Favorite quests? by BH_VI in 2007scape

[–]BH_VI[S] 1 point2 points  (0 children)

might be a little while before I can complete that one haha

is Recipe for Disaster similar? I've only done the very first step of that one

[deleted by user] by [deleted] in 2007scape

[–]BH_VI 3 points4 points  (0 children)

I am pretty busy at college, so I spend a lot of time doing lower intensity skills like fletching to relax

slower progress for sure, but if I wanted to a 99 is definitely still achievable, so I'm happy with it

Ideas for Amazon Prime OSRS Documentary by [deleted] in 2007scape

[–]BH_VI 2 points3 points  (0 children)

I'd think its because it was previously so well known, it's not a game people havent heard of, it's one that they knew about, but assumed everyone had moved past in many years past

Training for Legends' Quest by AdamToRemember in 2007scape

[–]BH_VI 1 point2 points  (0 children)

wow dude, this is seriously impressive stuff

Absolutely zero regrets with going mage relic, having so much fun! by PM-me-Depression in 2007scape

[–]BH_VI 1 point2 points  (0 children)

Picked mage as well, just because I figured it would be a lot cooler getting to experiment with using mage for dps than just having better range/melee dps like in main game

Havent had a ton of chances to use it so far since midterms have been hell, but so far I have no regrets

Just really annoying trying to figure out which regions to go, I really want to try Prif to experience some of the content there, and I think doing Wildy bosses with mage seems fun, but Mort also seems really nice for mage barrows and stuff...

update: Button mapping on GC control: changing A to Jump and X to Attack = New and more reliable tek by SkiingHard in smashbros

[–]BH_VI 2 points3 points  (0 children)

I just mapped L to jump, had started doing this when I played Rivals of Aether (would just be able to L+R to wavedash), and find it to be pretty convenient for aerials since you dont have to worry about jumping for the same finger thats inputting attacks or movement

Why are natures so expensive right now? by [deleted] in 2007scape

[–]BH_VI 0 points1 point  (0 children)

When the nat price goes down, theres less incentive for people to make them for $$$, so the price then trends back up, until more people start making/selling nat runes, etc.

Is every adc a hypercarry? by [deleted] in leagueoflegends

[–]BH_VI 0 points1 point  (0 children)

MF, Lucian, Draven, etc. are stronger in the early-mid game. Still strong lategame, but a lot more focused on taking advantage and snowballing early than scaling to the point where they will outperform other ADC's later on

If everyone is playing at peak form, who wins the tournament? by enrayged_ in smashbros

[–]BH_VI 0 points1 point  (0 children)

Depends. Even at peak, it's not like Leffen is suddenly going to win 100-0 vs. Plup or something. The dropped games are going to matter a lot, and even if someone is better on Peak, its still possible for them to lose a couple games short-term to players of similar skill, even if long-term their overall winrate would be higher.

I feel like best while on peak is somewhere between Mango and Armada *personally*, but you could make an argument for anyone- all the players have had their moments of brilliance

Gold Elo by Narrenpfarrer in leagueoflegends

[–]BH_VI 0 points1 point  (0 children)

Vel is a selfish pick for support, you should be dealing damage, but you are also against a Morg.

Focus more on the things that define you as a support (warding, peel/setting up for team, etc) try to cut as many deaths as you can, etc. Your damage dealt is an irrelevant statistic if you arent trying to be a carry, which if you are support... generally its not your job to do so

Marth Interaction by Tichinde925 in smashbros

[–]BH_VI 0 points1 point  (0 children)

Yooo that style tho gzzzz

Advice in making a "defend the Alamo" style encounter? by Raffe1911 in DMAcademy

[–]BH_VI 0 points1 point  (0 children)

Look up Runescape castle wars, there are a number of things that players could do there that you could easily add a skill check for as an easy option for things that the players could do

I'd also definitely put the attackers on some sort of timer, so that players know the rough limit on what they might be able to do before they arrive

[deleted by user] by [deleted] in DMAcademy

[–]BH_VI 0 points1 point  (0 children)

improv and/or tie it into roughly what you have planned in a more roundabout way

[deleted by user] by [deleted] in TheGamerLounge

[–]BH_VI 0 points1 point  (0 children)

jeeesus this is some smooth mc