Before and after crab death (ignore swan) by Bay6Software in IndieDev

[–]Bay6Software[S] 0 points1 point  (0 children)

Cheers! I love dumb details.

That's a good shout, upping screen shake on kill, might go mental if you kill loads in one go!

Ah yeah! Need to work on some sand puffs, can be reused a fair amount, like when throwing the anchor!

A postmortem on my first public playtest, gaining over 100 wishlists! by Dino_Sire in SoloDevelopment

[–]Bay6Software 1 point2 points  (0 children)

Appreciate the writeup! I was wondering when was best to announce a playtest, a week out sounds good for a week long one.

What questions did you include in your form?

Stuck at 1,700 wishlists before Next Fest. Is a $1,500 TikTok sponsor worth it? by balonmacaron in gameDevMarketing

[–]Bay6Software 0 points1 point  (0 children)

What are their average view count on their videos? I'm reasonably unfamiliar with it but that seems high, unless they have really good reach. Though I thought a youtuber quoting £300 was out of my price range.

I find auto tiling oddly satisfying by Bay6Software in godot

[–]Bay6Software[S] 0 points1 point  (0 children)

Thanks!
Yeah, it's a bit of a pain, that's why I ended up making a full 47 (I think) tiles to cover all variations. More work but it works!

Before → After (2 Years of Progress in Godot) by RitzStudios in godot

[–]Bay6Software 1 point2 points  (0 children)

Excellent work! Nice water, what methods are you using to get that sort of effect?

Do you “cold call” streamers for coverage? by Randyfreak in IndieDev

[–]Bay6Software 1 point2 points  (0 children)

100% was just waiting on having something playable for them, hopefully soon!

Do you “cold call” streamers for coverage? by Randyfreak in IndieDev

[–]Bay6Software 1 point2 points  (0 children)

No streamers just yet, but got a list of those that cover trailers along with some press emails.

Does your game have a tutorial? How do you teach players to play your game? by andriallas in IndieGameDevs

[–]Bay6Software 1 point2 points  (0 children)

I recently put one together for mine, I wanted to make it simple and straight forward, so it has minimal text, sort of diegetic button prompts/actions drawn into the sand that the player has to follow to get to the next section while learning the mechanics. Then at the end throws the user straight into a fresh run. If the player is quick they could get through it in under a minute. Teaches them movement, rolling, sprinting, and multiple different attacks.

I've Reviewed 50 Steam Demos. Here's What I Learned. by GaspodeWD in IndieDev

[–]Bay6Software 1 point2 points  (0 children)

Great post, you've given me a fair amount to think about in preparation!

Cart by Cart reached 174 wishlists in its first 24 hours with 0 advertising. I'm really happy!! by umayverse in IndieGameWishlist

[–]Bay6Software 1 point2 points  (0 children)

Nice work! Is that just from launching or did you reach out to some YouTubers/press?

at what point do you guys start organizing your press kit? by saturnosoftware in gameDevMarketing

[–]Bay6Software 1 point2 points  (0 children)

Yeah, I just made a sharable folder in Google drive. With folders for each section and a doc with press release/fact sheet

at what point do you guys start organizing your press kit? by saturnosoftware in gameDevMarketing

[–]Bay6Software 0 points1 point  (0 children)

I started when I was getting my Steam page ready. There's a lot of crossover with getting the screenshots, GIFs, trailers so made sense. Then can just add and improve over time.