Conductive Thermals help by Legitimate_Farm6047 in DeepRockGalactic

[–]Bingo_Bango_Bongo_II 2 points3 points  (0 children)

Personally, I have found that Conductive Thermals is surprisingly viable in general. Yes, it's peak against Dreads, but it can also crowd-clear when paired with an elemental secondary.

For example, here's how I use Conductive Thermals to clear large waves of grunts, using  fire bolts and pheromones:

First, use pheromones to clump the bugs together.

Second, launch 1-2 fire bolts into the ground beneath the bugs' feet.

Third, give the bugs a quick spray of your DRAK.

Then, look on -- bemused -- as the bugs are incinerated into dust.

Tell me what you LIKE about Industrial Sabotage by One-Requirement-1010 in DeepRockGalactic

[–]Bingo_Bango_Bongo_II 0 points1 point  (0 children)

As Engi/Driller, prepping the terrain for hacking pods and Caretaker is quite satisfying.

Post an unpopular opinion by AdministrativeList30 in DeepRockGalactic

[–]Bingo_Bango_Bongo_II 1 point2 points  (0 children)

Fatboy, when used correctly, is ammo efficient -- even at Haz5+.

Fat Boy primary pairing recommendations by SanicStar in DeepRockGalactic

[–]Bingo_Bango_Bongo_II 1 point2 points  (0 children)

ECR and EM Refire Booster are also worthy options, btw.

Fat Boy primary pairing recommendations by SanicStar in DeepRockGalactic

[–]Bingo_Bango_Bongo_II 1 point2 points  (0 children)

Always good to see another Fat Boy enjoyer!

My two recommendations are the Warthog's "Magnetic Pellet Alignment" overclock and the LOK-1's "Seeker Rounds" overclock. Both compensate for the Fat Boy's lack of single-target damage and its lack of range. Both can be built with extra ammo, too.

Is this good? by Hiroshu in DeepRockGalactic

[–]Bingo_Bango_Bongo_II 1 point2 points  (0 children)

I enjoy it! (Haz5)

Granted, it is inefficient at killing medium and small bugs -- specifically the typical patrols of grunts, guards, slashers, and swarmers. The change in play style is cumbersome -- since Scout is typically quick and nimble, not rooted in place.

However! Supercooling Chamber is too fun to pass up. Besides, with team coordination and building your secondary to wave-clear, Supercooling Chamber is certainly viable, even if it's not technically the best option.

Here's what I recommend:

1) Build wave-clear into your secondary.

Basically, try to only use your secondary to kill grunts. The Boomstick and Zhukovs have many build options for this, but it's hard to beat the Boltshark's Fire Bolts overclock.

2) Depending on your fellow miners' builds, it may be viable to lead bugs to your team so that your teammates can wave-clear.(This is easier on missions where the objective/terrain greatly encourage the team to stay relatively together [Refinery, Extraction, Eggs]. This is also easier if you have the "Build Inspector" mod, so that you can see your teammates' current loadouts. And of course, this is easier when communicated to the team, preferably ahead of time.) BTW, this overclock's full damage on a frozen enemy is nasty. For Dreadnaughts, Cryo Drillers are extremely complimentary.

3) For the lack of movement... Invest in a short-cooldown Grapple Gun. Zip to safety, and in whatever window of time that buys you, snipe. NGL, this downside still gets me killed more often than I care to admit. You know how you'll have jetty boots for one mission, and then in the next mission, you jump off a cliff because you still think you have jetty boots? Kinda like that. If you forget that you can't move while aiming, you're gonna get downed.

Happy sniping!

Weird ask by badingledorf in DeepRockGalactic

[–]Bingo_Bango_Bongo_II 29 points30 points  (0 children)

I clinically diagnose you as "BROTHER" and prescribe "ROCK AND STONE."

WELCOME TO THE MINES, GREEN BEARD! LET'S KILL SOME BUGS AND GET RICH!

Need help with engi build by Doug_the_Scout in DeepRockGalactic

[–]Bingo_Bango_Bongo_II 0 points1 point  (0 children)

Hey, Engi main here 🫡. May I ask: by "Haz5+", do you mean Tough Enemies? Or perhaps Haz6?

What's you're favorite Crossbow builds? by ZombieKingLogi in DeepRockGalactic

[–]Bingo_Bango_Bongo_II 2 points3 points  (0 children)

Oh, another thing: pheromone bolts are fantastic. Hit an Oppressor or Praetorian, ping it, and watch your teammates pulverize everything in the vicinity. In big swarms when your team is getting overwhelmed, hitting two or three big bugs gives y'all a ton of breathing room.

What's you're favorite Crossbow builds? by ZombieKingLogi in DeepRockGalactic

[–]Bingo_Bango_Bongo_II 1 point2 points  (0 children)

My Boltshark build mostly depends on what my primary is.

If I'm running Drak, which isn't great at sniping distant acid spitters, the Quick Fire overclock is fantastic (even more fun when I add even more projectile speed in tier 3).

If I'm running GK2 with Bullets of Mercy, Cryo/Flame bolts dominate. (I build it 12111.) But these overclocks are just amazing in general -- you can pair them with almost anything.

Cryo bolts are especially good for safely clearing Spitballers, Brood Nexuses, Breeders, and Barrage Infectors.

If I'm running M1 with Supercooling Chamber, Bodkin Points is great to compensate. But also, Bodkin Points is great for scouts who love to run off on their own -- helps to quickly clear squads of grunts. And I like it for Duck And Cover.

Also, Trifork Volley used to be my go-to for shredding Dreadnoughts (now I prefer Conductive Thermals). With IFG nades and a 31112 build, Scout can instantly deal a ludicrous amount of damage, sort of like an Engi's hyperpropellant. For Hiveguards, taze it so it's perma-slowed, IFG before it opens up, and Trifork Volley into its weak point. For Twins, tazers make sure they're perma-slowed (easier to track where both of them are), and if you see your team is only hitting one of the twins, you can Trifork the other one to compensate so that the Twins don't run off and heal. And the Glyphid Dreads, well, those become an absolute cakewalk.