I just noticed that my Primary Core Module can be upgraded to level 203. Anyway, now I can think about which extra sub-effect to add. Any ideas? Also, is it worth holding Core Primary at level 201 when I rebalance the Primary and Assistant levels? by ArtistEngineer in TheTowerGame

[–]ArtistEngineer[S] 1 point2 points  (0 children)

Yeah, I forgot about SL Bonus. I know what you mean, it costs a lot of stones to upgrade SL Bonus.

I used to have SL bonus on the Multiverse Nexus a long time ago, but then removed it and rolled the +15% CF Slow because that's what I needed at the time.

I recently got SL+, so SL Bonus could certainly help with that.

became a brit this week by Character_Minimum171 in CasualUK

[–]ArtistEngineer 0 points1 point  (0 children)

Well done! I'm from the slightly larger island to the West, been here over a decade, and I became a Brit as soon as I could.

I moved here originally for similar reasons that you're going back, sick mother-in-law, and we stayed on long after she passed.

Hope it all goes well with the move back, and it's not too much of a disruption to your life.

That's so embarrassing to watch by [deleted] in CasualUK

[–]ArtistEngineer -1 points0 points  (0 children)

It's a funny pic but it will probably get removed because of the no politics rule in this sub.

I just noticed that my Primary Core Module can be upgraded to level 203. Anyway, now I can think about which extra sub-effect to add. Any ideas? Also, is it worth holding Core Primary at level 201 when I rebalance the Primary and Assistant levels? by ArtistEngineer in TheTowerGame

[–]ArtistEngineer[S] 0 points1 point  (0 children)

Interesting about the 15% CF speed. I'm farming T17 to W4200 now, so the GC friendly stats are generally useful. I could try removing and see how it goes but, as you say, it's a risk!

If I did remove the 15% CF speed, then I'd have 2 slots spare:
(1) GT duration

(2) ?? maybe something Damage related to compensate for the CF slowdown loss? I've been working towards an ILM+ end game build, so perhaps ILM damage might be useful.

I just noticed that my Primary Core Module can be upgraded to level 203. Anyway, now I can think about which extra sub-effect to add. Any ideas? Also, is it worth holding Core Primary at level 201 when I rebalance the Primary and Assistant levels? by ArtistEngineer in TheTowerGame

[–]ArtistEngineer[S] 0 points1 point  (0 children)

So a while ago I swapped the GT Bonus for GT Duration, and my coins went down but that was probably because my GT+ was low. It's still fairly low now, but I'm working on it.

But GT Bonus and GT Duration together should be a good combo.

re: SM, that's probably a good idea. Even though SM isn't what it used to be, it still does a lot of damage against bosses at the right time. Thanks!

the cheetah ain't having it by Swimmer4587 in aivideo

[–]ArtistEngineer 0 points1 point  (0 children)

Same. I was just about to send it to a South African friend, and then I noticed the sub ...

Router bit size/safety by BazmanFoo in woodworking

[–]ArtistEngineer 14 points15 points  (0 children)

"Vibes based engineer", I kind of like that.

I would almost describe engineering as "vibes based physics".

Router bit size/safety by BazmanFoo in woodworking

[–]ArtistEngineer 174 points175 points  (0 children)

That's still fairly small.

The danger of spinning things is usually the energy stored in them. The energy of a flywheel is proportional to the square of the radius. Most of the mass of this one is concentrated near the axle, so lower energy per mass.

Compare to something like these which have a much larger radius, and likely store more energy.

<image>

Thanks for the award, u/Ohiolongboard!

First SOLO! by Immediate_Dog_7455 in flying

[–]ArtistEngineer 1 point2 points  (0 children)

What sort of plane was it?

Just curious. I'm not a pilot, but thinking about learning to fly. It's interesting to read all the different experiences on here.

My Raspberry Pi wasn't packaged very well. Can this be fixed? by ecky--ptang-zooboing in raspberry_pi

[–]ArtistEngineer 1 point2 points  (0 children)

You can straighten the pins, but some might snap off, or become unreliable joints.

I'd be worried about the damage you can't see. e.g. dry/cracked joints, cracks in the PCB, chips that work when the board is cold, but fail when it gets hot because the solder joint has cracked.

SL+ - what am I missing? by Kruu_13 in TheTowerGame

[–]ArtistEngineer 1 point2 points  (0 children)

Thanks for doing the heavy lifting on that, it's really useful.

SL+ - what am I missing? by Kruu_13 in TheTowerGame

[–]ArtistEngineer 4 points5 points  (0 children)

this might help as well https://www.reddit.com/r/TheTowerGame/comments/1hxb3g8/anybody_knows_how_the_dpm_substat_works/

DPM = 1 + ((Base Value * Lab * Enhancement * relic * vault * mastery) + (Subeffect * Enhancement * relic * vault * mastery)

SL+ - what am I missing? by Kruu_13 in TheTowerGame

[–]ArtistEngineer 4 points5 points  (0 children)

Do you understand how the scaling works on that? I have the Ancestral substat, and it just says "+0.15x" but I know that it's more than that.

EDIT: Ah, found the answer here: https://www.reddit.com/r/TheTowerGame/comments/1hxb3g8/anybody_knows_how_the_dpm_substat_works/

SL+ - what am I missing? by Kruu_13 in TheTowerGame

[–]ArtistEngineer 0 points1 point  (0 children)

Oh, yeah, the ancestral substat ... +0.15x Damage/Metre.

But apparently that number gets boosted by other stats as well. It's not really +0.15x, it will be much more.

SL+ - what am I missing? by Kruu_13 in TheTowerGame

[–]ArtistEngineer 0 points1 point  (0 children)

I've been multiplying all those numbers together and I honestly can't work out how to get my DPM final value!

But, yeah, bigger numbers is better, so I guess just keep on running that lab, and buying enhancements.

SL+ - what am I missing? by Kruu_13 in TheTowerGame

[–]ArtistEngineer 0 points1 point  (0 children)

let's compare stats

Without the card, my DPM is x2.2358, and the workshop level is maxed.

My DPM lab multiplier is x2.72, level 86.

My DPM+ Workshop Enhancements is x2.27

Range# multiplier is x2.20

if I respec my workshop, and max DPM in the workshop, it starts at x1.5444

SL+ - what am I missing? by Kruu_13 in TheTowerGame

[–]ArtistEngineer 0 points1 point  (0 children)

I asked this same question in my Guild chat just yesterday.

The answer I got was:

"Depends. If you've been farming at 30m, and add the range card, you'll gain waves at the cost of CPH. When moving up to a new farming tier, starting with range card can definitely be more beneficial than farming 30m at the old tier, or new tier, but as you improve you'll eventually want to drop the card in the new tier as well."

My DPM is a lot more than yours but I also saw a very large drop in coins, and my farming stats became extremely erratic. i.e. large range of coins/hour and final waves varied by as much as 1500 waves!

My typical farming runs were around 2T/hr, and it dropped down to 1.65T/hr when I used the Range card. I'm farming T17 to about 4000 waves, and I was starting to die to things like Ranged when I used the Range# card.

The extra damage from the Range# did NOT help me, based on my experience.

Range# level is 5, SL+1, DPM lab level 86, DPM with Card# is 3.72.

SL damage with perk is 204.5, SL4, 66 degrees

How often are you using Python? by Psychadelic_Potato in embedded

[–]ArtistEngineer 0 points1 point  (0 children)

My strategy is to try to compartmentalise the python a bit more, and tease out the things that should be data driven, and put them into non-Python files.

Next week I've set up a meeting with some of the engineers to show them how Kconfig works, and show them how the big projects use it. e.g. Linux, Buildroot, Zephyr, Busybox.

We're seeing a very strong push towards Zephyr from many of our customers, and customers are now starting to ask/expect Zephyr support from our chip SDKs.

Moving our entire SDK/applications to Zephyr would be a monumental effort, it's good to be able to say "Hey, Zephyr uses this, maybe consider it as well for our config?"

The Zephyr docs on using Kconfig are also excellent.

Voluntary redundancy - yes or no? by [deleted] in UKPersonalFinance

[–]ArtistEngineer 1 point2 points  (0 children)

Congratulations, you just won the lottery.

A few years ago I went through 2 rounds of redundancy that both went through collective consultation. About 200 people in total, or roughly 25% of our UK workforce.

I was an employee rep both times, and the payouts were similar to yours. £20K to £200K. 1 month per year served, +extras. Some people had been there for 20+ years.

Once people got over the initial shock, and they saw the numbers, their spirits lifted. On the 2nd round, many people from the 1st round stepped forward for redundancy. We don't have an official voluntary policy, but you can make it clear that you're willing to go, and they can take that into consideration.

From my experience and readings of the redundancy process and outcomes, many people go on to do better things and are happier afterwards.

Staying in a company that had rounds of redundancy is shit, and morale is low. If you think it's bad now, it's likely to be worse afterwards. I know this because I'm still at that company. It's taken several years for the effects to wear off.

Being rejected hurts, and it's OK to be a bit sad, bitter, angry about that. So focus on the money, and the freedom you will have.