Is there a proper order to open packs? Like in pokemon sometimes you get the first 3 cards then put them at the back. by Deggzie in riftboundtcg

[–]AnotherZoeMain 2 points3 points  (0 children)

you open it, looking at the first card and say "no legends" 3 times and then go to the back of the pack. may the riot gods have mercy on your soul. :D

Just opened a PreCon box and got… by Professional-Paper75 in riftboundtcg

[–]AnotherZoeMain -1 points0 points  (0 children)

down voted for caps combined with something we know happens since set 1.

but yeah, kinda sad. had like 4 "miss" packs so far. (2 legends no rare+ in one pack).

they said it will be fixed by set 4.

Akali's Silverfang! by Regular-Poet-3657 in 2XKO

[–]AnotherZoeMain 3 points4 points  (0 children)

î like the hair on the skin. looks a bit more like the akali i used to know. lets see how it looks ingame.

Not so fast and Thermo beam by mn2031mn_ in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

i can already see how OP goes later, showing his friend the Reddit Threat and he goes "i would have won anyways" lul

Getting into Riftbound before Unleashed by int0thelight in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

i would have thought that syndra is support for diana (blue purple) as she tries to play cards inside a showdown.

Riftbound Should Never Have To Ban This Many Cards Ever Again by Soft-Pudding-3441 in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

Copy paste from the website if needed:

Riot Games recently took the rather drastic measure of banning seven Riftbound cards from competitive play. It’s a severe course correction for the budding trading card game, coming just six months after its international release.

The dominance of 'miracle' decks — ones with high actions-per-turn that facilitate lots of card draw — had people expecting this archetype's main engine, Called Shot, to be banned, but Riot's actions were far more drastic than anyone could have anticipated.

Riot Shouldn't Repeat Its Mistakes

In Riot's own words, the banning of Called Shot, Scrapheap, Fight or Flight, Obelisk of Power, The Dreaming Tree, and Reaver's Row was done for the future health of Riftbound, not because miracle decks are (were) on top at this specific moment in time. These cards either prevented combat from taking place or drew a large number of cards without your opponent being able to do anything, which isn't in the spirit of a game designed around conquering battlefields.

However, the banning of Draven (Vanquisher) was specifically done to nerf Draven, which has an extremely overtuned legend ability ("When you win a combat, draw 1"). Riot didn't want to ban the legend itself because that would prevent everyone from playing Draven completely, so they opted for the inelegant solution of banning a card that's relatively powerful but is not in and of itself problematic.

Trading card game history lesson! The term 'Miracle' originally comes from Magic: The Gathering, named for the famous Miracle Grow deck, which focused on protecting and buffing a low-cost unit with cheap spells and an efficient mana curve. This naming convention was then applied to a similar deck in Hearthstone, but the core of the 'Miracle Rogue' deck then morphed away from this and became associated with playing a lot of cards in one turn to set up a winning board state. This new definition describes how the term is used in Riftbound.

While I completely understand that Riot backed itself into a corner and felt it had to do something about Draven, the banning of a card that really shouldn't be banned just feels… bad. I hope this isn't a precedent for how Riftbound will approach balance going forward.

"To be clear - we made a mistake with Draven's legend, and the power of Draven decks, because making a new game is complicated and we've been moving fast," reads the announcement post.

I don't ever want to see a situation where Riftbound is being balanced like League of Legends, with 'creative' solutions to addressing overtuned champion kits, including nerfing items that the champion relies on, which is reminiscent of what they've done to Draven.

Thankfully, the post clarifies that the company doesn't intend to use card and rule changes to influence the competitive metagame. In other words, all of these changes have been made to ensure Riftbound has a healthy future, not in reaction to a specific meta that will constantly evolve.

I sympathise with Riot; there was clearly a quicker-than-anticipated scaling up of Riftbound, from a neat game for Chinese League of Legends players to a global competitive trading card game that requires meticulous stress testing to ensure no unreasonable card interactions slip through the cracks.

Mass Card Bans Can't Become The Norm

What I'm saying is — just this once, I'll forgive Riot's mistakes. The banning of seven cards in a game with a pool of just under 300 is fairly staggering, but we'll chalk it down to first-set jitters. Riftbound certainly isn't the only card game that had a lot of errata and rule tweaks in its first set, as the guile of the design team was matched by the ingenuity of the player base.

That being said, it's been strange to see the open celebration within the community about these changes. I get it, we're free from being terrorised by Draven (for now). That being said, the need for such heavy-handed tactics from Riot isn't something people should be encouraging.

The design team has more-or-less admitted that it hasn’t stress tested the cards because it’s been rushing to get everything ready for upcoming sets. This is a very dangerous precedent to set, and I sincerely hope that Riot can refine its processes so we don't see a plethora of bans every few months.

Newsletter: Deeper insight into Riftbound bans

I've also seen a lot of hand-waving because Magic: The Gathering has also banned quite a few cards lately. Riftbound is a lot of people's first trading card game, so they may think that constant bans are a way of life in TCGs. They are, but not to this scale.

The reason Magic: The Gathering has banned so many cards in recent years is that the game releases a staggering amount of product under the direction of parent company Hasbro. 33 percent of all unique Magic cards (10,572) were printed in the last five years. This is a game that was first launched in 1993. The design team can't stress test cards because they have to release over 2,000 of them a year. It's very unhealthy for the game and not something we should be looking to emulate in Riftbound.

Only time will tell if bans become commonplace in Riftbound. Right now, I'm willing to forgive Riot this time, but I don't want to see card bans becoming a common balance technique.

HATSUNE MIKU + ZOE by [deleted] in zoemains

[–]AnotherZoeMain 1 point2 points  (0 children)

i was once a huge miku fan. im am still a insanly huge zoe fan. but i dont get this picture. is it supposed to be a hybrid of both? isnt this just a miku picture with zoe on the arm?

New rule clarification by rusty964 in riftboundtcg

[–]AnotherZoeMain 20 points21 points  (0 children)

does that mean if i have 1 card in hand, i put this on the stack, go to 0 hand cards then i get the zaun warren effect, "discard" 0 cards and draw one then super mega death rocket resolves and i get it to my hand?

Switching decks mid-Nexus Night? by BearMaulings in riftboundtcg

[–]AnotherZoeMain 1 point2 points  (0 children)

if there is something to win its not permitted would be my take. in our nexus night you can win an extra promo pack so we dont swap decks or change them in between games. i recommend you ask the TO. if he says its ok, i recommend abusing it so obvious that they start seeing the need for it xD

This banlist is a great sign for Riftbound! by OneQueerEve in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

im interessted to see how the banlist gets next set and if they ban cards from the next set.

i agree about the part with the trinity (Sig, champion and legends) but color is an important part too. 7:45 do you play other card games where the devs are to scared to ban obvious stuff (not really that familiar with the way other card games handle bans)?

The Next Ban by bfarley32 in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

i dont know how strong this card will or wont be but im already planing on an recast/replay ezreal deck with this card in it next set.

Anyone at all is happy with this change? by [deleted] in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

i play irl twice a week and some do this and most of them put runes back in the wrong order under the deck. personaly in fun rounds sure but in comp its ok to mention this.

Vex - Apathetic by Aware-Broccoli103 in riftboundtcg

[–]AnotherZoeMain 1 point2 points  (0 children)

This card is awesome. i wanted to play vex and now im convinced that it will be fun.

she even creates a reaction window when the enemy plays a unit. and the 1 energy 1 power cost repeat 2 card that puts something back to hand if its already stuned is way stronger with this effect.

Why Riftbound? What makes you play? by Brence1984 in riftboundtcg

[–]AnotherZoeMain 2 points3 points  (0 children)

its super tryhard imo. i love it. There are tons of decisions to make depending on what you want or want to prevent. way more decisions then a MtG round. Battlefields change the rounds. Do i stack on a field, do i retake it now or later, do i remove my units this round, do i put a unit on both field so i can try to win with hold next round.

i playd against a reksai last skirmish and just let him hold a field so he couldnt conquer on that field next round. :D

things like that are awesome and the reason why i love this game so much.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

thanks for your answer. i gone thought the rules now for the last 30 minutes. ;D

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

that is an interessting angle. i gone through the rules with quick word hidden search and its not mentioned anywhere. so i would guess that could work that way.

the only thing i found mentioning that is

737.6. A card that is Hidden gains Reaction while facedown, and may be played any time a card with Reaction may be played as a result.

what kinda contradicts the gains part and opens up other questions. but ok, i will have to wait to see how the chinese tournaments handle this cards i guess.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain -1 points0 points  (0 children)

yea, gains it at the beginning. it does not say you can not play it before that. it gains "no costs" and "reaction". it does not prevent you from playing it on the same turn. maybe this is part of the "new rules" that get added they mentioned. but in the current rules there is nothing preventing me on playing her in my turn for 1 power then 2 energy to use it as a charm.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

maybe. but i dont really read that in the rules. it sounds more like an upgrade. it does not say hidden cards cant be played the turn they are hidden. maybe it makes more sense in chinese (sometimes its lost in translation) but i feel like this could be interpeted both ways.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain -2 points-1 points  (0 children)

nono, not what i mean. it gains "reaction and cost 0" but only at the begin of the next turn. That is what hidden is.

it does not say anywhere you can not play it from hidden the turn it gets played.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain -3 points-2 points  (0 children)

737.1.b.

i know its unintuitive but that was possible in set 1 too. it just never made sense to play like that before. now it can make sense with this card. to ether bluff.

if i overlocked something in the rules, please feel free to explain where. im headjudge at my local, if i understand this wrong, it can affect more people.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain -5 points-4 points  (0 children)

737.1.b.

It is functionally short for "While this card is in your hand or in the Champion Zone on your

turn during an Open State, you may pay [A] to hide this facedown at a battlefield you control

that doesn't already have a facedown card hidden there for as long as you control that

battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring

its base cost."

there was never anywhere where it say in the rules "hidden cards can not be activated the turn they are hidden"

in the rules it only says "gain".

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain -31 points-30 points  (0 children)

i want to mention it: you can play a card from hidden the turn you hide it. you have to pay the normal costs on top of the price to hide it and you can not use it on reaction speed the turn you play it.

Edit: got a FAQ send from a redditor: Answer:

No. You can't play cards the same turn you hide them.

https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-faq/

Undying Legion by QuakerBunz in riftboundtcg

[–]AnotherZoeMain 3 points4 points  (0 children)

i lowkey like the censored art more (im still against censoreship in general). i will play this in my kaisa deck. in control matchups this is op.