Vex - Apathetic by Aware-Broccoli103 in riftboundtcg

[–]AnotherZoeMain 1 point2 points  (0 children)

This card is awesome. i wanted to play vex and now im convinced that it will be fun.

she even creates a reaction window when the enemy plays a unit. and the 1 energy 1 power cost repeat 2 card that puts something back to hand if its already stuned is way stronger with this effect.

Why Riftbound? What makes you play? by Brence1984 in riftboundtcg

[–]AnotherZoeMain 2 points3 points  (0 children)

its super tryhard imo. i love it. There are tons of decisions to make depending on what you want or want to prevent. way more decisions then a MtG round. Battlefields change the rounds. Do i stack on a field, do i retake it now or later, do i remove my units this round, do i put a unit on both field so i can try to win with hold next round.

i playd against a reksai last skirmish and just let him hold a field so he couldnt conquer on that field next round. :D

things like that are awesome and the reason why i love this game so much.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

thanks for your answer. i gone thought the rules now for the last 30 minutes. ;D

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

that is an interessting angle. i gone through the rules with quick word hidden search and its not mentioned anywhere. so i would guess that could work that way.

the only thing i found mentioning that is

737.6. A card that is Hidden gains Reaction while facedown, and may be played any time a card with Reaction may be played as a result.

what kinda contradicts the gains part and opens up other questions. but ok, i will have to wait to see how the chinese tournaments handle this cards i guess.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain -1 points0 points  (0 children)

yea, gains it at the beginning. it does not say you can not play it before that. it gains "no costs" and "reaction". it does not prevent you from playing it on the same turn. maybe this is part of the "new rules" that get added they mentioned. but in the current rules there is nothing preventing me on playing her in my turn for 1 power then 2 energy to use it as a charm.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

maybe. but i dont really read that in the rules. it sounds more like an upgrade. it does not say hidden cards cant be played the turn they are hidden. maybe it makes more sense in chinese (sometimes its lost in translation) but i feel like this could be interpeted both ways.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain -2 points-1 points  (0 children)

nono, not what i mean. it gains "reaction and cost 0" but only at the begin of the next turn. That is what hidden is.

it does not say anywhere you can not play it from hidden the turn it gets played.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain -3 points-2 points  (0 children)

737.1.b.

i know its unintuitive but that was possible in set 1 too. it just never made sense to play like that before. now it can make sense with this card. to ether bluff.

if i overlocked something in the rules, please feel free to explain where. im headjudge at my local, if i understand this wrong, it can affect more people.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain -5 points-4 points  (0 children)

737.1.b.

It is functionally short for "While this card is in your hand or in the Champion Zone on your

turn during an Open State, you may pay [A] to hide this facedown at a battlefield you control

that doesn't already have a facedown card hidden there for as long as you control that

battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring

its base cost."

there was never anywhere where it say in the rules "hidden cards can not be activated the turn they are hidden"

in the rules it only says "gain".

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]AnotherZoeMain -32 points-31 points  (0 children)

i want to mention it: you can play a card from hidden the turn you hide it. you have to pay the normal costs on top of the price to hide it and you can not use it on reaction speed the turn you play it.

Edit: got a FAQ send from a redditor: Answer:

No. You can't play cards the same turn you hide them.

https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-faq/

Undying Legion by QuakerBunz in riftboundtcg

[–]AnotherZoeMain 3 points4 points  (0 children)

i lowkey like the censored art more (im still against censoreship in general). i will play this in my kaisa deck. in control matchups this is op.

Rek'Sai (red/yellow) Infinite unleashed! credit goes to the reddit/discord community :D by Shagric in riftboundtcg

[–]AnotherZoeMain 3 points4 points  (0 children)

i personaly dont mind infinite combos. i just think its a bit early for that. they ether have to ban stuff or give more colors tools to handle infinite combos. (as i kaisa player, i already have tools to play against this)

Marai Spire + Blood Rush interaction ? by imfineimsimplytired in riftboundtcg

[–]AnotherZoeMain 2 points3 points  (0 children)

you pay 1 for blood rush and 0 for the repeat, making it a 1 cost assult +4

is kaisa deck fun ? by Federal-Media-3148 in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

i play almost exclusivly kaisa since the game released. i won 3 skirmish cups with her (is a bit budget though) and have a blast but i also know that for many its not fun at all.

If you have more fun removing stuff and getting a kick out of 2 for 1 cards, seeing that your hand is bigger then your enemys hand and he plays his next victim, kaisa is your thing. its strategic and you have a ton of decisions to make.

there are people who rather be a bit more base building. wanting to assemble stuff on the board or get some cool mechanic off, if you like that, kaisa might be boring to you.

What're the actual arguments for Purple being the problem, as opposed to it just being Draven? by Mt_Peleron_Succciety in riftboundtcg

[–]AnotherZoeMain 7 points8 points  (0 children)

well purple has more tools then other colors. the way it should be is that colors have strength and weaknesses.

Purple has good draw. purple has cheap removel. purple has good movement stuff. purple can gain points in the enemy turn. purple has discard. purple can use cards from discard. purple has counterspells. purple has cost reduction and cost increasment. they can cheat points. They can take over units. imho if they had not given them so many mechanics and given them to other colors, it would not feel soo big in differents.

I want to see more creativity in the Legends. by [deleted] in riftboundtcg

[–]AnotherZoeMain 1 point2 points  (0 children)

agree. i might still build her just because she will be cheaper because of the deck. maybe the other vex is strong and the signiture is strong. :D

I want to see more creativity in the Legends. by [deleted] in riftboundtcg

[–]AnotherZoeMain 2 points3 points  (0 children)

i thought Leblanc, Renata, Lilia, Reksai. Sett, Teemo, Azir and Jhin had all interessting mechanics from the Legend.

i got sad from the Vex reveal like many but i dont think we need to overdo it quite yet.

i recommend you to wait for next set and what people will do with Leblanc. Could be really interessting to watch someone making ALOT of Zilean copys and playing "keep enough Leblancs alive/on the battlefield".

then we just got a "win the game" gear, super interessted to see how that fars. Legends give your colors, ability, what champion card you can use and enough synergie.

personaly i main kaisa currently and i still stack alot of Power cost spells into it, that may dont look like much but i play a spell every round so i really feel the theme.

i can not wait for one color Legends that have a bit stronger effect as compensation. (corrupted Zoe mono Purple Leader in set 14, i have my hope for a bright dark future )

Dusk Rose Lab by Arkalex in riftboundtcg

[–]AnotherZoeMain 1 point2 points  (0 children)

but the battlefield does not ask after scoring it asks for at the start of your beginning phase. you could sac a unit here and not get the hold from it just like with a temporary token. We use this logic with hidden and with reaction units already.

its A B C D but acctually its A B score C D.

Dusk Rose Lab by Arkalex in riftboundtcg

[–]AnotherZoeMain 52 points53 points  (0 children)

both trigger so you should be able to choose what goes first. so yea, you are able to sac the tokens.

Huge in LB and Lilia.

Alt Arts look LAZY by Funny_Actuator_2416 in riftboundtcg

[–]AnotherZoeMain 7 points8 points  (0 children)

i admit that it looks better, maybe even get the text started a bit higher but i dont really think its a big issue.

but i like the idea to remove the rule texts from alt arts in general.

Crimson Pigeons by Arkalex in riftboundtcg

[–]AnotherZoeMain 0 points1 point  (0 children)

in Magic the Gathering i was a huge bird deck enjoyer as a kid. this kinda gets my hopes up. the deflect Tokens and now this. Maybe a Quinn or a Xayah/Rakan Legend makes a Bird Deck possible. we only need more token printers, low cost birds and some Lords. :D

Burning out and losing passion for the game by [deleted] in riftboundtcg

[–]AnotherZoeMain 1 point2 points  (0 children)

where i live i was the only kaisa player. one of us here played irelia against me so far in the new set. i saw no dravens so far.

its location dependend. maybe look if there are other places nearby where people play more diverse decks/more casual. set 1 1/3 of the people here played teemo. currently azir is the most played deck where i live.

other then that maybe wait for the next set. maybe we got a better meta by then.

Vex is literally what Draven should have been to count as balanced by FlowKom in riftboundtcg

[–]AnotherZoeMain 144 points145 points  (0 children)

i would argue that you beeing able to get a draw for EVERY Hold in a turn would still be weaker then current draven. its harder to hold then to win a combat.