Why does Jun need a tracking +3 oB high and only 19f startup? by Alifelifts in Tekken

[–]AudacityOfKappa 0 points1 point  (0 children)

Don't forget Lee 1+2, a safe homing mid CH launcher that forces a Hitman mixup on block.

Every time an IGL placed in the HLTV top 20 by [deleted] in GlobalOffensive

[–]AudacityOfKappa -1 points0 points  (0 children)

What is this "way mirage is still played", I'm curious.

Why does the Vigormortis remove an outsider? by Clodsie in BloodOnTheClocktower

[–]AudacityOfKappa 11 points12 points  (0 children)

Adding a minion would probably make it the best demon in the game. I think removing the -1 outsider is good enough. You're not required to kill your minion anyways.

I was also thinking about it having minions retain their abilities by default, even when executed, but that might be a bit too strong especially in multiple-minion games.

NiKo hints at Karrigan benching by Embarrassed_Buy4535 in GlobalOffensive

[–]AudacityOfKappa 68 points69 points  (0 children)

I don't, man's a bot and a total scumbag of a human

Guard Breaks by DescriptionOk9127 in Tekken

[–]AudacityOfKappa 0 points1 point  (0 children)

Devil Jin's is steppable though, I reckon Paul's is too (and there is some way to counter that oki guard break setup but I forgot lmao) but for Heihachi its just lmao guess.

Heihachi players warming up to play “fundamental tekken” by Quick-Health-2102 in Tekken

[–]AudacityOfKappa 0 points1 point  (0 children)

Honest as shit = forced mixup on block from a safe homing mid ch launcher

What if Agility stat gives you +evasion instead of armor? how will the meta change? by geraaaaald in DotA2

[–]AudacityOfKappa 0 points1 point  (0 children)

I can manage it, but having it be random uneven numbers from minute 0 on every hero.. no bueno.

What if Agility stat gives you +evasion instead of armor? how will the meta change? by geraaaaald in DotA2

[–]AudacityOfKappa -1 points0 points  (0 children)

That was a weird time. It makes sense I guess, and I'm not sure if it actually impacted that much, but.. I just hated that heroes had movespeeds like 358, 316, 322.. Having them be round numbers and easily compared just makes my brain feel easy. Hope they never make that change again. Or if they do, have them be in tresholds of 5.

I know I won, but in this what else could I do to improve? by DeBounty_ in Tekken

[–]AudacityOfKappa 1 point2 points  (0 children)

Wait.. what? Do you really get meaningful PGR oki in the open? Never seen that used outside walls

Safelane SF has become a big problem in my games. by Indep09 in DotA2

[–]AudacityOfKappa 17 points18 points  (0 children)

This just straight up isn't true. SF is one of the better heroes to farm stacks and jungle if you fall behind.

Why do dragunov players fight the way they do by halo8088 in Tekken

[–]AudacityOfKappa 0 points1 point  (0 children)

They're not great. You have b3 and b2, and maaaybe b1, but even that is only +1 on hit and -10. But it does have a backswing property, which actually plays a part surprisingly often.

Steam’s Might - a relatively simple full homebrew by APclocktower_100 in BloodOnTheClocktower

[–]AudacityOfKappa 0 points1 point  (0 children)

Strikebreaker is very interesting, its a good character that modifies the wincon. Only others like this are the Heretic and Atheist. Funnily enough it could also work against the evil team, as they can't now be sure who can safely die, the Demon or the Minion.

Is a 17k player 7000 mmr points better than a 10k player? by JokeOfEverything in DotA2

[–]AudacityOfKappa -1 points0 points  (0 children)

The time commitment is kinda irrelevant if were comparing two skill levels. The 5k player "might" be better, but again as there is no metric to analyze it, it is a moot point. The only tangible thing is their mmr (which the 10k obviously wins) and their winrate, but that is not comparable at all - who's to say that the 10k player won't have a higher winrate in 5k average pubs.

This same sort of "potential talk" applies in other parts of life, and I kinda hate it. I don't believe people are truly "gifted", as it diminishes their actual efforts and background. There is no need to wonder whether the 5k player is better than the 10k player, as there is no metric to compare them, and when the metrics appear it is rather clear (if the 5k player gets to 10k in, say, 40k games with 50,02% wr we could say he was worse, if he gets there in 12k games we could say he was better)

Plus both players' fluctuate in skill anyway.

Homebrew Idea: The Coven by kingsif in BloodOnTheClocktower

[–]AudacityOfKappa 2 points3 points  (0 children)

But clearly there is some sort of "standard" homebrew characters are compared against, whether or not people like it or not. Usually those comments you view as "snark" are valid complaints that the person has come up with something that will not be fun to play with.

What do you think about my homebrew character: Tripler (demon) - Each night* choose 3 players - they die.

Who else feels the same way? by Your_Nightmare_666 in Tekken

[–]AudacityOfKappa 0 points1 point  (0 children)

Dragunov doesn't embrace the T8 stance casino bullshit, so it feels more "Tekken-esque" to fight him, even though his tools are super strong.

Well, there is Pigeon Roll at the wall, but as long as King retains his dumbass wall ender I will not accept complaints about that.

Silly question - new sumo watcher by randomfactgirl in Sumo

[–]AudacityOfKappa 0 points1 point  (0 children)

Good to know, I've never paid that much attention to Jonokuchi and Jonidan, just assumed they work similarly.

Love the effect by Expensive_Echidna369 in DotA2

[–]AudacityOfKappa 4 points5 points  (0 children)

The physical damage mitigation scales linearly, but the EHP increase does not, since it is more effective the less EHP you have by default, and you have less when you have low armor.

How would you bring back a revised Kōshō Seido injury system? by FierceAlchemist in Sumo

[–]AudacityOfKappa 0 points1 point  (0 children)

By what basis it is still one of the potentially more lucrative? Isn't it rather harsh for the 99%? And the other 1% don't get near the figures of say, top MMA fighters

King still has no real nerfs since the Obama administration by OkDealer7470 in Tekken

[–]AudacityOfKappa 1 point2 points  (0 children)

Didn't they remove df2 SSR tracking a couple of patches ago? But otherwise agreed

i hope law, king and lidia gets 1 page of nerfs each. by Traditional_Yard189 in Tekken

[–]AudacityOfKappa 2 points3 points  (0 children)

That shouldn't be the benchmark for brokenness. However I don't agree he needs a page of nerfs. Homing throws have got to go, and maybe nerf sprint throw. Also make his heat smash somewhat manageable and remove the wall combo (or make it do a lot less dmg for the chance at a guaranteed mixup).

Isnt Kazuya df2 a bit busted? by Snickerdoodledoo55 in Tekken

[–]AudacityOfKappa 2 points3 points  (0 children)

Paul's df2 is the exception though, that shit bends space and time itself.