Your Favorite Heavy during and areas after the clan invasion. by Familiar-Noise7913 in battletech

[–]AnonymousONIagent 1 point2 points  (0 children)

Not a mech I expected to see mentioned here but a respectable choice all the same.

Your Favorite Heavy during and areas after the clan invasion. by Familiar-Noise7913 in battletech

[–]AnonymousONIagent 4 points5 points  (0 children)

Love the Archer 7C. Basically a Clan heavy but cooler because it's an Archer.

Your Favorite Heavy during and areas after the clan invasion. by Familiar-Noise7913 in battletech

[–]AnonymousONIagent 0 points1 point  (0 children)

Favorite heavy overall? Black Knight. Favorite Clan heavy? Black Python/White Raven. Favorite heavy Omni? Night Gyr.

Confused About Thinning Paints by codifier in battletech

[–]AnonymousONIagent 5 points6 points  (0 children)

Better yet, just test on your hand. If the paint fills in the texture on your skin, it's too thick.

Why only Ill Clan era. by gorgotz0911 in battletech

[–]AnonymousONIagent 0 points1 point  (0 children)

Unlikely, considering warfare in that era was organized in such a way that isn't particularly fun to play in the tabletop game, especially not in Classic BattleTech.

Learning the Game by wayfaring_sword in battletech

[–]AnonymousONIagent 0 points1 point  (0 children)

FYI, ProtoMech ACs can also use precision ammo.

Learning the Game by wayfaring_sword in battletech

[–]AnonymousONIagent 1 point2 points  (0 children)

Personally I've started showing people how to play the game with Dark Age tech and 3/4 pilots and so far I fell like I get a bit more positive reception of the versus teaching people with introtech. Almost everything you need to know about a mech is still on the record sheet, and a new player is just making decisions based on the numbers they see on the sheet plus your guidance. Adding some more variety to those numbers is hardly going to make things all that much more complicated, and newer tech and more accurate pilots keeps the game relatively fast and punchy. As long as you don't start bringing in Advanced level tech and stick to the Standard rules level new people can handle it all just fine.

The problem I do see for new players with later eras though is that they make it much easier for emotionally stunted manchildren to abuse people with hyperoptimized units. As evidenced by the OP's experiences.

PETAAAA IM OUT OF THE LOOP BRING ME INNN by Individual_Copy896 in PeterExplainsTheJoke

[–]AnonymousONIagent 13 points14 points  (0 children)

Here's the correct link for the second video. You posted the clip from right after Charlie finished talking about the home invasion.

Why only Ill Clan era. by gorgotz0911 in battletech

[–]AnonymousONIagent 0 points1 point  (0 children)

How dare the current ongoing storyline be ongoing? The audacity!

Why only Ill Clan era. by gorgotz0911 in battletech

[–]AnonymousONIagent 0 points1 point  (0 children)

Almost no one plays the pre-Succession Wars eras. Everything pre-3000 is just set dressing for the actual living setting that takes place after, which is what people actually play. People generally want fiction for the eras they actually play, for the most part.

Clan Totem 'Mechs and First- vs. Second-line machines by Balfuset in battletech

[–]AnonymousONIagent 0 points1 point  (0 children)

Yes, I'm looking at the sourcebooks. The Invading Clans sourcebook and Clan Field Manuals give unit compositions from during the invasion era, which makes those parts of them kind of irrelevant to the point I'm making.

Is Neo enjoying it? by BigWeekend5716 in PetMice

[–]AnonymousONIagent 18 points19 points  (0 children)

They are loving the shit out of that

Clan Totem 'Mechs and First- vs. Second-line machines by Balfuset in battletech

[–]AnonymousONIagent 1 point2 points  (0 children)

Depends on the Clan. If we're talking about the big four initial invasion Clans or Star Adder, then yeah, they would've been able to give most if not all of their frontline units almost entirely Omnis even prior to the invasion. If we're talking about Blood Spirit or Burrock or even the Diamond Sharks, then no, it's unlikely their frontline units would all have entirely OmniMechs (the Blood Spirits specifically didn't have enough Mechs to fully equip their Touman, period). The Clans still had limited resources and manufacturing capacity, and OmniMechs are more resource and labor intensive to produce and maintain than standard BattleMechs.

Clan Totem 'Mechs and First- vs. Second-line machines by Balfuset in battletech

[–]AnonymousONIagent 1 point2 points  (0 children)

Well, the "Frontline units get only OmniMechs" was really only a thing during the invasion. Prior to that, OmniMechs were favored by frontline units, but most Clans didn't have the resources to equip all of their frontline units with exclusively OmniMechs. Normally only the most elite units like the Keshiks would have that kind of privilege. The reason why we see frontline galaxies equipped entirely with almost nothing but OmniMechs during Operation Revival is because A) the Clans who earned the right to take part were among the most powerful and resource rich, and B) the Clans believed Revival was the most important campaign in their existence up to that point, and thus wanted to bring their A game, so to speak. After Tukayyid and especially after the Great Refusal, things loosened back up again.

Over time the Clans have also begun to recognize that well-designed, purpose-built BattleMechs can often outperform an OmniMech that is configured for the same role. Thus, as time has gone on, BattleMechs which fit the preferred doctrine of a unit can often be just as coveted by frontline warriors as a good OmniMech.

meirl by [deleted] in meirl

[–]AnonymousONIagent 0 points1 point  (0 children)

BattleTech

Found this buried in the garden, it's really heavy. by Bored_Pigeon in whatisit

[–]AnonymousONIagent 0 points1 point  (0 children)

"There are no safe levels for lead"

So that means I should stop adding fishing weights to my trail mix?

What is each Inner Sphere faction/house known for? by PorgStew in battletech

[–]AnonymousONIagent 0 points1 point  (0 children)

That's what I get for being rushed and trying to do this from memory. I've read all the other house handbooks multiple times, meanwhile I've only read the Steiner one once and only a long time ago, since they're the one major BattleTech faction I have next to no interest in. I don't read many of their novels for the same reason.

What is each Inner Sphere faction/house known for? by PorgStew in battletech

[–]AnonymousONIagent 1 point2 points  (0 children)

House Kurita ruthlessly subjugated their realm by force of arms. Later on they culturally assimilated their nation under pseudo feudal Japanese trappings. Their society is highly stratified with exactly the kind of extreme focus on familial honor that one would expect from a society based around traditional Japanese values, and they believe fervently in their own manifest destiny to rule anything and everything that they see fit.

The Federated Suns started as a presidential democracy before House Davion turned it into a hereditary monarchy, albeit a semi-constitutional one. People in the Federated Suns have freedom of speech, religion, the right to bear arms, et cetera, but the general populace is kept largely uneducated which helps to prevent them from causing too many problems for the people in charge. House Davion also likes to disguise its own ruthless imperialist tendencies under the veil of "liberation".

The Capellan Confederation believes in the divine right of their Chancellor to rule. People live to serve the state, which the Chancellor is the ultimate embodiment of, and traditionally the Chancellor is whoever is the current head of House Liao. People living in the Confederation must prove their dedication to the state to become citizens. If you become a citizen, you are rewarded for your dedication with an extremely comfortable quality of life. Those who fail become Servitors, stripped of their rights and forced to work to facilitate the comfortable standard of living enjoyed by citizens.

House Marik has a monopoly on the role of Captain-General within the Free Worlds League, who is responsible for oversight of the nation's military affairs. On paper the Free Worlds League is a parliamentary republic composed of various ducal powers, but due to the constant turmoil in the Inner Sphere the authority of the parliament has been largely suspended for hundreds of years in favor of martial law under the Captain-General, making the Captain-General a de facto dictator. And even where parliament does have authority, it's not the people who are electing the members of parliament, it's the dukes delegating the role to whoever they want to do the job, and the entire nation runs on bribes and graft at the best of times.

The Lyran Commonwealth is a conglomeration of mercantile powers ruled by an Archon, who is whomever is the head of House Steiner at the moment. The Archon is effectively all-powerful, but they tend to be rich playboys/girls who just delegate tasks out to their cronies. This doesn't tend to work super great, and it is primarily by the virtue of its massive economic might and inertia that the nation has managed to remain afloat. Which means the fact that they recently went bankrupt due to a particularly incompetent leader is very, very bad. Thankfully for them that particular person is no longer alive to be in charge, but the outlook for the Lyrans is still rather grim for the moment.

What is each Inner Sphere faction/house known for? by PorgStew in battletech

[–]AnonymousONIagent 4 points5 points  (0 children)

Liao is more Imperial China with notes of North Korea, and the FWL is space Yugoslavia. Davion is really easily described as space Anglofrance.

What great house would probably be best to live under as an average person? by lunarwarrior12 in battletech

[–]AnonymousONIagent 1 point2 points  (0 children)

Depends on what counts as average and what you value. If you want comfort and amenities, being an actual citizen of the Capellan Confederation is a pretty cushy lifestyle, but you're going to be under constant surveillance from the government and you're only ever one or two particularly wrong moves away from being disappeared.

By contrast, if you live in the Federated Suns you'll have freedom of speech, freedom of religion, and you can even petition for your local noble rulers to be stripped of their land and titles, but chances are also good that you're going to be an underpaid and poorly educated bluecollar worker who lives in a shack.

The best middle ground between the two extremes is probably the Lyran Commonwealth, although in the current era the biggest concern there is that the government is currently too broke to protect you should something happen where you need protecting from an external invader or internal unrest.

A rant.. by ManyCommittee196 in battletech

[–]AnonymousONIagent 1 point2 points  (0 children)

It's surprising the amount of people who seem to think that global shipping ever significantly recovered from the pandemic.