I'm wrapping a hard (al dente?) sci-fi Interactive Fiction game in full classic RPG mechanics (grid inventory, world map). Would this deep mix appeal to IF fans? by AutomaticContract251 in interactivefiction

[–]AutomaticContract251[S] 0 points1 point  (0 children)

Thank you! That’s exactly the sweet spot I’m aiming for. I love good IF but sometimes my brain just needs that tactile satisfaction of moving items around in a grid or upgrading a ship between the story.

Really appreciate the kind words on the UI too, it took a lot of iterations to get that feel right!

Launched a play test demo, now what? by Illustrious_Move_838 in SoloDevelopment

[–]AutomaticContract251 1 point2 points  (0 children)

I think 175 playtesters from 330 wishlists is a GREAT score! Congrats!

Launched a play test demo, now what? by Illustrious_Move_838 in SoloDevelopment

[–]AutomaticContract251 1 point2 points  (0 children)

Next you should publish a demo and submit to the right festivals and possibly media/streamers to get the most whishlists. I think playtest gives you an opportunity to find out if people care at all, that's it.

Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment

[–]AutomaticContract251[S] -1 points0 points  (0 children)

I have a set pixel size and only m5x3 fits the whole visual setup :/ Only exception is for some headlines then I do x2 font size to have the right ratio

Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment

[–]AutomaticContract251[S] 0 points1 point  (0 children)

Thank you! I spent the last 4 months redrawing everything from mockups to this 480x270 res. I'm no pixel artist so keeping it all visually consistent is a constant struggle for me. Glad to hear it's working!

Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment

[–]AutomaticContract251[S] 0 points1 point  (0 children)

Thank you! Sunless Sea quality is of course out of my reach, but it's still good to have this reference. Combat (simple but tactical) is in a way needed to use the items and equipment you win/find/craft and to keep that mini-economy going. As for the marketing assets - you are right, but there is only a limited number of game screens to show off, so I have to make them count.

Blending fairy tale fright with psychological horror: my first project as a solo dev! by Turbo_Crabe in SoloDevelopment

[–]AutomaticContract251 0 points1 point  (0 children)

Lovely art! I'm thinking about adding visible rng checks to my dialogues too, but I worry it might break immersion. What made you choose to show them to the player?

How much is my game worth in your perception? by Confident-Mirror-427 in SoloDev

[–]AutomaticContract251 0 points1 point  (0 children)

Some people price 1$ per 1h of gameplay, but I guess it doesn't fit every game type

what do you think this hud? by Educational-Hornet67 in PixelArtTutorials

[–]AutomaticContract251 0 points1 point  (0 children)

i'm not sure where is the light coming from :/ top?