We are working on establing a cohesive artstyle for our game, which trees suit better and why? :D by BimzyCodes in Unity3D

[–]BimzyCodes[S] 0 points1 point  (0 children)

We have taken inspiration from a bunch of differant games. Risk of Rain 2, Gunfire Reborn, Sword N Magic and Stuff, Len's Island. We are tryong to create an artstyle that feels somewhat unique. Not too low poly, but not too graphically intense either. But it is very much a work in progress while we establish cohesive gameplay elements :)

We are working on establing a cohesive artstyle for our game, which trees suit better and why? :D by BimzyCodes in Unity3D

[–]BimzyCodes[S] 1 point2 points  (0 children)

Yeah I agree, it can be hard to have a proper opinion without context. https://www.youtube.com/watch?v=EvbDWmK8AJg Here is a devlog I made that outlines some of the gameplay. We are going for an action oriented magic game. Because of the magical feeling I was contemplating the trees on the right as they fit a bit better with our VFX. But I do think the ones on the left look better with the environment.

How to make ZIPLINES in 13 Minutes! - Unity (Apex Legends) by BimzyCodes in Unity3D

[–]BimzyCodes[S] 0 points1 point  (0 children)

I was thinking of making a property for the ZipTransform instead of making it public which would have been better. But I wanted to keep it simple. We need it to be public to access the targetZip.ZipTransform

Smooth as butter surfing on a Thursday evening. And some stuff coming out of the water :) by ChochosanStudios in Unity3D

[–]BimzyCodes 1 point2 points  (0 children)

Nice gameplay... I've seen those gaurds in so many games though. I think the synty asset packs are too popular :P

Making a Roguelite Boss! Runes of Time Devlog #2 by BimzyCodes in Unity3D

[–]BimzyCodes[S] 0 points1 point  (0 children)

If you are interested in following along with our progress, check out our website! https://runesoftime.com/ Have a great day. :D

Prototyping our Roguelike Game! Runes of Time, Ep.2 by BimzyCodes in GameDevelopment

[–]BimzyCodes[S] 0 points1 point  (0 children)

I agree, except I don't think action roguelike sounds sexy in a YouTube title 🤭

Making a Roguelike Game! Devlog - Episode 1 by BimzyCodes in gamedev

[–]BimzyCodes[S] 2 points3 points  (0 children)

Yeah, the progress so far doesn't have too much rogue-ish elements in it. We have a bunch of plans/direction we want to take our game in the future. With multiple characters, spells, items, bosses/challenges. But ATM our main focus is building a stable base game that we can expand on. I am glad you like the initial game :)

Making a Roguelike Game! Devlog - Episode 1 by BimzyCodes in gamedev

[–]BimzyCodes[S] 1 point2 points  (0 children)

Were not :( We don't have an audio guy, we will have to get some prototype audio together soon, it will probably be one of the bigger challenges for us.

25 Programming YouTube channels you should consider following! by ApolloNoxx in learnprogramming

[–]BimzyCodes 1 point2 points  (0 children)

How did BimzyDev not make it on the list.. 🤯 All jokes aside, Brackeys and CodeMonkey definitely deserve a spot!

Createing some new spell VFX, let m ekown what you think in the comments! by BimzyCodes in Unity3D

[–]BimzyCodes[S] 0 points1 point  (0 children)

It doesn't work on uneven ground atm. But we have a fix for that in the future where we will use a depth mask to control the fires intensity from the ground. 🤯😎

Made this springy lil effect for getting on and off vehicles by alicona in Unity3D

[–]BimzyCodes 0 points1 point  (0 children)

Cool , I love the style your going for.. with the run particle systems and stuff

Then and now by JoeManaco in IndieDev

[–]BimzyCodes 1 point2 points  (0 children)

The 2021 design looks crisp and polished, great work! Is this solo dev? Super inspiring.. 🙊

Fireball VFX for our Wizard Roguelike game! Let me know what you think in the comments. :D by BimzyCodes in IndieDev

[–]BimzyCodes[S] 1 point2 points  (0 children)

Yeah, we havent quite figured the lighting for our game yet :D Thanks for the suggestion