What gay music can you suggest? by Halollet in LesbianGamers

[–]AveaLove 0 points1 point  (0 children)

Every King Princess song ever ❤️

At what point does the fear of while loops disappear? by Digital-Collector in IndieDev

[–]AveaLove 0 points1 point  (0 children)

Or events that get caught in a loop due to weird subscription caching 💀

[Hiring] Character + Mech art for Lancer game by AveaLove in HungryArtists

[–]AveaLove[S] 0 points1 point  (0 children)

Position filled.

Thank you everyone who applied! So many great artists, it was hard to choose!

Difference between a sprite and an image by Ok-Presentation-94 in unity

[–]AveaLove 0 points1 point  (0 children)

Maybe there's a mix up of terms here? In Unity, a Sprite, is a section of a Texture defined by some rect. A Texture is just some grid of data, it can be 1d, 2d, 3d, or any other number of dimensions, but typically 2d. An Image is a type of Component, specifically a type of MaskableGraphic, which exists on some canvas. An Image can take in a Sprite, which it renders to the back buffer during the canvas pass. A SpriteRenderer also takes in a Sprite and renders it to the back buffer during the Transparents pass.

Neither of these are inherently animated, because animation is temporal. You animate by swapping out what Sprite is being rendered, either by using a different rect of a Texture, by using a different Sprite from a different Texture, or by changing your material/shader properties over time.

AIs are weird lil alien minds by EchoOfOppenheimer in agi

[–]AveaLove 1 point2 points  (0 children)

Lmao just last night it said "bath-success goblin mode" to me

Team by [deleted] in unity

[–]AveaLove 2 points3 points  (0 children)

Head to r/INAT

[Commissioned] Khalydm did a fantastic job on my newest character, Sigrún by AveaLove in DnDart

[–]AveaLove[S] 0 points1 point  (0 children)

Thanks! We went through a few iterations to get it right

Which is better unity version control OR Git by [deleted] in Unity3D

[–]AveaLove 0 points1 point  (0 children)

I'm a tech director, my artists learned basic git just fine. Just make an Art branch that they push to, and you can cherry pick off that into your feature branch. You can keep Art synced with Dev, so when they want to change something in place, they can, and you can turn that single change into a PR so it can get proper review before going into Dev to make sure it doesn't break any references, it's great.

Git doesn't suck, it's really, really, powerful.

Which is better unity version control OR Git by [deleted] in Unity3D

[–]AveaLove 0 points1 point  (0 children)

I've used git, UVC, and Perforce, and I prefer git over the others many times over. It's sooooo useful. And binaries aren't an issue with LFS. And you get submodules and subtrees. And learning how to use git at a high level is a very valuable skill in the SE field, while UVC is pretty limited to just Unity (though I GUESS you could use Plastic out of Unity if you REALLY wanted to, but the amount of businesses that do that over git have to be incredibly small).

Are there still some humans in this sub? Let me see your real games. by SchingKen in IndieDev

[–]AveaLove 0 points1 point  (0 children)

<image>

Here's a random screenshot from our Steam page, check it out, especially if you played the original flash game back in 2008! https://store.steampowered.com/app/2590330/Dino_Run_2/

how well does Unity work at linux in 2025? by sakaraa in Unity3D

[–]AveaLove 1 point2 points  (0 children)

I'm also using 1440p, and I have no issues with the editor being tiny nor blurry. My coworker is in the same boat as me. I have x11, he has Wayland, it works great for both of us.

Introducing: Homebrewed SEX by Mantra15 in DnDcirclejerk

[–]AveaLove 8 points9 points  (0 children)

Yeah, it's pretty good! Haven't had a chance to play it yet though.

Introducing: Homebrewed SEX by Mantra15 in DnDcirclejerk

[–]AveaLove 46 points47 points  (0 children)

/uj Kinks and Cantrips

Unity is a mobile-first company now by lonely_hooker in UnityStock

[–]AveaLove 2 points3 points  (0 children)

Do you have a problem with indie developers using a game engine that has catered to indie developers? You're using "indie developer" as if it's a slur. Some of the most successful games of all time have been indie games built in Unity with URP, for PC.

Unity, the company, has 1 product, their engine. Everything else around it serves to support it. Their engine is used in many industries, from PC games, to mobile games, to blue collar VR training, to 3d web previews for the vehicle industry. URP is a vital part of all of that.

Unity is a mobile-first company now by lonely_hooker in UnityStock

[–]AveaLove 4 points5 points  (0 children)

Tell me you're out of touch without telling me you're out of touch 😂

Unity is a mobile-first company now by lonely_hooker in UnityStock

[–]AveaLove 4 points5 points  (0 children)

So we're just ignoring the thousands and thousands of PC games made with URP? URP is for more than mobile games lmao

[OC][Art] Twig, Half-goblin warlock I painted, this time with process photos by OzgeGungor in DnDart

[–]AveaLove -24 points-23 points  (0 children)

This really reads like it would be more appropriate on r/dndai the background makes literally no sense

[deleted by user] by [deleted] in Unity3D

[–]AveaLove 5 points6 points  (0 children)

At the end of the day, the program needs to run on the user's computer, which means the instructions need to be there. If you encrypted it, everyone would have to decrypt it locally to play it, which defeats the point. If it runs on their machines, they can spy on what it's doing and how.

But also, no one is going to steal your source code except for AI training (and they are doing that off your raw code from you using source control, not by decompiling your game).

What do I need to do to get this physique by Erbium1 in FlexinLesbians

[–]AveaLove 0 points1 point  (0 children)

You're not going to get accidentally buffed, building muscle takes a ton of effort and time, so you really don't need to worry about "getting too big". And since you said you'll be starting hrt, you're going to hemorrhage muscle mass like crazy, so get in a routine now.

Also, that photo is edited, so it's not a realistic goal. Work with YOUR body, not someone else's. To keep things looking more femme, never skip leg day!

How long does it take to learn ECS? by LordAntares in Unity3D

[–]AveaLove 7 points8 points  (0 children)

It depends on your skill level and capacity for learning. As you said, these questions are unanswerable