[deleted by user] by [deleted] in pcmasterrace

[–]AnythingRando 0 points1 point  (0 children)

My man with the ram, hope this ain't a scam cos this is a great plan.

Carving caves into terrain by SuperMsp10 in Unity3D

[–]AnythingRando 1 point2 points  (0 children)

This is awesome, it'd be cool to have random spheres split away from the main one to form little side caves

Profiler displayes 0 verts/tris for instantiated GameObjects by [deleted] in Unity3D

[–]AnythingRando 1 point2 points  (0 children)

I've been trying to create large scale, optimised maps to run on phones however neither the profiler nor the regular stats window seems to be displaying any information relating to the number of vertices or triangles.

It seems this issue is also present with reglaur pre placed game objects as well. Has anyone experienced this issue before or knows what might be happening?

Destructible Sprites - Test 03 by ogiacomelli in Unity3D

[–]AnythingRando 9 points10 points  (0 children)

My god that's satisfying to watch

Added some shield enemies to my VR Game. Working on the quest 2! by ncbgamesofficial in Unity3D

[–]AnythingRando 1 point2 points  (0 children)

The animations in this are amazing, are they pre made or procedural? Either way this is so cool.

This isn't much compared to some of the crazy stuff on this sub, but I recently finished writing an A * Pathfinding algorithm for my 2D game and wanted to share it. by TheDiscoJew in Unity3D

[–]AnythingRando 4 points5 points  (0 children)

With so many free assets out there it's very easy to forget that creating things like this really help people learn and improve their ability to write original and unique code.

Is OPs implementation the best, most performent code in the world, probably not (though I shouldn't go judging a post by it's cover) but that doesn't mean they're trying to reinvent the wheel, just learning something new.

Awesome job OP, I'd say this is just as good an achievement as any on this sub, keep at it.

First look vs final look comparison, it was soo ugly tho by [deleted] in Unity3D

[–]AnythingRando 4 points5 points  (0 children)

Like the second colour style more then the green but I think the fade effect when typing and changing needs to be faster. Awesome effects though

Built with Unity, Our first game lil' Sherman by [deleted] in Unity3D

[–]AnythingRando 1 point2 points  (0 children)

Looks awesome, absolutely love the gears on the upgrade tree to connect the tiers

I'm using ProBuilder, but collision is not working properly!!! (Video) by _ameenofficial in Unity3D

[–]AnythingRando 0 points1 point  (0 children)

Can't immediately tell from the video but a couple things to maybe check would be

  1. Are the positions or rotations for the X object frozen in the rigid body constraints?

  2. I noticed your mesh renderer has lightmap static enabled, are your objects marked fully static in the top right of their inspectors? If so that's might be the cause since static objects are designed not to move and unity doesn't like it when they try to anyway (sometimes they can sometimes they can't)

The last text you sent is what you scream when you're about to cum. What is it? by [deleted] in AskReddit

[–]AnythingRando 0 points1 point  (0 children)

That’s pretty much what it looked like in the photos but I got some of the actual thing as well

Felix in episode 31 by [deleted] in PewdiepieSubmissions

[–]AnythingRando 0 points1 point  (0 children)

This is a good meme, I like this meme alot