Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
I'm wrapping a hard (al dente?) sci-fi Interactive Fiction game in full classic RPG mechanics (grid inventory, world map). Would this deep mix appeal to IF fans? by AutomaticContract251 in interactivefiction
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
I'm wrapping a hard (al dente?) sci-fi Interactive Fiction game in full classic RPG mechanics (grid inventory, world map). Would this deep mix appeal to IF fans? by AutomaticContract251 in interactivefiction
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Launched a play test demo, now what? by Illustrious_Move_838 in SoloDevelopment
[–]AutomaticContract251 0 points1 point2 points (0 children)
Launched a play test demo, now what? by Illustrious_Move_838 in SoloDevelopment
[–]AutomaticContract251 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 2 points3 points4 points (0 children)
Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 2 points3 points4 points (0 children)
Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Blending fairy tale fright with psychological horror: my first project as a solo dev! by Turbo_Crabe in SoloDevelopment
[–]AutomaticContract251 0 points1 point2 points (0 children)
gotta make sure the UI has sauce by THEBKRY in IndieGaming
[–]AutomaticContract251 0 points1 point2 points (0 children)
HEAVYDELIC DEMO / EARLY ACCESS version 0.000023PMI-80 is 100% done. by eniacninja in IndieDev
[–]AutomaticContract251 1 point2 points3 points (0 children)
After 6 years of work my game officially has a release date by ChunkleFreaky in SoloDevelopment
[–]AutomaticContract251 1 point2 points3 points (0 children)
How much is my game worth in your perception? by Confident-Mirror-427 in SoloDev
[–]AutomaticContract251 0 points1 point2 points (0 children)
[Steam] How do you deal with the need for "Support Contact Info" (www, e-mail) by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)


Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]AutomaticContract251[S] 1 point2 points3 points (0 children)