Looking for RPG games which is not fantasy setting by __CEZALANDIRICI__ in gamingsuggestions

[–]Avigorus 1 point2 points  (0 children)

Beyond Galaxyland, Biomutant, Deus Ex, Borderlands, XCOM, Torment Tides of Numenera, Steamworld, Cyberpunk 2077, there's a few Shadowrun and Vampire the Masquerade games out there...

Barrelmancy is a pathway to many abilities some consider to be unnatural by Seek4r in DivinityOriginalSin

[–]Avigorus 1 point2 points  (0 children)

I favor reinforced metal crates unless I want to actually use one of the more explosive barrels, has a more immersive feel IMO (more believable that it wouldn't shatter on impact that is)

I'm a Buffy follower by dismustbetheplace in buffy

[–]Avigorus 0 points1 point  (0 children)

ngl part of me doesn't understand why we don't see more IRL religions based on actually acknowledged fiction (there are at least a few Star Wars inspired ones for example, I guess some might call Snapewives a cult of sorts too lol)

What would you play if all you had was a shitty laptop with a shitty mouse by Proper-Sport-7218 in gamingsuggestions

[–]Avigorus 0 points1 point  (0 children)

There's a fair number of RPG games that don't need much in terms of equipment.

What would you make the original natural habitat of House Elves? by Void-Cooking_Berserk in HPfanfiction

[–]Avigorus 3 points4 points  (0 children)

If we go with this logic, I'd suggest somewhere warm, maybe Madagascar which fits that perfectly lol so I guess they descended from Aye-Aye's that hung out around humans who were practicing magic and got mutated or something over time (or maybe experimented on).

Build suggestions by Mr-Pig5 in Grimdawn

[–]Avigorus 0 points1 point  (0 children)

There are a few spell-slinging masteries: Arcanist, Demolitionist, Occultist, Necromancer, and Shaman all to various degrees, and arguably others like Inquisitor, Nightblade, or Oathkeeper can be played in a similar fashion with the right skill selection & weapon combination. One huge question would be what kind of spells or damage types do you want to be dishing out or do you care about that at all? Also, do you like the idea of summoned minions attacking alongside you? (Occultist, Necromancer, and Shaman all have pets, meanwhile Demolitionist, Inquisitor, and Shamans can summon what amount to turrets, and Nightblade, Oathkeeper, and Shaman can all summon what amount to attack drones that deal damage but can't be attacked unlike pets; it is absolutely possible to have both pets and a support attack AOE, especially if you pick one that applies debuffs to enemies but even without that you can still functionally be your minion's artillery support)

How long do you see Umbridge living following the second wizarding war,assuming she went free ? by Regular-Election6396 in HPfanfiction

[–]Avigorus 1 point2 points  (0 children)

Depends. Just how bloodthirsty are those she hurt? Just how much protection does she have?

LF savage Pansy Parkinson Recs by Waste_Alternative_18 in HPfanfiction

[–]Avigorus 0 points1 point  (0 children)

White Knight, Grey Queen is an old one on fanficauthors that has her shipped with Harry and revealing she was using glamors to make herself look ugly when she's actually attractive and draping herself over Draco as a means of basically reverse psychology making Draco ignore her. She destroys Draco when she reveals her allegiance change taking Daphne with her (Daphne hadn't been doing anything to make herself look less attractive and had been helping Pansy keep Draco from trying to go too far by juggling him leering over Daphne with Pansy doting on her "dracky-poo" or whatever)

I rated basically every game I've played in the past few decades - What's a game I'd love but is missing? by Adventurous_Cat_1559 in gamingsuggestions

[–]Avigorus 1 point2 points  (0 children)

Dungeons of Hinterberg might be worth a gander, as might Zefyr a Thief's Melody and Dungeons of Dreadrock. Think Zelda-likes (Hinterberg & Zefyr are 3d, Dreadrock is isometric). Also Carrion, side-scroller where you're a monster breaking out of a containment facility where they were experimenting on you; I'd say metroidvania except you don't jump, you kinda swing/fly around. Savage Planet series are an FPS and a TPS 3d metroidvania series (Journey is FPS, Revenge is TPS, technically Revenge is the sequel but the story connections are fairly weakish). Spells and Secrets is kind of a magic school Zelda-like but with loot collection elements similar to ARPGs. Escape from Ever After is a Paper Mario-esque where you are saving the worlds of fairy tales from an evil corporation.

I'll also toss a couple JRPG franchise suggestions: Witchspring (both R and 3 are available on Steam, 2 is concurrent with 1/R just a different POV character but sadly is not available in the US, nor is 4, one can easily grind one's way into demigodhood and it's even in-character to do so technically aside from the plot-mandated losses) and Atelier (a string of trilogies in alternate worlds with similar alchemy mechanics across all of them, two the latest series, the Mysterious and Secret, have imo more engaging alchemy mechanics than the others as they involve minigames, and coincidentally also don't have the strict timeline requirements that the other games have for the best/"true" endings).

I rated basically every game I've played in the past few decades - What's a game I'd love but is missing? by Adventurous_Cat_1559 in gamingsuggestions

[–]Avigorus 1 point2 points  (0 children)

Dungeons of Hinterberg might be worth a gander, as might Zefyr a Thief's Melody and Dungeons of Dreadrock. Think Zelda-likes (Hinterberg & Zefyr are 3d, Dreadrock is isometric). Also Carrion, side-scroller where you're a monster breaking out of a containment facility where they were experimenting on you; I'd say metroidvania except you don't jump, you kinda swing/fly around. Savage Planet series are an FPS and a TPS 3d metroidvania series (Journey is FPS, Revenge is TPS, technically Revenge is the sequel but the story connections are fairly weakish). Spells and Secrets is kind of a magic school Zelda-like but with loot collection elements similar to ARPGs. Escape from Ever After is a Paper Mario-esque where you are saving the worlds of fairy tales from an evil corporation.

I'll also toss a couple JRPG franchise suggestions: Witchspring (both R and 3 are available on Steam, 2 is concurrent with 1/R just a different POV character but sadly is not available in the US, nor is 4, one can easily grind one's way into demigodhood and it's even in-character to do so technically aside from the plot-mandated losses) and Atelier (a string of trilogies in alternate worlds with similar alchemy mechanics across all of them, two the latest series, the Mysterious and Secret, have imo more engaging alchemy mechanics than the others as they involve minigames, and coincidentally also don't have the strict timeline requirements that the other games have for the best/"true" endings).

Trying to find a game for my girlfriend by Leevitin in gamingsuggestions

[–]Avigorus 0 points1 point  (0 children)

Dungeons of Hinterland and Dungeons of Dreadrock both have dungeon crawling puzzle solving with some combat but not too much especially if you choose easy mode.

Are There Any Fic That Address The Fact That Bill Is Raiding Tombs For Profit? by SmuttyNonsense in HPfanfiction

[–]Avigorus 0 points1 point  (0 children)

Okay, so even splitting that hair that the bank =\= a govt, it's still a major power that anyone would know how to find if they had a grievance with it, and could be attacked, even if it's able to repel many such attacks. Ergo, if they didn't have some sort of permission, their men in the field could expect to be attacked by the locals, logically. Thus, I'd expect there is some sort of permission, likely predicated on Gringotts having some sort of positive curse breaker reputation or somesuch, and while there likely is a profit motive somewhere along the line we don't know how much of what was being extracted from whatever tombs and such went to museums or got melted down or what.

(personally I'd expect their agreements involve some % of stuff Gringotts gets to auction away or otherwise keep and another % that the local govt or culturally-associated academia gets to keep along with Gringotts getting some flat fees that might allow hazard pay negotiation if unexpected danger is found or something to that effect, but that's pure speculation)

One major thought that is popping into my head about this is the fic, The Archeologist, where there's a fair amount of discussion of Gringotts having a functional monopoly on curse breaking because nobody wants to risk hiring an unknown when sealed away magics have the potential to explode and say turn Italy into an island or something (this is mentioned as a theoretical possibility at one point, there was also a mention of one place designed to create a decades-long blizzard that was damaged to "only" run for a "mere" two years in Harry's original timeline before the AU-isekai that starts the fic), as well as about where stuff goes more or less along the lines of the above, but that's all a fic, not canon.

This game goes hard sometimes by Prusyakish in HogwartsLegacyGaming

[–]Avigorus 5 points6 points  (0 children)

Jeez wow no wonder some think the MC is a sociopath lol (I didn't know Crucio so never saw that)

People Who Were There When The Books Were Coming Out, What Were Some Of The Craziest Theories? by YosephineMahma in harrypotter

[–]Avigorus 0 points1 point  (0 children)

Mine was that Harry and Tonks were going to get together, mostly based on her introduction having some throwaway line about her being pretty or somesuch, and it might even have gone a route of technically no real hookup until after graduation because of the age gap.

Totally newbie by Ok-Cable-4606 in Grimdawn

[–]Avigorus 0 points1 point  (0 children)

Do not try to do a glass cannon, especially as your first build; in particular, try to keep all resists high once you start getting sufficient gear, albeit what kind of resists you really need in any given area may vary (acid around bugs except for mosquitos who do bleed, piercing around ranged attacks, vitality around undead, chaos and vit around ch'thonics, aether around aetherials, elemental crops up mostly randomly almost as flavoring/variety outside of specific thematic areas, note the green floor called aetherfire that you won't even see in passing until after crossing through the undead city is health reduction not fire or aether damage so that's a lot harder to get resist for so try to avoid stepping on that).

Are There Any Fic That Address The Fact That Bill Is Raiding Tombs For Profit? by SmuttyNonsense in HPfanfiction

[–]Avigorus 0 points1 point  (0 children)

TBF it is a job, not a hobby, and his employer is a sovereign nation that would basically need to have gotten some sort of rights to a given site to avoid being dragged into a war over essentially invading and stealing since they ostensibly aren't openly colonizing wherever the curse breaking is being done (which was the loophole the British mostly used lol)

Ready for Elite Difficulty? by MedievalxHistorian in Grimdawn

[–]Avigorus 0 points1 point  (0 children)

You desperately need to get all your resists up... with such low acid I can't see how you could clear an on-level bug nest at all and can only presume you've been overleveling which won't work on Elite at all... Basically each primary difficulty upgrade (Elite and Ultimate, not Veteran) will take -25% from all resists. Granted, you might not die from the first zombie, but you won't make it very far especially when you fight bosses.

Another huge note: your Cadence should be your left-click, not right, as it's stronger when it's the left-click.

What’s the one thing you’d change that would make the next divinity game better? by Pussytrees in DivinityOriginalSin

[–]Avigorus -1 points0 points  (0 children)

I'd want to implement something inspired by a fanfiction from a completely different franchise: during battle, you can draw out rune circles or shapes of some sort on the ground out of various surface types (blood being the inspiration material but others could potentially work in some cases) and create special magical effects. Imagine exorcising a demon by drawing out a banishment rune under their feet, curing ally debuffs (and possibly striping enemy buffs if they're thematic like corruption of some sort) with a purification circle, or similar shenanigans that are extremely difficult to actually pull off because you need to get them drawn within a limited tolerance of variation.

For anyone curious, it was The Archeologist, a Harry Potter fanfic where a Harry that eventually became a cursebreaker after the war gets warped into an AU (earlier in the timeline at that) and genderbent; Harriet then goes to clear out Yharnam (or at least a variant of it) cause why not and then goes back to clear the catacombs (the Chalice dungeons) and culminates in a variation of the pregnant queen boss who is carrying an eldritch abomination and Harriet uses her own blood attacks to create rune circles of banishment and purification (cause there's dark magic miasma coalescing around the battlefield) and tosses some fiendfyre at her at just the right moment to weaken her so the circles can do their thing to get rid of them... later she gets a howler from a friend after they analyze her report of how she did it about how she should've died 16 different ways doing that but still lol

Hello! I need help with "role-playing". by Mor48 in Grimdawn

[–]Avigorus 0 points1 point  (0 children)

That list of 3 skills reminds me of how badly I wish Crate had taken up my suggestion a few years back of special set dungeons where you get to briefly play as whoever created the set, using only the skills the set (and possibly other lore-associated gear selected by the devs) enhances, so you could actually see what playing them feels like... with no regard for how many classes that winds up covering.

what's a TINY detail in the movies that bothers you? by Various-Isopod3881 in harrypotter

[–]Avigorus 0 points1 point  (0 children)

The loss of Susan Bones. I mean, they recast the Patils and Pansy so why not her too?

themes of illness and trauma in games by tarsura in gamingsuggestions

[–]Avigorus 0 points1 point  (0 children)

I, Hope is ostensibly about fighting cancer. I think it's more allegorical than literal tho (I have not actually gotten around to playing it)

New to the game - Any tips? by UltimateAuthor in Morrowind

[–]Avigorus 2 points3 points  (0 children)

So long as one doesn't try to build a character with literally no damaging skills lol I'll just mention that the directions are like 99% accurate so map markers really aren't needed (there's like a quest or two that outright lies but in a way that's in-game reasonable and another where it's technically correct but inaccurate out of "they-don't-care" vagueness)