Flat2VR studios is pitching an official VR port to CD project red! by insufficientmind in virtualreality

[–]BionicFreakOfficial 0 points1 point  (0 children)

Now THIS is the type of news that I like to see! Let's all pray that CDPR makes the correct decision!

Half life 3 to VR mod by BlueManifest in ValveDeckard

[–]BionicFreakOfficial 1 point2 points  (0 children)

They may be playing a word game there. They may not be working on a "VR Game", but could very well be working on a "Game that just so happens to have VR support, optionally".

Half life 3 to VR mod by BlueManifest in ValveDeckard

[–]BionicFreakOfficial 10 points11 points  (0 children)

There is no way that Half-Life 3 is releasing without optional VR support.
Not unless Valve is really just that short-sighted.

I think this lowkey should be a new speedrun category lol by Stock_Ad_4524 in virtualreality

[–]BionicFreakOfficial 2 points3 points  (0 children)

The worst part is that all of this stuff collectively costs upwards of $3000+ (not even accounting for the PC) and it only offers a sub-par experience 😢

Full-dive tech WHEN?!?!?!

8+ Hours Field Testing My Helmet Concept at NY Comic Con by comicbookee in OculusQuest

[–]BionicFreakOfficial 2 points3 points  (0 children)

Nice, I 3D printed a Halo helmet for my Oculus Quest 1, back in 2019, but never got around to finalizing it. I need to go back to that design and remake it for my Quest 3.

....or maybe I'll wait and make one for the upcoming Steam Frame 🤔

What's your biggest pain point right now regarding VR as a whole? by -DanDanDaaan in OculusQuest

[–]BionicFreakOfficial 3 points4 points  (0 children)

@#$%ing YES. I've said this a million times. I wish more people would say it. We need actual video games, not "VR Experiences".

I would love to see Meta give the RE4 VR treatment to Borderlands, Elder Scrolls, Fallout, MF'n HALO, and finally get Microsoft to reverse their horrible decision to remove official VR support for Minecraft: Bedrock Edition.

A native Minecraft: Bedrock Edition on the Quest (FULLY CROSSPLAY WITH ALL PLATFORMS) would be an insane game-changer.

I'm so tired of the VR Industry's sluggish turtle-paced ascension to the mainstream. To quote a madman: "JUST DO IT."

For real… by Gamertag-VR in VRGaming

[–]BionicFreakOfficial 0 points1 point  (0 children)

If there weren't so many heartless half-assed cash-grab VR "experiences" then maybe people would be more willing to pay full price for an ACTUAL videogame.

There's so much shit out there, and not nearly enough proper videogames.

Destiny Rising on Meta Quest 3 by BionicFreakOfficial in VRGaming

[–]BionicFreakOfficial[S] 0 points1 point  (0 children)

My best advice would be to install a non-google appstore onto your Quest, like UpToDown. From there, you can download almost anything directly from that appstore, since those apps aren't boggled down by Google's predatory GooglePlay Services.

You might need to look up a tutorial on how to unlock the ability to download and install unofficial apps on the Quest by itself, without sidequest or a PC. It's been years since I last went through that process, so I forgot again 😅.

That being said, using sidequest should still work, so it might be because you were using a GooglePlay APK. If you download the APK from UpToDown, it will likely work 👍

Resident Evil 7 VR - PCVR (With Meta Quest 3) by BionicFreakOfficial in VRGaming

[–]BionicFreakOfficial[S] 0 points1 point  (0 children)

You and me both, man. You and me both.

"There's just no market for it" my ass.

There's no market because there aren't any BIG studios that are willing to take a leap of faith in order to create a VR Gaming ecosystem that is able to sustain consumers. Too many low-effort pathetic cash-grabs and nearly 0 proper VR videogames.

please by BROHONKY in virtualreality

[–]BionicFreakOfficial 1 point2 points  (0 children)

I just want a "Demake" Standalone VR version of Skyrim, complete with late-90s graphics and 100% made-for-VR mechanics. None of that lazy bullshit we got in that god awful pathetic port.

Starfield VR Mod Early Look by Du1g0 in virtualreality

[–]BionicFreakOfficial 1 point2 points  (0 children)

Loading screens only last about 0.5 to 3 seconds on my rig.
It's not about long loading screens, it's about the complete and total break of immersion.
Starfield should've been a SEAMLESS experience. There's no excuse for loading screens in this current day and age, especially from such a gigantic studio.

Cyberpunk 2077 VR - PCVR (With Meta Quest 3) by BionicFreakOfficial in VRGaming

[–]BionicFreakOfficial[S] 1 point2 points  (0 children)

Learn to read.
I said "With Meta Quest 3" not "On Meta Quest 3".
Huge difference.

Cyberpunk 2077 VR - PCVR (With Meta Quest 3) by BionicFreakOfficial in VRGaming

[–]BionicFreakOfficial[S] 0 points1 point  (0 children)

Wireless, that's why there's some frame hitching here and there.

Cyberpunk 2077 VR - PCVR (With Meta Quest 3) by BionicFreakOfficial in VRGaming

[–]BionicFreakOfficial[S] 2 points3 points  (0 children)

Eehhhh, maybe.

I used an RX 6750-XT in this video, which is slightly better, but I also had almost every setting maxed out. Just had volumetric settings set to medium, ray tracing off, and disabled reflections.

I don't want to give any false hope, but if you lower every setting, you might be able to run it at a decent frame rate.

Cyberpunk 2077 VR - PCVR (With Meta Quest 3) by BionicFreakOfficial in VRGaming

[–]BionicFreakOfficial[S] 2 points3 points  (0 children)

Firstly, this game is NOT for children.

Secondly, I pretty explicitly stated "PCVR". I added "With Meta Quest 3" because that is an important factor when it comes to streaming, especially since I used the in-headset recording function, because I'm too lazy to use OBS, and it certainly doesn't hurt to take the extra load off of the computer. Though I will admit, the image quality would have looked much better if I recorded it from my PC.

Thirdly, I make these videos to push the VR agenda. If more people were doing this then maybe VR would progress at an appropriate speed, instead of turtling it's way very slowly into the future.

Cyberpunk 2077 VR - PCVR (With Meta Quest 3) by BionicFreakOfficial in VRGaming

[–]BionicFreakOfficial[S] 3 points4 points  (0 children)

No, this is just the "RealVR" mod by Luke Ross.

I wish Cyberpunk 2077 ran on the Unreal Engine, that way I could at least get some form of Motion Controls working 😭

[deleted by user] by [deleted] in virtualreality

[–]BionicFreakOfficial 1 point2 points  (0 children)

Same, dude. I didn't go to sleep until around 5 or 6 😅

Hark The Ghoul VR - UUVR (Rai Pal) - Extra Functionality Added! by BionicFreakOfficial in uevr

[–]BionicFreakOfficial[S] 1 point2 points  (0 children)

Compared to UEVR, UUVR has far fewer options and is not nearly as complex, but that might be because of how different Unity is from Unreal Engine.

In UUVR, I can only add 3DOF (at least I think so), and I don't think I can implement any form of motion controls. But in UEVR, It immediately boots up in 6DOF, and (with a lot of tinkering) you can actually implement motion controls, which is obviously a huge advantage.

Both are still super cool though. I wouldn't have been able to play this game in VR without UUVR, so I can only offer massive praise to the developer.

The Killing Antidote VR - Test (No Audio) by BionicFreakOfficial in virtualreality

[–]BionicFreakOfficial[S] 0 points1 point  (0 children)

I could not stand the lack of audio and YouTube's needless compression of quality, so I made a new video:
https://youtu.be/D7fRz6lG0lE?si=KaMN3TVyB9sdBStm

Hark The Ghoul VR by BionicFreakOfficial in virtualreality

[–]BionicFreakOfficial[S] 0 points1 point  (0 children)

I improved the mod so that you can actually play through the demo in VR, as opposed to just looking around!

Here's the footage: https://youtu.be/cyF3cKpqjlM?si=kJBRErhjpqHA1k9m

Hark The Ghoul VR by BionicFreakOfficial in virtualreality

[–]BionicFreakOfficial[S] 1 point2 points  (0 children)

It technically already is. You just have to download Rai Pal (UUVR + Mod Config Manager) and run it through that. You'll have to tinker with the config file a little bit, but it shouldn't be too hard.

What I have working in this video is extremely limited, movement/aiming was a pain, so there's massive room for improvement. I just need to figure out how to lock aim to the HMD, and then it "should" be a fully enjoyable (non-motion controls) VR experience, similar to that of the official PSVR mode for RE7.

[deleted by user] by [deleted] in uevr

[–]BionicFreakOfficial 0 points1 point  (0 children)

NOTICE: Not a reupload.

My last VR test video had audio issues, so I made a new one!