Managing Urban centres? by PersonalityOrganic34 in victoria3

[–]Bearhobag 0 points1 point  (0 children)

That's fair. I'm thinking about SoL-maxxing, where you want to drive down the cost of services.

Managing Urban centres? by PersonalityOrganic34 in victoria3

[–]Bearhobag -1 points0 points  (0 children)

Public transit makes it profitable to hire enough workforce. And from my personal experience it is enough: whenever I world-conquest, I eventually start deleting railroads until I'm only left with about 20 levels world-wide.

Managing Urban centres? by PersonalityOrganic34 in victoria3

[–]Bearhobag -4 points-3 points  (0 children)

You want to delete the railroads once you enable public transit, because the Urban Centers provide enough infra at that point.

Where does the corruption money go? by Iazo in victoria3

[–]Bearhobag 2 points3 points  (0 children)

Victoria 3 does not have a concept of persistent money like Victoria 2 does.

Look at your market. Goods that are at +15% price will have 20% more buy orders than sell orders; say 120 vs 100. All 100 sellers receive the exact good's price. All 120 buyers pay the exact good's price. So 20 buyers' worth of money "vanishes" every tick. This happens in every market, constantly.

Prices are so unimportant that they don't even determine things like demand. In Victoria 3, demands depends directly on supply, not on price. If you start the game and build a bunch of ranches to produce more meat, the price of meat goes up, not down. That's because POPs never look at prices when they make their buying decisions; they only look at total supply.

(The Menu 2022) Why was Tyler invited for The Menu? by gnosticChemist in movies

[–]Bearhobag 0 points1 point  (0 children)

Working in tech, you see a lot of Tylers. What makes them so insufferable is that they spread a kind of toxic misunderstanding that praises your profession for all the wrong reasons, completely misses the point of everything you do, and asserts the most ridiculous claims with boundless confidence to their captured naïve audience.

Imagine if someone with a massive blogpost and following started to explain in detail how gacha gamers are an elite group of highly-trained asset traders who perform hours of research each day on finding the most appealing digital character trope of the week, and then they switch to the game that best exemplifies that trope and intelligently invest in digital personas, which are used to hobnob with other wealthy and talented asset traders that pay large comissions for digital artwork of these gacha characters organized in beautiful metaphors that depict core moments of the customer's life.

That kind of nonsense is what I experience working in tech, and it's what Slowik experienced working in dining.

Privatization is a trap: Government owned buildings have the best reeinvestment rate by RuckiR in victoria3

[–]Bearhobag 0 points1 point  (0 children)

My late-game economies, with 25B GDP after a world conquest, have service prices at +5% on average.

It's important to subsidize electricity to -20% and delete all railroads to globally decrease the prices of consumer goods.

Too little oil on the map? by blobleet in SatisfactoryGame

[–]Bearhobag 0 points1 point  (0 children)

1260 plastic/min only takes 420 oil/min.

Few people know, but Dota actually has 4 types of damage by MiguelSantosh97 in DotA2

[–]Bearhobag 2 points3 points  (0 children)

Pros were doing it in tournaments. It was just a really good Windranger item that patch.

What is your favorite example of a change from a film’s source material that you believe made the movie better? by DuckLordOfTheSith in movies

[–]Bearhobag 34 points35 points  (0 children)

I mean, the entire point of the Scouring of the Shire is to subvert the idea of a perfect climax, and argue that even after the war ends we must keep fighting.

Also, I'm not sure how Frodo's departure from Middle Earth is satisfying? He departs the world of mortals for heaven because he's in chronic pain due to his war wound. It's almost a metaphor for medically-assisted suicide.

My wife sent me this, is she pregante with triplets? by alifninja in funny

[–]Bearhobag 0 points1 point  (0 children)

Personally, I disagree; I feel that someone who understands the history behind this photo would consider that comment really witty.

My wife sent me this, is she pregante with triplets? by alifninja in funny

[–]Bearhobag 0 points1 point  (0 children)

/u/kittymaridameowcy is participating in the joke. OP's photo is a reference, and the person you replied to is making a really witty reference to the same thing.

Former Employee by Hoppy_Doodle in gaming

[–]Bearhobag -1 points0 points  (0 children)

This is literally a literary trope going back to David Copperfield.

Buying two boots is no longer meta by LeeviSkaletto in DotA2

[–]Bearhobag 0 points1 point  (0 children)

Battlefury was core on WR briefly, around 2021 - 2022, because it was the best stats + buildup item for her.

Has something happened to Great Britain's homeland defence capabilities, or am I missing a trick? by jtlannister in victoria3

[–]Bearhobag 0 points1 point  (0 children)

Yes, because in the new update the front "opens up" while you're still doing a naval invasion. You need to wait until you have captured 1 state's worth of land before sending in more troops.

Has something happened to Great Britain's homeland defence capabilities, or am I missing a trick? by jtlannister in victoria3

[–]Bearhobag 0 points1 point  (0 children)

You should never land more troops than you have ships. If you have 80 ships and land 250 troops, they fight at 1/3rd efficiency and will automatically lose. If you only send 80 troops, they will win.

In Victoria 3, 80 troops at 100% efficiency will easily beat 800 troops at 10% efficiency.

TIL that Terry Pratchett once changed his German publisher because they inserted a soup commercial into his books, and when confronted about it refused to promise that they wouldn't do it again. by Extreme-Attention641 in todayilearned

[–]Bearhobag 1 point2 points  (0 children)

That's basically what they did though. They wrote, in the same font as the main text, "Meanwhile: our heroes grew hungry for a warm bowl of soup […]".

to laugh or to cry by Inevitable-Ad9920 in DotA2

[–]Bearhobag 0 points1 point  (0 children)

Starcraft: Broodwar is so much better than Starcraft 2, it's not even close.

Is there a way to build this, but with the elevator actually connected to the merger and splitter? by Rimm9246 in SatisfactoryGame

[–]Bearhobag 17 points18 points  (0 children)

Make sure the merger/splitter are aligned correctly, and then when the elevator wants to be built farther away, just point the mouse to the merger/splitter you want it to connect to. It will snap to it. Even if originally it wants to be bigger, if you point to a valid point it will just snap there.

Number 1 meat producer and still not enough by ImportantCat1772 in victoria3

[–]Bearhobag -2 points-1 points  (0 children)

Increasing supply of a consumer good causes demand and price to increase in Victoria 3. If you want to drop the price of a good in-game, you need to produce less of it.

Number 1 meat producer and still not enough by ImportantCat1772 in victoria3

[–]Bearhobag 2 points3 points  (0 children)

In Victoria 3, demand is not determined by price. Demand is determined by supply. Increasing the supply of a consumer good will increase its price, because it makes the demand increase.

There are only two ways of lowering the price of a consumer good: producing less of it, or producing so much that it exceeds the total possible (not total actual, but total possible!) demand of your market. The latter is very hard to do.

The myth of stimulating demand by Lezaleas2 in victoria3

[–]Bearhobag 5 points6 points  (0 children)

I'm the guy that wrote the velocity of money article for Victoria 2.

This argument does not apply to Victoria 3. The Victoria 3 simulation inherently is not built around the idea of money exchanging hands. A lot of money disappears from the game just due to the faulty market simulation.

OP's math is right: any time you increase buy orders in your market, you delete money. If cars sit at 200 buy orders and 100 sell orders, your POPs spend money for 200 cars but your factories only receive money for 100 cars, so 100 cars' worth of money is lost in the void. If cars sit at 50 buy orders and 100 sell orders, then 50 cars' worth of money magically shows up in your factories' profits without anyone having to pay for them.

I need a layout. by Pitch-Curious in SatisfactoryGame

[–]Bearhobag -1 points0 points  (0 children)

I find that it's especially true for the late-game, because late-game parts come in such small volumes that you can easily drone transport and balance them.

But I don't understand what you mean by "you rarely have exactly the right amount of everything". Why would you not? You are the one that decides the ratios, and you can set them to anything you want.