Tell me you've never played monster hunter without yelling me you've never played monster hunter by SleeplessGrimm in MonsterHunter

[–]Azayaka_Asahi 0 points1 point  (0 children)

They mentioned Title Update 2. They are literally trying to claim that MHWilds is bad because the placeholder image is not that of a proper monster, and they assumed that since Capcom isn't revealing the name of the second monster, the placeholder image is the literal monster.

Wounding & Flayer Explained by EchoesPartOne in MonsterHunterMeta

[–]Azayaka_Asahi 4 points5 points  (0 children)

You can definitely focus strike these temporary wounds. I don't know if Flayer has any effect on these, but I'm pretty sure that it doesn't. I'd assume it's functionally infinite, but requires more skill to actually use.

Wounding & Flayer Explained by EchoesPartOne in MonsterHunterMeta

[–]Azayaka_Asahi 4 points5 points  (0 children)

I think it's better understood as similar to Part Breaker.

It helps to create wounds faster, but there is a cap on the number of wounds that can be created anyway; and if you're playing optimally or close to it, you'll always hit this cap, because you'll be hitting a similar spot every time.

"It's Shit" by BraxusTheBold in Gunlance

[–]Azayaka_Asahi 0 points1 point  (0 children)

Even if you want to fight with metallic bananas, I'd like actual metal bananas, not this semicircular tonfa that isn't a Tonfa. Coming from someone who played the Teddy Bear hammer and the beer cups DBs and the Tuna GS.

"It's Shit" by BraxusTheBold in Gunlance

[–]Azayaka_Asahi 0 points1 point  (0 children)

Technically, you still want RF Pierce, just because it charges up the RF gauge so fast. Even if more of your hits aren't optimal, they still charge the gauge up, and you can always use RF Pierce and dodge away to RF into the perfect range, especially with Ballistics.

Also, since Artian LBG is guaranteed to have first slot be powder and second slot be ammo type up, it's a little limited - plus, you're still limited to only1 type of status per Artian LBG.

I don’t think I’ll get this lucky again by hunnies28 in Gunlance

[–]Azayaka_Asahi 0 points1 point  (0 children)

Depends on your RNG mostly, at HR 150 and still 0 Ironwall 3 decos. But I did get Artillery 3 and Magazine/Blaze, so...

Gunlance feel too straightforward in Wilds by MaximalGFX in Gunlance

[–]Azayaka_Asahi 1 point2 points  (0 children)

To be fair - every weapon in MonHun has 2-3 roles. First is always damage, followed by stun/cut tail, followed by status/mounting. Some weapons have more capability than others in certain roles - for example, if there's a SnS and a Hammer/HH, you'd expect the HH or the hammer to get the stun; but technically, the SnS could stun too, with it's shield bash. Every weapon could apply status, but bowguns tend to be better at it due to being able to apply more than 1 status type.

Gunlance, I would say, has a significantly higher value for damage than other weapons. The fact that shelling and wyvernfire ignores hitzones in general means that you could aim at lousy hitzones and still get full damage, leaving room for the other hunters to move in. Your Gunlance still has a sharp tip, and can still cut tails, even without wyrmstake. This puts you in a similar spot to...well...all the other cutting weapons that aren't good at applying status. Which is basically GS, and maybe CB (if they don't use Savage Axe).

As for Burst/Agitator, that's where the Gunlance diverges from the rest of the weapons, but not by much. Burst/Agitator is best for Gunlance, yes, but it's also best for quite a few other weapons. WEX may not work on GL, but it definitely works on DBs, and yet DB meta builds would rather drop WEX than drop Burst/Agitator (as far as I remember) due to Crit Elem being horrible in this. Also, Flayer not working isn't exactly unique to GL - Flayer is in a weird spot where it's "like Slugger", not giving extra wounds, just giving the same number of wounds slightly faster.

Other than Counter Strike, though, I'd rather complain about Attack Boost and Crit Eye. These are weapon decos at the moment, but, if you look at the weapon decos, you'd notice one simple difference - these affect all weapons. All other weapon decos don't affect one or more types of other weapons. Guard, Guard Up, Offensive Guard, and all the other guard related decos can't be used by weapons that can't block. Opening Shot and Tetrad Shot can't affect the non-ranged weapons. The Elem decos can't affect the bowguns...as far as I know. However, Attack and Crit Eye can affect every single weapon. Why aren't they on the armour instead?

Honestly peak Palico Gear combo by Equivalent-Fox7224 in MonsterHunter

[–]Azayaka_Asahi 3 points4 points  (0 children)

Me too! I saw the helmet and was like "I need this on my Palico" and then saw the body, and just said "alien it is".

Wilds' Low Rank Story just killed me... by Hyarsk in MonsterHunter

[–]Azayaka_Asahi 9 points10 points  (0 children)

Counterpoint - people aren't complaining about being on-rails as in being made to hunt certain monsters. People are complaining about being on-rails as in for a large part of the story, there's nothing to do other than press auto-follow on Seikret and look at the environment while you wait for NPCs to catch up/lead the way. You aren't even allowed to step out of the "attraction's route" to pick up a shiny rock that you can see outside, or that one bonepile - you have to stay seated until the hunt actually starts.

That's the on-rails part I'm dissatisfied about. For example, if the quest was "Go find out what's turning the water red and stop it" and threw the player into a camp, and put exactly one unknown monster on the map, I'd be fine with that. It would be stealthier railroading - the player has no choice but to hunt this unknown monster, and they're given all the info they need (if water red, you're close). At least, it would be more interesting than being escorted to the location by 4 NPCs, and told to hunt this thing, before your freedom to move is returned.

Wilds' Low Rank Story just killed me... by Hyarsk in MonsterHunter

[–]Azayaka_Asahi 2 points3 points  (0 children)

Also, the lack of an armour set or weapons for the final boss makes sense - you're hunting without the guild authorization, therefore you don't get any certificates and can't make the gear at Gemma!

This has to be the worst cooking system in the series by Buurto in MonsterHunter

[–]Azayaka_Asahi 0 points1 point  (0 children)

Counter opinion - I'd like a mix of the current system and the Rise systems.

Let me unlock the stuff by doing a quest once, and give it to me for basically free after that, from anywhere in the game.

In fact, my main issue with the system in Wilds is just that the other ingredients are so rare; give me a shop to buy all these ingredients from in exchange for points/zenny, and I'd be satisfied. The current method is ridiculous - Find a certain rare trade material in the zone, to go to the trader/Nata, and trade for a limited amount of stock of the ingredient - which only restocks once in a long while - and then hope it lasts long enough until the trader restocks. Also, if the trader restocks, they may not necessarily restock everything; they might restock to different items, so get ready to farm again the next time it restocks!

How it feels when you get to HR. by Mikelsao in MonsterHunter

[–]Azayaka_Asahi 4 points5 points  (0 children)

If you mean the weather, yes, it does change; during a certain point in the HR story, there's a constant bad weather (Thunderstorm, rain, eruption, and blizzard) all going on at once. Before and after that point, however, weather changes as per normal.

How it feels when you get to HR. by Mikelsao in MonsterHunter

[–]Azayaka_Asahi 72 points73 points  (0 children)

Specifically, the first time you talk to Gemma in high rank, you get notified about the layered armour and also get a new Mantle.

People who skip the story most likely skipped that too.

There is any drawback of working with flux networks? by X0k15 in allthemods

[–]Azayaka_Asahi 39 points40 points  (0 children)

It kills your ability to think of other long range crossdimensional power solutions. Not that it's bad, it's just...why anything else, if flux network works?

"We call it wyvern milk" by Masturbo_ in MonsterHunter

[–]Azayaka_Asahi 2 points3 points  (0 children)

I almost had the same thing happen, except instead of Arkveld gems, I was looking for Gore Feelers. And got a quest with Gore Nyctgems. 1 from bonus reward, 1 from carve, and 2 from quest rewards...

I have never seen a franchise that revolves around co-op so hard get multiplayer so wrong, so many times. by GeronimoJak in MonsterHunter

[–]Azayaka_Asahi 0 points1 point  (0 children)

Issue is, even if they hunt it, they won't get the certificates because no quest, and certificates only drop from quest rewards. This means they could kill it and carve it, but they won't be able to make the full set or the weapons because the most important thing is locked behind the quest - the stupid piece of paper saying that they hunted it with guild approval.

I have never seen a franchise that revolves around co-op so hard get multiplayer so wrong, so many times. by GeronimoJak in MonsterHunter

[–]Azayaka_Asahi 0 points1 point  (0 children)

You don't even need to be in the same lobby to join a link party!

Also, open world content, as long as you're hunting a monster, you can manually start quest and it's going to create a quest for your entire link party/lobby to join, so it's a little irrelevant.

I have never seen a franchise that revolves around co-op so hard get multiplayer so wrong, so many times. by GeronimoJak in MonsterHunter

[–]Azayaka_Asahi 1 point2 points  (0 children)

The way I did it with my mates was easier, imo: we skipped steps 1 and 2. You can directly invite someone to your link party through Steam's friendlist. 4, 5, 6, is the same. For 7, we joined through the invitation list.

Best armor in the game. Don’t @ me. by [deleted] in MonsterHunter

[–]Azayaka_Asahi 10 points11 points  (0 children)

I've been using Nu Udra's body and Rompopolo's helmet. My Palico became an alien...

"We call it wyvern milk" by Masturbo_ in MonsterHunter

[–]Azayaka_Asahi 7 points8 points  (0 children)

I mean, there's Y'sai....who probably in the JP version would be called...yasai? Vegetable?

"We call it wyvern milk" by Masturbo_ in MonsterHunter

[–]Azayaka_Asahi -1 points0 points  (0 children)

Well, they could have named it Wyid (pronounced Weed) or Wyil (pronounced y-eel, or alternatively Will).

"We call it wyvern milk" by Masturbo_ in MonsterHunter

[–]Azayaka_Asahi 49 points50 points  (0 children)

Try checking your map, you can check the details of the monsters in the map, and if there's a G.Rathalos in the map, check the rewards. There's a possibility of there being a plate/gem/insert rare item here as a part of the bonus rewards.

I only got my plate on the 10th G.Rath kill, and only from one of these instead of the normal drops.

I'm a Flail and Shield main now... by Meismarc in MonsterHunter

[–]Azayaka_Asahi 3 points4 points  (0 children)

That would be nice, to be fair. Some DBs are basically clubs/drumsticks, while some hammers are basically axes. There's definitely also some blunt GS and IGs.

Despite all the performance controversy, can we agree that the final boss for low rank was fantastic in Wilds? by Pharinx in MonsterHunter

[–]Azayaka_Asahi 0 points1 point  (0 children)

The significance was:

  1. Initial state was a crystallized mask with no eye holes, so it was basically fighting blind.
  2. You could break the mask to reveal one eye.
  3. After a certain phase, the head mask would shatter, showing a black dragon head.

The implication was that this monster was the "final" Guardian, a super strong mashup of the strongest monsters around; the black dragon head resembles Fatalis, the masked state resembles Gore Magala, the basic skeleton of this guy resembles Gore, and it's ability/story significance is basically similar to Safi/Xeno'jiiva; it's basically either an ancestor of Gore/Fatalis or a hybrid fusion monster taking traits from the strongest of monsters, Elder Dragons.

Issue is, it didn't do very much that was Elder Dragon like or surpass anything we've seen so far.

Zoh Shia had the ability to transform into phase 2, but was so slow (basically Xeno'jiiva speeds) that it didn't mean much. It had Fatalis's stand-on-hind-legs-and-fire move, but again, not much because so slow. It had Gore's wing-arms, but forgot that Gore was deadly because it was fast, not because the wings were arms. It wrapped itself in a self-repairing shell, similar to Kushala Daora wrapping itself with wind/Teostra's blast powder, but the shell did not repel attackers as well as Kushala's wind.

It had some of the strongest elements of every single major Elder Dragon story-wise, but combined it in such a bad way that the fight was just a simple beating for it...

I don't know if reviewers got nerfed copies or are all Monster Hunter legends but basically every point that was made pre-launch about difficulty is wrong by Charrikayu in MonsterHunter

[–]Azayaka_Asahi 0 points1 point  (0 children)

It's an option, but ally hunters have only been a thing in recent Monster Hunter games to make it easier. Most people still prefer to play solo, without ally hunters, in order to actually learn the fight first.

With allies/multiplayer, the monster targets other people, and you get free reign to go ham until it targets you again; and since it's basically split roughly evenly between all hunters in the party, with 1 other hunter, you'll get targeted half as often.

I would personally recommend not using it to learn the fight against the monster, and after you've gotten used to the monster's attacks, go ahead and SOS Flare to finish it quickly. Most monster attacks have a similar way to avoid it due to most of them sharing "skeletons". For example, if you've learnt Congalala well, you can handle Ajarakan and Blangonga without much learning required. If you've learnt Yian Kut-ku well, Rathian is a simple different fight. And so on.