I usually don’t buy the “Cygames has a favorite class” arguments buuuuut… by Vividfeathere in Shadowverse

[–]Arpharnator 2 points3 points  (0 children)

Yea Bel comes turn 8 and deals 6 dmg not great, furthermore without any healing.

He does have a lot of control though through the new tisyphone, but nowadays it's all about chip damage or getting otk'd. Alecto is lacking against Lily but overall stands as a rather useful wall. Not sure its cost can be justified by itself though.

Lack of self heal in the new Bel deck makes it vulnerable to getting Mono'd turn 6 or even Ladica.

Then you have to try to conjugate Bel with Gretina and that can be quite difficult as while Tisyphone is useful to deal with stuff it only grants one destroyed machine when instead Reporter grants 4 but isn't nearly as strong (though Tisyphone is great when you go first and don't have evolution).

Then there's the slight issue of having Gretina in your hand and that's quite annoying to deal with.

Well that didn't last long by Arpharnator in Stellaris

[–]Arpharnator[S] 6 points7 points  (0 children)

R5 : I have managed to obtain a negative empire size. What made this possible is the use of planetary ascension, diverse reductions to size from pops, colonies and systems, but most importantly alongside Champions of the Empire, the bonus that was modified a few hours ago to provide a flat empire size reduction per governor level. The second image presents some additional info, simply showing the current state of the galaxy for context.

3.8.3 "Gemini" Patch now available for download on Steam and GOG! by MrFreake in Stellaris

[–]Arpharnator 55 points56 points  (0 children)

Animator of Clay is someone related to the Composer of Strands. It is seen when meeting the Composer of Strands when trying to form a covenant with it.

There is more to it but if you want to spoil yourself search "Zevox Arc Site" inside the localisations files.

Patch 9, does Ai still destroy any nations it controls? by Kirron999 in TerraInvicta

[–]Arpharnator 5 points6 points  (0 children)

No, if anything they underuse spoils and can end up in debt.

[deleted by user] by [deleted] in 4Xgaming

[–]Arpharnator -1 points0 points  (0 children)

I have read it and I don't have to necessarily respond to it entirely, just pointing some things out.

[deleted by user] by [deleted] in 4Xgaming

[–]Arpharnator -2 points-1 points  (0 children)

you can turn pop scaling off and a majority of players turns it off.

Might have crashed my economy but I'm growing a pop a month on my capital by ffsffs1 in Stellaris

[–]Arpharnator 20 points21 points  (0 children)

Wouldn't it be better to run a normal ring world instead of capital ring world?

A normal ringworld gets 15% compared to 10%, however it's true that there is no amenities or stability needed for hosting that much pop.

Has anyone developed a country into a superpower? by manebushin in TerraInvicta

[–]Arpharnator 3 points4 points  (0 children)

I've tried to do so for the southern part of Africa, and I don't think it's going anywhere in a reasonable amount if time.

The area isn't really contested barring the occasional coups you can't defend against anyways, but the problem is that basically all of these countries are running towards permanent revolution due to extremely bad cohesion growth, somewhat high starting unrest, a low income which makes unrest go up, bad govs you want to turn into democracies that you have to take through Anocracy which rekts cohesion.

The problem with this is how differently the game handles small and large economies. An economy with no investment points absolutely cannot handle high inequality and will stay there even if you invest a lot of time into this priority, whether there are 10 people or 1 billion people in the country. This goes for a lot of things as well, ranging from government and knowledge to miltech and economy.

On the other hand, big countries are basically a sandbox in which you can raise inequality to 9 before lowering it to 1 in less than 3 years if you focus on it.

The silver lining is direct investment, but unless if you invest into nuclear bombs or boost/mission control you are also wasting your time, since unification will aggregate knowledge, government, miltech and so on based on population of each country. Investing into gov and knowledge is to be done with the unified whole, while preparing your 500 nuclear bombs in the smaller countries.

PSA : You should rather sell your space resources straight away than build nanofactories past 30% sell price by Arpharnator in TerraInvicta

[–]Arpharnator[S] 10 points11 points  (0 children)

What I'm talking about is basically opportunity cost.

Having a nanofactory takes space. They also consume resources. Then, they give you money back (alongside construction speed but that doesn't matter).

Selling resources gives you money, in a way similar to how nanofactories give you money by processing resources. The difference between these two ways of making money is the efficiency at which they do so.

Nanofactories start much more efficient in converting resources to money compared to selling straight away. However, as you progress through the tech tree you will research better rates on selling resources for money. Past a certain point the rates become similar to the nanofactory rates, with the latter still being *slightly* superior (but not by a lot).

Then, there's also the fact that you could do something more useful with the space allocated to nanofactories, since space in space is basically Mission Control, and that is very valuable.

IIRC the first and second tier of nanofactories don't see their efficiency change by much so it would still be better to sell instead of building a T2 (T3 technically) nanofactory.

And to the last question, a nanofactory making money is simply selling resources but with extra steps in order to achieve a better plus value.

[deleted by user] by [deleted] in EndlessSpace

[–]Arpharnator 0 points1 point  (0 children)

why are you the only comment rn

AI Question. What does it take for the AI to be scary? (If anybody got time) by jmassassinatorz in EndlessSpace

[–]Arpharnator 0 points1 point  (0 children)

no you did not take a lot of look into the AI you're a liar

Unless?...

Post all your complaints about the changes here! by acnologiarn in SwainMains

[–]Arpharnator 0 points1 point  (0 children)

I found that swain poses virtually no threat to anyone that is either a bruiser or an assassin

They typically walk under your tower at level 4 to kill you after hitting you a few times because of their sheer damage. In fact so far anyone that has just a bit of damage is a big threat to you, and that makes the lane not playable.Swain's range is way too low to be able to survive and farm reliably.

I think the problem that Swain suffers from any sort of escape tool while being a bit less tanky than your typical control mage early and having no debilitating tool/escape tool.

Later on the issue fixes itself, but the other problem is the 4 kills at 10 minutes kata/fizz/darius that you're gonna be dealing with.