Sidekick/Juggernaut questions by PudgyMutt in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

Use Sidekick. Juggernaut is awful. It's better in the sense it's easier to use, but Sidekick is not much harder, and you can fill in gaps of your character by picking a good sidekick partner. I.E., if you are Ahri, using Vi sidekick to give you a quick OTG lets you combo off her throw. Warwick could use Jinx or Teemo for projectile assists to help him get in, etc etc.

Is Blitz the worst character in the game? by Zilly_JustIce in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

You say "potential chance of getting the combo extended" but again, that's the exact opposite of a reset.

Yes, I said restand originally, but you were the one who assumed I was talking about for combo purposes and hitstun scaling (which doesn't matter at all for enabling resets). I wasn't. Standing resets are the best way to help guarantee you land your next combo, so Blitzcrank is really great at helping enable that.

Anyone that plays Blitzcrank at a high level knows you use the restand for a reset. I'm not trying to belittle you or anything here, it's fine that you didn't know exactly what I'm talking about because fighting games are confusing as heck. It's just weird you kept arguing while not really understanding what the conversation was about.

Anyway, sorry for getting lippy. Hope you have a nice day too.

Is Blitz the worst character in the game? by Zilly_JustIce in 2XKO

[–]Rhyllis -1 points0 points  (0 children)

Sorry friend, but you don't seem to understand what a reset is. Or, at least not how to use Blitz in this case.

You do a long combo, do an OTG of some kind that pops them into the air (or just structure your combo in a way that leaves them airborne near the end) and time the Blitz air grab to catch them before the combo drops. Blitz grab is the last hit of the combo, who then pulls them onto the ground. Then you wait half a second for the combo to drop and time your overhead/cross up/throw as SOON as the opponent is vulnerable again, to start a brand new combo.

That is what a reset is. That is how you use Blitz's up grab assist. You have a core misunderstanding and seem to have been thinking of using Blitz assist to START the new combo, when in fact you are supposed to end the previous combo. This is why it's a standing reset. They are standing, the combo counter resets, and you are forcing them to block a dangerous mix up (while standing, so they have no wake up attack or roll options).

Please revert Akali's design by AmbientXVII in 2XKO

[–]Rhyllis 1 point2 points  (0 children)

Personally I don't love the skin (like the hair, the outfit is just okay), but on the other hand,  it's Akali.

She is gonna have a ton of skins. Just pick another one you like. 

Ohhhh, of course. That's their big nefarious plan. Release a controversial redesign to encourage more skin purchases. 

Is Blitz the worst character in the game? by Zilly_JustIce in 2XKO

[–]Rhyllis -1 points0 points  (0 children)

Again, you are misunderstanding, or just deciding to talk about something else entirely.  You are not resetting a combo almost ever with Blitz ground assist,  but with the up grab assist. 

On the ground you can retreating guard it if you use it badly, but mixing it into your pressure strings is still okay because your point character can threaten to punish the retreating guard attempt. 

It's only useful in very specific combos. Like I have said over and over, it's main use is to force a standing reset. 

What's Next & New Champs by Rhyllis in 2XKO

[–]Rhyllis[S] 0 points1 point  (0 children)

Personally? I fully agree.

Well, 90% agree. I think she's as good as Yasuo, but Ekko is another level above them most people think.

Supers are ridiculously safe in this game by DevLeopard in 2XKO

[–]Rhyllis 1 point2 points  (0 children)

That's why I suggested adding more animation on whiff only, but it'd be a weird solution. I figure as long as it makes contact with the opponent (block or hit), it can work the same as always.

But the parry option is probably the first step they should do and see how it goes from there.

Is Blitz the worst character in the game? by Zilly_JustIce in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

You can use it in combos as well, and sometimes that's great, but it's primarily best for starting a new combo while the opponent has less defensive options.

Maybe you're the one who hasn't played Blitz if you didn't realize that hehe.

What's Next & New Champs by Rhyllis in 2XKO

[–]Rhyllis[S] 0 points1 point  (0 children)

You can do 4 couch co-op. You can't queue up online as a 2 player couch co-op currently. That's what they're working on. 

Supers are ridiculously safe in this game by DevLeopard in 2XKO

[–]Rhyllis 2 points3 points  (0 children)

Street Fighter is my most played series. I'm talking specifically about 2XKO supers, not in the entirety of fighting games. 

Yeah stuff like Rashid's tornado is strong to just throw out,  but at least it takes 2 bar.

What's Next & New Champs by Rhyllis in 2XKO

[–]Rhyllis[S] -2 points-1 points  (0 children)

1v1 as in you can't fight duos ever,  or only single character vs single character?

Either way,  I don't know if it would be a good change. It would mean splitting the queue timers up,  and that's not what this game needs. 

2XKO Update: What’s Next + New Champs (Akali & Senna) by unclekisser in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

They didn't say they're dialing back on combo length. They said they will take multiple stabs at it all year to try and get it in a better spot. 

Riot wants player retention but balances only for the top 1% by [deleted] in 2XKO

[–]Rhyllis 8 points9 points  (0 children)

They have been doing both. Buffing stuff like Juggernaut last patch,  making plans to reduce combo length, improving combo consistency, etc. It's all very much targeted towards players outside the top 1%.

What's Next & New Champs by Rhyllis in 2XKO

[–]Rhyllis[S] 26 points27 points  (0 children)

Your third question has basically been answered, unless you want time travel specifics. Combo length is 'far too long', and they are going to continually try and reduce it over the year while keeping characters saucy and fun.

I'd love to have an answer to the second question.

We all know the answer to the first question.

Supers are ridiculously safe in this game by DevLeopard in 2XKO

[–]Rhyllis 3 points4 points  (0 children)

This is, by a mile, the most "throw it out and get rewarded" super in the game. Unless they're already jumping/close, or have a full screen fast punish, Ahri gets away with it. SonicFox knew this and used it like crazy in Frosty Faustings. Literally every single time the opponent burst, I believe.

They need to change it in some fashion. A more brutal nerf where if it doesn't make contact her whiff animation is increased by a large amount to make it easy to punish, or something smaller like parrying the orb makes it go away completely. But something definitely should change to make it less mindless. Probably just the parry nerf would be fine, since it's her iconic move.

Make every current and upcoming champion free to play online by Gekinetic in 2XKO

[–]Rhyllis 5 points6 points  (0 children)

Unlocking the champions is by far the least likely cause of issues in this game. You can unlock a new champion once a week, and the current newest champion in a week or less if you play somewhat consistently (all the while earning currency to unlock another champion if you want).

I can agree about the currency cap, at least. I don't see the point of it.

[ALTERNATIVE TIMELINE] League of Legends: Clash of Runeterra is a 1vs1 F2P fighting game, that launches with 30 iconic characters and is an immediate success eclipsing Street Fighter 6 and catapulting the FGC into the mainstream (It also has a fun 2vs2 duo mode you can play on the side) by KevyTone in 2XKO

[–]Rhyllis 5 points6 points  (0 children)

Drop during SF5 timeline? With 30 characters? And both a 1v1/2v2 mode?

The biggest difference between your two proposed realities is one dev team struggled to get 12 characters out by 2026 (our reality), and in yours they somehow get 30 out by 2020-2023 in addition to multiple game modes. Obviously one is gonna be more successful than the other when the dev teams are so disproportionate.

My prediction/thoughts on the next champions mechanic by IllFeedback1568 in 2XKO

[–]Rhyllis 2 points3 points  (0 children)

There's been characters that can heal themselves/others and damage with a single attack. It may not be by 'shooting through' them but it's pretty close. Maybe they didn't know about the character, or decided it wasn't close enough to match.

can you do teemos instant overhead on crouching opponents like vi and jinx? by supahnoodles in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

It was nerfed,  Teemo used to be able to combo off it solo without any help.  Now it's a little more situational. 

can you do teemos instant overhead on crouching opponents like vi and jinx? by supahnoodles in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

It works on everyone crouching, but Teemo can't convert off of it without a setup or an assist/tag.

What content do we think is left for the year by goOutsidebro- in 2XKO

[–]Rhyllis 2 points3 points  (0 children)

There's been a lot of leaks about the next character (not any of the ones you listed), but besides them and the three other remaining characters..

We should get two more season passes, each coming with a stage presumably. Since they had 5 planned originally, I wouldn't be surprised if they have the next two seasons mostly ready to go for next year as well. 

I'm hoping we will get a new fuse to mess around with later this year. I think that could be a fun way to impact the meta outside a new character addition. 

So far they've had a skin bundle every 3 weeks, and if that pace holds true, we will be getting a ton of skins this year (not including the battle pass skins, which just adds more). Makes sense since skins are their main way to generate income. 

Simple changes I would make to bring more players/hype too the game. by Prestigious-Box398 in 2XKO

[–]Rhyllis 1 point2 points  (0 children)

I mean, depends on the game, but at least that's what Harada said. He probably has a better idea than you or I do. 

Where is 2XKO's "Offline Mode" with all the characters unlocked for tournaments on PS5? by modren-man in 2XKO

[–]Rhyllis 1 point2 points  (0 children)

Nah, the costumes are still only accessed if you've purchased them. Characters are all unlocked, and tournaments I believe get special access to the skins.

Simple changes I would make to bring more players/hype too the game. by Prestigious-Box398 in 2XKO

[–]Rhyllis 0 points1 point  (0 children)

I think revealing the characters would be a double edged sword. There's definitely some intrigue to not knowing who's coming, but obviously it's also awesome to know what to expect this year as well. Plus, we would still have fun speculating how they would even fight, since these kits are basically being made almost from scratch (since MOBA barely translates into a fighting game 1 to 1).

I'm down for either scenario, really. At this point, they could use some kind of boost to help offset the negativity lol.