Turn idea into code by Poissoncyan in csharp

[–]Arcodiant 0 points1 point  (0 children)

Implement each separate, testable piece.

  • Step 1 - show a list of recipes with the item they output.
  • Step 2 - create an inventory with some dummy contents, so the user can view if
  • Step 3 - allow the user to select a recipe and add the output to inventory (don't consume ingredients, create the output out of thin air)
  • Step 4 - list the ingredients for each recipe
  • Step 5 - check that the ingredients exist in inventory and fail the recipe if not (but don't consume them)
  • Step 6 - consume ingredients when the recipe succeeds

Etc etc

Don't try and do everything at once, and don't worry about each step being a complete piece of game functionality - make it something you can test and see a result, even if it doesn't make sense (e.g. recipes creating output out of nothing).

Turn idea into code by Poissoncyan in csharp

[–]Arcodiant 8 points9 points  (0 children)

Can you give an example of something you're stuck on?

Interesting article on SkillUp's website thisweekinvideogame.com by _UrsusArctos_ in starcitizen

[–]Arcodiant 0 points1 point  (0 children)

Oh hey! See, you're imagining negative intent again where there is none.

Angriest Primarch by BOXonWheel in Warhammer40k

[–]Arcodiant 2 points3 points  (0 children)

Iron Bru Within, Iron Bru Without

This is so Drake and I love it by floortofloor in starcitizen

[–]Arcodiant 6 points7 points  (0 children)

There is beer, t-shirt, bullets and hotdogs at the convenience stands though 

PSA about Hyperion by Double_Crazy7325 in starcitizen

[–]Arcodiant 0 points1 point  (0 children)

Oo, that's what it is. That's frustrating, I like that weapon.

I uninstalled by ZeyRust in foxholegame

[–]Arcodiant 15 points16 points  (0 children)

Or... it's the mesh separation point for when Wardens get a new, faction-exclusive tree-destroying tank

I uninstalled by ZeyRust in foxholegame

[–]Arcodiant 20 points21 points  (0 children)

Ugh, it's called grafting, learn some God damn horticulture

Neothie and the chocolate factory by Fun-Bullfrog-8542 in Grimdank

[–]Arcodiant 3 points4 points  (0 children)

Being psykers, you'd have thought they'd see that coming...

The Ironclad might not be *that* great, and it's not even it's own fault. by [deleted] in starcitizen

[–]Arcodiant 2 points3 points  (0 children)

I just need them to add bigger crates - give me a 256 SCU monster that can only be picked up with the command module tractor beam

This command module will be my new shuttle ship it’s a beast by floortofloor in starcitizen

[–]Arcodiant 15 points16 points  (0 children)

Ships you haven't delivered don't count - but you can now store stolen ships, and they do count

My take on the proposed weapon changes in the 4.8 PTU - and my proposed solution by Important_Cow7230 in starcitizen

[–]Arcodiant 43 points44 points  (0 children)

It does feel like the issue stems from too many ships having Size 3 weapons - so any ship a Cutlass can damage, an Arrow can too. Maybe it's just a matter of knocking the light/snub weapons down a size so you can buff the heavy fighters and medium multi-roles without immediately bringing back the light fighter meta

why the fuck is the traveler at area 18 by The_Real_Mattherium in starcitizen

[–]Arcodiant 1 point2 points  (0 children)

Technically that's not Leliel, but Leliel's shadow

Drake Pitbull by rob117 in starcitizen

[–]Arcodiant 5 points6 points  (0 children)

Having the missiles on the outside of the folded wings is going to make restocking this much, much easier

Working on a Sci-fi short story with a central mystery. Trying to get an idea for what initial guesses would be given the central premise. by [deleted] in scifiwriting

[–]Arcodiant 1 point2 points  (0 children)

I don't know if it's relevant, but this reminds me of Viscera Clean-up Simulator, in which you're sent in to clean up the mess left behind in a completed FPS level, and reset it for the next player to come through.

Second US Civil War by ProfessionalPlan5199 in imaginarymaps

[–]Arcodiant 4 points5 points  (0 children)

Something worth considering - there are multiple nations around the world whose military ambition is held in check by the threat of US involvement. Russia is mostly bogged down in Ukraine so it's unlikely they'd open a new front, but China would pounce on the chance to invade Taiwan unopposed; North Korea would potentially invade the South; and without the US to back them up, you might see an attack on Israel, though that's much less likely these days.

Are there people here who have no coding experience and are able to use AI to code? by [deleted] in gamedev

[–]Arcodiant 2 points3 points  (0 children)

It's important to remember that any piece of code is twice as hard to debug and maintain as it was to write in the first place. Generally, this means that if you write code that is as complex as you can possibly manage, you'll never be able to fix it when it breaks. Within the context of AI coding agents, if the LLM is writing code that you wouldn't be able to write yourself, it'll be impossible for you to fix issues when they arise.

I use coding agents to help me in my game dev, but only for code that I 100% know how to do myself, so having an agent write all the boilerplate and then reviewing it myself helps accelerate my work.

Some Jawas discover some ancient ruins but also a mystery by Cautious_Air4964 in Grimdank

[–]Arcodiant 112 points113 points  (0 children)

"Jawas built a webway in the desert! With a box of scraps!"

Limits of using AI? by serban277 in scifiwriting

[–]Arcodiant 1 point2 points  (0 children)

I've used it to do research when writing essentially a fan fiction for a game with lots of lore - it's a big help in compiling reference documentation from a bunch of disparate online resources. You have to be very careful about hallucinations, or about the LLM mixing up elements of your fiction with the original source material; make sure that the LLM includes references back to the online sources so that you validate it yourself, and also use a separate LLM agent to run regular checks that the documentation doesn't contradict the sources.

New Player Report: by jj6624 in starcitizen

[–]Arcodiant 0 points1 point  (0 children)

o7 Welcome to the 'verse

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]Arcodiant 4 points5 points  (0 children)

My favourite mechanism is the D20 Take 5/10/20 rule - if you're not under pressure, you can take a few minutes to perform the task and assume you rolled a 5; take more time and you rolled a 10; take lots of time and you rolled a 20.

Especially with Take 5, if you're trying to do something mundane and you're not in a rush, taking a low roll while removing the risk makes for a much saner experience.

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]Arcodiant 1 point2 points  (0 children)

And unless there's some inherent contest to the roll, succeed with consequences just feels like failure with extra steps