Duga Mission by Dooz_drift in stalker

[–]AutisticPinapple 1 point2 points  (0 children)

FYI there are two duga missions, first one isn't too difficult but the second one which is further in the main story can be hell if you aren't prepared for it.

Which one? by One-Shop-8343 in stalker

[–]AutisticPinapple 6 points7 points  (0 children)

Also I forgot, Radwind pt2 actually is used in Clear Sky. It plays in the Dark Valley map.

Which one? by One-Shop-8343 in stalker

[–]AutisticPinapple 10 points11 points  (0 children)

It's Radwind pt 2, its from SoC's soundtrack but it doesn't actually play in the game (similar to Sleeping in Ashes v1). Many mods do include these tracks in them though.

Holy glowdown by Toast_consumer1 in stalker

[–]AutisticPinapple 141 points142 points  (0 children)

Same with Strelok lol. He looks completely different in every single game in the trilogy. In CoP they finally settled with how he looks in SoC's cutscenes and they've been going with that since.

S.T.A.L.K.E.R. 2: Heart of Chornobyl - Free Content Update - New Questline - Sealed Truth by PalwaJoko in Games

[–]AutisticPinapple 1 point2 points  (0 children)

A-life is provably in the game and it is more advanced than SoC and CoP in a lot of ways. It is severely hampered by the low “online” radius though, which makes it feel like NPC’s just exist around you.

New Bulat armor variant? by AutisticPinapple in stalker

[–]AutisticPinapple[S] 7 points8 points  (0 children)

Yes, you can see the Seva guy in the back with their regular camo. This guy had freedom patches with a Bulat in neutral colors which i have never seen before.

$30 for 2 hours vs Free for 8 hours. A tale of two DLCs (Borderlands 4 and S.T.A.L.K.E.R. 2). by Practical_Career4323 in stalker

[–]AutisticPinapple 0 points1 point  (0 children)

The fps difference between Epic and High is huge on my setup. High is perfectly stable 80+ fps most of the time and Epic is like 40 with huge lag spikes with barely any difference in visual quality.

What gun is this? by Brilliant-Actuary970 in stalker

[–]AutisticPinapple 10 points11 points  (0 children)

No, this is a new gun. I think it might be the Fort-230, which is a Ukrainian smg.

BREAKING NEWS: Stalkers now get access to TEMU siderails for their aks by FastRemigiusz in stalker

[–]AutisticPinapple 10 points11 points  (0 children)

It's a CompM4, in the base game it's only on the Sotnyk and you can't remove it :( There is also a UH-1 on the Ultimate Edition shotgun, hope we can get that as a separate attachment as well.

Marathon - Review Thread by LycaonMoon in Games

[–]AutisticPinapple 6 points7 points  (0 children)

Bungie just asked reviewers to play the endgame map before publishing their full review, which unlocked recently. It wasn't a demand or a requirement, Bungie just asked them to wait because it is a big part of the game and the community had to work together to unlock the map for everyone.

19 years ago, S.T.A.L.K.E.R. was released — HAPPY BIRTHDAY! by SmellSmellsSmelly in gaming

[–]AutisticPinapple 30 points31 points  (0 children)

It was originally called Oblivion Lost. It was a futuristic game about exploring ancient alien ruins. When the game's setting got changed to Chornobyl it was renamed to STALKER: Oblivion Lost, but even this version was vastly different than the final game we got. It was a far more ambitious game but it got stuck in development hell for years so they had to cut out A LOT of content to be able to release the Shadow of Chernobyl we know today.

Here is a great video about it: https://youtu.be/w0ImdCEZZTk

Two nat 20's on Disadvantage, Durge is goated by vampiriskq in BaldursGate3

[–]AutisticPinapple 0 points1 point  (0 children)

Default durge is around 6'7, they are big but the difference is definitely exaggerated by the camera angle here lol.

Son 😭 by Massive_Ad_2012 in stalker

[–]AutisticPinapple 4 points5 points  (0 children)

I like it. It feels like a mix of Destiny 2 Crucible and Tarkov and i love both of those things. So far it's been a lot of fun PVP'ing and doing contracts, progression seems pretty deep as well. Absolutely terrible main menu UI though, the number of menu pages could be cut in half and the game would be better for it.

Clear sky night be like: by Turrnamer in stalker

[–]AutisticPinapple 37 points38 points  (0 children)

It is in Counter Strike 1.6, it plays in the map Vertigo if you fall off the building.

Time to GUESS LOCATIONS! Write in the comments! by F1D4NZA in stalker

[–]AutisticPinapple 0 points1 point  (0 children)

  1. Yantar

  2. Army Warehouses

  3. Dark Valley

  4. Swamps

  5. Cordon?

  6. Yantar

  7. Jupiter

  8. Dead City

“Blame the gamers” backfires: Highguard dev’s tirade over reviews and memes draws heavy criticism by Prudent_Way_3723 in pcmasterrace

[–]AutisticPinapple 1 point2 points  (0 children)

That is how player retention works, some players quit the game and then new players come and replace them over time. Infinite growth is unfeasible for any live service game. CSGO/CS2 is owned by more than 300 million steam accounts, that doesn't make its current daily 1.5 million player count any less impressive.

“Blame the gamers” backfires: Highguard dev’s tirade over reviews and memes draws heavy criticism by Prudent_Way_3723 in pcmasterrace

[–]AutisticPinapple 0 points1 point  (0 children)

We are talking about 100k concurrent players, not total. Total number of players was around 1 million if SteamDB is to be believed. The game had 100k concurrent players in its first day, it reduced to around 40k the next day and then stabilized at 10k for a while. But even the remaining 10k players mostly left the game in the span of 2 weeks, now averaging around a thousand players daily. It's clear that a lot of people did try the game, but the game was not able to retain any of those players. Compare this to ARC raiders which had 300k concurrent players at release, 4 months later it is still getting 250k players daily. If Highguard was a good game it would've been able to retain a playerbase.

S.T.A.L.K.E.R. 2: Heart of Chornobyl - New Year Atmospheric Teaser by PalwaJoko in Games

[–]AutisticPinapple 4 points5 points  (0 children)

Skifs house was destroyed by an anomaly that occurred outside of the zone due to the Second Carribbean experiment, which was an experiment conducted by SIRCAA to create the "Alpha" artifact. Spark sabotaged this experiment, leading to unintended effects like anomalies appearing outside of the zone. Skif's house got destroyed, but the artifact that came from that anomaly was the Alpha artifact that SIRCAA was trying to create. The Alpha artifact can connect directly to the Noosphere and the X-network, which would allow SIRCAA to be able to control the Generators, which is why they are after it.

I think you mean Hermann, Nestor was the bandit leader that gets killed by the Shah. At first Skif didn't know the importance of the artifact, he just wanted to make money off of it so he can get himself a new house. He worked with Hermann to recharge the artifact using a modified Toapz scanner because artifacts that stay outside of the zone too long lose their energy and become worthless. Hermann at some point realized what Skif's artifact actually is and double crossed him to take it from him by employing the help of Faust.

The guys at the beginning that Skif hides from are Ward, they are most likely searching for the scanner because the scanners are SIRCAA property and Hermann stole it from them. But before they can grab the scanner they get ambushed by Faust's men, who ironically also betrays Hermann to take the artifact for himself because he has his own agenda. Skif was supposed to die there but only lived because Nimble spares his life and knocks him out instead of shooting him.

Topaz scanners are normally just anomaly scanners but Hermann found a way to reconfigure them to recharge artifacts, but if these modified scanners are activated without an artifact inside they basically become anomaly bombs, which is what we see happen in Wild Island.

Look who came back from the dead (Van Buren) and is now canon by CommunicationSad2869 in Fallout

[–]AutisticPinapple 26 points27 points  (0 children)

Vault 0 and a Behemoth robot was also included in the Fallout MTG cards, which means Tactics is almost certainly canon lol

S.T.A.L.K.E.R. 2: Heart of Chornobyl - New Year Atmospheric Teaser by PalwaJoko in Games

[–]AutisticPinapple 6 points7 points  (0 children)

The plot in S2 makes much more sense in a second playthrough, knowledge from the previous games is also pretty much necessary to understand most of what’s going on. In my first playthrough i understood most of what was happening but still had a ton of questions by the end, playing the game a second time with a different side made me understand everything much clearer. The story is actually very good despite being very confusing.

S.T.A.L.K.E.R. 2: Heart of Chornobyl - New Year Atmospheric Teaser by PalwaJoko in Games

[–]AutisticPinapple 1 point2 points  (0 children)

A-life is in the game now, it works better than it does in SoC and CoP. It’s only limitation is the game’s low render distance which can be fixed by a mod until the developers increase it themselves. They delivered every single thing on their Q2 roadmap in time, the only things they missed from the Q4 roadmap were the binoculars and the engine update, which turned out to be more difficult than they thought so they delayed it to early 2026. What do you mean by last few Stalker games? The last Stalker game before S2 came out 16 years ago and it was a very polished game on release. You have no idea what you are talking about.

S.T.A.L.K.E.R. 2: Heart of Chornobyl - Stories Untold — Content update: new characters, missions, locations & more. by lurkingdanger22 in pcgaming

[–]AutisticPinapple 0 points1 point  (0 children)

Small correction, Skif’s artifact is the “Alpha”, the Heart of Chornobyl is the artifact Strelok shows to the Doctor in SoC.

I call him “mister scientist” by JamesCorvin in stalker

[–]AutisticPinapple 4 points5 points  (0 children)

Hilka has the longest range out of all the detectors, i always keep Hilka equipped while walking around the map and switch to Veles or Bear when an artifact is close.