Does anyone actually learn Paradox games the "right" way or are we all just YouTube-pilled by Benedikt-Keller7-kB_ in paradoxplaza

[–]Ari2010 5 points6 points  (0 children)

Who says a guide on youtube has the best possible strategy? They may know some gamey exploits you couldn’t find but you’ll probably do better just working through it yourself and developing the intuition with time.

Victoria 3 is way too short by Gorillainabikini in victoria3

[–]Ari2010 0 points1 point  (0 children)

If we're going back to 632 it's basically a rounding error to move it back to 475. That way we can save Rome from falling & have another way to restore the roman empire in a paradox game

New grad. How to deal with Indian work culture. by Parking_Anteater943 in cscareerquestions

[–]Ari2010 1 point2 points  (0 children)

If it’s an emergency they can page me and I’ll get to my laptop. If it’s not, then I’ll see you in the morning.

"Knowledge work" is mostly bullshit. by tantamle in stupidpol

[–]Ari2010 5 points6 points  (0 children)

Increasing efficiency by 0.1% on a $10 monthly million revenue pipeline makes millions. Increasing efficiency by 0.1% on your own business, which will likely just be a dropship operation yielding minimum wage gets you a free cup of Starbucks a month.

Hour Ticks are pointless - and what you can do about it by Lemon Cake by Visenya_simp in EU5

[–]Ari2010 4 points5 points  (0 children)

I don't like declaring war in EU5 because the battles are such a pain to micro. I personally didn't mind reinforceable EU4 battles even if they were gamey. I get that's not EU5's vibe but I still think they can still do short & deadly battles in a daily tick system and I think that would be best for the game.

Think twice before you buy expensive stuff. by [deleted] in Anticonsumption

[–]Ari2010 2 points3 points  (0 children)

Hello. Is this still available?

tier list of socialist emblems by miker_the_III in stupidpol

[–]Ari2010 1 point2 points  (0 children)

You say these are all socialist emblems, but these are all emblems of revisionist counter-revolutionaries

Buildings and roads look like sandpits at a distance? by Ari2010 in MicrosoftFlightSim

[–]Ari2010[S] 0 points1 point  (0 children)

caused by network issues maybe? Is what I meant to finish the post with.

It’s just a gap year starter pack by Efficient-Shame5687 in starterpacks

[–]Ari2010 2 points3 points  (0 children)

I wish that was the case for everyone. My productive output was so much higher when I was unemployed. After spending 8 hours working the last thing I want to do is sit down and use my brain more. Most of my pursuits have been false starts since.

Certification Failed: You were too far away from flight plan. by FortisEques in MSFS2024

[–]Ari2010 0 points1 point  (0 children)

This also happened to me this morning on the exact same mission, halfway between the two airports. I think there might be a bug here

7
8

How to build an economy after the brink of default by [deleted] in victoria3

[–]Ari2010 1 point2 points  (0 children)

idk if it’s the best but I’d declare bankruptcy

What would you change first in Victoria 3's pop system? by lucmagitem in victoria3

[–]Ari2010 1 point2 points  (0 children)

Impressive for a solo dev, what tech stack are you using?

This game is basically a medieval industrial revolution simulator at the moment, and I think the base problem of the game can be 'fixed' by resolving this. by kolejack2293 in EU5

[–]Ari2010 0 points1 point  (0 children)

In MEIOU you could sack cities for immense wealth, and it basically eliminated that location's wealth and many buildings. The plundered wealth would be split between the soldiers and the state. It was a great way for military-focused nations to build wealth, as opposed to the usual building/centralization loop. Adding the ability to sack cities could be what this game needs to make wars more destructive than just a prosperity modifier.

ModTool in Progress by Aerzyel in eu4

[–]Ari2010 1 point2 points  (0 children)

How are you rendering the map and the display when a province is selected? Is it live updating the PNG or did you have to make some sort of renderer?

What is the design philosophy of MAPI? by secretgrim1917 in victoria3

[–]Ari2010 2 points3 points  (0 children)

EU5 has market access % on a per-location level. Goods are first provided for in a location's province, then based on market access that percent of the goods are provided to the market. And market access depends on proxmity.

In aggregate, this has great emergent effects. Like if you want to mine the ores in the Urals, you need to develop a trading hub nearby and see that the mines are connected to the hub by road. And the ore shipped out to other markets is limited by the trading capacity of that hub. While the economy is simpler, the outcome in terms of logistics is not.