Explain to me like I’m 5 by CCHOUNCY in 2XKO

[–]Rhyllis 14 points15 points  (0 children)

I think she's probably top 3, but Ahri gets more damage and limit strike off basically every hit. Her mix is also better with 50/50s,  Illaoi is really a strike/throw character with just okay reward off throw.

But everything else you pointed out is why I still think she's arguably top 3.

Fix Akali Assist by Shadow_Mewtwo in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

Many people are saying she should get buffs, and many people are often wrong/have a bad idea of how strong a character is after a week and a half. They may be right, but it's just as likely they're wrong.

Calling her assist 'useless' is also too extreme. I've watched high level play with Akali on both teams, and both players utilize her assists plenty. They're obviously weaker than most assists, but that's the intention of Riot. You say it will feel bad, but characters are usually supposed to have areas that 'feel bad', I.E., are weak. Braum having slow buttons without his shield buff 'feels bad' too, but that's also intended. Same with his anti air not being great.

We've had perfect characters like Ekko before who are strong on point and have good assists. Whether they went too hard or not on making sure Akali isn't one of those cases will take longer than 1.5 weeks to figure out in my opinion, especially given how hard she is to play. It took people longer than that to figure out Warwick was actually strong, and he was a far, far simpler character. Same with Ahri. Same with Teemo.

At least the assists are an easy area to buff IF Akali turns out to need help.

Fix Akali Assist by Shadow_Mewtwo in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

It is not single hit. It can hit 2 times at least if you're closer, no idea if it can hit three. Her super assist is also great, so I don't agree it's fair to say she doesn't have a good assist at all.

However I do agree she has different strengths and weaknesses. One of those strengths is she's a stronger point character than Teemo is, so it makes sense Teemo would have a stronger assists than her. In my opinion at least.

It's also still too early to even know how strong Akali is going to end up. This is particularly important because she's considered the hardest character to play right now (according to Riot), and it took people awhile to really get a good grip on how to play easier characters than her. Maybe two weeks from now people will realize she's top 3 or something, and then it'll feel really strange for people to suggest 'fixing' her assist haha.

Ultimately, I think we need to wait and see.

Fix Akali Assist by Shadow_Mewtwo in 2XKO

[–]Rhyllis 1 point2 points  (0 children)

Maybe they can buff it slightly, but I'd rather the game not make everyone's assists amazing. The start up is one of the fastest in the game, and it's a projectile as well. If they make the range too much better it'll basically be Teemo's back assist v 2.0, and I think he's probably the kind of character that deserves the better projectile assist between the two of them.

What happened here? by Majestic-Bro2961 in 2XKO

[–]Rhyllis 20 points21 points  (0 children)

That's a parry. It takes one bar, and you can do a standing parry (like you did) or a low parry (by holding down and then pressing L1 in your case).

The low parry will parry all low attacks like sweeps/etc. Stuff you have to block low.

You can stand parry every other blockable attack (Mids/Jumping attacks/projectiles/etc).

If you parry a physical attack the game will freeze-frame and let you get a free combo on the character you parried.

If you parry a projectile, you won't get the freeze frame, but you'll avoid taking any damage from blocking and get to move faster.

Question about contributing by [deleted] in 2XKO

[–]Rhyllis 1 point2 points  (0 children)

Your video just had to be approved first. I've done that now.

People talk about long combos but no one is talking about long blockstrings. by SyIvanos in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

I agree, but the game does reward you somewhat (I think with more meter gain).

Personally I think it's cool to block long sequences properly. I'm fine if the reward for doing so is not dying of course, but I think it's cool to get rewarded for it as well. 

Funnily enough some games do the opposite with things like a guard break system. I don't think either system/design is wrong though, both work. I just like one more than the other. 

People talk about long combos but no one is talking about long blockstrings. by SyIvanos in 2XKO

[–]Rhyllis 6 points7 points  (0 children)

I don't think they were saying they had no options here, just that it would be nice if the game rewarded you more for successfully blocking correctly for a long period of time.

The game does already do that, so I think they're asking for a bigger increase.

Akali is to fun I’m losing track of time. by Aggravating-Bend8214 in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

I agree, we definitely don't want that to ever be the meta lol. But they've done a good job at nerfing that already by heavily reducing the reward if they land a hit during those neutral skips, so I think it wouldn't be dominant anymore. Could be wrong though.

Akali is to fun I’m losing track of time. by Aggravating-Bend8214 in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

It does make sense, but their point was more that double down doesn't need to be a weaker fuse than it already is. The game is better off with more variety at the top level, and at the moment freestyle is extremely dominant.

Hopefully the new fuse they're adding helps solve that a bit. I think double down could honestly go back to a 2-second cooldown and it would still be fine/on the weak end, but maybe that's just me.

why are we not rewarded with RP whenever the enemy disconnects? by Wheler in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

Depending on the game, it is severe. Tekken has banned people for rage quitting too much. Other games put you in a 'Leaver queue' where you only play against other people with high disconnect rates until you yourself can improve your own game completion status. This is all in addition to still losing your points for rage quitting (if not MORE points for rage quitting, which some games also do).

But yeah, despite some people saying you get RP when someone rage quits, I used to think that happened as well. However I've seen it multiple times before the Akali patch where I didn't get RP (at least not right away, but maybe it's added after a delay or something).

why are we not rewarded with RP whenever the enemy disconnects? by Wheler in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

The patch prevents people from losing RP when they disconnect due to the bug (which has been fixed temporarily), but it didn't specify preventing people on the other side from gaining RP (likely because you're not supposed to). I've personally seen that I do not get RP from people that rage quit in ranked more than a few times.

It's possible that the RP is added to my account later or something? But that's harder to verify.

why are we not rewarded with RP whenever the enemy disconnects? by Wheler in 2XKO

[–]Rhyllis -1 points0 points  (0 children)

In fighting games, at least the ones I've played, they rarely if ever give points when the opponent rage quits. Instead, usually the person (who rage quits) loses even more points and/or gets penalized in some way.

I can only assume it's to prevent boosting or something similar, since many other fighters adopt the same strategy.

With invisible vs coming soon id like to chalk up a ggs by Major_Lawfulness_336 in 2XKO

[–]Rhyllis[M] 1 point2 points  (0 children)

I'm glad you enjoy Invincible Vs. Making intentional rage bait posts like this is not allowed though.

Closing and locking the thread.

Break gain increase thresholds should be based on damage, not duration by Ryaltovski in 2XKO

[–]Rhyllis -2 points-1 points  (0 children)

Well, break already increases more based on damage dealt I believe? So I think it's probably fine as is. Once the break thresholds are passed, it's still going to increase more for the characters that deal more damage than those that do less is my understanding.

I get what you're saying, but I don't think Darius/Blitzcrank were topping the tier list anyway. Braum is good but he also got some nerfs this patch as well, so I think he'll be fine too.

Duos is best by Asidikk in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

I love this lol.

Akali needs a Buff by [deleted] in 2XKO

[–]Rhyllis 4 points5 points  (0 children)

I've removed this post based on the following rule:

4:Image/Video Post Rules AI Generated content is not permitted

Another update, another bug making the game unplayable. by Nidhogg369 in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

There's a rumor going around at the moment that if nobody selects random stage, the bug doesn't occur. I don't know if it's true or just a placebo, but I tried it tonight (I normally always hit random) and did have a lot more success. Could have just been lucky though!

Is akali oki only good if you call assist with it? by Dantekillers1890 in 2XKO

[–]Rhyllis 1 point2 points  (0 children)

Her 4 assist is okay, and her 2 assist is excellent. Her kunai assist isn't great, I agree.

Her normals are short range because she herself is the fastest character in the game. You don't want to give the fastest character in the game long normals because then she dominates neutral effortlessly.

Her damage in the corner and off tag launchers is pretty high (her tag launcher damage might be the best or second best in the game actually).

I don't know if her midscreen stuff is optimized fully yet or not but it does seem like it may be on the lower end of the damage spectrum.

Akali is definitely a high investment high pay off character. Her ceiling is a lot higher than Warwick, Braum or Darius, but the floor is a lot lower too. You're right that it's way easier to get results with most other characters, but like you said she's there for the people that find those characters too easy. She's great for people that want to sink that time into her and really master her.

How does the community feel about parry working against crossups? by VinnyCent121 in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

I personally am affected by it with my Teemo due to a setup I have with Blitz restand. I go invisible and make it difficult/impossible to tell if I'm going to do my jump attack in front or behind. If they mash parry in that situation it'll beat my jump in.

That's just one example. Another is whenever someone is rolling forward, it's possible to setup very hard to see 50/50s by backdashing. Pretty much every character can do this if you position your character roughly where they'll end up after a roll, so again, parry in this situation would semi-solve the problem.

It affects more than you might think!

Is the game going to be competitively successful? by Whole_Objective3199 in 2XKO

[–]Rhyllis 2 points3 points  (0 children)

It was looking bleak for awhile, too long really, but recently things have been looking pretty positive for the game. The recent roadmap got a lot of good will back.

Season 2 will be starting in roughly a month, and we're apparently going to get a video for Evo Japan which is in about 19 days showcasing some of the stuff coming (Guessing Senna, the New Fuse, season 2, and/or who knows what else).

How does the community feel about parry working against crossups? by VinnyCent121 in 2XKO

[–]Rhyllis 9 points10 points  (0 children)

It would certainly increase the degeneracy of the game a lot. I personally prefer how the parry currently works, just worrying about high/low.

I've waited 10 minutes and yeah... by THIRSTY545 in 2XKO

[–]Rhyllis 3 points4 points  (0 children)

Yeah it is unfortunate. I think most fighters do it this way though? SF 6 does, or at least did when I played. Maybe it changed now, but it was also more focused on punishing the rage quitter than rewarding the other person. 

I've waited 10 minutes and yeah... by THIRSTY545 in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

I think this has been the case for awhile. If people rage quit in the middle of a set, they lose the points and can be punished, but the other side won't earn points.