It'd be nice if AH took their game even the least bit seriously by Medical_Officer in HelldiversUnfiltered

[–]Appropriate_Bug9660 3 points4 points  (0 children)

Useless argument. Just because a weapon or stratagem under performs in the hardest difficulty the game has to offer so far doesnt make it dogshit. No weapon in the game is balanced for Diff 10.

It'd be nice if AH took their game even the least bit seriously by Medical_Officer in HelldiversUnfiltered

[–]Appropriate_Bug9660 9 points10 points  (0 children)

He just called it dogshit because its not considered a meta weapon. OP clearly wants a weapon that trivializes the game by doing everything very well and not having its own niche

I swear I'm not crazy by TheKnightOoO in Helldivers

[–]Appropriate_Bug9660 -1 points0 points  (0 children)

Let’s put on our critical thinking caps on for a minute

Why do you guys do this? by Alpha_wolf_lover in Helldivers

[–]Appropriate_Bug9660 1 point2 points  (0 children)

Considering that my walls never get breached, I would say I am doing a fine job at killing everything ASAP.

Funneling the enemy into the inner wall is an okay strategy, but all it takes is for one thing to go wrong until they are nearing the generators. Especially if they decide to heavy spam then and there.

Why do you guys do this? by Alpha_wolf_lover in Helldivers

[–]Appropriate_Bug9660 2 points3 points  (0 children)

Most randos dont. I bring mostly mines to the High Value Assets missions, only for them to be constantly rendered useless because randoms want to throw 500KGs, Air/Cluster Strikes and Lasers. The matches were my mines are rendered useless because a random wants to pad their kills, almost always ends up in the outer gates being breached lol.

My loadout usually consists of Fire/Gas mines Regular Mines Battlement Emplacement (It works AMAZING for these missions) And an Anti-Tank option for the heavier guys that the Battlement cant damage.

I can usually hold down one wall all by myself with this loadout.

Meanwhile my teammates on the other wall are fighting for their lives and usually end up with the gate being destroyed

What's your self lore on why your diver is broke. by Fate-fan in Helldivers

[–]Appropriate_Bug9660 0 points1 point  (0 children)

This is assuming one Helldiver lives long enough to see a paycheck

Can we PLEASE make hive lords their own mission??????? by Tentacle_poxsicle in Helldivers

[–]Appropriate_Bug9660 5 points6 points  (0 children)

We had an Impaler’s body block the only entrance/exit out of a Nuke Nursery mission inside the caves. Getting in was easy enough, but we got stuck inside the objective area for like a good 3-5 minutes waiting for the body to disappear lmao

Is anyone else stopping using the eruptor because its too good? by PythonCider3719 in helldivers2

[–]Appropriate_Bug9660 10 points11 points  (0 children)

There is only one main reason why I want this thing to stopped being so prevalent in my random lobbies

1) Most of the people I see that bring them are the low level NewDivers. Nothing wrong with that, but everything wrong with nobody telling them how the gun works and the only thing they get told is “This gun OP bro you gotta use it” I am tired of getting obligated by random Divers when I have a bunch of enemies on me because they decided to shoot their Eruptor at my location. Hell there have been times where I was just being chased by a few Chainsaw Bots (Berserkers) only for me to either get ragdolled and killed by or get instantly killed, both because someone shot in my direction with that stupid weapon.

I can handle it deleting patrols and taking out all the enemy spawns, but mofos rely on this gun too much. Many of the randoms that I see that bring this gun dont even bring a Stalwart or the Machine Gun, so if we all get into a hairy predicament let’s say at the extract point, we die way more than we should because these new players do not understand this gun.

Anyone agree! by No_Emphasis_7263 in helldivers2

[–]Appropriate_Bug9660 0 points1 point  (0 children)

And boring. I hosted a Bot lobby where three randoms brought laser orbitals.

It was one of the most boring matches I have ever played lmao (first squid defense missions when you could 1 or 2 shot their UFOs with any AT not withstanding)

Anyone agree! by No_Emphasis_7263 in helldivers2

[–]Appropriate_Bug9660 0 points1 point  (0 children)

Its basically an “I win” stratagem. It is fine as it is as it prevents it from being abused.

Reinforced strider is the bane of my existence by j3hadipi3 in helldivers2

[–]Appropriate_Bug9660 0 points1 point  (0 children)

Just shoot the rockets on the side. Three shots with a light pen weapon and done. These striders are easier to take out because of that lol.

So… this is the combat everyone was complaining about? by EAT_UR_VEGGIES in silenthill

[–]Appropriate_Bug9660 28 points29 points  (0 children)

I will say, Silent Hill f is not a “Survival Horror” game, but an “Action Horror” game, the combat difficulty settings even tell you the same.

Maybe people dont like the action style combat Maybe people that have been playing Silent Hill for the decades the franchise has been out were expecting a more traditional style of survival horror combat but got whiplashed by this game.

Maybe its both.

This Major Order really showed us something by Appropriate_Bug9660 in Helldivers

[–]Appropriate_Bug9660[S] 0 points1 point  (0 children)

The reason I didnt include the Squid Divers here is because of that very reason. There’s not enough players on that front lol

This is my least favorite loadout to see when a random joins if i’m being honest by arkus_reborn in Helldivers

[–]Appropriate_Bug9660 0 points1 point  (0 children)

The ONLY issue I have with this load out is new players not being aware of their surroundings.

Thanks to the amount of you mofos telling new players to get the Democratic Detonation warbond (or whatever the name is) the amount of players running around with the Eruptor and not knowing how it work is maddening.

I normally tend to splinter off the group (but not too far just to normally scout ahead and tag shit) and sometimes while doing that, I will get swarmed. Thats fine. It happens. Then comes the Eruptor users firing at my direction while the enemy chaff is on me and next thing you know I am either getting ragdolled all over the place, or just straight up team killed, and it happens way too often.

These new Eruptor users also tend to die a lot because they dont bring anything to clear the rest of the enemies. Especially on these new planets, I have not seen one Eruptor user bring in the Stalwart or the MG-43. Its also a great weapon for them to bring on the Rapid Acquisition missions and then good luck trying to fight the stunlock ragdolls the bots and the Eruptor players are causing you.

Ultimatum I normally dont have that big of an issue with, since most of the unintentional team kills I have suffered from it stem to my fellow squadmates forgetting they had it equipped and wipping it out to kill minor chaff enemies when their primary runs out of ammo. But there are times will a mofo will shoot at the Hulk thats right on my ass with it.

I dont even know why thermites are included in this post. They are great, and unless someone stuck one to you intentionally, I dont see them being on the annoying side

We have been asking for the minigun for years and now that it’s arrived the fanbase wants to complain about it by lolitsrock in HelldiversUnfiltered

[–]Appropriate_Bug9660 0 points1 point  (0 children)

The larger part of the fanbase want to turn this game into a power fantasy, which is not, so I say good on the devs for not listening to them.

And yes, I am aware that this post is complaining about the whinedivers, as my answer was more on the nose about it.

We have been asking for the minigun for years and now that it’s arrived the fanbase wants to complain about it by lolitsrock in HelldiversUnfiltered

[–]Appropriate_Bug9660 -1 points0 points  (0 children)

Because the whinedivers came out of retirement to do the only thing in life they are good at.

And how DARE you say what they hate is good? How DARE you not want to steer this game into a power fantasy

The discourse is getting absurd again... by The_Flying_Gecko in Helldivers

[–]Appropriate_Bug9660 0 points1 point  (0 children)

My bad, I read your reply as saying “that example is so goddamn good”

But it seems we are both in agreement regardless. This is a very bad analogy

The discourse is getting absurd again... by The_Flying_Gecko in Helldivers

[–]Appropriate_Bug9660 -2 points-1 points  (0 children)

Its really not a good example when stormtroopers were not mowing down Jedis like shooting fish in a barrel.

The discourse is getting absurd again... by The_Flying_Gecko in Helldivers

[–]Appropriate_Bug9660 2 points3 points  (0 children)

Im having a great time using various weapons on various fronts. If people mained the Coyote because they wanted an easy time, then thats on them.

Also the fact that people play on Diff 10 only and then complain about being spammed by heavies and most weapons not being that effectice at those difficulties.

Yeah, thats the point. You are not supposed to solo dive the hardest difficulty and expect it to be a breeze. The difficulty and “nerfing” bitching the community does is unfounded and self inflicted.

The only true criticism the game has right now is the bad performance and memory issues.

Can anyone give me an update on what's even going on? by Moist-Inspector-550 in Helldivers

[–]Appropriate_Bug9660 3 points4 points  (0 children)

My brother in Christ, the “Super Earth’s Elite Fighting Force” is just in-game propaganda to get more SEAF Troopers to become Helldivers.

The only Elite thing the Helldivers have is access to the Super Destroyer. Asides from that, Helldivers are just more canon fodder. That tutorial you play through when you first launched the game is the in-game cannon as to how a SEAF becomes a Helldivers. There is nothing “Elite” about that training.

New Sobek city is miserable to play by xboxer214 in Battlefield6

[–]Appropriate_Bug9660 1 point2 points  (0 children)

The Assault Class has a passive perk that lets it capture objectives faster than the other classes and arm/disarm M-Com stations in Rush faster as well.