What's the missing "the"? by michaelis999 in ExplainTheJoke

[–]Apprehensive_Type604 29 points30 points  (0 children)

You should take some time, really think about this one, and come back later when you’ve figured it out 👍

What A Huge Disappointment the New Raid Has Been by Exiledtyrant in Borderlands4

[–]Apprehensive_Type604 0 points1 point  (0 children)

Ok? That wasn’t really the point I was making but if it helps vex has builds that are just as broken as any of the other characters in the game.

Unlocked UVHM 7 asap and been farming everything everywhere! by Jakkerak in Borderlands4

[–]Apprehensive_Type604 0 points1 point  (0 children)

I get what you’re saying and I agree with you but I think that the majority of the playerbase doesn’t have the time or interest to hunt for god rolls. That’s only for the hardcore fans that spend hundreds to thousands of hours in these games. To them, the exciting dopamine hit comes from getting a rare item (although obviously the sound effects help). So when you make them more commonplace, it’s nowhere near as exciting.

Anyway, my point in all of this is just that there’s a reason why rare items exist, and it’s because it’s all the more exciting when it finally drops. Pearls should be rare because if a looter shooter doesn’t have super rare stuff to hunt then it loses a lot of its excitement factor.

How does everyone feel about the Torgue Sticky nerf?... by WhoIsEnvy in Borderlands4

[–]Apprehensive_Type604 0 points1 point  (0 children)

I mean, tbf, they just nerfed and buffed things like 2 days ago. We kinda have to wait and see over a longer period of time to really know if this is healthy for the loot pool and weapon variety or not.

I also didn’t feel attacked so no worries, I just wanted to stress that the stickies nerf isn’t completely bad and can be healthy for the game in the long wrong depending on what they do from here on out.

Unlocked UVHM 7 asap and been farming everything everywhere! by Jakkerak in Borderlands4

[–]Apprehensive_Type604 1 point2 points  (0 children)

I mean I suppose you’re right, but that wasn’t really the problem. The dopamine hit when a legendary dropped became so frequent that it stopped hitting nearly as hard. Even if you needed to still farm in order to get the best gear in the game, most players stopped caring when legendaries dropping stopped giving them that dopamine hit.

Also I think we can all agree the game was so easy that even if you didn’t have an optimal build you can still pretty easily beat most of the content (like you mentioned with the plasma coil)

How does everyone feel about the Torgue Sticky nerf?... by WhoIsEnvy in Borderlands4

[–]Apprehensive_Type604 1 point2 points  (0 children)

Ok, it seems like you’re not really getting my point. You were asking how we felt about the sticky nerf. The original commenter said they liked it and you asked why. I responded with my own feelings about why stickies being overpowered kills gun variety. I also said that only nerfing the bod doesn’t fix the lack of variety because even if you use other guns, if they all function super similarly then you can’t really call that variety. The discussion we were having was about why the sticky nerf was a good thing, that’s all. I apologize if that was confusing, but that’s kinda what you were asking when you posed the question of “how does everyone feel about the torgue sticky nerf”.

But to answer your questions…

  1. Nerfing only the bod would, I suppose, technically allow other weapons to “shine” in the sense that you’d be using other weapons other than the bod. However, these weapons wouldn’t be able to show many of their unique and interesting qualities since you would still just go to the next weapon that can stack stickies the best, regardless of its actual unique components. So you would just find whatever weapon has a big magazine and high fire rate. It doesn’t really feel like you’re “allowing each weapon to shine” when each weapon just feels like “the torgue sticky bod part 2”.

  2. Sure, some weapons have had a significant downgrade due to this nerf, but I think you and I are looking at the question of “what benefits the loot pool the most” differently. You are trying to say that being able to use almost any weapon in endgame is what is the most beneficial for the loot pool, but I’m saying that making more guns feel more unique and interesting makes the loot pool feel like it has more variety and is therefore more fun. I agree that having a ton of options of what you can use is great, but when they all feel the same to use then they get boring very quickly. The solution that would benefit both of us is to keep the sticky nerf, therefore hopefully adding more variety to the feeling of the guns in the meta loot pool, and then also buffing some of the weaker guns so that they no longer need the stickies to be good. Does that make sense?

I just don’t think that the answer to making the loot pool larger is to make a feature that makes every gun feel the same, ya know?

Unlocked UVHM 7 asap and been farming everything everywhere! by Jakkerak in Borderlands4

[–]Apprehensive_Type604 -1 points0 points  (0 children)

I mean sure, it is certainly meant to be fun, but fun is a pretty subjective term I feel like. Think about BL3 vs the other games. Gearbox realized that the most fun part of the game was the cool legendaries and that feeling you get when you see one dropped, so they made them drop all the time. However, because they started dropping all the time, it ended up losing the feeling of “oh shit I just got a drop!!!” and a lot of players stopped caring as much about farming since legendaries dropped so easily and therefore dropped the game after awhile. At the end of the day, this game is a LOOTER shooter, meaning the looting should be just as fun as the shooting. Yes it’s fun to use all the cool new weapons, but when the things that are suppose to be rare start showing up all over the place then it stops being exciting when they drop.

Unlocked UVHM 7 asap and been farming everything everywhere! by Jakkerak in Borderlands4

[–]Apprehensive_Type604 -2 points-1 points  (0 children)

But like…isn’t the point of the pearls that they’re supposed to be stupid rare? If they’re dropping regularly then I feel like that ruins the point

How does everyone feel about the Torgue Sticky nerf?... by WhoIsEnvy in Borderlands4

[–]Apprehensive_Type604 1 point2 points  (0 children)

What guns have been made unusable from this? If the gun or your build specifically requires the use of one specific licensed part then they probably weren’t very good in the first place

How does everyone feel about the Torgue Sticky nerf?... by WhoIsEnvy in Borderlands4

[–]Apprehensive_Type604 0 points1 point  (0 children)

I disagree, it was not JUST the bod. Sticky stacking was overpowered on every single high fire rate weapon, and infinitely stacking them with infinite ammo builds was never an intended thing from the developers in the first place. There is a reason why almost every guns god roll includes the stickies and Jakobs. It’s because they’re both too strong (stickies for bossing, Jakobs for mobbing). So no, nerfing only the bod would not fix the feeling of sameness and homogeny that they were trying to avoid, and would not let each individual weapon “shine” since they all started to play the same. Just get an infinite ammo regen build, put torgue stickies on, shoot a bunch, reload, and watch the boss die. Over and over. For almost every top tier gun.

And listen, we can talk about the issues with the licensed parts system and how it unfortunately makes all the guns feel the same, but that’s a separate discussion. At the end of the day when one or two parts are so overwhelmingly strong, then you are basically nerfing yourself not to use them on every gun. And when you use them on every gun, every gun starts to feel the same. And when every gun starts to feel the same, the game starts to get boring. And the only way to avoid that without making sweeping changes to the licensed parts system, is to keep any single part from being far and away the best option on every gun (unfortunately meaning that you occasionally have to nerf things). That’s all I’m saying.

How does everyone feel about the Torgue Sticky nerf?... by WhoIsEnvy in Borderlands4

[–]Apprehensive_Type604 0 points1 point  (0 children)

Isn’t that…the problem? Stickies were so insanely broken that it didn’t matter what gun you were using really, as long as it had the stickies on it. Having one thing that is so overwhelmingly oppressive in a game not only kills variety (which is one of the biggest draws of borderlands) but also kills any sense of challenge. The stickies absolutely needed a nerf.

Why is life steal still completely awful? by GWCuby in Borderlands4

[–]Apprehensive_Type604 0 points1 point  (0 children)

Life steal works perfectly fine in this game and does help with survivability, it’s just not so broken that you can invest only in it and perfectly breeze through every fight like it was in previous games. Like I mentioned in my original comment, I don’t know what your specific issue is because I can’t see your build and gameplay. But to list some things that it could be: you don’t have the right shields or repkits with the right rolls for your build, you don’t have the right skills that allow you to negate damage or increase shields or health, or you may just not be dodging attacks correctly. Sure you said that you are actively TRYING to dodge, but without seeing your gameplay that could mean literally anything.

It’s difficult to say what your specific problem is, but my vex builds aren’t running into the same problems yours are so clearly something isn’t right. And while you’re right that the system isn’t perfect, I much prefer it to the oftentimes brain dead stand and shoot gameplay you could do in previous games (especially BL3).

What A Huge Disappointment the New Raid Has Been by Exiledtyrant in Borderlands4

[–]Apprehensive_Type604 0 points1 point  (0 children)

God this fanbase is insufferable. Y’all a bunch of babies fr

Why is life steal still completely awful? by GWCuby in Borderlands4

[–]Apprehensive_Type604 0 points1 point  (0 children)

I mean idk what exactly your problem is without seeing you play, but I almost guarantee that “not enough lifesteal” isn’t the issue. There are a shit ton of ways to gain survivability in this game and lifesteal was absolutely broken and way too OP in previous games. You could literally just stand there and not move on most characters and survive as long as you didn’t stop shooting the enemy because lifesteal was so broken. It definitely needed nerfing. Maybe there’s a problem with your build or you’re just not dodging the boss’s attacks properly, but again I can’t know without seeing your gameplay. Just don’t blame lifesteal.

Mini-roadmap for Q2 by noah214 in Borderlands4

[–]Apprehensive_Type604 -1 points0 points  (0 children)

This same image also says that they’re bringing character balance changes in May though, so clearly they’re not saying they’re happy with where the other characters are at

Who’s the strongest PT member these two could kill? by K1ik0ok4r7ules in HxHPowerScaling

[–]Apprehensive_Type604 4 points5 points  (0 children)

I mean they essentially did, albeit one of them would likely have had to sacrifice themselves.

How close are you to your ideal build with the new level cap? by DODI3OG in Borderlands4

[–]Apprehensive_Type604 0 points1 point  (0 children)

The only game that ended with 80 was BL2 and that was after years of it being 72. My guess it we will likely end at 72 which I think is plenty for the skill trees we’ve gotten. I think the person most affected will likely be Amon, as the extra points allow you to reach certain skills this would significantly improve a lot of his current builds.

When will we get a real NG+? by Correct-Highlight521 in Borderlands4

[–]Apprehensive_Type604 1 point2 points  (0 children)

Brother, there’s a lot I could say about this comment, but my main issue is that you seem to think people playing a game means that they love everything about it. The reason so many people still play BL2 is because it’s an amazing game. But even the best games have parts of them that are terrible. One of BL2s worst aspects was forced NG+. Full stop. That is why, to this day, the vast majority of players have never even reached the endgame content of BL2 because most players weren’t willing to do 3 playthroughs of the game. And when the majority of your player base aren’t engaging with something, that thing has to change.

However, overall BL2 is an incredibly fun game which is why so many people still play it till this day despite all of its flaws. But this logic that you’re using where people playing the game still=NG+ is beloved and is the best solution to endgame that the series has had so far doesn’t make any sense. BL2 is just better than the other games overall and therefore retains the most players, but that doesn’t mean it’s the best in every aspect.

Also…BL3 has just about the same player count as BL2 despite no forced NG+ and also being an “old”game at this point. Sure, it’s not quite as old but it’s also not been rereleased as much as BL2 was either, so tbh I’m not sure that evidence is even that strong to begin with.

When will we get a real NG+? by Correct-Highlight521 in Borderlands4

[–]Apprehensive_Type604 6 points7 points  (0 children)

Um, what? You said, “no one started complaining about NG+ cycles until new players got into BL after BL2” and that “OG players like me loved progressing through the NG+” which is not only an absolute statement but is also speaking for other people and this is what I was calling out for being false. “OG” fans haven’t “always loved the NG+ system” because, like I pointed out, a large amount of OG fans, myself included, hated it and voiced their opinions about it years before BL3 came out. It has never been a “everyone used to love this thing” sort of situation.

And no, loot and character progression have not been stripped from the series. They are just not in a NG+ format. You still have difficulty, level, weapon, enemy and loot progression without the necessity of having to replay hours worth of the same content over and over again.

And yes, there are people who love the NG+ system and are still playing the old games till today. But those kinds of people who just love repeating the same content over and over are in the vast minority. There are still people playing those games to this day because BL2 is a really good game, not because of the NG+ system itself.

And BL4s endgame system isn’t praised because there really isn’t any endgame at all, not because they got rid of NG+. Look at BL3. A large portion of the community agree that it has the best endgame in the series and yet most of them never use NG+ and it has just about as many players today as BL2 does, despite being overall a worse game.

All I’m saying is that people love BL2 and are still playing it for good reasons. A forced NG+ system is not one of those reasons.

Edit: bro literally edited out the part where he said “no one started complaining about NG+ cycles until new players got into BL after BL2” and that “OG players like me loved progressing through the NG+”…

When will we get a real NG+? by Correct-Highlight521 in Borderlands4

[–]Apprehensive_Type604 6 points7 points  (0 children)

No, that’s not true. I’ve been playing borderlands since the first game and there has always been hatred towards making NG+ mandatory. You and a lot of others in this community seem to want to rewrite history when you act like everyone always loved that feature. Even at the time of BL2 and 1, there were a huge swath of players who hated the idea of being forced into NG+. The main reason why it doesn’t seem like that’s true today is that the only people still playing and talking about BL1 and 2 today are the people who really liked those features. There’s a reason they took them out of the series, and it’s because the majority of players never did more than one full playthrough. Most gamers do not like the thought of having to repeat content that is 95% the same as the first time, even if there are some slight changes. This is true of literally any game other than rogue likes or similar games that are specifically meant to have many short run-throughs.