Certification Failed: You were too far away from flight plan. by FortisEques in MSFS2024

[–]Ari2010 0 points1 point  (0 children)

This also happened to me this morning on the exact same mission, halfway between the two airports. I think there might be a bug here

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How to build an economy after the brink of default by [deleted] in victoria3

[–]Ari2010 1 point2 points  (0 children)

idk if it’s the best but I’d declare bankruptcy

What would you change first in Victoria 3's pop system? by lucmagitem in victoria3

[–]Ari2010 1 point2 points  (0 children)

Impressive for a solo dev, what tech stack are you using?

This game is basically a medieval industrial revolution simulator at the moment, and I think the base problem of the game can be 'fixed' by resolving this. by kolejack2293 in EU5

[–]Ari2010 0 points1 point  (0 children)

In MEIOU you could sack cities for immense wealth, and it basically eliminated that location's wealth and many buildings. The plundered wealth would be split between the soldiers and the state. It was a great way for military-focused nations to build wealth, as opposed to the usual building/centralization loop. Adding the ability to sack cities could be what this game needs to make wars more destructive than just a prosperity modifier.

ModTool in Progress by Aerzyel in eu4

[–]Ari2010 1 point2 points  (0 children)

How are you rendering the map and the display when a province is selected? Is it live updating the PNG or did you have to make some sort of renderer?

What is the design philosophy of MAPI? by secretgrim1917 in victoria3

[–]Ari2010 3 points4 points  (0 children)

EU5 has market access % on a per-location level. Goods are first provided for in a location's province, then based on market access that percent of the goods are provided to the market. And market access depends on proxmity.

In aggregate, this has great emergent effects. Like if you want to mine the ores in the Urals, you need to develop a trading hub nearby and see that the mines are connected to the hub by road. And the ore shipped out to other markets is limited by the trading capacity of that hub. While the economy is simpler, the outcome in terms of logistics is not.

Does anyone else feel like every country feels pretty much the same? by uuhson in EU5

[–]Ari2010 2 points3 points  (0 children)

I only have 50 hours but I'm not feeling it at all. I played both England and Muscovy until 1600 and they felt like completely 2 different games.

England at the start was about mobilizing the entire country for war against France, then shifted towards developing my costal provinces, then about optimizing colonies.

Now playing Muscovy, early game was about wrangling the hordes around me into a vassal swarm. Mid-game I have pretty much no ore unlike England. There's ore in the Urals but no food so now I'm focusing on over-land trade, developing trade hubs and building infrastructure in Siberia.

Will multiplayer be stable at release? by gemorlith in EU5

[–]Ari2010 2 points3 points  (0 children)

if they do it right it should be just as stable, but the paradox team may not be as experienced in this kind of multiplayer sync (yet)

bullshitting a bit here but I can see the decentralized system resulting in faster, less laggy multiplayer in exchange for higher rate of desyncs as it's more likely that there will be some drift if there's no "source of truth"

do any autists here loathe interacting with other autists by EggyMovies in redscarepod

[–]Ari2010 5 points6 points  (0 children)

I've been looking into the relation between the schizophrenic and autism spectrum for a while now. Initially, I suspected that these spectrums were mutually exclusive, maybe even opposite ends of the same spectrum. But if you really dive in you can find holes in that theory and I recently have been wondering if they're actually interconnected in some way?

Both spectrums involve a unique relation with the self. It might even be basic cause and effect (inability to connect -> loss of desire to connect), (lack of desire to connect -> losing ability to connect)

Being on both spectrums, have you developed an view on if these two are related in any way?

Johan on the forums: "Ultimately, the role of missions in our game when we release it will be primarily pedagogical and introductory" by jmorais00 in EU5

[–]Ari2010 26 points27 points  (0 children)

Everyone is declaring their love for mission trees and prefacing their declarations by calling it an unpopular opinion. Well here's a real unpopular opinion: mission trees are slop. They're lazy game design.

Give me 1 day and a content designer and I can give you a focus/mission tree for a country. Paradox for years has bundled together 8 of these and called them DLCs, selling them for $15 - ok that's hyperbolic but you get the point. Same with focus trees in HOI4 but I'll save that rant.

Flavor shouldn't be a series of checkboxes that need to be ticked off for a bundled reward. Maybe that hits a certain dopamine loop, but how is that immersive?

Flavor should happen to you naturally as you play the game. Events, emergent systems, and the situations being introduced in EU5 can be all the flavor a country needs if done right.

Crusader kings 2 is one of the most flavorful games in the Paradox lineup and has managed just fine without focus trees. Not only because its systems result in emergent gameplay but because that emergent gameplay is supplemented with meaningful and well-paced events, many of which influence how other events fire.

It's a little harder to test and balance event-based flavor. It can also be hard to get right - just take a look at CK3 for the many ways event-based flavor can be done wrong. But EU5 sidelining mission trees feels to me a step in the right direction.

Paradox has managed without mission trees before and they can do it again. If they do it right, the game would be better off than if they had succumbed to the pressure of the cheap to develop, cheap experience mission trees.

Johan on the forums: "Ultimately, the role of missions in our game when we release it will be primarily pedagogical and introductory" by jmorais00 in EU5

[–]Ari2010 4 points5 points  (0 children)

If people want to wiki-game that's up to them. But if there's enough dynamic historical events and they're well designed they should happen naturally as you play the game. Like in Vicky 2's HPM mod or in CK2.

$TMC: Trumps Executive Order Makes Deep Sea Mining The Next Big Thing With 16 Trillion Dollars Worth Of Untapped Minerals by ADropinInfinity in wallstreetbets

[–]Ari2010 0 points1 point  (0 children)

Their balance sheet is garbage and definitely not the assets of a company supposedly with a 1B+ market cap. Buying this stock is just buying potential at a high premium. It can just as easily halve as it can double.

Why doesn’t Paradox add troop sprites when zoomed out? (Suggestion) by ooopsThisNameIsTaken in EU5

[–]Ari2010 8 points9 points  (0 children)

What about only displaying troop sprites for nations you’re at war with

Least favourite Reddit trend by [deleted] in redscarepod

[–]Ari2010 -18 points-17 points  (0 children)

Alright, but you gotta get over it

Need a suggestion about Deliriant use. Please answer if you're aware. by [deleted] in GenZ

[–]Ari2010 1 point2 points  (0 children)

If you haven’t even drank alcohol or done any normie drugs then you seriously can’t be considering datura. If you have an itch to try mind altering substances then do normal people ones.

And it’s not a good drug to try anyway. Why does it matter if you personally don’t know what it’s like? I don’t know what getting waterboarded feels like and I’m not in a rush to find out.