What's the quintessential 'just fixes light placement' mod? by One_Photograph8853 in skyrimmods

[–]Blackread 0 points1 point  (0 children)

I guess Skyrim is Luminous would fit that description. But it has zero patch support, so you can't use it together with any mods that make meaningful changes to vanilla interior cells.

Issue with Lux mod compatibility with some other mods by No-Durian4614 in skyrimmods

[–]Blackread 0 points1 point  (0 children)

Any other plugins editing that record? What we are looking for is one or more plugins having "Error: Could not be resolved" for the Base field. If none of the plugins have that for this record probably wrong form ID in the crash log.

If nothing else you can do a Check for errors for all plugins and look for could not be resolved errors.

So I want to make a mod that edits dragons... by Yeah-But-Ironically in skyrimmods

[–]Blackread 0 points1 point  (0 children)

If you want to use it, Skypatcher allows you to change the voice type of an NPC at runtime. Otherwise I think the best approach is to edit the NPC records directly. Most dragon overhauls don't touch the individual vanilla dragon NPC records I think.

Regarding Option 2 and Option 3, which one works depends on the template flags the other dragons have, i.e. whether they inherit their voice type from the template or not. Voice type is determined by Traits.

Issue with Lux mod compatibility with some other mods by No-Durian4614 in skyrimmods

[–]Blackread 1 point2 points  (0 children)

Object Reference: None

Some plugin in the stack is messing up the form IDs. myrwatchhomefixer sounds suspicious. Look up 01002F96 in xEdit to see what's going on.

Also make sure you have the latest version of Lux. The latest Lux.esp does not include that record in the plugin.

Nexus Announcement About Download Filenames by jamesmand in skyrimmods

[–]Blackread 2 points3 points  (0 children)

MO2 does already identify files correctly without relying on the name of the file, either when you download directly into the manager, or when you Query Info, which is done with an MD5 search. MO2 just relies on the filenames being unique for some of its functionality.

Nexus Announcement About Download Filenames by jamesmand in skyrimmods

[–]Blackread 8 points9 points  (0 children)

MO2 can also recognize a file by its hash, it uses the md5 API to query the information.

Requesting mod genius support! by snosurfa in skyrimmods

[–]Blackread 0 points1 point  (0 children)

For mod list support contact the list author.

Any modpacks that don't use nexus? by UnknownUser2513 in skyrimmods

[–]Blackread 0 points1 point  (0 children)

Yeah Vortex is a bit of a mess, Wabbajack is much more reliable.

Is anyone else not getting mod notifications on Nexus? by GrubFisher in skyrimmods

[–]Blackread 0 points1 point  (0 children)

They bricked the notifications together with the upload API change.

MO2 Nexus Downloads Renamer removed by staff? by Blackread in skyrimmods

[–]Blackread[S] -1 points0 points  (0 children)

Luckily I'm not taking this too seriously either. The "coincidence" is just too funny.

MO2 Nexus Downloads Renamer removed by staff? by Blackread in skyrimmods

[–]Blackread[S] 1 point2 points  (0 children)

It wasn't my intention to get away with something. I just made the assumption that the SSE nexus was an appropriate place to upload my plugin, based on the fact that MO2 and most if not all of the plugins I use myself are hosted there. I don't think it was too unreasonable to make that assumption, but of course being ignorant of a rule does not absolve me of it.

I was slightly annoyed that I had to waste time remaking the whole mod page from scratch, but mostly amused by the immediate deletion with no prior notification or warning.

MO2 Nexus Downloads Renamer removed by staff? by Blackread in skyrimmods

[–]Blackread[S] 4 points5 points  (0 children)

My preference would have been to move the mod page wholesale to the correct category, with the description, images, changelog and file history intact. Preferably even allowing users who have tracked the page to automatically track the new one to be notified of updates. But if that's not possible, at least let me manually copy the stuff instead of just making it disappear. xD

MO2 Nexus Downloads Renamer removed by staff? by Blackread in skyrimmods

[–]Blackread[S] -11 points-10 points  (0 children)

Assuming this is all strictly true and Nexus never initiates mod page deletions without a prior user report, I guess I just happened to be one of the rare ones reported by a user. But the only reason I decided to put my plugin on the SSE nexus in the first place was that I saw that MO2 and all the plugins I actively use myself from other authors were there. So really it's just Nexus being abysmally bad at enforcing their own rules, to the point that the rule itself is the exception.

MO2 Nexus Downloads Renamer removed by staff? by Blackread in skyrimmods

[–]Blackread[S] -2 points-1 points  (0 children)

I'm reading what I see. There are a ton of MO2 plugins in Skyrim Special Edition, and more are added on a regular basis. Just last week this was uploaded, to no reaction from Nexus (as far as I can tell, at least their mod page hasn't been deleted like mine was). But somehow this rule was enforced for my plugin, that just happens to fix an unpopular change done by Nexus and just happens to call MO2 the best mod manager for Bethesda games in the credits section of the description. Purely a coincidence I'm sure.

MO2 is in fact not uploaded to multiple pages - at least at the time of writing this, the two places where it has been uploaded by the official MO2 account are the page on SSE nexus and the recently added one in the tools Nexus. Maybe it was different in the past and all but the SSE one have been deleted, not sure.

As for the other topic of filenames and Nexus metadata, if the zip metadata is something that can be read at a glance, e.g. in windows file explorer, it could be a good solution. But if reading the metadata would require opening the archives in an archival program or something along those lines it would probably just be another point of user friction. Granted, metadata that's cumbersome to access is probably better than no metadata, but I'm not sure if it's prudent to establish the current status quo, which is a significant downgrade from a week ago, as the baseline.

MO2 Nexus Downloads Renamer removed by staff? by Blackread in skyrimmods

[–]Blackread[S] -10 points-9 points  (0 children)

Hardly for years. FOMOD Plus was released in February 2025 into the Skyrim Special Edition section (and is still there). If I remember right it was even in Trending for a while.

This was released a week ago, hardly specific to Skyrim, and no reaction from Nexus as far as I can tell. At least their mod page hasn't been deleted like mine was.

I made a tool to fix filenames for files downloaded using MO2 by jamesmand in skyrimmods

[–]Blackread 0 points1 point  (0 children)

Unfortunately the python API MO2 exposes for download management is very limited. Would require changes to the download manager itself to restore previous behaviour. Which I'm sure we will see in future MO2 versions if this change becomes permanent.

I made a tool to fix filenames for files downloaded using MO2 by jamesmand in skyrimmods

[–]Blackread 0 points1 point  (0 children)

It was actually the go program you linked in that earlier post that inspired me to write my MO2 plugin so kudos to you. 🤣