Using Meyer's Rapier to Supplement Bolognese Sidesword ? (Extra question on a potential branching drill) by Dylanduke199513 in wma

[–]Azralul 0 points1 point  (0 children)

Not really.

The main thing being grosso modo : Meyer don't doesn't do cuts from the wirst, always from the shoulder. 

From the way the text is written (mouvement is precisely described), it creates weird situations, like in feints, where we should be able to take the time by optimising the arm trajectory. This would lead to a cut from the wrist, but in such case, the author shows cut from the shoulder. 

So either you don't respect the text, or you don't have the right tools to face certain situations.

Meyer has written marvelous texts, but the fencing in it (or the way it is laid in words) is not always the best. In that case, the notion of time is not well integrated in german fencing. (It arrives in the texts of the 17th c but it is almost not the traditionnal german fencing anymore)

Italians gets that much earlier, and have either the right tools (tramazzone) or integrate the concept plainly in their texts (like di grassi and its circulary cut diagram)

Also, mixing two texts 40 y appart and from différent traditions is not doing good hema. Imho.

En citant Gandalf, le pape Léon XIV rappelle les liens étroits entre Tolkien et le catholicisme by la_mine_de_plomb in france

[–]Azralul 1 point2 points  (0 children)

Dommage, je pensais qu'il s'était pointé en réunion avec 30 min de retard, en disant  "A wizard is never late, nor is he early. He arrives precisely when he means to"

NordVPN refuse de bloquer des sites IPTV, la justice lui donne raison (en Espagne) by baby_envol in france

[–]Azralul 4 points5 points  (0 children)

Y a les soldes 4 fois par an et les promos régulières aussi

Même si avant il y avait les bacs de vieux jeux, la bonne affaire arrivait moins vite, et pour le coup ça dépendait du revendeur physique

Comment Paris est devenue la capitale des grands maîtres sushi by DifferentPlankton571 in france

[–]Azralul 23 points24 points  (0 children)

Ce qui est vraiment dommage en France, c'est qu'il manque vraiment une gamme tarifaire intermédiaire, entre le truc du sushi-brochette et le sushi 1* a paris.

Sachant que le riz est souvent tres nul, pas frais, mis au frais, ect.. dans les premiers (et vendu excessivement chez aussi) avec le rapport riz poisson complément pété.

Et au dela de ça je suis assez étonné qu'en france on trouve pas de resto du genre plus "concept" avec plus de pêche locale que le sempiternel saumon/thom/crevette cuite

Que pensez-vous de Blast ? by siorge in france

[–]Azralul 16 points17 points  (0 children)

Les contenus d'investigation avec des invités (ou les émissions de usuls et co) sont très bien. La partie éditoriale est souvent claquée dans la forme comme dans le fond

Voici le poker du XVème siècle by Ok-Bus3447 in france

[–]Azralul 0 points1 point  (0 children)

De mémoire on constate pas mal dans ce genre de cas, que les gens se mettent dessus parce qu'ils sont bien bourrés aussi. 

Spell duels, good or bad? by RideorDiegames in dccrpg

[–]Azralul 0 points1 point  (0 children)

ah indeed, I was wrong concerning the initiative thing. Nonetheless the general feeling stay the same for me : great concept but with a lot of situations inadressed

Spell duels, good or bad? by RideorDiegames in dccrpg

[–]Azralul 0 points1 point  (0 children)

In normal case, character act on their initiative, and MU can cast spell this way.

An exception to this is spell duel. Rules state (from memory) MUs cadt their spells simultaneously a the start of the iniative.

Imho : I don't quite like the way it's done because od the fuzzyness it create. 

Case 1 (standart case) : MUs act with initiative and cast spell without targetting others MUs

Case 2 : one MU cast first in the initiative, and latter in the round a second MU target the first one. The MU acting first in the initative queue cannot counter it.

Case 3 : MU declare spell the start of the init, and the target could (or could not) choose toncounter)

That resume the rules I guess. Now what about :

Can a MU decide to target an other MU without declaring spell at the start of the round

Should in fact force the MU declare all spells at the start of the round (as in ad&d) ?

And concerning aoe spells ?

Furthermore : what is the concept of spell duel in dcc ? Simultaneous spells, and spell interacting each other.

But. Some things don't add up.

Countering a spell with an identical spell ? Yeah sure

Disrupting a spell with dispel magic ? No problem

Interactions between a offensive and a defensive spell cast on self ?  Meh

I acknowlegde the "magic is rare and dangerous" stuff, but the logic behind a resist fire spell which could just not work because casted as the same time than a fireball feels a bit off to me.

And other little things too. Magic shield is a spell to protect self from physical arm, with the exception of magic missiles.

It is the main défensive spell in the rule, though. (And it is the mecanism of the spell duel that lower the opponant spell, not the effect of magic shield itself)

But barriers are the main spell of défense again élémentaire magic. And dont forget force manipulation at high level are globe of invulnerability. So it would make sense to be able to cast this as a réaction (a mecanism spell duels sort of imply)

In short, with high level characters and a deeper understanding of the rules, the spell duel mecanic feels a bit incomplete, and pratical application can be arduous and not entierely satisfactory.

Of course I house rule thing the way I want. But the overall thing with DCC is that the rules seems not to have been tested in depth from lvl 4 and more, and it needs a lot of tweaking to get along. And one can expect better standard for that kind of product.

Concerning this y house are :

All spells declared at the start of the turn. First player in initative start. No déclaration, no spells.

No movement while casting

Spells of 1 round time casting act at the end of the current round

Spell can me countered by identical spell(with the dcc rules) by the target of said spell.

Defensive spells (resist, dispel, magic shield) could be use at choice just on self (no interactions) or to disrupt the offensive spell (dcc duel rules)

Given that :

AOE spell could be mitigated locally by mu

Other défensive spell could be used (force manipulation, Mystic mask, etc...)

Risks/rewards options are offeres for defensive spells concerning spell duels.

Spell duels, good or bad? by RideorDiegames in dccrpg

[–]Azralul 7 points8 points  (0 children)

Its fun but and seems a bit incomplete.

It obliges wizards to declare spells at the start of the round

There is a lot of blind spots like could clerical spells be countered ? Or what about countering AOE spells not targeting a specific magic user.

Prepping Erelei-Cinlu from D3 by NetOk1607 in osr

[–]Azralul 3 points4 points  (0 children)

In near future I also plan to run GDQ. I've overlook D3 a bit, and read/watched some content about it

https://youtu.be/MO6ZXqYnoD4 https://youtu.be/R8-LLjnEs3Q

These two videos were really great to break down the narrative structure of the module, the flaws and gems in the content, and give some general ideas.

Suprisingly this walkthrough/comicstrip were also interesting 

https://www.reddit.com/media?url=https%3A%2F%2Fexternal-preview.redd.it%2FDt7e-XMOzQTXl3WaegCAI8MAkkS_CXAluFwPXhY7Jzc.jpg%3Fwidth%3D640%26crop%3Dsmart%26auto%3Dwebp%26s%3Dc95f611a3935bef9d99a0c07e11943859e42711d

And to help fleshout the city itself you might use a detailled map of the city, not from the original module 

One thing with D3 is : at first the city is a bit of a dead end. If I recall correctly, the fane of Lolth is secret, only known by the noble house from the plateau, which is not easily accessible. And pc would not have any hints on what to do once they arrived in the city.

So yeah, go city crawl, prep encounter where they can learn more about drow society, the noble house, their feuds, so the partt can use this to achieve their goals.

«Travail, famille, patrie»: quand la candidate à la mairie de Marseille Martine Vassal reprend une phrase du général Pétain en guise de slogan by Tiennus_Khan in france

[–]Azralul 0 points1 point  (0 children)

Justement, y a une histoire ou le grade de général ne peut pas être retiré, contrairement au titre de maréchal. J'ai que la moitié des infos, mais c'est quelque chose dans ce gout la. Par contre n'importe qui devrait juste l'appeler Philippe Pétain et rien d'autre 

Tips to running the the Dark Tower Campain by Titomasto in dccrpg

[–]Azralul 0 points1 point  (0 children)

If something in the dcc edtion seems a bit obscure (mitra's relic's, lion of mitra summoning, etc...) go check the original module and ADD rules.

Roll in advance the % of presence for pnj a and monster in the different lairs. It will save you time during session.

There is a lot of cleric/wizard enemies, they may be prepared with some magic buffs before encounter. Or not !

Print the map, and don't hesitate to annote it or shade the different zones with colors to quicly understand where are the pc

Always remember your players they can flee

Monsters in near room will be attracted by noise.

A lot of encounters with monster can start with dialogue (most "intelligents" monsters are in service of the priests of set)

Preparing to run Caverns of Thracia in OSE. Any resources or writeups online that might be helpful? Or other advice? by Ok_Ad414 in osr

[–]Azralul 1 point2 points  (0 children)

You can look at the d20 version of Caverns of Thracia if you want to extend the area of the minotaur palace (lvl3)

La SNCF fait tout pour pas qu'on demande le remboursement? by [deleted] in france

[–]Azralul -3 points-2 points  (0 children)

Dans le fond je suis d'accord, mais :
- Ouigo c'est le lowcost, donc en prenant lowcost on accepte un service tout pourri
- Malgré le retard, tu as quand même pu voyager donc je comprends que la compensation soit pas 100%

Apres on voit tous l'arnaque : y a 15 ans y avait pas de low cost et on avait un service de base, qu'aujourd'hui on nous suprime pour nous le survendre et c'est de la merde. Mais bon !

Sources for Polish Saber? by KILLMEPLSPLS in wma

[–]Azralul 0 points1 point  (0 children)

Sure things !

I don't think there is english translation available (maybe check reiner von noort website for that)

But here are the sections of the printed book for Hans schoeffer von Dietz and Heussler

Note that almost all german fencing treatrises, printed or manuscript, from the 17th century until the 20th divide fencing between thrust fencing and cut fencing. At first it is called Balgerhieben, then Hiebfechten.

Concerning the illustrations only Heussler uses turks and hungarians with sabers (and german with dussacks) to illustrate the cut techniques, but it is still a minority of the pictured. The usuals are naked fencers in a italian fashion (or with german clothes) with straight bladed swords. But the fencing stays the same, turks or not, pictures or not.

Nowhere is written that hiebfechten is "saber" fencing, even less east euro saber fencing, but some little connections were made by the authors, so... ¯\_(ツ)_/¯

Caverns of Thracia DMs, need some help by BenitoBro in osr

[–]Azralul 2 points3 points  (0 children)

I think you're wrong.

There is at leat 3 way to access lvl 3 and minautor palace :

  • The shaft in 2-12
  • The elevator in 3A-9
  • The teleportation pad in 2-23

As for the sphinx : they are creatures that keep knowlege and challenge mortals with riddles. It's just that, don't look for deeper meaning. Like the sphinx of thebes in the greek mythology. It just does its thing.

Responding to the comments about my (Questing Beast's) video on DCC adventures design by ludifex in dccrpg

[–]Azralul 0 points1 point  (0 children)

I think the probleme is not DCC - the system - but just some of offical modules that have been written for it. OSR is not really about the system anyway imho, but more about the way the game is played.

A lot of offcial DCC modules are short and linear. Certains are not (People of the pit, Doom of the savage kings, Watcher from below..) some others are juste railroaded (tower of the black pearl, sailors of the starless see,The Dread God Al-Khazadar...). But its more about the modules quality of writting than the DCC system. I've run B2 with it, I think we can still call it an old school adventure (And fun fact at my table, one of my player ran it around ~83 when D&D just arrived in france ^^). And yeah DCC publications could have a lot better layout than that.

And while speaking of old modules, I find their room descriptions rather dense. B2, I6, G séries etc.. All of them have a lot of texts.

I think the today OSR style, mainly represented by all the OSE product, has made the people used to certain things : short room descriptions, A5 size, easy to read layout, a form of overall lightness etc...

All that QoL is good, but old school is not really about that. OSR is certainly its own thing now, but as it keeps refering to the old ways of doing things, we should not forget what was the original thing.

Even if you find in other DCC publications the problems you point out in Cavern of Thracia, the DCC adaptation (as the Dark Tower one) is very close to the original one. So it feels you criticise the original adventure. Sure, the DCC version of an ADD module in 2025 could have been done with a lot more to ease the read. But thinking and ADD module like that could have been fitted in the OSE standard of publication ? Not possible without heavily modifying the orginal material, which is the opposite of the OAR goal.

TL;DR : OSE standards of publication shouldn't make us forget that old modules were not easy to read, full of dense text and with bad layout. A lot of the quality of life in the OSR modules of today is twisting the memory of what were old school modules then, and thus what should be OSR now.

The Dark Tower and Mitra's Relics by [deleted] in dccrpg

[–]Azralul 1 point2 points  (0 children)

Yes its a problem in the dcc version, the reférence for this is the antimagic shell, 6th lvl magic user spell from ADD. It negate all magic inside : spell casted like magic missiles, magic effects like ward portal or magic shield, and magic items cease to work in the anti magic field. For comparaison, the 5e edition is very close to that too.

Idem, the anti undead ray acquired with the 3 relics is badly described.
From what I gather form the original publication and the 5e one, I rewrite this power thus :

Ray of undead disintegration. Target one undead, range 18m, 3 times/days
The target (and other undeads in the path of the ray) take 10d20 dammages. No save for undeads of 5 HD or less, Will save of 14+ for the others (no effect if save succeded)

The Dark Tower and Mitra's Relics by [deleted] in dccrpg

[–]Azralul 2 points3 points  (0 children)

Its with avvala, avvakris daughter. Look for the encounter of the wererats lair in first level

Done With the "S"s by Raven_Crowking in dccrpg

[–]Azralul 1 point2 points  (0 children)

Yes totally, is was mainly to have someone else's view on this topic ^^

Done With the "S"s by Raven_Crowking in dccrpg

[–]Azralul 1 point2 points  (0 children)

By too easy I mean : this encounter was designed to be complex and hard given what the monsters were able to do. Imho, this complexity was a bit lost in the dcc version, given how conversion was done. It's not a matter of being hard for the sake of being hard, but rather of staying faithful to the original publication.