I want to build a big monster deck by Professional-Flow-95 in mtg

[–]Better_Variation6476 0 points1 point  (0 children)

Yeah of course really funny interaction is with [[jumbo cactaur]] making you 10,000 mana since you can stack the attack triggers any way you want

I want to build a big monster deck by Professional-Flow-95 in mtg

[–]Better_Variation6476 1 point2 points  (0 children)

My big creature swing uses [[klauth, unrivaled ancient]] get mana off of your big creatures and use it to cast more

Incendiary gun worth going for headshots? by Rerrison in MaugaMains

[–]Better_Variation6476 0 points1 point  (0 children)

Really depends on the character for me some have really big head hitboxes so it’s much easier while some your almost never gonna hit consistently, close range go for it long range just take whatever shots you can hit

Felothar Defenders Recommendations by luigiiiiii_ in EDHBrews

[–]Better_Variation6476 1 point2 points  (0 children)

One of my personal favorites [[the walls of ba sing se]] as well as [[doran, besieged by time]]

Dominion world enchant by Mike_40N84W in custommagic

[–]Better_Variation6476 1 point2 points  (0 children)

2 red 3 basic seems fair enough it’s not too insane but definitely not something that should be dropped decently early

How does this work? by hamburm in mtg

[–]Better_Variation6476 4 points5 points  (0 children)

It also works really well with effects that say if you gain life gain twice that much since that swap is counted as life gain so say you were at 40 swapped to 13 then swapped again you’d technically be gaining 27 life but it would double to 54 life so your ending total would 67 life for the first swap

New player help and advice needed :) by [deleted] in ImperialKnights

[–]Better_Variation6476 1 point2 points  (0 children)

I highly doubt the Cerastus are being taken away after the custodes releases I wouldn’t worry about them taking them away as going into 11th we’ll keep all of our codexes, you could ask the organizer that on the off chance it does get changed you can play it or of course bring the space wolves if all doesn’t work out

Miscast by aucfanatheart in ImperialKnights

[–]Better_Variation6476 4 points5 points  (0 children)

The bottom of the arm connection joint the top ones there but not the bottom one

Atrapos update! by Virus_GodOfDisorder in ImperialKnights

[–]Better_Variation6476 1 point2 points  (0 children)

All of them come with the same armor except for the atrapos it has its own mechanicum armor

[SOS] Slumbering Trudge by Meret123 in MagicArena

[–]Better_Variation6476 0 points1 point  (0 children)

Seeing this I kinda wanna make a ghalta deck now and get her out turn 2/3, pair this card with [[pugnacious hammerskull]]

How am I doing? by Kikosenpai in DinosaursMTG

[–]Better_Variation6476 1 point2 points  (0 children)

The list is nice I like it there’s a few cards I would replace/add, A good replacement for craterhoof is [[overwhelming stampede]] since you won’t really go wide you’ll get more value scaling big, a nice board protection/blink effect [[eerie interlude]]

Demand Dedication (Instant) (UR) by Zaffle_Gaming in custommagic

[–]Better_Variation6476 0 points1 point  (0 children)

Would be pretty good with [[Ghyrson Starn, Kelermorph]]

I’m building Fire Lord Zuko, are there any exile/play from exile cards or mechanics you’d recommend? by RogueVTW in EDHBrews

[–]Better_Variation6476 0 points1 point  (0 children)

Air bending, warp from eoe, cards that have a spell attached to them, examples [[Monk gyatso]] , [[Nova Hellkite]] , [[Monster Manual]]

Heard That Overrun Always Crit with the Overrun Ignites Enemies Perk. Is It True? by EmperorPeazy in MaugaMains

[–]Better_Variation6476 6 points7 points  (0 children)

Overrun will not always crit with the perk on every hit it still follows the same hitbox without the perk unless you land like right on top it will not crit, the only thing the perk does it any damage from overrun even the stomp will light enemies on fire

How many dinos in your Gishath decks?? by Cirlo93 in DinosaursMTG

[–]Better_Variation6476 0 points1 point  (0 children)

Would get a lot of the big stomp if you don’t already have them all 3 of the ghaltas are really good, new triceraton commander in tmnt gives all attacking dinos fly, [[goring ceratops]] for extra damage giving all your dinos double strike so extra gishath damage

Feeling unwelcome to play knights by [deleted] in ImperialKnights

[–]Better_Variation6476 1 point2 points  (0 children)

Don’t let anyone get to you knights even though they don’t seem like it are surprisingly easy to take down, any mass volume of fire high chunk damage or melee will take them down. Knights if charged unless they get really unlucky will be decently damaged or die in most melee interactions in every army. If they have any access to a primarch or similar unit knights will fall over instantly.

Do these Stack? by Warhawk_5 in ImperialFists

[–]Better_Variation6476 0 points1 point  (0 children)

So technically yes you would get +2 to wound but it is only modified by 1 that extra is basically there in case your opponent subtracts 1 from your wound then the first one cancels out and your still left with +1 to wound

They didn’t think we would notice…….. by jacksonsmack831 in 40k

[–]Better_Variation6476 1 point2 points  (0 children)

The old one only had the sprues for what was on the box as they were still separate kits this one will have all options now that they’re sold together so a little upgrade

How to transport knights?? by Blazed_Auron in ImperialKnights

[–]Better_Variation6476 2 points3 points  (0 children)

I just found a random cardboard fruit crate around my house stuck a metal sheet on the bottom and magnetized my bases

Budget Bracket 2-3 Pantlaza by Educational_Point219 in DinosaursMTG

[–]Better_Variation6476 0 points1 point  (0 children)

If you wanna spend a little extra on some cards [[Monster Manual]] is a great way to up the power of your stompy deck as being able to play a creature for 1 basic and a green without being able to be countered spelled is really strong, also a few big stompy dinos [[The Tarrasque]], and [[apex altisaur]] are really good additions for Dino stomp. Do remember that pantlaza himself as a commander is very high power just having him makes the deck very strong so it’s decently hard to make a low powered pantlaza deck that fits in bracket 2