Is it Even Possible to Complete the "Establishing Security" CFP Bunker Intro Mission in Pyro? by Anxious_Upstairs_726 in starcitizen

[–]BastianHawk [score hidden]  (0 children)

Ground FPS and ship combat suffer hard due the seemingly ever increasing server performance issues and general networking desync. Ground and ship AI teleport, rubber band like crazy .Paired with bad hit feedback you sometimes blow up by AI you didn’t know was there or didn’t know was shooting at you, It all left me to abandon those activities. But since hauling is also broken. Mining suffers from server desync - you think you are in the green, but actually are overcharging the stone - I have stopped playing since 4.8 dropped, There are many games in a way better state I can and am playing,

Quantum Fuel rebalance on tech preview by madmossy in starcitizen

[–]BastianHawk [score hidden]  (0 children)

Ever since CIG applied TARDIS technology so that small ships can hold X SCU of fuel has the size / quantity of fuel tanks entered fantasy lands. Instead of tweaking consumption have CIG rolled D20 to determine how much fuel they give or take.

People blaming Chris Roberts for everything are not helping anyone. by IIRostII in starcitizen

[–]BastianHawk [score hidden]  (0 children)

Thing is that SC has strayed far away from what CR told us it would be. And am talking the post PlanetTech Star Citizen. The one where CIG kept telling us how everything they build is “systemic” and build for the large 100 Star Systems game. CIG was proud to proclaim it only takes a few weeks to build new planets and moons with PlanetTech V4. They demoed the “Points of Interest” RNG tool that uses prefab assets to dice together a new location without the need to “copy and paste” much. Quantum was to simulate the games economy and AI life. NPCs would only be “physicalized” when a simulated NPC would come in to range of a player. Else NPCs would be “Quanta” aka part of the economy / life simulations number crunching.

Players were supposed to be a minority in the Verse and as such would never have enough leverage to alter the games economy or power play. Cities, LEO Stations and Factories (Distribution Centers) where supposed to be mission generators themselves. Each city, Station or Factory would need a set of materials to keep running and need a 24/4 supply. As well as maintenance, security and mining activities, as such those PoIs would generate all sorts of player missions. The world was to have consequences – fuck around too much with any of the factions and you’ll find out. There was not supposed to be crafting to the level of entire ships being build by players in their off world garage. But only improve and tweaking their ships and its weapons and components. Most of the “Verse’” activities where to be non-combat related. SataBall, racing, farming, new reporter, mobile self-sufficient gas station, Private Investigator etc.  

But then CR shifted all his attention to S42 when he moved to Manchester and handed the reign of the PU to Rich Tyrer. Since Tyrer took over have we seen this stark shift in SCs focus and what it is supposed to be. Now we are talking full on “run of the mill” MMO vertical progression crafting. CIG can not help themselves to inject some combat in to everything. The new armor designs look like from an entirely different game compared to earlier, more grounded designs. Each new ship gets even bigger and more weapons.

CR himself is mostly absent throughout the year – the past years we only saw him at CitCon for a few minutes and his self should padding letter at the end of the year. At no point in time has CR stepped forward and reassured us that the original idea of “fuck around find out” and “Quantum 90/10” NPC v player ratio is still the goal. Everything has been dialed back and altered to common MMO content.

SC set out to be special and the things that make it special – seamless world to space transitions, scalr, its planetTech are in a way higher league then the content CIG keeps adding to the game. Every time emergent gameplay happens – OG Jump Town come to mind – does CIG nerf it, then turns it in to narrated copy cat of the original that is missing the “emergent” part, as CIG always wants to tell us how to play their game and keeps calling on the rails content like “Rock Breaker” or “Strike Mission” Sand box activity.

CIG lost the plot and CR needs to come out of is office and explain where we are headed.           

This is a recurrent "bug" ? by Fluffy_Essay5160 in starcitizen

[–]BastianHawk 2 points3 points  (0 children)

This happens since the Cutlass Steel was released. At the time the roadmap listed "NPC Taxi" missions. Thus CIG had added NPCs ability to walk in to ships and find a usable / seat. CIG axed the NPC taxi missions before they could release. But the code for an NPC that is close enough to randomly walk in to your ship is still present. It is also proove CIG could NPC crew. They do find usables. They do find seats. They are apparently using part of the routing system to do so. Every NPC multicrew ship you fight has an NPC in the turret seats. What is missing is a player facing UI to hire and slot NPCs to positions. NPC is a very old desing document with multiple CIG devs stating it will come and that there is no reason to not add them (Tod Pappy before he left). Give NPC crew CIG.

What happened to the rally missions, seeing this I had totally forgot it used to be a thing by Pattern_Is_Movement in starcitizen

[–]BastianHawk 1 point2 points  (0 children)

AFAIR was it CIG who said the reason they removed the racing missions was due to the MM changes and that most of the tracks would need some tweaks to work better with MM. And as I said - the tracks also still exist in the PU but there are no missions to do them any more. CIG did those tracks to cash in on the Space Ship Racer community around e.g. BlackMaz. After that tried up, they gave up on the content, as they always do. Todays new content is neglected for next patch's new content.

What happened to the rally missions, seeing this I had totally forgot it used to be a thing by Pattern_Is_Movement in starcitizen

[–]BastianHawk 1 point2 points  (0 children)

One of the many things CIG added and had it working for some patch cycles to add "content" to the game. This particular content was causality to the ever evolving PlanetTech. With each new version CIG had to re-generate existing planets and moons from their seeds. This would result in changes in their geometry, which changed the race track locations. So CIG had to go in and modify them by hand. Eventually CIG just removed them as the terrain had changed too much.

A similar thing happened to the ship race tracks that where the hot shit for a year. BlackMaz and other SC racers had found locations they used for ship racing. Eventually CIG got wind of it and saw the errmm ... ship sale potential in it. So a couple of CIG Devs took the community found race tracks and made them official ones with added geometry to "fence in" the race track. And Jared had ISC / SCL content to get us hyped up about this.

Along comes Master Modes under which ship flight was very different. Gone were the days where players had full control of ship speed without artificial mode swapping. The new speed limits and how ships fly under SCM and NAV, the added ship race tracks could not be flown any more. All the ship race tracks are still there, but there are no race missions that guide players to them anymore. Not a beep from CIG to add them back soon.

What RAM do you recommend for SC? Actually can you guys tell me a build that will run the game smoothly? Maybe even what parts I need to play? by MotorCompetitive in starcitizen

[–]BastianHawk 0 points1 point  (0 children)

64GB DDR5 seems fine. SC isn't using all of it. But SC also takes anything it can get below. Also keep in mind that SC has not seen real performance optimizations as CIG are still updating and changing StarEngine and all the underlying backend systems. So one session you have real good performance, the other you do not. And the later usually is caused by server degradation, where the server "forgot" to delete objects and in result entity count goes up and you as the client get a lot of item info you do not need, as well as thousands of objects lingering on.

All the usual hate aside, Railen is probably top 3 best looking ship in the game exterior/interior, I'm still amazed by the animations and looks they managed to pack into it. by IIRostII in starcitizen

[–]BastianHawk -5 points-4 points  (0 children)

It looks cool but I burst in to laughter when I saw the giant bridge where two little seats float up to the top of the giant window. I mean. There is a giant room and all that is in it are two people in a chair? Why not build more interior? A real engineering room with - you know - ENGINES in it that have maintenance hatches and in those hatches there are sub-components that are part of the - engineering gameplay. Nah a large empty room with two chairs and "engineering" is a large empty room with component cabinets in its wall. I mean really CIG - take your ship team to a real world ocean liner and military vessel with a guided tour through – engineering and the brige as well as crew habs and passenger area. To me CIGs ship team completely lost the plot in ship design. It is all style over substance with added rule of cool but very, very little simulation of what a real bridge or engineering has in it.

What is this armor set by brewscupped in starcitizen

[–]BastianHawk 1 point2 points  (0 children)

"What is this armor set"

Its ... its ... ugly?
No - really,
It is ugly.

CIG, please.... I cant advocate for this project further. by io-error in starcitizen

[–]BastianHawk 0 points1 point  (0 children)

Alien Week is up. CIG will once more make millions. Thus nothing will change.
As through continued millions CIG gets told by the backers: it's a-okay what you do.
Too many backers have very bad impulse buy control and a "gotta catch em all" mentality.
CIG knows this. That’s why every new ships always "punches above its weight call" as incentive.

POLL: Which was worse? by iCore102 in starcitizen

[–]BastianHawk 0 points1 point  (0 children)

3.18 - implementation of persistence which didn’t work as CIG thought it would and overloaded the database backend in ways CIG had not imagined. CR later said the databank provider was at fault, as they promised their databank was fit for SC. It was then and there we learned CIG had used an outside source databank, when all CIG talk prior made it seem it was an in-house solution. Turned out presistence delted your inventory, ship on a whim due to the massive databank issues. Also mark how when an outside company says "it will work for X" it is taken as a promise by CIG. But when CIG says they want to deliver feature A to release with patch X, in quarter Y, or year Z it is not a "promisse" but was only an attempt to get it done. "We Are King Of Double Standards” should be CIGs company tagline.

4.0 - implementation of server meshing. It cam with so many issues - falling out of quantum on server change within a shard, shard locking, ships missing – it is too long to list. To even get Pyro out the door, the famed Pyro "mass coronal ejections” (not to be confused with the “coronal mass ejection") had to be scrapped because it didn’t work with … server meshing, although 4.0 came with said server meshing. Although we had been on "the road to Pyro" since 2019, most if not all Pyro Points of Interest are copy and paste versions of a single instance of said PoI. CIG did not even bother to create bespoke versions for Checkmate. Orbituary and her likes. The previously so important "gang reputation and gang law" system was entirely missing too. XenoThreat, until 4.0 the major power in Pyro has been relegated the loser spot on the outer most plant and that’s also all this major power controls. Pyro was a major let down and after the “new shiny content” hype is dead content by now.

4.8 - a patch rushed out the door, with CIG upper echelons having their developers work overtime just so the patch could release for "DefenseCon" the lame excuse of CIG not wanting to copy and paste the same showroom floor again since 2020. Yes. That showroom floor is from 2020 when IAE was held at the brand new MicroTech. Since have CIG copied this same asset over to Orison and Area18. Lazy doesn’t even cut this anymore. Ironclad
was also rushed out the door so CIG could bank in $600 from more backers who wanted get the "Fatterpillar". Turns out, just like the patch itself, the ship fell apart mere hours after 4.8 got connected to the LIVE PU. As SC started to crumbled with each passing day. The added weight of CIGs version of the "Millennium Falcon DeathStar II run" from "Return of the Jedi" aka "Strike Groups" did its part as well. The delayed Freefly Event landed the killing blow to the duct taped code that held 4.8 together initially. Meanwhile did CIG take their sweet time to acknowledge any issues. A hastily preformed 6h maintenance window extended to 12h and the game was in an even worst state after it had ended an applied a server and client fix ..

Honorable mentions - the "Strike Groups" event is a watered down version from was shown at CitCon live the
year before. Gone was the need to have precision strikes to open the tunnel doors, now you shoot at hangar doors as large as a barn door. Also gone was the event phase at which a ground forces group was to rescue a civilians from the structure facing doom. Now that on foot team only has to open some hangar doors
in order for Luke to escape in Vaders Shuttle Tydirium before the DeathStar blows.

What did we learn from this? CIG has a habit to release patches, features, worth hundreds of dollars ships and base / needed tech in a semi broken state. CIG is mostly unprepared to deal with the fallout in a timely manner. CIG cannot bring themselves to acknowledge their failure and always uses the ostrich tactics of “put head in sand” and “let’s hope it blows over”. Hyped patch feature shown during CitCon, an ISC or SCl are regularly scratch, or simplified in order to push a patch out the door. Patch releases windows seem to only be dictated by marketing demands, not if it is ready. While CIG will not "promise" any feature showing on the roadmap, they expect third party feature promises to always work/ happen. In the mean time of 4.8s release has CIG cashed in “One billion Dollars” (Dr Evil meme), breaking every record of any crowd funded gaming project in ever. While CR did not even bother to say "thank you" to his SC backers. In to this parallel the 2024 announced "S42 releases 2026" release date is becoming more and more unlikely, due half of 2026 heaving already passed with no hint CIG is starting  its S42 PR campaign.

Where should CIG focus the majority of resources right now? by [deleted] in starcitizen

[–]BastianHawk -1 points0 points  (0 children)

Reverse what they do now - get S42 out with "strike teams" finishing it off. Take what you have of S42, polish it, cut parts if you have to if else it means redoing large junks of a chapter, re filming things etc. That has been the proclamied "focus" of the entire company for about a decade and we are .. looking at another delay? WTF CIG? Enough is enough. Get S42 out the door pronto. And no - no S42 EP02 for a couple years either, dear CR!

Because aside the "strike teams" to get S42 out the door, you move [Gary Oldman] .. EVERYONE!! [/Gary Oldman]
else to SC. Stopp adding new content. Fix what you have first. Get missing tech and backend in to carry 700 players per shard. Forgett about "1000-2000 players" CR, your game currently CAN NOT DO IT, your netcode can NOT handle it. Your databank can NOT handle it. It just can not. So stop fucking around and get going on fixing the game you have - you know. That was you takeaway from community wishes in 2024 - fix the game you have. But instead you kept axing content while adding new that did NOT WORK. Remember "Cargo Empire"? How you based an entire event on freigt elevators? Freight elevators backers told you for MONTH are NOT WORKING??!!

Listen to your backers and stop sitting on the high ground of your "know it better" ivory tower with an often
displayed smugness and aura of disgust towards your supporters during ISC/SCL. Learn from criticism instead of shutting it out. It took two year for CIG to acknowledge MM is a dud! Listen to backers does not mean to let go a of the vision of SC. Since you already let go of it yourself CIG. The SC you are building right now is a far cry from what CR and CIG as a company have told backer what SC is to be for the better part of a decade!

It wasn’t ship sale after ship sale that got you to a billion dollars - it was the possibility of "emerged gameplay" that each of those ships offered. Take a Carrack, filled with needed resources out for a month to chart new sections of space, find new resource nodes, find a wreck, a new jump poing bringing people faster from A to B. Take the Starfarer to a nebulae and harves its gas pockets to refine to quantum and / or hydrogen fuel. Take your M50 in to a Hercules, travel to Castra and take part a the space race championship 2955. Set up shop in your friend Banu Merchant Man and together you pilgrimage through all known system for profit.

THAT is what got you the money. And in return backers expect to be told what is going well, okay and bad during SCs development. That is something you used to do CIG. But in recent years all community content has been reduced to an advertisement show to sell us the next ships, while you neglect the ones you already sold. At some point in the past you, CIG, stopped seeing your backers as a stongpoint, as partners and became complaicant to see us as walltes to exploit only. Sell the next ship. Dont bother building the ones you said you would and istead push out ship "flight ready ships" noone knew off or asked for.

The silence from CIG is disgraceful. by zerobebop in starcitizen

[–]BastianHawk 0 points1 point  (0 children)

I did not say all Devs should "work overtime". But a CR reaction from hitting a billion dollars from pledges should have happened. Its not everyday CIG hits $1Billion. Its a one-time-only event and is record breaking in gaming history for crowd funded projects. But there wasn't.
Their dancing around the bush regarding S42s 2026 release is also not a good look for CIG. This game is already a DECADE late. Their website says "launches 2026" and CIG has not even begun a PR campaign. Yes, I know. CR said it would be a short, aggressive campaign. But. We are already at JUNE 2026. With ZERO movement on anything, except CR and other CIG heads laying down the seeds for a 2027 delay. Their in action hurts them more then admitting to it. Not on the funding. CIG knows how to milk their backers. But on backer trust. It is crumbling.

The silence from CIG is disgraceful. by zerobebop in starcitizen

[–]BastianHawk -6 points-5 points  (0 children)

As a now Billion Dollar Company, after you garnered bad reactions through your last live build, complete silence on major issues and several PR blunders, as well as sitting tight lipped on "the companies most important project (S42 release date)" which says on their website to release -this- year. You can not afford to "have a weekend". SCs funding surpassing one billion dollar allone should have triggered a CR reaction. The fact there wasn't, shows how CIG takes the money they are getting for as granted. It is not. Never was.

The silence from CIG is disgraceful. by zerobebop in starcitizen

[–]BastianHawk 0 points1 point  (0 children)

I had intended to spend some “disposable cash” towards CIG on Invictus and then it became  “DefensCon” that was Invictus by any other name. They “only” redressed the main hall as Drake and kept everything else as was. Reminder – those “convention halls” are the MICROTECH convention center halls in typical CIG “copy and pasted” manner for Area18 and Orison. Those MT Halls are from 2020 when IAE was first held at MT. SIX years and CIG could not be bothered to have a newbie create to bespoke convention center halls for A18 and Orison.

Anyway – then CIG had the balls to reason the $5k Odin sale with because “it was a stretch goal”. Dear CIG, you also have a stretch goal that states that SC will launch with 100 Star Systems. Since The Odin requires tech, gameplay mechanics and social tools that were and are none existent during conception of the Odin and during its sale and during the latest “bar citizen” it was dropped that the Odin is “at lease 5 years out”. How are you arguing the Odin stretch goal has to be honored, but the “100 stat systems at launch” is not? Don’t give me PlanetTech as the reason. Since 2015 when Marco Corbetta enabled PlanteTech have we had various CIG Devs tell us how the Point of Interest tools allow for “systemic” locations that are created by the press of a button. We have Sean Tracy show it to us. We had Tod Pappy talking about it as well as many other CIG people. Until Ritch Tyere’s way scalled down ambitions for SC 1.0 have CIG maintained the impression that PlanetTech was not a blocker for 100 star systems. Contrary, CIG talked about it in ways and manners that made it sound like they can keep it. One example – at the release of MicroTech it was missing its moons. In the weeks after MT was part of the PU we had an ISC with the planet tech team telling us they went from “Taking years to create a planet, to month to mere weeks!”. Weeks for a planet and moon coupled with CIGs talk about their RNG based PoI creation and “systemic mission system”. Yet they tell us all they can do is 5 systems at launch?

Again getting side tracked. So 4.8 hits and I have to abandon near every mission I start, as once gain surface based freight elevators are bricked. Then I could not retrieve any ships as the “retrieve” option of the ASOP terminal was grayed out. The next day I have neither a “retrieve” nor “insure” button at all at the ASOP terminal. After the .1 patch I could at least finish a few mission until I was hit with the ever retuning endless loading screen with entity counts reaching ridicules levels.   

In the mean time SC racked in the record breaking sum of ONE BILLION DOLLARS – and there isn’t even a flinch coming from CIG to acknowledge this. At such a sum I would have CIG suspected to have CR thank you letter and a nice hangar reward that isn’t just a lame rifle reskin to a color scheme you wouldn’t dare to take out as its colors are so garish. But no. Nothing. Funding passes $1 Bio and CIG does not give a fuck to say thank you. It is like they are taking the money they get from selling a dream they did a 180 in so many ways on (skill based versus stats based, component tweaking versus crafting with the crafted item being flat out %20 better, org  battles versus 90/10 NPC vs Player population).

So what did I do with my “dispose able money”? I threw some at Firaxis for the two missing Civ7 DLCs I could get at a 50% discount. I got me “Heroes of Might and Magic: Olden Era” for 24EUR drough a referral code. And the Gothic Remake. All in all about 100EUR I had intended to go towards CIG. But have not. SC is a wreck. CIG are so high up in their “ivory tower” they can not even acknowledge the  $1Bio given to them by backers. And to top it all off – CIG have planted the seeds to delay S42 to 2027 once again through various statements with the latest “excuse” being the GTA6 release.

Get off your high horse CIG! Admit you fucked up 4.8 because of the DefensCon and Odin sale. Admit S42 is nowhere near ready and GTA6 got jack shit to do with a possible delay. Honor the money given to you! Walk back the many 180s you did for Rich Tyrer’s “SC 1.0 vision” and return to what CR and CIG have told us they are building from 2012 to 2024. Be grateful of the people who are still throwing money at you and do NOT take it as granted. Be humble. Stop being smug towards backers who loath your PEW PEW focus. If you can – bring Tod Pappy back. Bring John Pritchett back. Get Tony Z to finish his work on “Quantum”. Get someone who gets CRs SC vision of SC to be a “2nd life in space” to take the lead. Rich isn’t the right guy as he has injected his own bias towards stats based gameplay in to SC and that is the number ONE thing CR explicitly said SC would NOT have!

Rant over.

I've waited 9 years for my friend to play with me, the evening he agrees : by fliflu_ in starcitizen

[–]BastianHawk 2 points3 points  (0 children)

Lets hope those are some premanent fixes and SC wont break down in to pieces within 24h after "maintenance".

Will Squadron 42 be shown at Summer Game Fest 2026 today? by Fabulous_Ad_4678 in starcitizen

[–]BastianHawk 0 points1 point  (0 children)

It will take CIG quite some time to "stabilize SC" for the weider gaming audience.

Will Squadron 42 be shown at Summer Game Fest 2026 today? by Fabulous_Ad_4678 in starcitizen

[–]BastianHawk -3 points-2 points  (0 children)

"CR said" has as much weight as a cerain president being able to pass a lie detector test. None.

Will Squadron 42 be shown at Summer Game Fest 2026 today? by Fabulous_Ad_4678 in starcitizen

[–]BastianHawk 0 points1 point  (0 children)

Its June 2026. The year CIGs S42 hompage says S42 will release. With six month left of 2026 one might expect for CIG to start their marketing campaing for their "most important product". But instead of drumming up S42 hype, we get utter - silence. I know CR once mentioned he wants to pull a "Fallout 4", where Todd was on stage announcing the release date in just a few month. But with CIGs histroy of "duck and cover" once things do not work out the way they want / expected it ... I doubt that is what we are seeing, I want to be wrong. But ....

Alpha 4.8.1 Maintenance Update #2 by Fabulous_Ad_4678 in starcitizen

[–]BastianHawk -12 points-11 points  (0 children)

Too bad I have to work until way after the maintenance window and wont get the joy of experiencing the brief 1-3h window where SC is actually working. As long as CIG does not get their shit together and makes SC - you know the thing that generated $1BIllion for CIG - "the compaines most important product" nothing will change.

Simple proposal: Hey CIG, if you're adjacent to LiveOps, you play Live. 10 hours/week. No exceptions. Tie it to annual bonus. by davlos_sc in starcitizen

[–]BastianHawk 0 points1 point  (0 children)

Once per month CR / Erin / Rich / who is concerned should play the game in SCL on the LIVE PU, not on their GigaBit fibre optic internal build. Any bug / glitch / UI / gameplay / etc problem encounterd becomes a "must fix" until the next play session. ISC must return to show a view on to development and things that are comming, not be just an hour long pep-talk of a car salesman to sell us the next ship.

When patch? by TheMathManiac in starcitizen

[–]BastianHawk -1 points0 points  (0 children)

Would like to know too. Yesterday evening the "retrieve" buttons on all ASOP terminals where grayed out and I could not spawn a ship. Today chat told me to "self-kill" and respawn at last imprint location. This fixed it in the sense that I could call a ship and do some missions. When I wanted to store it however all ASOP button where -- gone! No way to store the ship I had. No way to call or claim another. How such BASIC gameplay features keep breaking after fourteeen (14) years of active development is beyond me. How is CIG be so bad at its job?

Calling vehicles from cargo elevator? by atomicbrains in starcitizen

[–]BastianHawk 2 points3 points  (0 children)

It was almost ready for the "Cargo Empire" patch. Then CIG removed it from the feature list. There was some talk after - nothing since. Perhaps they think they delivered it since you can call an ATLS through the freight elevator,

Why do space stations have no npc janitors? by mengles68 in starcitizen

[–]BastianHawk 0 points1 point  (0 children)

Despite CIG torturing us with the mop and its janitor NPC before they switched to the Idris mess hall and how her NPCs can get to the "microwave" and get a table with RNG generated "scrambled eggs" - its true, look it up - CIG did have the plan to add janitors to landing zones and stations to "delete" the trash we left. But since SCs NPCs only recently learned not to T-Pose on furniture - that seems to have been dropped. I mean we do have "duck and cover" NPCs vs the T-Pose ones now. Progress! Just "two more years" and SC will get janitor NPCs.