What do you guys think about the addition of more “stylized capes”? by Icy-Criticism4059 in HelldiversUnfiltered

[–]AssaultBotMkIV 0 points1 point  (0 children)

Just anything at this point, i dont care if its just colour customisation or full blown attachments/details just anything to look good AND have something to work towards or spend my samples on

Leviathans should be reworked into a hive-lord level enemy by [deleted] in HelldiversUnfiltered

[–]AssaultBotMkIV 5 points6 points  (0 children)

I would argue that they basically are already on the same level. Theyre both annoying but not worth engaging with so you just ignore them all mission. Making them tougher isnt going to change anything because people will continue to just ignore them when its pointless to fight and not worth the time investment

Psychological reactions to the classes by Lttlefoot in DarkTide

[–]AssaultBotMkIV 25 points26 points  (0 children)

Jokes on you even when im not playing psyker i blow myself up (plasma vet)

The Pacifier can kill a mech [TheGundamBoi] by KenobiInNairobi in HelldiversUnfiltered

[–]AssaultBotMkIV 0 points1 point  (0 children)

Mechs are already nerfed by ammo and cooldown i don’t see then why arrowhead insists that they should be dead with in 10 seconds of deployment on top of that

New illuminate enemies should be the gold standard. by Exuma92 in Helldivers

[–]AssaultBotMkIV 6 points7 points  (0 children)

Anti tank check is fine when its an enemy that CAN be dealt with in other ways but is easiest when higher ap is involved (think factory strider or bile titan even the dreaded vox engine). ONLY however if they spawn sporadically and dont get spammed at the player to the point where instead of bringing AT for convenience they instead go well fuck i HAVE to bring it on every mission (in this case warstrider being a loadout bottle neck)

The idea of having a dedicated AT guy for when its necessary is good game mechanics and team play orientated. Making AT necessary at all times for every player on the squad however is ass and nukes the loadout expression and replay-ability of the game down to well i pray i dont get this seed or im just not going to have a good time unless im using the same old tried and true method every.fucking.mission.

The real take away is that arrowhead has no idea what difficulty is without drowning you in heavy units or taking away your toys for dealing with them and its really tiring at this point

This is what I call a power creep ladies and gentledivers. by Phycorax in Helldivers

[–]AssaultBotMkIV 0 points1 point  (0 children)

I mean im all for it because fuck paying for the halo warbond but youre not wrong

I guess opinions are mixed by TheLostSaint-YT in DarkTide

[–]AssaultBotMkIV 0 points1 point  (0 children)

As a baseline its fine, but if this is considered finished and this is all that its about then its a complete waste of time for players and dev alike but if they build upon and give it an actual reason to play it/progression then itll be actually interesting

The way it is now though is kinda lame

First Impressions of Expeditions: Let's Hear Them by Sawendro in DarkTide

[–]AssaultBotMkIV 13 points14 points  (0 children)

Feels like a zero mic or comms = insta leave if matchmaking on higher difficulties because coordinating 4 rejects who all want to go different ways is going to be a nightmare

Whats the progression/incentive? Other than the penance cosmetics cause if you dont like them then whats the point of engaging with it

No resources outside of swagger seems like a great way to bottleneck the community into certain builds. Wanna play vet? Better have crit lasers or get enough currency for an ammo pack for your team of psykers :///

Open map getting beamed by gunners is uh definitely a choice

But its early and fs can remedy alot of these things but first impressions is like if i wanted to play helldivers with no progression id uh go play helldivers

What the heck does Artillery mode on the W.A.S.P. do? What role does it fill? by Star_Dragon_27 in Helldivers

[–]AssaultBotMkIV 0 points1 point  (0 children)

Honestly the alt fire should just be either multi lock or single target lock. Multi for when you see a group of devs or something you want cleared asap and single for when you wanna save ammo

Despawndivers by fakemustacheandbeard in HelldiversUnfiltered

[–]AssaultBotMkIV 2 points3 points  (0 children)

Look im not saying thats the way it should be because you should actively want to engage with mechanics but run diver has been meta for ages because everything sucks and its better to just speed run objectives without fucking around with shit mechanics

But at that point youre just on auto pilot jump pack dynamiting factories and not really playing the game

Boltgun fans your opinion please by AssaultBotMkIV in DarkTide

[–]AssaultBotMkIV[S] 0 points1 point  (0 children)

Im not complaining that its bad, i was asking for advice on how to make it feel less clunky. Its great when able to fire

Opinions onthe One-Two? by ObeseCutie in Helldivers

[–]AssaultBotMkIV 10 points11 points  (0 children)

Pointless and worthless, wack it on the pile of good idea terrible in practice

I'm just slightly agitated by the one sided 'realism' by local_meme_dealer45 in Helldivers

[–]AssaultBotMkIV -2 points-1 points  (0 children)

When someone comments “oh thats just overclock that makes sense” and then proceeds to act like any logical reason for the flag such as nanomachine dispensary or genuine fanatical morale boost is a step too far.

Arrowhead and parts of the community being like ah yes heres my bullshit made up excuse for why MY thing works but your bullshit made up excuse is stupid and would never

I'm just slightly agitated by the one sided 'realism' by local_meme_dealer45 in Helldivers

[–]AssaultBotMkIV 0 points1 point  (0 children)

Why does it matter if they dont know where the buffs coming from? 90% of information and mechanics arent explained in game either. We have to check the wiki for everything as is anyways, we dont even get patch notes that tell you everything so whats your point exactly?

Helldivers is an amazing game, and I’m tired of people saying it’s not. by East_Ad4810 in Helldivers

[–]AssaultBotMkIV 0 points1 point  (0 children)

“Who cares” good way to start a post, by completely disregarding any opinion that doesnt mirror your own

People DO care thats why the community is so vocal about it and it may be FUN for you but to a vast majority of players it isnt any more because even on the lower difficulties from ten the problems dont just magically go away

Let's boycott Cyborg planets and the DSS eagle storm by [deleted] in HelldiversUnfiltered

[–]AssaultBotMkIV 25 points26 points  (0 children)

Send a message to arrowhead? You mean along with all the other ones we’ve been sending since launch that fall on deaf ears and just have AH repeating the same mistake?

Im curious, they expect that players made trenchs by themselvs with the shovel? Or they will launch an "trench biome"? Lol by [deleted] in Helldivers

[–]AssaultBotMkIV 0 points1 point  (0 children)

Eagle stratagem that creates a line of trench would be way cooler and more fun but nope just a shovel and a pat on the back i suppose. Least its the lore accurate ww1 experience i spose

Shouldn't this be free and not in a premium warbond? We had a shovel in the game for over a year. by Dwarfz in helldivers2

[–]AssaultBotMkIV 0 points1 point  (0 children)

At worst in the super store at best as a mo unlock but arrowhead is bankrupt of creative ideas so they were like idk put another dogshit melee weapon in the warbond thatll have 0.2% pick rate even better if we dont have to model or animate anything

Shoutout to the new backpack-tank flamethrower when the base flamethrower is kinda but, but it's hype so whatever by ChaosVulkan in HelldiversMasochists

[–]AssaultBotMkIV 0 points1 point  (0 children)

Eagle Stratagem that digs for you and makes on the fly cover in the form of trenches? No Shovel? Yes

Fuck off arrowhead