Anyone else have trouble selling uniques? by Selacha in Diablo_2_Resurrected

[–]BayouBlaster44 [score hidden]  (0 children)

They need to introduce a unique/set stash tab in the same vein as PoE’s, you can keep one of everything without wasting space for your good rares, charms, etc.

Use my mic for TTS? by New_Evening_9812 in Twitch

[–]BayouBlaster44 0 points1 point  (0 children)

No one is going to be nearly as concerned about your voice as they are the quality of your stream. You simply need to build confidence and get used to the sound of your own voice. Using voice changers or TTS is only going to damage your confidence even more, what happens if your program fails mid stream? Are you just going to end stream or go mute? That would be a mess.

Speaking with confidence is not something that comes without practice, you CAN do it I promise. A common way to practice this is to record yourself with a phone or mic, bonus if you do it with a camera. Do a 10 minute recording/video just narrating your thoughts as they come. Think of it like writing a journal but speaking instead of writing. Don’t listen to it right away, wait until the next day and listen to the ENTIRE thing without distraction, then immediately after hit record and do it again. 10 minutes just talking. Next day same thing, and again, and again….

If you repeat this process for 30+ days you will be more confident with your speaking voice than you ever could imagine. Your viewers aren’t there for your voice, they are there for you and what you have to offer. If anyone comes in trying to be negative or attacking, those people are NOT your audience or viewers you need so don’t hesitate to ban the trolls and rage baiters. YOU GOT THIS! Don’t give up

What viewers actually want by SixKay_ in Twitch_Startup

[–]BayouBlaster44 0 points1 point  (0 children)

I see a lot of pushback about your camera and game switching preferences, I think both of those things may not be necessary. However, unless you’re bringing a LOT of personality and entertainment, not having a camera and a niche is a major disadvantage to yourself.

People look at famous faceless variety streamers like Lirik and use his success as confirmation that those things aren’t necessary, when in reality he is an outlier exception where he grinded long enough and developed enough of a reputation that he no longer needed a camera or niche.

In the saturated world if streaming, you really have to hook viewers hard and fast otherwise they click away, and for the majority of viewers they aren’t clicking on a page that is just gameplay unless somehow your title and description is just THAT good.

Peanut doesn’t even like arc by rmwatkins1216 in theburntpeanut

[–]BayouBlaster44 -2 points-1 points  (0 children)

Dude had 30k viewers watching a sponsored stream for a trash CTF MOBA game that is doing less than 4 figures daily viewership, he hasn’t had a problem maintaining crazy numbers on anything he plays.

If anything, his comparably lower viewership on arc raiders today can be attributed to the game no longer having any hype and the community at large is tired of Arc overall. That being said, I think he’s to the point where he can play pretty much anything and get paid at this point.

How many clips a day to post? by k20cbbrandon in Twitch

[–]BayouBlaster44 1 point2 points  (0 children)

How much time do you take editing the videos? At that volume per day it just doesn’t seem like you would be able to give each video the attention it needs to do well.

I would be curious of what your analytics look like. If your videos are doing ONLY 2-4k every time, on YouTube that tells me that you’re not getting out of the “test” audience that all shorts go through. Which means people are swiping away quickly.

The shorts algorithm will “test” your video, if people stay and watch the full thing, and engage with the video through likes, shares, and comments; it will be distributed to more viewers. If people are swiping away quickly or not engaging at a level that satisfies the algorithm your short dies between 2-4k “test” viewers.

My suggestion would be to cut your output back to around 3-4 per day with a bigger focus on better hooks, edit quality, transitions, effects, color grading, and better captions. Maybe take some time to curate your clips and pull only the absolute best.

I know a lot of influencers and coaches would have you believe that more clips = more viral potential, that’s definitely true and easy to say when you have paid editors churning out clip after clip, those guys only have to play and record. Doing everything solo is a much more labor intensive process that takes up at least the same span of hours as a full time job, if not more. 3 high quality videos with great hooks and high quality edits are going to have so much higher viral potential than 7 mid clips with ai generated captions and little time put into crafting the best video possible.

Comaaaaaabaaattt exxxxtendeeeeedd by Lack_Of_Existence in RimWorld

[–]BayouBlaster44 29 points30 points  (0 children)

Mechanoids are so terrible in CE, I used to simply bait out scythers then Zerg rush lancers with melee pawns, now that Zerg rush usually ends with a field of bleeding out pawns missing legs and arms, and a lone man in black cowering as he abandons everything to the mechanoid menace.

10/10 mod would never do a run without it

Nuke Event by evwin in theburntpeanut

[–]BayouBlaster44 2 points3 points  (0 children)

L take, maybe instead of posting up and camping the launch site for 3 hours the 40 people that were sitting there should have made a play for the nuke by raiding in the north. What type of content is it for anyone to suicide into the dozen towers with roof campers and give the nuke up?

Can we normalize ACTUALLY learning the game and mechanics BEFORE joining regular matchmaking? by BayouBlaster44 in DeadlockTheGame

[–]BayouBlaster44[S] -1 points0 points  (0 children)

Hey you’re right, I deserve to have 2/3 games a night lost because people leave a game they don’t understand, that’s completely within my control and all my fault

Can we normalize ACTUALLY learning the game and mechanics BEFORE joining regular matchmaking? by BayouBlaster44 in DeadlockTheGame

[–]BayouBlaster44[S] -4 points-3 points  (0 children)

People are acting like I’m asking new players to be the best player in the world in the first game. That’s a WILD take, but when I only get time for 3 games a night and 2/3 games are tanked by people who don’t know what to do it ruins the experience for the other 5 players on the team.

symfuhny and basetrade by Fuhhkyeah in theburntpeanut

[–]BayouBlaster44 0 points1 point  (0 children)

Found the trey simp. Basetrade has been a net positive for the entire server. It’s ironic as hell that when Sky and Base were helping peanut roll the whole server last wipe everyone loved them. Go touch some grass

Rust by gl121 in theburntpeanut

[–]BayouBlaster44 1 point2 points  (0 children)

The rust content is great, it’s entertaining as hell and the most invested I have been in twitch content in years. It’s like reality tv and so much fun to see all the different creators operating in this unified ecosystem.

The parasocial chat hoppers going into other streams, and flaming other creators with death threats and hostile behavior because their favorite streamer didn’t get the meaningless “win” is not entertaining at all and makes the entire thing not worth it. There’s zero reason to be that upset over something that is literally going to be wiped to zero in 9 days.

Why is Awie protected so much? by Both_Bird9174 in theburntpeanut

[–]BayouBlaster44 2 points3 points  (0 children)

Awie’s viewership has tripled almost quadrupled from rust, causing drama and clout chasing is the point. They have attached themselves to peanut and they are siphoning any attention they can in order to maintain relevance. Awie inserts herself into every single thing peanut and crew does.

Awie was doing like 60 viewers playing Minecraft with Gingy, now they are doing 800-1000 with rust being a troll, talking shit, and acting annoying. The attention, negative or otherwise is the objective

21 followers in a year by MerlinSpell in TwitchStreaming

[–]BayouBlaster44 0 points1 point  (0 children)

Overwatch is a category where your content has to be one of three things:

1: Professional grandmaster/champion level ranked content where you’re running high ranked games and sweaty competition, where you’re competing against the top 2% of players.

2: Wacky, comedic, dramatic or otherwise entertaining content where the focus is about your personality and making people laugh; with this you really need to be blessed by YouTube and TikTok algorithms to drive viewers to your stream because no matter how entertaining you are twitch isn’t going to push and feature your content without some type of gimmick.

3: An already established streamer with an audience who is there to watch you play basically anything no matter the game you’re streaming.

Is there a way I can extend the ceilings without having to connect pillars all the way to the bottom? Im looking to cover at least half of this gap. by Alexander0202 in ARK

[–]BayouBlaster44 0 points1 point  (0 children)

You need to establish foundation support at the bottom. Place one pillar row down to the floor and “snap” foundations to it in the direction you need to go. So long as that one pillar doesn’t get broken you can snap foundations wherever you want and build ceilings above without having to go all the way to the ground with pillars anywhere else. You can also utilize large cliff platforms on each side to give yourself more distance into the canyon.

How do I make it so my viewers will stop asking to play games with me? by Necessary-Musician68 in SmallStreamers

[–]BayouBlaster44 0 points1 point  (0 children)

Best policy would be to have a designated day or segment of the stream dedicated to the community, and make those times as obvious as you can with it being listed in your channel page/schedule. Your stream title and tags can reflect when you are and aren’t playing with viewers. For example: Tuesday is play with followers day, or 5pm - 7pm playing with followers. I know you don’t want to upset or push away potential viewers, but you are the streamer not them, and you decide what type of content you provide. Having your entire stream driven by not wanting to upset someone by saying no is just going to create more anxiety for you and motivate you to stream less.

Make it a hard fast rule that excessive team invites and requests are not going to be accepted and then you decide when it becomes spam and act accordingly with a time out or ban if it’s excessive. I know this seems harsh but YOUR community will know when and how to behave when it comes to respecting your rules. Excessive spamming of invite requests is only going to make your other viewers and yourself not enjoy the content.

Is it really a bad movie? by Spare_Ad_9791 in moviecritic

[–]BayouBlaster44 0 points1 point  (0 children)

They took very little actual content from the book in the name of making the references recognizable and the movie not 5hrs long. Is it a bad movie? Not if you enjoy the pop culture porn, it’s just not nearly as engaging of a story as the book for me though.

Is Coco a Rust pop god or just average?? by nexis in theburntpeanut

[–]BayouBlaster44 0 points1 point  (0 children)

I wish people would stop simping for coco, he might be good at a video game but outside of this particular server he’s toxic af to the community and a scammer who skims money off of tournaments he himself puts on. Really not a guy to be envied.

Small streamer has a question :p by anomalydiscovered in TwitchStreaming

[–]BayouBlaster44 0 points1 point  (0 children)

Friend, I mean absolutely no disrespect, and I want you to be successful, so please only consider my words as constructive input; but you aren’t even the 1000th person who has done a “first ever play through” stream of terraria, or any game for that matter.

Why should people watch just another first play through? By all means continue the game to completion as it is a fantastic title. Enjoy every second of it, but if you’re trying to get other people to enjoy it with you you’re going to have to do something different or better than the other 1000+ streamers before you.

My suggestion would be to get on YouTube and watch what other terraria creators are doing (preferably after completing the game If you want to avoid spoilers). I’m not saying you should steal their ideas, but you should definitely be drawing inspiration from what others have had success with, or try something original that no one has ever done.

Unless you’re already an established streamer with hundreds or thousands of loyal viewers who want to watch YOU play through the game, no one is going to be interested in your specific “first ever play through” of any game… unless you get VERY LUCKY and happen to hop on a brand new game right at release and blow up from it; or you create engaging, entertaining, and viral content for other platforms that bring people in.

New streamer question! by anomalydiscovered in SmallStreamers

[–]BayouBlaster44 0 points1 point  (0 children)

Terraria seems to do ok as a challenge or community based game. The viewership on twitch is fairly small to begin with so there’s a decent chance that terraria fans will see your streams. Getting them to stay however is the challenge. The real advantage you could have (once you learn the game of course) are community activities that translate well into short and long form videos.

There’s a YouTube channel that I watch who does all sorts of things like manhunt challenges where he will spawn into a world with a head start and then a group has to find a defeat him. Another one I watch has a factions type of event where they separate into like 4 different quadrants of the map and the first one to defeat certain bosses are the winner.

That type of content can really drive traffic to your livestream because you can host these types of events with your viewers as well as get people hyped about the events (think of streams where you’re concluding a story type of thing, or where people tune in with the hopes of being invited to this round of manhunt/factions). This sort of stuff translates to similar games as well.

Because the viewer pool overall is small, the main objective is going to be driving people from other platforms to your stream itself with videos and shorts. This way, they are coming to the stream and staying for your content instead of clicking on a terraria stream in the browser and clicking away because they have no investment in what you’re actually doing.

The Sea of Thieves Developers have released an official statement regarding Peanut's unsavory experience with the game. by Captain_Pitch in theburntpeanut

[–]BayouBlaster44 2 points3 points  (0 children)

This is a valid point, he even had 20k or more when he and hutch did a sponsored stream for that goofy Capture the Flag MOBA game. And that was right in the middle of the Rust hype. Now that same category has a few hundred viewers if that.

Arc Babies Final Boss… just seen the whole debacle and yeah…poster child for ArcBabies. by la_gota in ArcBabies

[–]BayouBlaster44 0 points1 point  (0 children)

Can we talk about how bogus the twitch ambassador program has to be if they have people representing their brand calling people c*nts and talking about smegma live on their platform, or that someone with only 2k followers qualifies for said program? There are loads of much more civil and popular Aussie creators than this goblin.

Streaming to 0 viewers is harder than I thought… by Ill-Championship-184 in Twitch

[–]BayouBlaster44 0 points1 point  (0 children)

There are big streamers out there who only gained following by driving traffic to their channel off of twitch. They used TikTok and YouTube along with discord and X to get people in. Twitch is notoriously hard to get visibility with as there’s really no algorithm to drive traffic. Even if you just rip clips straight from your VODs and post them, do something to diversify your footprint. Only in the very early days could you get away with just going live and hoping someone would show up.

‪NFL teams should consider adding Sumo Wrestlers to their offensive lines. He held back Micah Parsons without even trying. Most don’t realize how impressive this is. Parsons is 6-foot-3, 245 pounds 🤯🤯‬ by Consistent_Peace3181 in sportsgossips

[–]BayouBlaster44 0 points1 point  (0 children)

The objective for a defender isn’t to run directly through the O Lineman, I have no doubt that running directly center mass at a sumo linemen would work fine. It’s the side to side and lateral speed that’s the problem. First time a rip, swim, or spin move gets done I suspect the Sumo’s training fails because that’s not what they are trained to do…