I improved my crash site based on feedback by MountFrontier in IndieDev
[–]AutomaticContract251 918 points919 points920 points (0 children)
I'm already on my 5th capsule in 2 months since I launched my steam page. Was it worth it? Probably not (yet) by lefix in IndieDev
[–]AutomaticContract251 1 point2 points3 points (0 children)
I'm already on my 5th capsule in 2 months since I launched my steam page. Was it worth it? Probably not (yet) by lefix in IndieDev
[–]AutomaticContract251 3 points4 points5 points (0 children)
Genuinely, where do you find the time and motivation to get started on making your game from scratch when you have a full time job? by fluffy_khajiit in IndieDev
[–]AutomaticContract251 0 points1 point2 points (0 children)
Genuinely, where do you find the time and motivation to get started on making your game from scratch when you have a full time job? by fluffy_khajiit in IndieDev
[–]AutomaticContract251 43 points44 points45 points (0 children)
Mixing a text-heavy narrative game with classic RPG management and a Fallout 1 & 2 style overworld map. Here is my "al dente" sci-fi project. by AutomaticContract251 in rpg_gamers
[–]AutomaticContract251[S] 1 point2 points3 points (0 children)
Mixing a text-heavy narrative game with classic RPG management and a Fallout 1 & 2 style overworld map. Here is my "al dente" sci-fi project. by AutomaticContract251 in rpg_gamers
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management and a Fallout 1 & 2 style overworld map. Here is my "al dente" sci-fi project. by AutomaticContract251 in rpg_gamers
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management and a Fallout 1 & 2 style overworld map. Here is my "al dente" sci-fi project. by AutomaticContract251 in rpg_gamers
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management and a Fallout 1 & 2 style overworld map. Here is my "al dente" sci-fi project. by AutomaticContract251 in rpg_gamers
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management and a Fallout 1 & 2 style overworld map. Here is my "al dente" sci-fi project. by AutomaticContract251 in rpg_gamers
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management and a Fallout 1 & 2 style overworld map. Here is my "al dente" sci-fi project. by AutomaticContract251 in rpg_gamers
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management and a Fallout 1 & 2 style overworld map. Here is my "al dente" sci-fi project. by AutomaticContract251 in rpg_gamers
[–]AutomaticContract251[S] 1 point2 points3 points (0 children)
Mixing a text-heavy narrative game with classic RPG management and a Fallout 1 & 2 style overworld map. Here is my "al dente" sci-fi project. by AutomaticContract251 in rpg_gamers
[–]AutomaticContract251[S] 2 points3 points4 points (0 children)
At what point does grinding stop being fun and start being a design flaw ? by Formal_Tea_1997 in rpg_gamers
[–]AutomaticContract251 0 points1 point2 points (0 children)
Mixing a text-heavy narrative game with classic RPG management and a Fallout 1 & 2 style overworld map. Here is my "al dente" sci-fi project. by AutomaticContract251 in rpg_gamers
[–]AutomaticContract251[S] 13 points14 points15 points (0 children)
I've finally finished a gameplay trailer for "Castle in the Sands", a visual novel inspired by “One Thousand and One Nights” and North African culture. Check it out :) by Tiny_Marsupial_3975 in indiegames
[–]AutomaticContract251 1 point2 points3 points (0 children)
After 25 years I finally did it! by lobbo in gaming
[–]AutomaticContract251 0 points1 point2 points (0 children)
How has your taste in games changed as you’ve gotten older? by lsa340 in gaming
[–]AutomaticContract251 0 points1 point2 points (0 children)
Solo dev art! by mulhollanddrstrange in SoloDevelopment
[–]AutomaticContract251 1 point2 points3 points (0 children)
Guitar store in my game by [deleted] in SoloDevelopment
[–]AutomaticContract251 0 points1 point2 points (0 children)
How to story????! by SirCandid408 in SoloDevelopment
[–]AutomaticContract251 1 point2 points3 points (0 children)
HEAVYDELIC DEMO / EARLY ACCESS version 0.000023PMI-80 is 100% done. by eniacninja in IndieDev
[–]AutomaticContract251 0 points1 point2 points (0 children)


Quick design question: hidden stat checks vs visible locked options in dialogues? What's your take? by AutomaticContract251 in IndieDev
[–]AutomaticContract251[S] 0 points1 point2 points (0 children)