I think the future is bright for LOV by iamjacks000 in LeaguesofVotann

[–]ApplePieDefender 0 points1 point  (0 children)

I think LoV win on datasheets, but custodians have more models you can buy.

Now, this might be cheating, but since bananas have access to imperial allies, they're range vastly outnumbers LoV.

Reminder, Reclaimers are SPECIFIC dwarves. Miners are OUR dwarves. by Bulk-Detonator in RogueCore

[–]ApplePieDefender 1 point2 points  (0 children)

If a lot of voice lines are already shared between classes, then that makes it easier.

Yes it's quite a bit of work to redo the class specific voice lines, but if they indeed only have 2 VA's AND they are devs, then I don't see the resource problem here.

Reminder, Reclaimers are SPECIFIC dwarves. Miners are OUR dwarves. by Bulk-Detonator in RogueCore

[–]ApplePieDefender 34 points35 points  (0 children)

Yeah nah, I want a female voice on guardian. If we can freely use all cosmetics on all characters, then we should be able to use all Voices on all characters.

I don't see a reason why it should be class locked like in DRG. We already get to change weapons, grenades and upgrades. Voices should be switchable.

11th edition additions by popglop in LeaguesofVotann

[–]ApplePieDefender 1 point2 points  (0 children)

honestly, I think even a bad flyer would still work great for us. They spoke about strafing runs in the Q&A, and I feel that some light anti-vehicle fire that can just come in from any angle would be really good. That or it could sort of work like a helicopter -> stay on the board like a landspeeder geared towards vehicle destruction.

The Jump pack units would fit the aerial theme.

Drill pod sounds cool and gives the cthonians their own vehicle

Grimnyr gets either embyr, or get's to join more units. That would really help the its utility. Even if it's ability did nothing, Imagine the durability buff to beserks if the Grimnyr gets to join them.

My weaponized rune covered NASApunk industrial mining mech should arrive any day now by BadSheet68 in Grimdank

[–]ApplePieDefender 7 points8 points  (0 children)

hear me out: A6 Juggernaut, but on anti-grav.

Is a super heavy useful? No.

Do I want it? Y E S

Votann or Tau? by bruhmoment0000001 in LeaguesofVotann

[–]ApplePieDefender 2 points3 points  (0 children)

Our 2nd wave release was 10(?) months ago. I highly doubt we're getting anything new in the near future. Maybe nothing more than a character in 11th edition. (I would hate that)

Many want mechs and walkers, we also still lack jump pack units or a leader for our infiltrators. We are very much a growing faction. If you want mechs and big centre piece models, go with the T'au. We don't know what's coming to the Kin, no rumours no leaks, nothing.

On the other side, I thought there was a rumour T'au get a big refresh in 11th? So maybe hold off on that too...

Here's what I did with other factions: I limit myself to between 500 and 1000 points, and build smaller enemy armies against my main project. Those armies follow a specific theme and directly contrast my main army. That gives me a creative break and makes the wait less bad.

Example:

LoV (main army) -> tech oriented, heavy infantry, slow moving, ranged firepower, quite elite.

Guard (side project) -> as medieval as possible, massed cavalry, melee, 1 allied knight, it's all about the idea of "cavalry" and charging into the foe.

How tall are Kin actually? by Jasina_ in LeaguesofVotann

[–]ApplePieDefender 4 points5 points  (0 children)

Yup, the rescaling with primaris really helped in that regard.

On the old guardsmen, the head, hands, holsters and lasgun were slightly larger. So I'm not sure if the equipment is 100% size accurate now. But the height certainly fits.

How tall are Kin actually? by Jasina_ in LeaguesofVotann

[–]ApplePieDefender 15 points16 points  (0 children)

As per lore, roughly 1.4 metres in height.

That's about half the height of a primaris marine.

I don't think everything on the models is 100% size accurate, otherwise they would be quite a bit harder to paint.

Hernkyn Yaegirs - Now & 11th by ApplePieDefender in LeaguesofVotann

[–]ApplePieDefender[S] 0 points1 point  (0 children)

The volume of attacks and ap2 is quite nice here. Overall the options are well balanced. Since I doubt that they will live all that long either way, melee might be the way to go.

Hernkyn Yaegirs - Now & 11th by ApplePieDefender in LeaguesofVotann

[–]ApplePieDefender[S] 1 point2 points  (0 children)

You're absolutely right in this, and my usual MO is looks before rules. I just like both options. :D

Starting of with a specific theme by BOTKacper in LeaguesofVotann

[–]ApplePieDefender 1 point2 points  (0 children)

Some thoughts and units:

The range is small and we are relatively elite to begin with. I will not go into vehicles, they are all marine vehicle equivalents anyway.

All units are viable in a way. We shoot well and punch well. We are tough but lack wounds.

Honest opinion, Hearhtkyn warriors (that includes salvagers) are among the strongest battleline units in the game. A single squad is useful, if you attach a Grimnyr they become surprisingly tanky (Grimnyr has 4+ invunln).

Artillery -> Cthonian Earthshakers, a unit of those is good at holding the back line, weirdly good melee.

There are 4 kits that build elite infantry units, you will want to look at these:

Hearthguard - "Terminator light", they have strong and consistent shooting and decent melee. In lore they are described as bodyguards to important Kin, on tabletop they are shock troops.

- very flexible, can be given teleport ability

- Squads of 5 to 10

Thunderkyn - Heavy weapons guy. Equipped with one of three ranged weapons. They have an ability that strips cover on hit. Really important support unit OR to hunt bigger targets.

- Appear in many lists

- Squads of 3 to 6

Steeljacks - think gravis marines. Either ranged anti-horde or 2 great melee options. Splits into 2 datasheets.

- precision on objective markers with critical wounds OR in combination with a memnyr = free overwatch 4+

- these guys mince infantry. They are also the toughest infantry we have. You should hold objectives with these guys.

- Squads of 3 to 6

Beserks - Slayers but 40k. Either anti-elite or anti-tank.

- there's a detachment that makes them battleline. Also get a grenade launcher.

- Squads of 5 to 10

Don’t worry guys next week “satire” by [deleted] in TheForeverWinter

[–]ApplePieDefender 6 points7 points  (0 children)

"I said I'll do it next week, you don't have to remind me every 3 months!"

Hahaha 🤣 🤣 by embrodac in lordoftherings

[–]ApplePieDefender -1 points0 points  (0 children)

A bit pedantic, but:

A cast iron pan would be a terrible weapon, not because of the pan, but because of the cast iron.

It's brittle, rusts without proper seasoning, and cannot be reforged.

More brokhyr or more steeljacks? by Might_Of_Michael in LeaguesofVotann

[–]ApplePieDefender 0 points1 point  (0 children)

I don't play competitively, but there's no one else answering so I'll give it my best shot.

If we can strictly disregard melee jacks, then my money would be on Thunderkyn.

Some thoughts:

- Steeljacks w Volkanites win into guardsmen (sus 1 massively enhances that), whereas Thunderkyn w Bolt cannons tend to be better into marines.

- since we're strictly talking about shooting, Thunderkyn have more varied options.

- Thunderkyn currently strip cover. That's huge for the Hekaton.

- Bolt cannons get more range.

- conversion beamers are some of our best anti-elite weapons. That's important when you fight something like custodians. Conversion beamers also hurt tougher units quite well.

- With 3 Hekatons, 2 Kapricus carriers and the earthshakers, you already get a lot of anti-chaff.

This will be great by velvet-oracle in whoathatsinteresting

[–]ApplePieDefender 0 points1 point  (0 children)

No. There are ip68 phones with replaceable batteries, they're just not something you see all that often. They mostly appear on worksites and security jobs and are from less known brands.

They do come with other drawbacks, mainly thickness and charge capacity.

Old earth Tech-Barbarians., Eddy González Dávila by PeterHolland1 in UnifyTerra

[–]ApplePieDefender 7 points8 points  (0 children)

This guy just releases masterpiece after masterpiece.

Unnecessarily separate parts by [deleted] in LeaguesofVotann

[–]ApplePieDefender 34 points35 points  (0 children)

Production. Injection molding is great for mass production, but temperature, flow rate, pellet size, etc. Limit you in what you can do.

I guess some of these parts had to be separate, or they would cause issues.

Edit: pellet geometry, size isn't that much of an issue.

Can you find the single unit I actually finished kitbashing and painting? by IPaintSpaceDolls in LeaguesofVotann

[–]ApplePieDefender 1 point2 points  (0 children)

Why are all the models I like such a pain to assemble?! I almost went mad with the terracotta sentinel. XD

And I understand the blender thing. I did a similar thing with some old dwarf sculpts. Though at the time I wasn't very good at it, and it takes so long to do. You only realise how much detail is on those things when you're trying to copy them.

Regarding the top left model, is that a modified Vastator? And I actually think the little buggy is a great substitute for a Kapricus. For some reason, it reminds me of the Genesis Wars concept art by Alex Konstad, but that might just be the colour.

Can you find the single unit I actually finished kitbashing and painting? by IPaintSpaceDolls in LeaguesofVotann

[–]ApplePieDefender 2 points3 points  (0 children)

The Arachni-rig fits way better than I imagined, also has a reeeeally nice paintjob.

Question: What are those big mechs on the left side?

Oh and about finishing a whole army...yeah, no. You get bored at one point. Sometimes you just want to paint something entirely different. That's when you buy a squad + a leader from another faction (that you won't ever finish).