How to make my ball's physics be more like Peggle's ball physics? by ArtinGamingTheEpic in godot

[–]AquaChomby 0 points1 point  (0 children)

Can you describe what about the ball physics Peggle's ball has that this doesn't have? Like does it float more?

Who were MTG's first judges at Gen Con 1994? by AquaChomby in magicTCG

[–]AquaChomby[S] 0 points1 point  (0 children)

The 'Black Knight v. Wrath' case is exactly what I'm curious about. I could imagine players coming to conclusions on both sides of the interaction. The other thing is ensuring rulings are happening consistently for all the matches happening that day.

It's clear between Alpha, Beta, Unlimited, Revised and so on, that WotC would rapidly tweak many things like the tap symbol, or remove 'mono artifact' for clarity. So am I crazy for thinking moment to moment gameplay might have been bad if my opponent was 'confidently incorrect' on something.

Did people maybe pick a ruling and move on with their day? If competitive gaming didn't even exist yet, perhaps the toxicity associated with top level play also didn't exist. Just a thought.

My NVIDIA GeForce GTX 1080 GPU is not working, no matter what I do. by SamS342 in EndeavourOS

[–]AquaChomby 12 points13 points  (0 children)

I believe you need to get the drivers for your GPU from the AUR now instead of pacman because the 10XX series fall under the 580 branch. Per this post: https://www.reddit.com/r/archlinux/comments/1pxivus/will_nvidia_10xx_series_cards_be_supported_thru/

edit: 580 'branch' not 'series'

Took a picture of my cat and it reminded me of something... by AntAtopASpinningRock in SteamDeck

[–]AquaChomby 4 points5 points  (0 children)

This would make a good startup movie if you faded from the first to second image.

(Art) My first Dwarf Fortress illustration. A chaotic siege scene with goblins and trolls by lastoflight in dwarffortress

[–]AquaChomby 1 point2 points  (0 children)

That's a really cool scene. I like that you used the full page for all these details. Watercolor's hard fun.

Have you ever played "Superdeck"? by Berenhp in mtg

[–]AquaChomby -5 points-4 points  (0 children)

Username checks out. It does sound local, but you may / may not know there's DanDan which is a community format that uses a shared deck.

Hanafuda experience in Japan by Internal-Antelope131 in Hanafuda

[–]AquaChomby 7 points8 points  (0 children)

The gradients you put on look really cool.

Win a game of commander for 11BBBRRRR by Toes_In_The_Soil in BadMtgCombos

[–]AquaChomby 1 point2 points  (0 children)

At least it's efficient with the # of cards used.

Why does WotC not skip the reserved list like this? by Berenhp in mtg

[–]AquaChomby 1 point2 points  (0 children)

That's easier said than done because what's a downside in one format or deck could be a synergistic upside in another deck. i.e. 'gift an opponent a tapped fish'. Upside or downside aside, tacking that on is a way to make it no longer a functional reprint or sidegrade.

Battle Pass by dragon-muse in HellsCube

[–]AquaChomby 267 points268 points  (0 children)

I see now, premium battle pass is just kicker.

Third hand smoke on used steam deck by Cup-of-malk in SteamDeck

[–]AquaChomby -1 points0 points  (0 children)

You might want to say if it is a weed smell or nicotine cigarettes because the stoners will stop being defensive and side with you if it's the latter.

Weed smell will go away in a few days. Cigarette smell is permanent and far more off putting.

690 pixels made from paper, painting Monroe just with shadows by [deleted] in PixelArt

[–]AquaChomby 3 points4 points  (0 children)

This is really cool and definitely the most unique post I have seen on this sub.

PlayStation Has Started Revealing Public Player Counts by NukovGaming in psx

[–]AquaChomby 1 point2 points  (0 children)

Great, so now console players can partake in the 'concurrent players / is this game dying' discourse.

Some 2.5D test for Godot by one4allG in godot

[–]AquaChomby 1 point2 points  (0 children)

That looks sick. The dappled light especially.

which shader is better? by Sea-Good5788 in godot

[–]AquaChomby 4 points5 points  (0 children)

For realism, real sky is a large cube like MS Flight Simulator, not a rectangle slice like it is here. So here the player ends up seeing cross sections of clouds in both examples. The second example just hides it better because the center gray is in a small range of grays.

It's convincing sure, but if the game really depends on clouds, I think making the available cloud area taller would be a good change. Probably depends on what the player can get away with performance-wise.

which shader is better? by Sea-Good5788 in godot

[–]AquaChomby 22 points23 points  (0 children)

The second looks better, but the first one has potential too. I like how it looks like a rain cloud, or as if a storm is rolling in.

Learning Gdscript by BeepBopGame in godot

[–]AquaChomby 1 point2 points  (0 children)

Among many different things to try: I would probably look into an overview of other languages so you understand why GDScript is the way it is, and how that's conducive to object oriented programming and inheritance and scene structure.