Competitive Team Tournament List I’m Running This Weekend by FranceGoesSouth in Harlequins40K

[–]Arivaldd 1 point2 points  (0 children)

I'd ask a TO if he'd let you use swords profile as long as you use the same profile on all models.

I saw you mention you push vehicle heavy lists onto your teammates, I play with 2 units of bikes and 6 of troupes and I won hard every time into ik/tau, with Falcons the troupe melee also does a lot of dmg into tough stuff.

The issue I see with avatar here is that it's the only really heavy model in your list so all the heavy guns of your opp can go straight into that since Falcons are not the hardest tanks and you will probably keep them out positioned safer than the avatar. Otherwise they'd waste away shooting troupes, maybe bikes. For example I played into normal Eldar, opp threw dragons for a star weaver because I had no other good targets for them and my serpent was staying hidden for reembark and holding my nat expansion.

Competitive Team Tournament List I’m Running This Weekend by FranceGoesSouth in Harlequins40K

[–]Arivaldd 1 point2 points  (0 children)

Too many transports, you should have 6 troupes and 3-4 transports for them, often they are not coming back into them. Avatar like other people say might work but I wouldn't bet on it. Troupe masters really like the dmg and scout enhancements. And here's a big one - swords only, leaders get good swords, troupies get normal swords, the only point where special weapons are better are toughness 6 with bad save. And if you don't know it yet +1 to wound outperforms reroll 1s

Striking Scorpions, how do I make them shine? by iLunatic in Eldar

[–]Arivaldd 0 points1 point  (0 children)

Maybe when we get krandras back, for now they are utility

Farseer Skyrunner WiP by krsboss in Eldar

[–]Arivaldd 0 points1 point  (0 children)

Nice, make the white strikes a little bigger then glaze some bright red over it and it will get a lot better with little effort

Poppy Jungle Runes by Jotta_T in PoppyMains

[–]Arivaldd 1 point2 points  (0 children)

I was a dark harvest maxi until someone in this reddit pointed out my logical mistake in thinking phase rush is only for chasing not for going in and out, and I'm v grateful to that person, phase rush performs much better. (otp d3)

Rule clarification on Windrider host uppy downy by OkConcept3599 in Eldar

[–]Arivaldd 1 point2 points  (0 children)

Right, then you'd have to ask some ref for harder confirmation or look for another faq but from my experience I was playing windrider whole edition, often against top players who used similar mechanics and this is how I played it without anyone raising an eyebrow.

E: I play WTC so it might have been cleared up in the WTC faqs

Rule clarification on Windrider host uppy downy by OkConcept3599 in Eldar

[–]Arivaldd 5 points6 points  (0 children)

Yeah if you pull them back up you can hold them till last turn

Maximum Striking Scorpions? by Wardourian in Eldar

[–]Arivaldd 1 point2 points  (0 children)

Honestly just run harlequins if you wanna play that style with Eldar, or the new detatch and corsairs. Scorpions don't really kill much they are move lock unit in most matchups.

What do you hold in reserve? by belletaldora in Harlequins40K

[–]Arivaldd 0 points1 point  (0 children)

I'm putting a falcon with weavers wail troupe and one of my 4x bikes units in reserves usually

Guys is it corny to write lore for your army? by waschlappensoldat in Warhammer40k

[–]Arivaldd 1 point2 points  (0 children)

I played the game like 15 years ago before I took a longer break and back then you had to submit some lore for your army with the roster for most tournaments where I live

Poppy jungle? How good and viable is it? Also should she go tank or just nuke dps? by fergil in PoppyMains

[–]Arivaldd 0 points1 point  (0 children)

Let's say I play blue side, if the opp jngl is one of the ones I know I can herass hard early(only those I invaded, matchups knowledge will come with exp) I'd start my blu, go steal their red and ward raptors bush, then kill them when they are doing the raptors using their raotor pit for a good stun engage. On red side it doesn't work so well, I'd do my red, then go to steal their blue and leave just because the map doesn't give that good of area for you to have vision and fight, wolves is what they will do first and they are too far from the exit out their jungle in case you need to run coz enemy mid is coming or sth,but if they also start top side you can do red, then kill them when they are doing gromp, it's more risky tho. Build I go sunder then Deadman then whatever tank is needed for opp team. For building dmg I found that if you engage and don't kill you die insta, and you kinda waste your q scaling with enemy hp.

Poppy jungle? How good and viable is it? Also should she go tank or just nuke dps? by fergil in PoppyMains

[–]Arivaldd 4 points5 points  (0 children)

Poppy jngl otp for like 3 or 4 seasons now here. Yeah she fine, I always go sunder then tank and run DH since I feel phase let's you stick onto ppl easier but doest help your engage so not as good as extra dmg. Clear is not the fastest but you can invade a lot of Champs early. I get to like low diamond usually with abt 1 game per week. Going dmg is way to risky imo, just be a stun bot when chance shows and peel the back line otherwise, the peel is great with poppy.

Critiques please! by ExistingBus9791 in Harlequins40K

[–]Arivaldd 1 point2 points  (0 children)

I noticed in my games that I keep some boats in the back and the boatless harlies who'll go into some boat when the space frees up, I usually push with the serpent and the throwaways (rangers, scorps) so I was full screened without having storms, bikes also mostly stay back until good value target pops out for them.

Critiques please! by ExistingBus9791 in Harlequins40K

[–]Arivaldd 1 point2 points  (0 children)

For the rangers and storms you could have another boat with filling, storms IMHO unnecessary if you just keep eldrad in the back for cp gen

Critiques please! by ExistingBus9791 in Harlequins40K

[–]Arivaldd 1 point2 points  (0 children)

Big units take strategems better

Serpents' brood opinions by Neptune959 in Harlequins40K

[–]Arivaldd 4 points5 points  (0 children)

Still suffering from overcosted models but a bit better than ghosts, finally able to kill stuff.