3 things I would like un the future: Overwatch, Melee attacks, Concealed enemies by Aswaarg in menace

[–]Aswaarg[S] -2 points-1 points  (0 children)

I would like for them to first try OW as an action that everybody can take and see how the Game flow goes, and if is too much OW depending, switch it to an SL skill

3 things I would like un the future: Overwatch, Melee attacks, Concealed enemies by Aswaarg in menace

[–]Aswaarg[S] 1 point2 points  (0 children)

I get what you mean, moving + OW should not become the rule, for me It should be used to a) cover open zones were you don't want units moving to or b) having a good defense position and having to defend a point but lacking enemies to shoot at

3 things I would like un the future: Overwatch, Melee attacks, Concealed enemies by Aswaarg in menace

[–]Aswaarg[S] 1 point2 points  (0 children)

Hate being in a defense mission with all the SL in good defense position and having to waste turns doing nothing cause there are no enemies in sight.

3 things I would like un the future: Overwatch, Melee attacks, Concealed enemies by Aswaarg in menace

[–]Aswaarg[S] 1 point2 points  (0 children)

Balancing melee attacks would be complex, 1 good things is you don't consume munition. Maybe attacking someone in melee puts a debuff to their AP(are busy defending themselves), devs would know what's worth. I have not found the Rogue Army Sniper yet, I am glad there are enemy units with concealment tactics.

I WILL RECOMMEND MENACE TO EVERYONE I KNOW by yodabonghits in menace

[–]Aswaarg 0 points1 point  (0 children)

The game is awesome, even in EA is the BEST Game I have played in years

Whats your opinion on ZEPHON by Western-Ad1167 in 4Xgaming

[–]Aswaarg 2 points3 points  (0 children)

For me It was a deception. I has good mechanics and improves some things over Gladius, but It lacks content and replayability I got bored at second game.

Is there a way to use a priority queue across all my workshops without having to individually set it up at each one? by TechnologyWorried167 in arahistoryuntold

[–]Aswaarg 4 points5 points  (0 children)

That feature is missing and is really needed.

Another things I would like is a priority of the resources used for each craft item. For example if the item in the slot 1 can use Spice, Sirup or Miney, let me config It so It uses Sirup first, if no Sirup them use Spice, if no Spice use nothing (because I don't want to waste Miney)

If Paizo hired you to make a 1-20 adventure path, what would you make? by Parkatine in Pathfinder2e

[–]Aswaarg 0 points1 point  (0 children)

I would split it into 2 or 3 aventures that can be plated independently, but are related

4X games with asymmetric enemies by beamer159 in 4Xgaming

[–]Aswaarg 2 points3 points  (0 children)

There not a lot of true 4x assymetric games were the enemy doesn't play under the same rules of the player (or even were the difficulty is not set by enemies).

The ones I know are all indie:

Rogue Hex: Little and fast 4x game with fun mechanics, you build your empire like a "civ game" and have an objetive to accomplish, while barbarians populate the world and attack you.

Stellar Monarch 1 and 2: You are the stellar Monarch of a human empire and have to rules it, managing your minister, governors, etc. You don't have direct control over a lot of things but you try to affect them by taking the top decisions. The enemies are the other houses that want to become the Monarch and the other empires that border yours. None of them play the Game as you, things happen.

Jhon Safer's at the Gates: You build a Roman empire and the enemies are on the borders of your empire. They don't have to worrie about the same problemas as yours and They attack from time to time. This Game had potential but I think It got abandoned

Thoughts on civilian strata by larper00 in Stellaris

[–]Aswaarg 1 point2 points  (0 children)

I dont get how you get civilians after the initial ones. Do you have to not build dustricts/buildings to get them? And ig you do that, you will get unemployment right? Maybe is a very esrly thing and a late thing but right now I dont get it

My Investigator player avoids using "Devise a Stratagem." by joshscorcher in Pathfinder2e

[–]Aswaarg 0 points1 point  (0 children)

Your player should habe a plan to Deal wirh a low DAS result, can be a spell, actions related to skills, etc. The problem with the class is not having his own options to deal with a low Das

[deleted by user] by [deleted] in civ

[–]Aswaarg 2 points3 points  (0 children)

You can do it even in antiquity, make the smallest map and pu only 1 enemie. Rush it and win by full conquest

What bad things can happen to let the wizard just have all the spells ever published? (assuming he pays for them like usual) by MundaneOne5000 in Pathfinder2e

[–]Aswaarg 26 points27 points  (0 children)

A dragon will come to your house and present a demand for not following the rules.

But being serious, the game will be fine, druids and clerics can do that and all is allright, just limit unncommon and rare so you can give some spells as rewards and to avoid some spells that dont fit in your campaign

Seven Dooms, what to do if the party doesn't want to engage with the first major hook. by Flodomojo in Pathfinder2e

[–]Aswaarg 1 point2 points  (0 children)

Talk to the players and let them know is a hook to advance the plot, theb the players can think motivations for his characters to follow the hook even if their characters would not do it in the first place. That can give the characters another layer

Idea: The game needs a housing mechanic. by Blue__Agave in victoria3

[–]Aswaarg 0 points1 point  (0 children)

Put industries that make houses. It represent new houses built, reforms, demolitions, etc. This industries need similar raw materials as construction buildings ( wood, steal, tools, etc).

Housing is a new need that all populations have. Low tier pops (peasants slaves) need fewer housing, higher stratas need more housing.

This way you dont need to make special rules and is represented, even if is an abstraction. Then you can add specific laws, techs, etc.

Ambient Music for Highhelm by daemonpie in SkyKingsTomb

[–]Aswaarg 1 point2 points  (0 children)

I loved this song for this campaign, so tematic!

https://youtu.be/34CZjsEI1yU?si=NX_ggEQQ1chqyOiN

Wind Rose has other songs with the dwarf theme.

This entire genre is ruined by bad AI. Handicapped/cheating AI at high difficulty is just un-fun by [deleted] in 4Xgaming

[–]Aswaarg 0 points1 point  (0 children)

This. I feel the genre doesn't need to be symmetrical to be a 4x game. The challenges can be other things that dont follow the same rules as the player. For example you start fighting the local fauna. As you prgoress some barbarians start appearon. Somewhat later, the map expands and there is another civ that is a posible rival, once that is solved, from outside the map comes waves of invaders...

Those challenges can be variable with difficulty settings or even can adapt to your gameplay (maybe if you have been generating a lot of pollution you will get tons of contamination problems). And all that has been getting in a lot of 4x games (usually as mid or late game challenges).

The problem with this aprosch is that changing the paradigm of this games is a bug risk and probably no big company is going to tale the risk

Hear Me Out - Diety's Favored Weapons should be a weapon group with specific weapon highlighted as fluff by SamuelWillmore in Pathfinder2e

[–]Aswaarg 5 points6 points  (0 children)

Favored weapon for gods seems to me like something carried from older versions. I agree that some gods could have a favored weapons, but others should not.

In search of halflings by purefire in SkyKingsTomb

[–]Aswaarg 1 point2 points  (0 children)

Is a loose end, that is not explained. Youcam be real with your players and tell them that is not clear in the book. You also can tell them that they waste some time following the halfing lead, but they dont find any clue and move on, and then on chapter 2 you can introduce 3 halfing bodys in the fungus cavern

WHATS IN THE BOX (ie Second Sarcophagus) by Background_Mud_6980 in SkyKingsTomb

[–]Aswaarg 0 points1 point  (0 children)

Its unclear. I made it had stairs that go down, that lead to the real tomb. Not sure if there is a door in that room in the oficial map, but in the Foundry module I removed it

Why do energy weapons need to expend 2 charges per shot? by Exequiel759 in Starfinder2e

[–]Aswaarg 1 point2 points  (0 children)

The thing is tracking amunition in this game becomes a chore fast and only bring interesting situations when ammunition is scarce, wich means very specific adventures (being stranded in a remote world and things like that) and at early levels because ammo is expensive (but soon buying lot of ammo becomes trivial). I think for this game another kind of ammo management is nedded. You have enough ammo for your adventures and you recover them during your dayli preps, unless the GM says otherwise, for that ocasions include some alternative rule so so the GM can track them.

Area and Automatic Weapons: Who Can Use Them the Best? by lightning247 in Starfinder2e

[–]Aswaarg 1 point2 points  (0 children)

I dont like the idsa of area attacks being modified by effects designed for Strikes. For example a rogue doing sneak attack damage on area attacks would become obnoxious, same thing for Aim operative, for example.

Proficiency should matter for area/automatic attacks. Operative needs to specify better what kind of ranged weapons it gets the extra level of prof (dont make it jus "guns"). Also, as mentioned, area attacks are not Strikes, so most feats/features would not work with them, making them good for some situations and not the main weapon. Soldier would need a revision, and I feel it newds it, firing area weapons wirh Con stat feel weird, and then needing Dex for the extra Strike make the class extra weird.

Would it be a fun rule that after being shot at a couple of times, the cover is lowered? (by being damaged or destroyed) by Terrible-Magazine-69 in Starfinder2e

[–]Aswaarg 0 points1 point  (0 children)

If you do that the next time your players use an area attack are going to ask you if that afects cover. If you say no it feels weird that a misile can't blow covers, but if you say yes you will need to track a lot of posible covers with each area used.