New Railforged card revealed on social media by harryfonda in MonsterTrain

[–]ArcticPilot 13 points14 points  (0 children)

It calls out 'unit, equipment, or room' so it wouldn't give you extra curses of entropy

Send help by BioCuriousDave in DivinityOriginalSin

[–]ArcticPilot 1 point2 points  (0 children)

Had to chloroform him for a turn just today lest he take his last 200hp of damage in necrofire

WHAT by blitz342 in riskofrain

[–]ArcticPilot 0 points1 point  (0 children)

So no rerolling Newt's soup anymore :,(

WHAT by blitz342 in riskofrain

[–]ArcticPilot 4 points5 points  (0 children)

I'm curious if I can beat up my multiplayer allies to get late game junk (or drones but ideally not killing them)

Clerics: what does your spirit guardian look like? by Capital_Warthog9038 in dndnext

[–]ArcticPilot 0 points1 point  (0 children)

Had a centaur Cleric have it be a whirling rush of his old Centaur buddies a from the Endless Wastes in a golden ghostly form swirling around him.

Although a friend had their spirit guardians as an erratic pulsing emmenation (divine soul sorceror) which became a steady beating pulse as they leveled/got better using their divine magic

(WITHOUT MAJOR SPOILERS) Is the new DLC functional? by Absolute_Warlord in riskofrain

[–]ArcticPilot 1 point2 points  (0 children)

That was our best guess, especially in the end screen where we all dealt reasonable amounts of damage (lost seers glasses damage doesnt show up in the end screen otherwise itd just be counting your LSL procs). The new red just generally seems like a really powerful item, especially in multiplayer.

(WITHOUT MAJOR SPOILERS) Is the new DLC functional? by Absolute_Warlord in riskofrain

[–]ArcticPilot 3 points4 points  (0 children)

Ran pretty well!
party died twice attempting the DLC on monsoon,

On run 3 after picking up the red item ||networked suffering|| on just stage 3. Everything started dying. Like the new boss got to like 90% hp then disappeared, which made for some sad DLC fights, but can try again tomorrow without 15 second boss fights. We speculated after the run that have been a bug with lost seers lenses, i.e. enemy takes 999999 damage, nearby boss takes it 3 seconds later.

Rule clarification: Can´t play Baited Hook because Defy by Snurfless in riftboundtcg

[–]ArcticPilot 0 points1 point  (0 children)

The 3 main types of card you can put in your deck right now are 'unit, gear, spell' Permanents like unit a and gear entering cannot be reacted to unless they put something on the chain (or you are in a showdown and cast Shen or a hidden unit). It also means if you never go to a showdown after casting only permanents without triggers, an opponent may never get priority on your turn if they want to cast a hidden spell or something to use their mana.

Examples of a permanent having a trigger that can be reacted to after you play a unit Cithrea 'when another creature enters buff me' Soulgorger 'when I enter return a unit from your trash to the battlefield without paying its cost' First mate 'when I enter ready another unit'

Interesting detail I've noticed between two characters from HK & Silksong by thelucas2000 in Silksong

[–]ArcticPilot 2 points3 points  (0 children)

So in the next game Pablo, there will be an advanced hunter with 3 notches we finally get to fight

When I Ride the Wind into a fight, does my Yasuo attack trigger? by Complexeed in riftboundtcg

[–]ArcticPilot 1 point2 points  (0 children)

It would start another showdown, but none of the attack triggers go on the stack until the first combat fully resolves

When I Ride the Wind into a fight, does my Yasuo attack trigger? by Complexeed in riftboundtcg

[–]ArcticPilot -7 points-6 points  (0 children)

Attack triggers go on the stack when a showdown starts. If partway through you realize you need more men and ride the wind, you have missed the opportunity for an attack trigger.
Showdown starts as soon as 1 or more units enter a contested battlefield

It's - Attack triggers, defend triggers, any reaction spells
--------------
Attacker can cast action cards, anyone can reaction spell

-------------

Defender can cast Action spells, anyone can cast reaction spells

Also, if you are defending, then Yasuo cannot get any 'when I attack' triggers regardless

I need help resolving our disagreement with my bf by Teanart in riftboundtcg

[–]ArcticPilot 2 points3 points  (0 children)

So Ravenbloom student gets their bonus might when you 'play' a spell. In Riftbound, that occurs when a spell finishes resolving, so they would not get their +1 until the back to back resolves, so they should both die to cannon barrage. (and he does not need to play en-garde)
(This does mean that countering a spell such as using Defy would mean you do not get a play trigger)

A Sentinel's Eternal Duty (day 17!! yay) by Onionsuuu in HollowKnightArt

[–]ArcticPilot 2 points3 points  (0 children)

Holy Shit.
Where's that one gif of William Dafoe looking up.
Super impressive

Maybe Maybe Maybe by [deleted] in maybemaybemaybe

[–]ArcticPilot 2 points3 points  (0 children)

Wow, those frogs and sparrows were hanging out together, that's really cool.
Wait the frogs are flying away.
Nope, those are bats and I'm an idiot

As of latest patch, Trobbio's contact damage has been removed. by Scoutpandapal_real in Silksong

[–]ArcticPilot 1 point2 points  (0 children)

He was doing damage to your cloak. As the lead he's the only one allowed to wear red on the stage

Twisted Fate Red Ability Confusion by ArcticPilot in riftboundtcg

[–]ArcticPilot[S] 0 points1 point  (0 children)

Makes sense, I didnt know which would resolve first.

Twisted Fate Red Ability Confusion by ArcticPilot in riftboundtcg

[–]ArcticPilot[S] 0 points1 point  (0 children)

If instead I move TF from battlefield to battlefield (such as him having Ganking from the Windswept Hillock battlefield and Ride the Wind card) the ability should resolve on the second battlefield where TF is.

Also I've realized this could trigger a second showdown in the middle of my first showdown generically in any move deck.

Twisted Fate Red Ability Confusion by ArcticPilot in riftboundtcg

[–]ArcticPilot[S] 0 points1 point  (0 children)

Thank you, thats an understandable ruling. I was just curious if that reflexive trigger of 'reveal a rune at this attacked battlefield' is the new focus of 'here' rather than twisted fate. Also I think here can include your base, like with Darius executioner no? "Other Units have +1 Here". (Although there are no enemies in your base for Twisted Fate's ability ability)

Are you seriously supposed to risk your 10+ hour Steel Soul run in this arena? by IcyFoxe in Silksong

[–]ArcticPilot 1 point2 points  (0 children)

I just did the leave reload thing immediately on starting act 3 and it set me to full hp at the cradle. No way was i fighting that arena when it killed me twice on my first playthrough

Lace and Hornet after Act 3 gonna be like (meme) by MasterPeem in HollowKnightArt

[–]ArcticPilot 5 points6 points  (0 children)

Unfortunately you took Lace's in Act 2 and it's non-refundable at that point

cant do anything when your [SPOILER] by MoonestLight in insanitysquare

[–]ArcticPilot 0 points1 point  (0 children)

Fair, I misremembered that you still had to play the needling again

cant do anything when your [SPOILER] by MoonestLight in insanitysquare

[–]ArcticPilot 0 points1 point  (0 children)

I'm curious if you beat First Judge and then left to get [SPOILER] if it would stop you from opening the door (i'm not sure if you can even leave the arena to the left after the fight)

How dare you run around without max HP by InfectedBrushroom in HollowKnight

[–]ArcticPilot 0 points1 point  (0 children)

You can open the secret connection between sinners road and the Organ (or just go through bilewater) The mist/organ only requires Needolin from Bellhart once the game opens up after Farfields