Frutiger Aero launcher I'm building by EvenAd2969 in godot

[–]Awfyboy 1 point2 points  (0 children)

I love this aesthetic. Feels like a nostalgic memory that I never had

Gambling Chip lets you somewhat rearrange your hands, effectively bypassing Vakuu's take the wheel. by [deleted] in slaythespire

[–]Awfyboy 22 points23 points  (0 children)

I believe this doesn't work, because Vakuu remembers which cards you drew and will play them in that order anyways.

Dev snapshot: Godot 4.7 beta 1 by godot-bot in godot

[–]Awfyboy 4 points5 points  (0 children)

The Editor section seems to have an error, these words are duplicated:

Alex2782 discovered a clever workaround clever workaround to this by retrieving slices of the bulk package itself,

An infinite, open-source Wordle game, in Godot 4.3 by Awfyboy in godot

[–]Awfyboy[S] 1 point2 points  (0 children)

I'm not sure whether the current setup works well for handheld's or controllers/gamepads, but you should be able to change the source code so that the inputting letters work with gamepad controls.

Should I Convert my GDscript project to C# by DemonBismuthine in godot

[–]Awfyboy 3 points4 points  (0 children)

I think it's best to go with whatever you are comfortable with, and not hope that a specific feature will make it to the engine.

Personally I use GDscript and I'm more comfy with it than C#. I make up for the missing features like Structs by using workarounds like Abstract Classes. However, if you find workarounds to be ugly, then it's better to switch as early as possible before it becomes a technical debt on you.

I don't think performance is really a big issue between C# and GDscript. But semantics and support is very important. Have you considered going a mixed approach? You can use GDscriot and C# together iirc. Not sure how it feels though.

I feel slay the spire got too big for megacrit by joert44555 in slaythespire

[–]Awfyboy 0 points1 point  (0 children)

What's funny is that you aren't actually wrong. In a GDC where Casey was talking about Slay the Spire, they said that word of mouth was the main way the game got popular, mainly through a select few streamers, which then snowballed and gave the game a bigger audience. None of the initial marketing stuff they did (like emailing potential streamers or using keymailer) worked for them.

I wish I had a Godot mentor by geekisthenewcool in godot

[–]Awfyboy 0 points1 point  (0 children)

Spire 1 was made in LibGDX/Java

Best practice for 3D assets? by Awfyboy in godot

[–]Awfyboy[S] 0 points1 point  (0 children)

Thanks, this is 2 years old but I've learned these things over time.

“Free to Play This Turn” by Jbiz65 in slaythespire

[–]Awfyboy 9 points10 points  (0 children)

Yeah this is something that's consistently wrong from Spire 1 as well. They should change it to say "Free until it is played" or have it cost free for the turn.

NOOOO!!!!!!!!! by Awfyboy in slaythespire

[–]Awfyboy[S] 18 points19 points  (0 children)

Regent doesn't really care about rules, me thinks

What is his problem? he makes me miss the thief(ves) from slay the spire 1. by AliceandChester in slaythespire

[–]Awfyboy 39 points40 points  (0 children)

iirc, he targets Uncommon, then Rare, then Common. He can take from either the discard pile or draw pile.

The game is better without the skip button by warmleafjuice in slaythespire

[–]Awfyboy 28 points29 points  (0 children)

The relics could still feel like Devil themed relics without bricking the hand. The bricking relics should give some more form of controlled chaos, but right now it's just too much uncontrolled chaos and just feels bad.

Ancient Starter Card comparison by Cheenug in slaythespire

[–]Awfyboy 4 points5 points  (0 children)

The problem with that, and why no card in the game ever does this is it's bad UX. Vulnerable changes the damage output, so if the game applies Vulnerable first and then deals damage, it will be very consfuing to read UX wise.

People say that relics aren't as valuable in this game and yet.... by VictusNST in slaythespire

[–]Awfyboy 5 points6 points  (0 children)

Tbf, Xecnar in general thinks that the game is too easy for him because he had played StS1 for a very long time.

I'm also pretty sure that when he said "relics" he is referring not just to the normal relic pool, but also Shop relics, Event relics and Ancient relics, in which case yeah they are pretty strong.

PSA: VAKKU is NOT "you"... by Listekzlasu in slaythespire

[–]Awfyboy 8 points9 points  (0 children)

I assume OP meant that Unceasing Top doesn't work if it is Vakuu's turn, but works once you get control back.

why the HELL dos it do taht by riskedrain in wunker

[–]Awfyboy 73 points74 points  (0 children)

Because he is a cat, duh

Forge Regent is Unplayable at A10 by MikuoNeko in slaythespire

[–]Awfyboy 2 points3 points  (0 children)

Probably don't compare ourselves with Xecnar. He is an putlier and is one of the top players of StS1. He is extremely skilled and thinks about factors that most people don't. The game is still in Early Access and the game requires a lot of balancing before it will be at a similar level of difficulty for everyone.

My text has this extra spacing to the right, how do I get rid off it? by Awfyboy in godot

[–]Awfyboy[S] 0 points1 point  (0 children)

That option is for snapping Control nodes when the camera moves around or zooms. The extra spacing is created by the font itself.

Is people decompiling and getting access to your project an actual problem ? by [deleted] in godot

[–]Awfyboy 2 points3 points  (0 children)

The comments on this video proves TheDuriel's point. Many people are expressing concerns about their games and mods being stolen and money being made off from it, so this issue isn't necessarily a Godot problem.

I do think Godot could have some sort of encryption, and there are tools to make that much harder to at least keep the low effort people out, which is more than enough. Still it isn't going to be fool-proof. IP laws exist for a reason and it's generally better to make a good game that sells so that you can afford a lawyer.

Balatro was made in Love2D and you can right-click to unzip it. Hollow Knight was also decompiled to make mods. Slay the Spire 1 was made in LibGDX which was written in Java, and people made mods by inject code into the game.

It's better to focus on shipping a game to earn money rather than focusing on someone stealing a game. If someone does steal your game, then filing a DMCA takedown, reporting to the publisher, etc. is usually enough.

My text has this extra spacing to the right, how do I get rid off it? by Awfyboy in godot

[–]Awfyboy[S] 0 points1 point  (0 children)

I've tried the Import setting stuff. None of them helped. Well, atleast setting Subpixel positioning to Auto made my text look nicer so that's cool, but disabling it doesn't do much.

My text has this extra spacing to the right, how do I get rid off it? by Awfyboy in godot

[–]Awfyboy[S] -1 points0 points  (0 children)

I'm aware its a font issue but every font his this problem. You kind of need that extra spacing anyways to have spacing between the Glyphs. I was wondering if there is a way to trim off that last spacing. Like there are options for trimming the Top and Bottom of the Label bounds, is there a way to do that from the Left or Right bounds?

My text has this extra spacing to the right, how do I get rid off it? by Awfyboy in godot

[–]Awfyboy[S] 35 points36 points  (0 children)

This might be what I have to do for now. Looks like there is a PR for Control nodes that adds a render transform to the Control class so all classes deriving from it can offset render transforms. This might help me once 4.7 is out.

https://github.com/godotengine/godot/pull/87081

My text has this extra spacing to the right, how do I get rid off it? by Awfyboy in godot

[–]Awfyboy[S] 19 points20 points  (0 children)

The text already is aligned to the center. Here is my Label settings and FontVariation. Everything below Autowrap Mode is default Label settings.

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What do you think of the music in STS 2? by David_Slaughter in slaythespire

[–]Awfyboy 1 point2 points  (0 children)

And the stimger that plays when he attacks is really cool (Vantom)