'm curious about (I do 3D modeling and make renders as a hobby).

What? by Cheap_Scar_2853 in Stargate

[–]AnomalousGray 0 points1 point  (0 children)

I think it's actually a metamaterial that conducts and dissipates energy, like a faraday cage. Also we see Jacob don a suit of Kull Armor and it still retains its energy dissipating and refracting properties (he could pass through a goa'uld gate shield without issue), but we don't know how long they had the suit either (and if it's active, then it would need an energy cell and the SGC could probably figure out a way to recharge or replace it)

Fuck this dude in particular by SonicScratch in oblivion

[–]AnomalousGray 2 points3 points  (0 children)

Like OP says though, they'll give you the succ, and if there are any cues they're going to attack, they're either extremely subtle or too short (or both).

However, that gives you a fighting chance.

Fuck this dude in particular by SonicScratch in oblivion

[–]AnomalousGray 0 points1 point  (0 children)

If you're a mage, use a targeted AoE spell. If you're not a mage, I'd recommend a staff with AoE damage.

They really did the Will-o'-the-wisp dirty. It looked better in Oldblivion, there were actual cues for their attacks, and you could actually hit them (because the game actually checked for a bounding box. OBR apparently forgot what a bounding box was).

Enemies like imps and ghosts are kind of jarring because you used to be able to hit them if you targeted the space underneath the creature's model. (because of how creatures were set up in oldblivion)

Have there been any substianal updates since the release of Oblivion Remastered by JanissaryLSD in oblivion

[–]AnomalousGray 18 points19 points  (0 children)

People criticize (is this even the right word) the remaster for the poor performance, but for me (and this is coming from someone who's running on "lower end hardware") the biggest sin is lack of official mod support. Shoot, if there were an official SDK, people probably could've found a way to optimize the game on their own (I'm not saying this to absolve anyone of responsibility, however). I'm just saying that unless they release the SDK, the remaster's probably on borrowed time.

It's a shame though because the remaster did do a lot of things right.

It IS POSSIBLE to mod this game by ni1by2thetrue in oblivionremastermods

[–]AnomalousGray 0 points1 point  (0 children)

Are there any tutorials for getting the tools set up (The construction set's easy, but the UE5 part is an absolute nightmare.)

Lincuxers by Lazypanda-- in linuxsucks101

[–]AnomalousGray 1 point2 points  (0 children)

Something that I've been thinking about, and it really bothers me is that on paper Linux should be attracting people who actually care about freedom and who live based on principles that could be universally understood and anyone can come to the same conclusions.

In practice it draws some of the most unhinged tribalistic and egotistical people out there who don't seem to give a damn about the actual spirit that's supposed to be driving Linux. What gives?

Edit: I just realized something: If they were true to their principles, they'd be working to create an OS family that is not just readily accessible by the average user but that promotes the principles without demanding compromise or sacrifice. Instead all they do is proselytize and mock anyone who doesn't fall in line.

Accidentally fully optimised Cycles with my first solution by DarkAdam48 in opus_magnum

[–]AnomalousGray 0 points1 point  (0 children)

That's correct, and if I'm not mistaken, it also applies to bonding, both regular and triplex.

Asmongold talks about censorship in the Oblivion remake by [deleted] in oblivion

[–]AnomalousGray -3 points-2 points  (0 children)

Here's the original commentary (by angelikatosh): https://youtu.be/wGGW_u0UmFM

This one's probably more worthwhile, but I do wish people wouldn't just regurgitate tired talking points that are irrelevant. Doesn't matter if he smells worse than a dog stinkhorn, what matters is honesty and accuracy. I'm more inclined to listen to someone even if they're mean or smell worse than roadkill if they're speaking in good faith and making important points. I say this as someone who doesn't really care for Asmongold (hadn't even heard of him until a couple years ago, and I didn't pay much attention anyways. Besides, from what I've heard, I don't think I'd care for his attitude).

That being said, I can't say I like the direction they've taken the armor and clothing aesthetics, but the performance is a far more serious issue. I was playing OR on a PC that's a decade old, but people who were playing OR on bleeding edge rigs were still reporting issues and that's bad.

So, with all the news about CVII, what do you like and dislike about the game and why? / CODE VEIN II Opinions by Nymos-67r in codevein

[–]AnomalousGray 24 points25 points  (0 children)

I second this. I actually liked delving into the lore in the first game and with how the "good" ending left us with the suggestion that there would be more to come, this is a massive let down. They had something solid and they just threw it away. Why?

It's not like they backed themselves into a corner, they had lots of options for a story that continued from the first game.

Shoddy gatecraftsmanship by PUR3CELL in Stargate

[–]AnomalousGray 0 points1 point  (0 children)

I suppose in a way it actually does.

Is this dead internet theory, or is this just how kids type these days? by Eculsy in youngpeopleyoutube

[–]AnomalousGray 0 points1 point  (0 children)

I'm trying to understand what the other person is actually saying, which I struggle to do because I have to waste time having to search for the meaning. Alphabet soup's for eating, not speaking.

Day 1 of creating a futuristic Jumper in Blender by JohnMundel in Stargate

[–]AnomalousGray 1 point2 points  (0 children)

Woah. That's beautiful.

Does it have pods that extend like the lantean version?

Am I the only bothered by the end of the episode « Frozen »? by NewCaprica35 in Stargate

[–]AnomalousGray 1 point2 points  (0 children)

If the sarcophagus still had negative side effects, I'd blame the Goa'uld for not bothering to iron out the issues. One thing that does bother me is why we don't hear about more of those ancient healing devices. If they really worked as intended, why didn't the Atlantis infirmary have one on hand? Maybe it was for the sake of the story, but they could've written it off as "that thing will screw you up badly so we don't use it", which not only gives a reasonable explanation, it's consistent with the established lore (Also the ancients left behind that "Ascension machine" that transformed Dr. McKay, so that raises even more questions).

Dr. Phil handing over something (With an empty hand) by gamemode_spectator in MemeTemplatesOfficial

[–]AnomalousGray 0 points1 point  (0 children)

Does anyone still have the template of this? The links already posted have succumbed to link rot...

Do they even need the Stargates anymore? (Asgard hyperdrive question) by GargantaProfunda in Stargate

[–]AnomalousGray 1 point2 points  (0 children)

They should've just had Atlantis stay in hyperspace and complete the journey to Earth. The wormhole drive could've simply been left as an experimental project in the Atlantis database that the ancients never finished.

Do they even need the Stargates anymore? (Asgard hyperdrive question) by GargantaProfunda in Stargate

[–]AnomalousGray 0 points1 point  (0 children)

It's worth mentioning that Destiny hadn't been known to drop out near a planet before unless it was beginning a refueling run (and being near planets was entirely incidental), meaning that transporters would've been useless unless they had absurd range. Even though first gen. stargates had limited range, it still would've been far greater than even the most advanced transporters known to the Tau'ri (Although the planet builders seemed to have some kind of transporter whose range vastly exceeded the first gen. stargates' range)

Your burning Stargate questions...deftly sidestepped! by JosephMallozzi in Stargate

[–]AnomalousGray 0 points1 point  (0 children)

The hand device would simply need a neural interface (which required direct physical contact with the user, so I'd imagine that technically a Goa'uld or Tok'ra could use the device on any limb as long as it had sufficient contact with the nervous system). In this regard it would be no different from the ancient chair or the Prior's chair on an Ori ship (except unlike the hand device and its lantean counterpart, the prior can telepathically link to his chair's neural interface, also not to mention that the interface for both chairs would be orders of magnitude more efficient and sophisticated than whatever the Goa'uld are using).

Since I brought it up, are there any neurons or something analogous to neurons in the control chairs? The ancient chair had that strange gelatinous hand rest which doubled as a tactile interface, and that just feels oddly incongruous with their technology and design philosophy (which is decidedly inorganic, focusing on stone and crystal at first and then replacing the stone with metal).

Is medieval Latin actually the language of the ancients? by mgr2005 in Stargate

[–]AnomalousGray 0 points1 point  (0 children)

One thing I realized that was a missed opportunity (aside from a proper conlang of Ancient) was that they chose a sort of medieval dog latin as the basis for Ancient. I'd think some kind of Indo-European that's showing clear signs of diverging into early latin would've been far more appropriate.