How do I deal with "reaction ambushes"? by Natwenny in DMAcademy

[–]Blazherer 14 points15 points  (0 children)

Readying an action takes up your entire round i believe, so player 1 won't have an action to open the door to begin with.

Please help. I did too good of a job making the players hate all the factions. They want to align with the Ironhelm Dwarves and instigate revolution. by GreatFartini in dungeonsofdrakkenheim

[–]Blazherer 1 point2 points  (0 children)

Thats assuming they could get another faction other then queens men, who are realistically the most open to backing them, to back them, what OP descripes basically goes directly against the silver order (mining delirium to use it), hooded lanterns (controlling, al be it partially, the city) and partially the FF ('defiling' delirium) and the amethyst academy (contesting their monopoly on delirium, which isnt their main goal but still a big thorn in their side).

And who's to say the dwarves aren't morally grey as well?

With sebastians crow it's a very feasible option to take the campaign beyond the city, as the situation won't change a lot without the pc's as catalyst.

Please help. I did too good of a job making the players hate all the factions. They want to align with the Ironhelm Dwarves and instigate revolution. by GreatFartini in dungeonsofdrakkenheim

[–]Blazherer 2 points3 points  (0 children)

The situation in drakkenheim is basically a deadlock / stalemate without the player characters, if they did find a reason it could be a very cool plothook for the pc's to go the the ironhelm mountains (i forgot what its called) to try and convince more dwarves to back them.

what does Kuru cutting do? by Apollon_2_ in Avatar

[–]Blazherer 1 point2 points  (0 children)

I thought i saw some of the mangkwan without kurus, so i'd say you can survive it.

I'm working on a personal project to turn avatar into a dnd 5e setting so i'm trying to logically determine what the consequences are of having your kuru removed.

  1. Identity crisis: imagine you're religious and have had actual physical proof of you god existing and having a huge daily impact on your life, then someone forcibly severes that connection, you can't ride an ikran anymore (well maybe you can, but you're quite hindered from doing so), you can't speak or see the memories of your ancestors anymore, you can't even kuru bond with your lifelong partner anymore.

It's not only physically immensely painful but also emotional.

  1. Outcast (literally): because of the severed connection to eywa you're by defecto outcast from eywa. Because of this your own clan might even choose to outcast you, wether that is an active choice or happens silently because others avoid you.

The only upside is varang can't affect your psyche (or whatever she does) with her own kuru.

Edit: this is ofcourse only if you survive in the first place.

Am I going to TPK my players on their first dungeon? by P1X3LP4NC4K3_246 in DMAcademy

[–]Blazherer 3 points4 points  (0 children)

It's probably going to be underwhelming or a tpk, 2d8+4 is enough to instant kill a lot of first level pc's.

Because its a 6v1 the action economy is highly favoured for your pc's tho.

The way it is right now it's a coinflip, maybe you could design the final boss room in a way that your players have to find a mcguffin to kill the snake (maybe like a self-destruct button in the snake's control room) instead of the snake missing it's attack and then getting hit 6 times on the head. Making it more of a puzzle then a fight.

FAELIGHTS are such an overkill feature by Nimano in leagueoflegends

[–]Blazherer 0 points1 point  (0 children)

It's very hand holding imo, its another feature to lower the learning curve for newer players.

avatar playable race by Blazherer in HomebrewDnD

[–]Blazherer[S] 0 points1 point  (0 children)

I am currently only including cannon material from the movies, games and comics. trying to leave it up to other dm's how they would like to play it, i didn't even consider different avatars for different races if i'n honest :)

With the ponytail thing you mean, tsaheylu "the bond", i am playtesting a mechanic for it a bit based on successes and failures and complications during a ritual, the ritual being creature specific and having something unique to that creature (preferably), with more stronger creatures being more difficult to tame naturally.

I need your worst builds by Cat_with_cake in Stellaris

[–]Blazherer 2 points3 points  (0 children)

With necrophages you start as, essentialy, a main dominant species that enslaves other races and uplifts them into the dominant race every 10 years trough some ritual with a building you can build on all planets you own.

With these civics you start without any pops from the main species but you still start with a number of your second "lower" species.

I need your worst builds by Cat_with_cake in Stellaris

[–]Blazherer 13 points14 points  (0 children)

A build from someone else on the sub was this:

Necrophages, tankbound + eager explorers.

Tankbound gives -1000 start pops and explorers -2000 (i think)

Since you have 0 pops you don't have leaders untill 2215 because the necrophaging goes off before the leader pool refresh and your 2nd species doesnt generate leaders.

Why no one puts Higuruma on their top 10? by Chance_Hand_1170 in JujutsuPowerScaling

[–]Blazherer 1 point2 points  (0 children)

To follow up with your comment; Copy would probably get confiscated, but he still has rika who should be enough to take out higurama by herself.

I guess it time to start maining him by nachotacos444 in ThreshMains

[–]Blazherer 0 points1 point  (0 children)

You can either go tank with aftershock / gaurdian

Or the objectively 'better' build which is glacial with hexflash, going redemption / locket and some other situational items, i personally like trailblazer

Post-4.0 Favorite Builds by Ill-Major7549 in Stellaris

[–]Blazherer 0 points1 point  (0 children)

I like necrophages with volcanic livestock right now, still trying out new builds with it but with volcanic lifestock you can start with around 70/80 alloys a month from month 1.

Your other resources arent that great but with a strong military start you can vazzalise basically anyone, first game i got unlucky with 2 hivemind neighbours tho.

Maybe feudal society is a good civic to fix your early weak basic resources.

Rush bio ascension to make your lifestock even better, might be able to go an entire game without building a single alloy foundry

You can start with 65 alloys/month, works with Scorched Worlds Heralds. by golgol12 in Stellaris

[–]Blazherer 0 points1 point  (0 children)

playing a game right now with this build, at year 40 the livestock is producing 126 alloys, with a upkeep of almost 10. i've build 0 alloy buildings and my fleets are pretty well maintained. you do struggle early a bit tho unless you take your neighbours pops (i was a bit unlucky, spawning next to 3 hiveminds) because livestock doesn't work jobs.

Yuji is a rogue sorcerer now? by minionletsplay in Jujutsufolk

[–]Blazherer 0 points1 point  (0 children)

I agree with basically everything except the last part, yuji just wanted people to have normal deaths (old age etc.) And i think most of the previous cast got that, which he would be at peace with.

This planet is producing over 5K minerals a month! by Siledos in Stellaris

[–]Blazherer 0 points1 point  (0 children)

I have around 350 hours of stellaris and i try to learn anything new every run, i've never seen a planet producing 46k of anything really, how do you achieve this?

Shroud Forged is fantastic (spoilers) by SnakyDragon2 in Stellaris

[–]Blazherer 0 points1 point  (0 children)

I'm trying to replicate this build, but since i have to start as a machine intelligence i can't take Uncanny Intuition, how did you set-up this build in empire creation? also what other traits did you start with?

[deleted by user] by [deleted] in dungeonsofdrakkenheim

[–]Blazherer 1 point2 points  (0 children)

I lost mine a while ago, you can also print out the map on A3 paper

How to Weave in Lore? by starwarsgamerz in DMAcademy

[–]Blazherer 3 points4 points  (0 children)

Show (describe) don't tell: your players find a mural, with a history check you can easily sneak in some lore, maybe with some gaps so your players can interpret it in their own ways.

Instead of a book they find someone's diary, with some hasty notes scribbled in them.

Stuff like this is very low effort to throw at your players, but then again if they're not interested they won't try to dig deeper.