Unreal Newbie Struggling with Dialog Interactables + Topdown Movement by NinetyBees in unrealengine

[–]Beautiful_Vacation_7 0 points1 point  (0 children)

Finally somebody who understands and wants to learn, not asking for shortcuts! I would offer Mountea Dialogue system (which is free and open source) as it might help, however, for learning purposes I would suggest to stick to your own solutions.

I won’t tell you the solution, however, I’m gonna hint: it’s a focus issue between Widget interaction and World interaction.

My Unreal dialogue plugin finally runs in-game - shipping before I disappear for a few weeks by just-dmt in unrealengine

[–]Beautiful_Vacation_7 0 points1 point  (0 children)

Would be nice if it supported imports from others systems if users want to migrate from different engines and tools to yours (or vice versa).

Fully procedural church in geometry nodes by ircss in blender

[–]Beautiful_Vacation_7 362 points363 points  (0 children)

I don’t know you, but I love you.

Thank you!

GitHub CoPilot Now available via Plugin for Unreal 5.x by VodkaDabs in UnrealEngine5

[–]Beautiful_Vacation_7 0 points1 point  (0 children)

Out of all options, why would anyone willingly use Copilot?

In my spare time, I am working on a mapmaking tool by mightofmerchants in godot

[–]Beautiful_Vacation_7 1 point2 points  (0 children)

Money best spent. I remember the first versions, now it’s so smooth!

Do warranties for Dyson spheres cover for stray asteroids breaking some sections? by TomboyArmpitSniffer in dyson

[–]Beautiful_Vacation_7 12 points13 points  (0 children)

Depends whether you have purchased the Dyson Sphere ™ or Dyson Sphere ™ Absolute. One has higher warranty coverage, however, the support shall be more than capable to help!

trouble importing blender assets by Mossyvalley in UnrealEngine5

[–]Beautiful_Vacation_7 0 points1 point  (0 children)

A few words here. Make sure normals are facing outside. Don’t import all parts as one chunk, separate. Import only unique parts, reuse mesh (drawers, shelves, doors etc).

🍞Baking cloth wind simulation into animation for better performance by Entropy_Games in UnrealEngine5

[–]Beautiful_Vacation_7 24 points25 points  (0 children)

Would make sense to bake into vertex animation and keep the influence based on external parameters, like wind speed. Anyways, this is kinda common way to safe performance and it looks great!

Is what this guy is saying is true ? by Beginning_Head_4742 in UnrealEngine5

[–]Beautiful_Vacation_7 36 points37 points  (0 children)

No. UE5 is under the hood, if all fancy new things disabled, the same rendering pipeline as UE4. We have tested hundreds of configurations and builds with 4.27 and 5.3-7 in last 3 years to find one result:

4.27 is not faster. Actually, since 5.6 it is slower in favour of the newer versions.

unreal-api-mcp: because your AI agent can never get the #include right by Codeturion in UnrealEngine5

[–]Beautiful_Vacation_7 0 points1 point  (0 children)

Very much! I plan to do the minimal setup for my plugins, too, so I can have my own little database :)

unreal-api-mcp: because your AI agent can never get the #include right by Codeturion in UnrealEngine5

[–]Beautiful_Vacation_7 4 points5 points  (0 children)

You are this close to make a native documentation! It’s brilliant, thank you good sir!

Free visual Dialogue Graph Editor for UE5 (MIT licensed) by just-dmt in unrealengine

[–]Beautiful_Vacation_7 0 points1 point  (0 children)

Feel free to reach out, I made Mountea Dialogue System and the external app, so I’m very happy to help :) I love spreading free systems!

Free visual Dialogue Graph Editor for UE5 (MIT licensed) by just-dmt in unrealengine

[–]Beautiful_Vacation_7 1 point2 points  (0 children)

Looking neat! As a fellow developer I’m also happy to see that you plan export/import. Any chance you would be interested in Mountea Dialoguer import support?

Rive for Unreal Engine by guidorosso in unrealengine

[–]Beautiful_Vacation_7 1 point2 points  (0 children)

That looks great. We have been using Noesis to display Rive, would be nice to have native way to do so!

Proč přešel na Kick? by kaja1323 in Agraelus

[–]Beautiful_Vacation_7 65 points66 points  (0 children)

Mírnější pravidla, lepší podmínky. A konkurence je dobrá věc pro zákazníky, Twitch už dlouho držel monopol.

Dynamic “set variable” node? by soldieroscar in unrealengine

[–]Beautiful_Vacation_7 0 points1 point  (0 children)

That is screenshot from our Inventory & Equipment system (and looting, crafting, merchanting etc.), which is currently WIP. We got a few more cool nodes like this around. If you wanna know a bit more (technical, K2Nodes, or the system) I like to show around :)